Garessta the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) a +0 buckler a +0 scale mail a +0 war axe the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +6 ring of dexterity a +6 ring of dexterity a ring of flight (59, 36, D) a +0 dire flail (59, 37, D) the Handbook of the Big Bang Spells Type Level a - Inner Flame Hexes/Fire 3 b - Tukima's Dance Hexes 3 c - Corpse Rot Necromancy/Poison/Air 4 d - Discord Hexes 8 (unseen) (60, 36, D) a +0 trident (60, 37, D) Raadghi's Vellum of Macabre Beckoning Spells Type Level a - Call Imp Summoning 2 b - Summon Lightning Spire Summoning/Air 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Death's Door Necromancy 9 (unseen) (60, 41, D) a +0 short sword (61, 0, D) a +2 long sword of draining (61, 3, D) a +0 short sword (61, 8, D) a tin of tremorstones (2/2) (61, 11, D) a hell hound corpse (61, 16, D) a condenser vane (61, 26, D) a +0 demon blade of freezing (61, 36, D) a +0 long sword (61, 37, D) a +2 robe (unseen) (62, 0, D) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (62, 1, D) a staff of fire (62, 3, D) a +0 dagger (62, 8, D) a staff of conjuration (62, 26, D) a +2 dagger of venom (62, 36, D) a +0 battleaxe (62, 37, D) a ring of see invisible (62, 40, D) a +0 dire flail (63, 0, D) a +0 falchion of holy wrath (63, 3, D) a +0 club (63, 4, D) a +0 war axe (63, 16, D) the +5 glaive of Futuristic Defence {drain, rC+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. (63, 17, D) a +5 flail of protection (63, 26, D) a tin of tremorstones (2/2) (63, 32, D) a +0 whip a +0 robe (63, 36, D) the +1 chain mail of the Immovable Seas {SInv} SInv: It lets you see invisible. (unseen) (63, 37, D) a +2 ring mail of cold resistance (unseen) (64, 16, D) a box of beasts (64, 26, D) a +3 shortbow of flaming (64, 27, D) a condenser vane (65, 26, D) a +2 halberd of distortion (67, 0, D) a +1 war axe of flaming (unseen) (67, 4, D) a +0 dagger (68, 0, D) the +8 war axe "Undertaker" {freeze, rElec Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (68, 4, D) a +0 hand axe (69, 4, D) a +0 mace (70, 36, D) a ring of see invisible (70, 37, D) a +0 pair of boots of rampaging (unseen) (70, 39, D) a wyvern corpse (71, 12, D) a polar bear corpse a polar bear corpse (71, 16, D) the +6 scale mail of Going Fast {rCorr MP+9 Int-5} Int: It affects your intelligence (-5). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (71, 18, D) a +0 flail an orc corpse (71, 19, D) a +0 dagger a +0 robe an orc corpse (71, 27, D) 5 large rocks an orb of guile (71, 28, D) 4 large rocks a cyclops corpse (71, 36, D) a ring of flight (71, 39, D) a swamp drake corpse (72, 8, D) a staff of death (72, 9, D) a phial of floods (72, 16, D) the +2 quarterstaff of Bugiffecs {venom, +Blink rElec rF++ Str-4} It poisons the flesh of those it strikes. Str: It affects your strength (-4). rF: It greatly protects you from fire. rElec: It insulates you from electricity. +Blink: It lets you blink. (72, 17, D) a staff of earth (unseen) (72, 19, D) a +0 dagger a +0 robe an orc corpse (72, 27, D) a staff of conjuration (72, 28, D) a +0 trident a boomerang of dispersal a merfolk corpse (72, 40, D) a rime drake corpse (72, 41, D) a wyvern corpse (73, 1, D) a staff of death (73, 17, D) a +0 club a +0 ring mail a piece from Xom's chessboard (15/15) an orc corpse (73, 18, D) a +0 glaive a +0 plate armour an orc corpse (73, 19, D) a +0 whip a +0 ring mail (73, 26, D) a tin of tremorstones (2/2) (73, 27, D) a +0 short sword of electrocution (73, 28, D) a +0 trident a boomerang a merfolk corpse (73, 30, D) a +0 trident (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a phantom mirror (73, 40, D) a swamp drake corpse (74, 28, D) a +0 trident a merfolk corpse (74, 41, D) a wyvern corpse (75, 1, D) a +2 demon trident