Dungeon Crawl Stone Soup version 0.32-a0-1321-g432df90de2 (console) character file. Game seed: 13527369679848933864 658 Gandelf the Magician (level 7, -1/28 HPs) Began as a Spriggan Conjurer on June 2, 2024. Slain by a gnoll bouda ... wielding a +0 whip of electrocution (4 damage) ... on level 5 of the Dungeon. The game lasted 00:11:25 (4900 turns). Gandelf the Magician (Spriggan Conjurer) Turns: 4900, Time: 00:11:26 Health: -1/28 AC: 3 Str: 5 XL: 7 Next: 29% Magic: 11/17 EV: 17 Int: 20 God: Gold: 218 SH: 0 Dex: 13 Spells: 15/18 levels left rFire + . . w - +4 quarterstaff (chaos) rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . x - +0 cloak rCorr . (gloves unavailable) SInv + (boots unavailable) Will +.... (no amulet) Stlth +++ y - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.15/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3, horns 1, frail 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 218 gold pieces. Inventory: Hand Weapons f - a +1 short sword of speed h - a +0 sling m - a +0 war axe s - the +3 hammer of Discomfort {venom, *Rage rElec rCorr Str-5} (You took it off a kobold on level 3 of the Dungeon) Str-5: It affects your strength (-5). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. w - a +4 quarterstaff of chaos (weapon) Missiles r - 5 poisoned darts t - a boomerang Armour a - a +0 robe (worn) x - a +0 cloak (worn) Jewellery y - a ring of protection from fire (left hand) Talismans v - a beast talisman A - a dragon-blood talisman Wands e - a wand of roots (13) g - a wand of digging (3) o - a wand of flame (14) Scrolls c - 3 scrolls of enchant weapon i - a scroll of brand weapon {unknown} j - a scroll of torment {unknown} l - 2 scrolls of fog n - a scroll of blinking {unknown} p - 2 scrolls of enchant armour {unknown} Potions b - 2 potions of magic d - 2 potions of lignification k - a potion of enlightenment q - a potion of attraction {unknown} u - a potion of might z - a potion of ambrosia {unknown} Skills: + Level 0.9 Fighting + Level 1.0 Short Blades + Level 0.6 Staves + Level 4.1 Dodging + Level 4.3 Stealth + Level 1.0 Unarmed Combat + Level 6.4 Spellcasting + Level 4.5 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 12% N/A 10% 1 Jinxbite Hex 12% N/A 16% 2 Sublimation of Blood Necr 6% N/A 16% 2 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Ignite Poison Fire/Alch 6% N/A 69% 4 Arcjolt Conj/Air 7% 1d17 73% 5 Alistair's Intoxication Alch 4% N/A 95% 5 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Rimeblight Ice/Necr 3% 2d5 (prima100% 7 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos Makhleb Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) You have a pair of small horns on your head. You are frail. (-10% HP) Message History You feel your attacks grow feeble. You see here an adder skeleton. There is a stone staircase leading up here. You climb upwards. Your attacks no longer feel as feeble. There is a stone staircase leading down here. Magic restored. Done exploring. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. You pick up a book of Party Tricks and begin reading... You add the spells Apportation, Jinxbite and Alistair's Intoxication to your library. A gnoll bouda is nearby! The magic dart hits the gnoll bouda but does no damage. The magic dart hits the gnoll bouda but does no damage. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The magic dart hits the gnoll bouda. The gnoll bouda is moderately wounded. The magic dart hits the gnoll bouda but does no damage. The gnoll bouda is moderately wounded. The magic dart hits the gnoll bouda. The gnoll bouda is moderately wounded. A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll bouda but does no damage. The gnoll bouda is moderately wounded. The gnoll shouts! The magic dart hits the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 whip of electrocution. You are electrocuted!