Gargoyl Level 1 of the Dungeon (0, 0, D:1) a cursed -1 hand axe (32, 1, D:1) a +0 club (15, 6, D:1) 25 stones (5, 24, D:1) a +0 dagger (10, 44, D:1) a cursed -2 club (13, 47, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-10, 3, D:2) a +0 club (0, 6, D:2) a +0 robe (-4, 8, D:2) a +0 hand axe (-3, 12, D:2) a +0 ring mail (-1, 15, D:2) a stone (-3, 16, D:2) a +0 hand axe (-3, 17, D:2) a +0 club (13, 18, D:2) a stone (14, 18, D:2) a stone (15, 18, D:2) a stone (16, 18, D:2) a stone (19, 18, D:2) a +0 short sword a stone (-32, 19, D:2) a +0 club (-31, 19, D:2) an uncursed ring of loudness a +0 scale mail (-5, 24, D:2) a stone (-4, 24, D:2) a stone (-2, 25, D:2) a +0 club a +0 hunting sling 15 stones (-19, 28, D:2) 20 bolts (16, 29, D:2) a +0 dagger (9, 36, D:2) a +0 ring mail (8, 41, D:2) 27 stones (-11, 45, D:2) 7 arrows of flame (-1, 49, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 26 bolts (-9, 5, D:3) a cursed +0 ring mail (-30, 8, D:3) a potion of poison (-1, 9, D:3) a +0 club (13, 10, D:3) a +0 dagger (14, 11, D:3) 14 arrows (-17, 14, D:3) a +0 dagger a +0 chain mail a +1 short sword of venom a +0 robe a +0 hand axe a +0 dagger a +0 hand axe (21, 26, D:3) a +0 mace (-18, 27, D:3) a +0 scale mail (-15, 28, D:3) a +0 dagger of venom a +0 chain mail (16, 28, D:3) a +0 leather armour a +0 club (-3, 30, D:3) a +0 robe a +0 dagger (-3, 31, D:3) a +0 leather armour a +0 falchion (12, 41, D:3) a +0 robe (4, 43, D:3) a +0 short sword (-13, 44, D:3) a +0 club (25, 45, D:3) a +0 robe (-14, 47, D:3) a +0 club Level 4 of the Dungeon [Shop] Amehij's Antique Weapon Shop a +0 quarterstaff (116 gold) the +8 hand crossbow of Ragnarok {penet, +Inv rPois} (246 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from poison. It lets you turn invisible. a +0 dagger (58 gold) a +0 longbow (130 gold) a +0 dagger (58 gold) a +0 mace (87 gold) the +3 quarterstaff of Grandeur {vamp, Int+3} (261 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). a +0 short sword (87 gold) the +3 great sword "Transmigrator" {flame, rC- rN+ Str+4 SInv} (333 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. a +2 great mace of protection (188 gold) (0, 0, D:4) a +0 robe a +0 dagger (1, 0, D:4) a +0 robe a +0 dagger a +0 short sword (2, 0, D:4) a +0 leather armour (-49, 4, D:4) a +0 robe (-51, 5, D:4) a +0 dagger (5, 10, D:4) 16 sling bullets (-36, 34, D:4) 24 stones (-3, 35, D:4) a +0 robe (10, 35, D:4) a +1 hand axe (-3, 42, D:4) 11 stones a +0 whip a cursed +0 ring mail (-4, 43, D:4) a +0 ring mail a +0 dagger (-3, 43, D:4) a +0 robe a +0 dagger (-37, 47, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 animal skin (5, 0, D:5) a +0 flail (35, 32, D:5) 20 stones (-6, 37, D:5) 21 stones (28, 37, D:5) a cursed -3 trident Level 6 of the Dungeon (0, 0, D:6) 19 stones (0, 4, D:6) a +0 leather armour (7, 17, D:6) 14 arrows of dispersal a +0 shortbow (-14, 22, D:6) 16 arrows (0, 29, D:6) a +0 robe a +3 dagger of speed (-1, 30, D:6) a +1 rapier of venom (15, 34, D:6) a +0 giant spiked club (21, 36, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a cursed +0 long sword a +0 robe a +1 short sword of speed a +0 robe (17, 2, D:7) 17 arrows (-1, 4, D:7) a +0 falchion a +0 robe (-1, 13, D:7) a +0 giant club (-11, 14, D:7) a +0 flail a +0 ring mail a +0 club a +0 leather armour a +0 club (-8, 14, D:7) a +0 giant spiked club (-11, 15, D:7) a cursed -1 dagger a cursed +0 robe (8, 15, D:7) a +0 plate armour (-8, 18, D:7) a +0 leather armour (41, 20, D:7) 18 poisoned arrows (11, 21, D:7) a +0 quarterstaff (-11, 29, D:7) a +0 robe (-11, 30, D:7) a +1 morningstar of freezing a +0 robe (-10, 30, D:7) a +2 hand axe of freezing (-11, 31, D:7) a cursed +0 halberd a +0 robe (-10, 31, D:7) a +2 mace a +0 robe (7, 31, D:7) a +0 ring mail of magic resistance (-11, 32, D:7) a cursed +0 trident a cursed -1 robe (19, 34, D:7) a cursed ring of loudness Level 8 of the Dungeon (0, 0, D:8) a +0 flail (28, 3, D:8) a scroll of immolation (7, 7, D:8) 25 stones (-5, 8, D:8) 31 sling bullets (-12, 9, D:8) a javelin (28, 9, D:8) a wyvern corpse (29, 9, D:8) a +0 giant club (13, 10, D:8) a +0 flail (13, 11, D:8) a +0 flail a +0 mace (-6, 12, D:8) 19 gold pieces (14, 12, D:8) a +0 falchion (2, 14, D:8) a +0 giant spiked club (-3, 16, D:8) a +0 giant club (12, 17, D:8) a scroll of torment (36, 18, D:8) a +0 longbow (36, 21, D:8) a +0 plate armour (-7, 25, D:8) a +0 flail a +0 halberd (-6, 25, D:8) a +0 whip a +0 spear (-5, 25, D:8) a +0 club a +0 spear (26, 25, D:8) a crocodile corpse (-5, 26, D:8) a +2 buckler a +0 spear a +0 scale mail (18, 26, D:8) a wyvern corpse (-6, 27, D:8) a +0 dagger a +0 robe (-6, 28, D:8) a +0 hand axe (-4, 28, D:8) a cursed -2 dagger a +0 robe (-10, 32, D:8) a +0 short sword (-23, 34, D:8) a +0 leather armour (-24, 35, D:8) a +0 mace (-23, 35, D:8) a +0 dagger a +0 robe (-23, 39, D:8) a +0 ring mail (-11, 39, D:8) 8 stones (-18, 40, D:8) a +0 robe