Gargoyl Level 1 of the Dungeon (0, 0, D:1) a +0 mace (-1, 9, D:1) a +0 club (-35, 10, D:1) a +0 dagger (-30, 10, D:1) 2 stones (-9, 10, D:1) a +0 dagger (-16, 11, D:1) 11 poisoned needles (9, 12, D:1) 17 poisoned needles (-30, 17, D:1) 10 arrows (-31, 26, D:1) a +0 dagger (-37, 27, D:1) a +0 dagger (19, 29, D:1) a +0 leather armour (11, 34, D:1) a +0 short sword (-15, 35, D:1) a cursed +0 mace (-3, 45, D:1) a +0 club (27, 46, D:1) a +0 club (-20, 47, D:1) 21 stones (27, 47, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 leather armour of the Camelopard {rElec Str+4 Int+2} (3860 gold) It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. the +3 leather armour "Tont" {Stlth+} (2680 gold) It makes you more stealthy. the +9 dagger of Qup Hyinnec {pierce, *Contam rF+++ Str+3 SInv} (9490 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It renders you almost immune to fire. It lets you see invisible. It causes magical contamination when unequipped. the ring "Ocsiel" {rPois rC+ rN+ EV+2 Stlth+} (3520 gold) [ring of evasion] It affects your evasion (+2). It protects you from cold. It protects you from poison. It protects you from negative energy. It makes you more stealthy. (0, 0, D:2) 18 stones (-11, 6, D:2) a +0 hand axe (11, 28, D:2) a +0 club a goblin corpse (skeletalised by now) (-14, 35, D:2) 16 arrows (-5, 39, D:2) a +0 whip 4 stones (14, 39, D:2) a +0 robe (-15, 41, D:2) 13 arrows of frost (-35, 43, D:2) a +0 dagger (-33, 43, D:2) a goblin corpse (-3, 43, D:2) a stone (-35, 45, D:2) a hobgoblin corpse (-34, 45, D:2) a +0 club (2, 52, D:2) 17 bolts