Gargoyl Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 1, D:1) a stone (11, 2, D:1) a +0 dagger (8, 3, D:1) a +0 club (35, 6, D:1) a +2 dagger of speed (-6, 9, D:1) a +0 dagger (9, 15, D:1) a +0 club (21, 15, D:1) a +0 robe (49, 22, D:1) 20 silver bolts (26, 52, D:1) a +0 club Level 2 of the Dungeon (4, 11, D:2) a +0 long sword (4, 13, D:2) a +0 short sword (22, 13, D:2) a +0 whip (8, 18, D:2) a +0 club (-24, 27, D:2) a stone (-23, 28, D:2) a +0 dagger (12, 28, D:2) a +0 ring mail (23, 28, D:2) a +0 leather armour (-13, 30, D:2) a +0 short sword (-7, 36, D:2) 7 poisoned needles (3, 38, D:2) a +0 club (11, 40, D:2) a +0 quarterstaff (13, 40, D:2) a +0 club (11, 41, D:2) 14 stones Level 3 of the Dungeon (1, 0, D:3) a +0 club (2, 2, D:3) a stone (7, 4, D:3) 2 stones (31, 4, D:3) 29 arrows (7, 6, D:3) a stone (8, 9, D:3) 22 arrows (57, 13, D:3) a +0 spear (23, 14, D:3) a +0 club (23, 16, D:3) a +0 leather armour (20, 19, D:3) 2 stones (0, 20, D:3) a +1 hand axe (11, 20, D:3) a +0 robe (46, 21, D:3) 16 stones (3, 22, D:3) a +0 hand axe a +0 scale mail (8, 23, D:3) a +0 hand axe (17, 25, D:3) 6 steel sling bullets (19, 25, D:3) 16 bolts of frost (28, 25, D:3) a +0 dagger (-1, 30, D:3) 19 sling bullets (43, 32, D:3) a stone (19, 42, D:3) a poisoned needle (20, 45, D:3) a poisoned needle (20, 46, D:3) a poisoned needle (20, 47, D:3) a poisoned needle (21, 49, D:3) a cursed -2 blowgun a +0 dagger Level 4 of the Dungeon (1, 0, D:4) 17 poisoned arrows (-39, 6, D:4) a +0 pair of gloves (2, 7, D:4) a +0 club a +0 ring mail (-40, 10, D:4) an uncursed amulet of guardian spirit a +0 scale mail (-29, 10, D:4) 19 bolts (-4, 11, D:4) 10 poisoned needles (-21, 12, D:4) a +0 robe (-4, 12, D:4) a +0 ring mail (-38, 17, D:4) 24 stones (-20, 17, D:4) 20 stones (-47, 18, D:4) 19 sling bullets (-20, 19, D:4) 23 sling bullets (-34, 30, D:4) 24 stones (-33, 33, D:4) a cursed -1 robe Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (7, 10, D:5) 13 stones (2, 12, D:5) a +0 giant spiked club (-20, 18, D:5) a +1 dagger of venom (-25, 26, D:5) a +0 club (-26, 27, D:5) a +0 club (-25, 27, D:5) a cursed +0 flail a plain deck of changes (-24, 27, D:5) a +0 club (1, 29, D:5) a throwing net (-10, 30, D:5) a +0 long sword (-15, 32, D:5) 19 bolts of frost (13, 32, D:5) 11 arrows (2, 33, D:5) a +0 spear (1, 34, D:5) a +0 vampiric spear (2, 34, D:5) a throwing net (-13, 40, D:5) 29 stones (2, 41, D:5) a +0 spear Level 6 of the Dungeon [Shop] Vizutwoh's Antique Weapon Shoppe a +0 trident (94 gold) a cursed +0 club (27 gold) a +4 vampiric dagger (54 gold) the +8 longbow "Veocrij" {velocity, Dex+2} (256 gold) Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). a +0 trident (94 gold) a +0 dagger (54 gold) a +0 trident (94 gold) a +0 trident (94 gold) a cursed +0 long sword (94 gold) a +2 double sword of protection (405 gold) a +0 mace of draining (81 gold) a cursed -3 war axe (94 gold) the +5 rapier of the Wilderness {vamp, rF- rC++ Str+4 Stlth+} (243 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It makes you vulnerable to fire. It greatly protects you