Gargoyl Level 1 of the Dungeon (0, 0, D:1) 27 bolts (4, -14, D:1) 21 bolts (11, -3, D:1) a +0 club (12, -11, D:1) 10 sling bullets (23, 15, D:1) a +0 dagger (24, -15, D:1) a +0 club (26, 3, D:1) 15 stones (26, 5, D:1) a +0 robe (36, 22, D:1) 35 stones (38, 18, D:1) a +0 whip (52, -4, D:1) a +0 scale mail (53, -1, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, -19, D:2) a +0 robe (5, -20, D:2) a +0 leather armour (8, -33, D:2) a +0 club (17, -34, D:2) 17 arrows (19, -28, D:2) a +0 club a +0 scythe a +0 robe (22, -5, D:2) a +0 leather armour (37, -26, D:2) a +0 robe (42, -21, D:2) an uncursed amulet of guardian spirit (43, -44, D:2) a +0 club (51, -8, D:2) a +0 club (53, -7, D:2) 20 arrows (53, 6, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 whip (0, 1, D:3) a +0 spear (1, 0, D:3) a +0 spear (3, -31, D:3) a +0 dagger (8, -26, D:3) a +0 dagger (8, 6, D:3) a +0 mace (8, 16, D:3) a cursed -1 dagger a +3 hunting sling 20 stones (9, 4, D:3) a +3 quarterstaff of chaos (11, -32, D:3) 11 arrows (18, -2, D:3) a +0 robe (22, -15, D:3) a +0 hand axe (25, -14, D:3) a +0 short sword a +0 blowgun 17 poisoned needles (43, -11, D:3) 25 sling bullets (45, 10, D:3) 11 stones (46, -26, D:3) 17 stones (48, -24, D:3) 23 stones (55, -13, D:3) a cursed +0 shield Level 4 of the Dungeon (0, 0, D:4) 15 stones (19, -18, D:4) a +0 hunting sling (25, -19, D:4) a +0 chain mail (28, -15, D:4) a +0 chain mail (30, -23, D:4) a +0 short sword (31, -23, D:4) a +0 club a +0 ring mail (31, -22, D:4) a +0 hand axe a +0 ring mail (32, -23, D:4) a +0 club a +0 chain mail (38, -2, D:4) 16 stones (42, 19, D:4) a +0 hand axe a +0 flail a +0 ring mail (43, 20, D:4) a +0 dagger a +0 robe (44, 20, D:4) a +0 mace (46, 4, D:4) a +3 whip (48, 9, D:4) a +0 halberd (50, 8, D:4) a +0 spear (54, 10, D:4) a +0 leather armour Level 5 of the Dungeon (4, -7, D:5) 23 stones (5, -20, D:5) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (7, 12, D:5) a +0 robe (7, 33, D:5) a +0 flail (13, 38, D:5) a +0 spear (20, -16, D:5) a potion of degeneration (21, 19, D:5) a +0 leather armour a +3 flail of protection (22, 23, D:5) a +0 helmet (23, -13, D:5) a +0 ring mail a +0 mace (24, -12, D:5) a +0 robe a +1 dagger of speed (25, -12, D:5) a +0 mace (25, -11, D:5) a +0 mace (32, 0, D:5) a +0 hand axe a +0 scale mail (43, 0, D:5) a +0 club (43, 1, D:5) a +0 whip (43, 2, D:5) a +0 flail (44, 0, D:5) a +0 whip (44, 1, D:5) a +0 club a +0 leather armour (46, 5, D:5) a +0 spear (49, 34, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +2 large shield (9, 0, D:6) a +0 robe a +1 dagger of draining (14, 7, D:6) a +0 club a +0 dagger a +0 leather armour (15, 0, D:6) a cursed -1 leather armour (16, -8, D:6) a +0 flail (17, 0, D:6) a +0 club (18, 1, D:6) a +0 war axe a +0 ring mail a +0 club a +0 leather armour (20, -7, D:6) 14 arrows a +0 shortbow (22, -7, D:6) an arrow (23, -6, D:6) an arrow (24, -6, D:6) 2 arrows (24, 8, D:6) a +0 ring mail (24, 16, D:6) a +0 giant spiked club (25, -5, D:6) an arrow (26, 10, D:6) a +0 quarterstaff (26, 14, D:6) a potion of degeneration (29, 2, D:6) a +3 scale mail (40, 17, D:6) a +0 giant spiked club Level 7 of the Dungeon [Shop] Worailok's General Store a +2 great sword of electrocution (394 gold) 15 stones (21 gold) a wand of flame (7/48) (63 gold) 20 stones (28 gold) the +9 whip of Fisemm {slash, Str+4} (897 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). a wand of acid (9/15) (364 gold) a wand of confusion (20/48) (231 gold) a +0 scale mail (56 gold) 19 stones (26 gold) a +0 scale mail (56 gold) (1, 7, D:7) a +0 short sword (7, 13, D:7) 26 bolts (10, 15, D:7) a +0 leather armour (11, 6, D:7) a +2 ring of protection (12, 6, D:7) a +0 giant club (15, 13, D:7) a +0 flail (17, 7, D:7) 16 stones (18, 4, D:7) a +0 dagger (19, 9, D:7) a +0 scale mail (19, 11, D:7) a +0 scale mail (27, 2, D:7) 11 stones (29, -5, D:7) 7 sling bullets (37, -14, D:7) a +0 spear a +0 ring mail a +0 buckler (38, -16, D:7) a +0 club a cursed -2 club a +0 flail (38, -13, D:7) a +0 spear (39, -27, D:7) 26 arrows (41, -25, D:7) 13 stones (43, -19, D:7) an uncursed ring of loudness (51, -8, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Jicw's Food Emporium a bread ration (55 gold) a royal jelly (22 gold) a meat ration (55 gold) a meat ration (55 gold) a royal jelly (22 gold) a royal jelly (22 gold) a bread ration (55 gold) a meat ration (55 gold) a meat ration (55 gold) (1, -1, D:8) a +0 shortbow 8 arrows (3, -1, D:8) 2 arrows (5, -1, D:8) an arrow (6, -1, D:8) 2 arrows (25, 11, D:8) a +0 rapier (27, 3, D:8) a +0 ring mail (28, 8, D:8) a +0 hunting sling (29, 2, D:8) a cursed -2 dagger (30, 2, D:8) a cursed -2 short sword a +0 ring mail a +2 dagger of flaming a +0 robe (31, 0, D:8) a +0 dagger a +0 robe (31, 1, D:8) a +0 dagger a +0 robe (32, 0, D:8) a +0 giant spiked club (36, 3, D:8) an arrow (37, -6, D:8) an arrow (37, -5, D:8) an arrow (37, -4, D:8) an arrow (38, 0, D:8) 3 arrows (43, -3, D:8) a scroll of immolation (49, 2, D:8) a +1 dagger of venom a +0 robe (50, 2, D:8) a +0 plate armour a +0 dire flail (51, 3, D:8) a +0 shortbow 12 arrows (54, 4, D:8) an arrow (55, 4, D:8) 2 arrows (65, 8, D:8) a +0 robe (70, 2, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 hunting sling (0, 22, D:9) 19 bolts (1, -2, D:9) a +0 dagger (1, 3, D:9) a +0 hand axe (1, 19, D:9) a +0 falchion (2, 5, D:9) a +0 flail (7, -7, D:9) 17 stones (7, 9, D:9) a +0 troll leather armour (7, 20, D:9) a +0 giant spiked club (9, 22, D:9) 14 sling bullets (25, -13, D:9) the +9 hunting sling of Aman {flame, rElec rC- MP+9 Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). (29, -2, D:9) a +0 giant club a cursed +0 giant club (34, -3, D:9) a +0 mace (35, -5, D:9) a +0 dagger a +0 robe (36, -4, D:9) a +0 trident a +0 chain mail a +0 flail (42, 9, D:9) a +0 giant spiked club a +0 giant spiked club (45, -5, D:9) a +0 long sword (46, -3, D:9) a +0 helmet (50, 0, D:9) 23 bolts Level 10 of the Dungeon (0, 0, D:10) a +2 ring of dexterity (1, 0, D:10) a +0 giant club (3, -2, D:10) 28 stones (16, -23, D:10) the +4 shortbow of Courage {freeze, Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). (23, -20, D:10) a +0 whip (23, -19, D:10) a +0 flail a +0 ring mail (24, -19, D:10) a +0 trident a +2 ring mail of cold resistance a +0 shield (24, -18, D:10) a cursed +0 spear (26, -27, D:10) a stone (27, -33, D:10) a +0 hand crossbow 13 bolts (27, -32, D:10) a +0 flail a +0 ring mail a cursed -1 whip a stone (27, -31, D:10) a +0 hand axe a +0 plate armour (27, -29, D:10) a stone (27, -28, D:10) a stone (28, -33, D:10) a +0 whip a +0 whip 22 stones a +0 short sword (28, -32, D:10) a stone a +0 chain mail (29, -33, D:10) a +0 halberd a +0 plate armour (29, -32, D:10) a +0 club a +0 leather armour (30, 18, D:10) a cursed -1 giant club (45, -33, D:10) a potion of lignification (50, -22, D:10) a +0 short sword (54, -18, D:10) a +0 mace (54, 14, D:10) 22 stones