Gargoyl Level 1 of the Dungeon (0, 0, D:1) 25 stones (-34, 8, D:1) a cursed +0 club (-3, 28, D:1) a +0 club (12, 30, D:1) a +0 dagger (-14, 32, D:1) a +0 club (-15, 33, D:1) a +0 chain mail (-14, 34, D:1) 29 stones (0, 37, D:1) a +0 club (-37, 39, D:1) a +0 club (-35, 47, D:1) a +0 robe of positive energy (2, 58, D:1) a +0 dagger (4, 58, D:1) a +0 dagger (-12, 59, D:1) a +0 club (-3, 59, D:1) a stone (2, 59, D:1) a +0 hunting sling Level 2 of the Dungeon (-1, 4, D:2) a +0 club (22, 7, D:2) a +0 club (0, 9, D:2) a stone (0, 11, D:2) a stone (-19, 12, D:2) a cursed -2 whip 3 stones (0, 13, D:2) 3 stones (28, 13, D:2) a +0 leather armour (-21, 14, D:2) a stone (-7, 15, D:2) 28 arrows (2, 17, D:2) a +0 scale mail (-22, 18, D:2) a stone (-26, 24, D:2) a +0 whip (-6, 24, D:2) a +2 dagger (-12, 25, D:2) a +0 spear (-7, 27, D:2) a +0 club (6, 32, D:2) 27 stones (-14, 41, D:2) a +0 falchion (11, 42, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 robe (-17, 1, D:3) 2 stones (-16, 2, D:3) a stone (-1, 5, D:3) a cursed +0 mace (-18, 6, D:3) a cursed -3 dagger (-12, 14, D:3) a +0 flail (-12, 19, D:3) 13 stones (-23, 31, D:3) a +0 whip (20, 31, D:3) 24 stones (20, 36, D:3) a +0 whip (-8, 38, D:3) an uncursed ring of loudness (-4, 43, D:3) a +0 rapier Level 4 of the Dungeon (23, 1, D:4) a +0 short sword (-28, 5, D:4) a +0 scythe (7, 13, D:4) a +0 dagger a +0 robe (9, 14, D:4) a +0 club a cursed +0 scale mail (-19, 15, D:4) 19 stones (9, 15, D:4) a +0 whip (11, 18, D:4) a +0 flail (-22, 22, D:4) a +0 halberd (20, 27, D:4) a +0 robe (-29, 36, D:4) a +0 pair of gloves (-8, 36, D:4) 22 stones (-29, 37, D:4) 18 bolts (-13, 39, D:4) a +0 giant spiked club Level 5 of the Dungeon [Shop] Ceifeosai's Antique Weapon Boutique a +0 hunting sling (40 gold) a +4 falchion (81 gold) a +0 trident (94 gold) the +6 whip of Famine {freeze, *Contam rPois rF+ Stlth+} (202 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. a +2 morningstar of crushing (108 gold) a +0 hand crossbow (94 gold) the +6 halberd "Qovitz" {chop, Int+2} (243 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). a +3 hand crossbow of freezing (94 gold) a +2 morningstar of crushing (108 gold) a +0 whip (67 gold) the +9 morningstar "Octopus's Regret" {vamp, +Inv rC+ MR+} (243 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (0, 0, D:5) a +0 quarterstaff (23, 10, D:5) 22 stones (38, 10, D:5) 23 bolts (11, 12, D:5) a +0 ring mail (20, 18, D:5) 18 exploding sling bullets (2, 26, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 whip (3, 2, D:6) a poisoned needle (2, 5, D:6) a poisoned needle (10, 6, D:6) 6 gold pieces (8, 7, D:6) a poisoned needle (3, 8, D:6) a poisoned needle (4, 8, D:6) a poisoned needle (4, 12, D:6) a poisoned needle (5, 14, D:6) a poisoned needle (6, 15, D:6) a poisoned needle (13, 19, D:6) a +0 rapier of freezing (unseen)