from cold. It makes you more stealthy. (0, 0, D:6) a cursed ring of loudness the +2 mace "Egigguar" {holy, rC+ MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It affects your resistance to hostile enchantments. (-38, 8, D:6) a +0 long sword (-2, 10, D:6) 17 arrows (-22, 12, D:6) 19 sling bullets (-13, 12, D:6) a scroll of noise (-37, 18, D:6) a +0 giant spiked club (-36, 18, D:6) a +0 chain mail (-32, 28, D:6) 20 arrows (-3, 39, D:6) a +0 chain mail (-27, 40, D:6) 17 bolts of penetration (-3, 40, D:6) a +0 dagger a +0 robe a +0 mace a +0 leather armour (-2, 40, D:6) a +0 short sword a cursed +0 leather armour (-40, 44, D:6) 19 arrows (-5, 46, D:6) a +0 dagger Level 7 of the Dungeon (8, 4, D:7) a +0 war axe (5, 16, D:7) a +0 halberd (-21, 18, D:7) a +0 war axe (-26, 20, D:7) a cursed -2 club (-35, 22, D:7) a +0 chain mail (15, 28, D:7) a +0 ring mail (-26, 29, D:7) a +0 trident (-28, 31, D:7) a +0 giant spiked club (10, 35, D:7) 28 stones (-24, 45, D:7) a +1 quarterstaff of crushing (-24, 46, D:7) 26 arrows (-24, 48, D:7) 22 stones (-16, 48, D:7) 17 stones (-9, 48, D:7) an uncursed ring of fire Level 8 of the Dungeon (0, 0, D:8) 22 stones (6, 1, D:8) a +0 robe a +0 mace (8, 1, D:8) a cursed +0 robe a cursed +0 halberd (-15, 2, D:8) a +0 whip (6, 2, D:8) a +0 leather armour a +0 whip a +0 robe a +0 hand axe (8, 2, D:8) a +0 robe a cursed +0 scimitar (6, 3, D:8) a +0 halberd a +0 robe a cursed +0 mace (8, 3, D:8) a +0 flail (-14, 9, D:8) a +0 club (-8, 10, D:8) a +0 whip (-1, 10, D:8) 24 stones (6, 14, D:8) a +0 hand axe (-11, 16, D:8) a +0 spear (-12, 19, D:8) a +0 halberd (-10, 20, D:8) a +0 halberd (-16, 21, D:8) a +0 robe a cursed +3 flail (-12, 21, D:8) a +0 spear (-11, 21, D:8) a +0 flail (-17, 22, D:8) a cursed +0 flail a +0 robe (-16, 22, D:8) a +3 hand axe a +0 robe (-17, 23, D:8) a +2 halberd a +0 robe (13, 24, D:8) a +0 hand axe a cursed +0 hand axe a +0 hand axe (13, 25, D:8) a +0 hand axe (27, 27, D:8) a +0 ring mail (28, 35, D:8) 22 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 dagger (22, 5, Lair:1) a +0 robe (12, 6, Lair:1) a +0 ring mail (33, 10, Lair:1) a +0 robe (6, 20, Lair:1) 13 stones (9, 23, Lair:1) a cursed -1 quarterstaff (18, 25, Lair:1) 11 poisoned needles (4, 27, Lair:1) a +0 plate armour (-13, 34, Lair:1) a +0 chain mail (-1, 34, Lair:1) 12 silver bolts (-4, 37, Lair:1) a scroll of holy word (23, 39, Lair:1) 10 bolts of frost Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of noise (-15, 6, Lair:2) 14 arrows of dispersal (-32, 28, Lair:2) 15 stones (-43, 38, Lair:2) a cursed +0 mace (-42, 39, Lair:2) 22 stones (-15, 48, Lair:2) the +2 short sword of Qeome {freeze, rPois MR+++ Str-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. Level 3 of the Lair of Beasts (0, 0, Lair:3) 20 bolts (0, 2, Lair:3) a potion of degeneration (17, 2, Lair:3) 13 stones (25, 14, Lair:3) 2 potions of poison (7, 17, Lair:3) an uncursed staff of power (21, 21, Lair:3) a scroll of teleportation (12, 24, Lair:3) 4 needles of confusion (27, 29, Lair:3) a +0 hunting sling (20, 31, Lair:3) a scroll of blinking