Dungeon Crawl Stone Soup version 0.32-a0-837-g8d3e27d251 (webtiles) character file. Game seed: 11880125222159488636 2 Gardecia the Apothecary (level 1, 0/13 HPs) Began as a Merfolk Alchemist on Mar 26, 2024. Slain by a frilled lizard (3 damage) ... on level 1 of the Dungeon. The game lasted 00:06:18 (71 turns). Gardecia the Apothecary (Merfolk Alchemist) Turns: 71, Time: 00:06:18 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . c - staff of air rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of air (weapon) Potions b - a potion of magic Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 0.8 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The frilled lizard is heavily wounded. You kill the frilled lizard! A bat comes into view. Okay, then. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! c - a staff of air (weapon) You see here a bat corpse. A goblin and a frilled lizard come into view. There are monsters nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shouts! The frilled lizard hisses angrily. An endoplasm comes into view. The goblin hits you with a +0 dagger. You miss the frilled lizard. The goblin hits you but does no damage. The frilled lizard closely misses you. You hit the frilled lizard but do no damage. The goblin barely misses you. The frilled lizard hisses. The frilled lizard bites you. The goblin hits you with a +0 dagger. The frilled lizard closely misses you. You miss the frilled lizard. The goblin hits you but does no damage. The frilled lizard bites you but does no damage. The endoplasm closely misses you. The frilled lizard barely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you. You die... #!#...# #.##..############### #.##................# .........##########†# .#######..... ..#.# .# #.#### #.#.# .# #.########.#.# #........Jlg.##### #.. #....@........# #..##..###.######.# # #.# #.# #.# #.# ..# ### You could see an endoplasm, a goblin and a frilled lizard. Vanquished Creatures An endoplasm (D:1) A bat (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gardecia the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 71 | D:1 | Slain by a frilled lizard Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring Action || total ---------------------------++------- Melee: Staff || 3 Unarmed || 1 Cast: Sting || 4 Armour: Robe || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 70 | 69 | 1 | 0 | 16 | 1 | 70.0 | Dungeon | 70 | 69 | 1 | 0 | 16 | 1 | 70.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 70 daAuts