Dungeon Crawl Stone Soup version 0.19.1 (webtiles) character file. 0 Gargoyl the Skirmisher (level 1, 19/19 HPs) Began as a Draconian Abyssal Knight on Dec 1, 2016. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (67 turns). Gargoyl the Skirmisher (Draconian Abyssal Knight) Turns: 67, Time: 00:00:19 Health: 19/19 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/2 EV: 12 Int: 12 God: Lugonu [......] Gold: 56 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire + . . SeeInvis . a - +1 hand axe rCold x . . Gourm . (armour unavailable) rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) c - ring of fire @: non-regenerating, diseased A: unfitting armour, cold-blooded, AC +4 a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 56 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Jewellery c - a ring of fire (left hand) Potions d - a potion of mutation {unknown} Comestibles b - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Found a fine scale mail. Found 27 gold pieces. You see here a fine scale mail. You now have 56 gold pieces (gained 53). An ancient zyme appears in a shower of translocational energy. You see here a bubbling red potion. d - a bubbling red potion You feel yourself growing ill in the presence of the ancient zyme. You feel ill. You feel ill. You feel ill. A fire elemental comes into view. You pass through the gate. Welcome to the Dungeon! You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Unknown command. You feel more attuned to fire. c - a ring of fire (left hand) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## ##...## #.....# +..@..+ #.....# ##...## ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Gargoyl the Draconian Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 19/19 MP: 2/2 51 | Abyss:2 | Noticed an ancient zyme 63 | Abyss:2 | Noticed a fire elemental 65 | D:1 | Escaped the Abyss 67 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1