Gargoyl Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (7, -2, D:1) a +0 whip (9, -16, D:1) 27 stones (9, -1, D:1) a cursed -3 dagger (10, -1, D:1) a +0 club (12, -16, D:1) a +0 mace (13, -16, D:1) a +0 club (14, -19, D:1) 19 stones (16, -9, D:1) a cursed -2 leather armour (18, -25, D:1) a +0 mace (20, -1, D:1) 19 stones (30, -19, D:1) 11 arrows (35, 11, D:1) a +0 club (39, -24, D:1) a +0 club (40, -17, D:1) a +0 mace (52, 6, D:1) a +0 leather armour (54, -12, D:1) a stone (54, -11, D:1) a stone (56, -10, D:1) a +1 vampiric dagger a stone Level 2 of the Dungeon (0, 0, D:2) 12 stones (3, 38, D:2) a +0 club (9, 20, D:2) 17 stones (11, 43, D:2) 14 poisoned needles (23, 21, D:2) a +0 club (29, 11, D:2) a +0 club (33, 28, D:2) a +0 dagger (35, 11, D:2) a cursed +0 short sword (39, 44, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -2, D:3) a stone (4, -3, D:3) a stone (8, 21, D:3) a +0 hand axe (13, -5, D:3) a +0 club a +0 ring mail (14, -5, D:3) a +0 dagger a +0 mace (16, -8, D:3) 19 stones (17, 14, D:3) a +0 dagger (22, -8, D:3) a +0 ring mail (27, 23, D:3) a +0 dagger (37, -7, D:3) 12 poisoned needles (37, 12, D:3) a +0 dagger (41, -15, D:3) a +0 dagger (43, -13, D:3) a +0 club (43, -3, D:3) 26 stones (48, -18, D:3) a +0 robe (51, 22, D:3) a +0 whip (52, 21, D:3) a +0 club (52, 23, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) the cursed +1 long sword "Hisaemp" {freeze, rN+ MR- Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 flail a +0 chain mail (1, 18, D:4) 31 arrows (2, 1, D:4) a +0 chain mail (4, -4, D:4) a +0 ring mail (14, -4, D:4) 3 large rocks (21, -2, D:4) the +3 dagger "Noosutto" {pain, *Drain rPois rF+++ Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-2). It renders you almost immune to fire. It protects you from poison. It causes draining when unequipped. (23, -4, D:4) a cursed staff of wizardry (23, 34, D:4) 13 arrows (23, 44, D:4) a +0 ring mail (34, 0, D:4) a cursed +0 leather armour (35, -1, D:4) a +2 dagger of speed a +0 robe (36, -6, D:4) 8 sling bullets (37, -10, D:4) a +0 ring mail (45, 13, D:4) an uncursed ring of teleportation a +1 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 club (37, -21, D:5) the +0 short sword "Pyt Vont" {flame, rElec rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. (39, -39, D:5) the +2 dagger of Qauricol {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (44, 6, D:5) a +0 spear (54, -32, D:5) 18 stones (68, -3, D:5) 17 stones Level 6 of the Dungeon (0, 0, D:6) 11 gold pieces (5, 5, D:6) 18 bolts (17, -24, D:6) a +0 club (21, -42, D:6) a bread ration (21, 7, D:6) 20 bolts