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the gnoll bouda but do no damage. Your headbutt misses the gnoll bouda. The gnoll bouda is severely wounded. Your attacks no longer feel as feeble. The gnoll bouda hits you with a +0 whip of electrocution. You die... #....#.......###### ... #....#...#...#....# .... ..........>.......+ ..... ##...........#....##..... ##....................... ##...........####........ #........................ #.....................#.. ......................# ..<.#..#.........####### ##รท....#.#.g...g@....... .........#......$....... .......###.............. .......#...........##### .....#.#.#.#.##....# ..#.#..#.#...##....# ..........#####....# .............##..... ##........##.# ............. ...... ..............#...... You could see a gnoll bouda and a gnoll. Vanquished Creatures 2 phantoms A scorpion (D:4) A jelly (D:5) An orc priest (D:3) 2 hounds (D:5) Crazy Yiuf (D:3) Ijyb (D:4) 2 iguanas Robin (D:3) 9 adders 2 gnolls (D:5) 2 ufetubi (D:5) 2 dart slugs A ribbon worm (D:3) 10 orcs 8 ball pythons 3 bats (D:1) 2 endoplasms 4 giant cockroaches 10 goblins 9 hobgoblins 4 jackals 3 quokkas 4 frilled lizards 9 kobolds 10 rats 104 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gandelf the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 229 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 871 | D:2 | Found a shadowy altar of Dithmenos. 1053 | D:2 | Reached XP level 3. HP: 16/16 MP: 5/8 1188 | D:2 | Reached skill level 3 in Spellcasting 1505 | D:3 | Noticed Robin 1612 | D:2 | Learned a level 2 spell: Searing Ray 1723 | D:3 | Reached XP level 4. HP: 21/21 MP: 4/9 1813 | D:4 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1813 | D:4 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1931 | D:4 | Reached skill level 1 in Unarmed Combat 2196 | D:3 | Reached skill level 4 in Spellcasting 2229 | D:3 | Reached XP level 5. HP: 22/22 MP: 8/12 2341 | D:3 | Killed Robin 2754 | D:3 | Identified the +3 hammer of Discomfort {venom, *Rage rElec | rCorr Str-5} 2788 | D:3 | Got Sif Muna's Treatise on Cold Combat Magic 2810 | D:3 | Found a runed translucent door. 2811 | D:3 | Noticed Crazy Yiuf 2819 | D:3 | Killed Crazy Yiuf 2949 | D:3 | Found a burning altar of Makhleb. 3564 | D:4 | Reached skill level 5 in Spellcasting 3616 | D:4 | Noticed a phantom 3629 | D:4 | Killed a phantom 3630 | D:4 | Reached XP level 6. HP: 12/26 MP: 8/14 3883 | D:4 | Reached skill level 1 in Short Blades 4049 | D:4 | Noticed Ijyb 4078 | D:4 | Killed Ijyb 4261 | D:5 | Entered Level 5 of the Dungeon 4423 | D:5 | Reached skill level 6 in Spellcasting 4444 | D:5 | Reached XP level 7. HP: 19/28 MP: 4/17 4900 | D:5 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_rooms D:2: layout_rooms, basic_altar, kennysheep_generic_room_11 D:3: layout_loops_ring, general_overflow_altar, chequers_mini_garden, minmay_misc_feat_columns, kennysheep_generic_room_9, uniq_crazy_yiuf_cottage, uniq_robin D:4: layout_loops_ring, uniq_ijyb D:5: layout_basic Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 3 4 | 4.5 Dodging | 3 4 | 4.1 Spellcasting | 3 4 5 6 | 6.4 Unarmed Combat | 1 | 1.0 Short Blades | 1 | 1.0 Stealth | 4 | 4.3 Fighting | | 0.9 Staves | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 51 | | || 51 Short sword | | 48 | || 48 Headbutt | | 6 | || 6 Quarterstaff | | 20 | 2 || 22 Cast: Magic Dart | 88 | 120 | 42 || 250 Searing Ray | | 9 | || 9 Use: Scroll | 2 | 4 | || 6 Potion | 1 | 3 | || 4 Stab: Invisible | | 3 | || 3 Armour: Robe | 21 | 33 | 3 || 57 Dodge: Dodged | 86 | 57 | 3 || 146 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3868 | 3718 | 150 | 0 | 2903 | 5 | 773.6 | Dungeon | 3868 | 3718 | 150 | 0 | 2903 | 5 | 773.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1151 daAuts D:3: 1099 daAuts D:1: 649 daAuts D:2: 609 daAuts D:5: 358 daAuts