Gargoyl Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -6, D:1) a +0 short sword (4, 24, D:1) a +0 dagger a +0 club (16, 20, D:1) a +0 club (20, 27, D:1) a +0 club (26, 27, D:1) a +0 leather armour (39, 9, D:1) a +0 short sword (45, 17, D:1) a +0 leather armour (53, -5, D:1) 16 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, 3, D:2) a +0 spear 2 throwing nets (6, -3, D:2) a +0 leather armour (7, 16, D:2) a +0 dagger (11, -4, D:2) a +0 robe (17, -4, D:2) a +0 club (19, 4, D:2) a stone (22, -2, D:2) a stone (23, -1, D:2) a stone (24, -7, D:2) a +0 flail (25, -6, D:2) a stone (26, -4, D:2) a +0 club 12 stones (28, -8, D:2) a stone (29, -8, D:2) a +0 club (31, -9, D:2) a stone (31, -8, D:2) a stone (32, -8, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (7, 1, D:3) a +0 falchion (9, -4, D:3) a +0 mace (13, 5, D:3) a +0 club (15, 6, D:3) a +0 club (24, 9, D:3) a +0 club (29, -12, D:3) a +0 short sword (34, 2, D:3) a +0 ring mail (35, 0, D:3) a +0 dagger (35, 1, D:3) a +0 mace a +0 scale mail (35, 2, D:3) a +0 dagger a +0 robe (36, -13, D:3) 5 poisoned needles a +0 blowgun (37, 0, D:3) 12 sling bullets (40, -23, D:3) a +0 mace (42, -24, D:3) a +3 quarterstaff of chaos (44, -10, D:3) a +0 dagger (50, -4, D:3) a +0 robe (51, -23, D:3) a +0 mace (53, -25, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (19, 21, D:4) 15 stones (20, -6, D:4) a cursed staff of poison (21, -2, D:4) a +0 club (21, -1, D:4) a +0 spear (27, 15, D:4) a cursed +0 chain mail (28, -6, D:4) 22 sling bullets (37, 5, D:4) a +0 giant club (52, 12, D:4) a +0 club (53, 5, D:4) a cursed +0 robe a +0 dagger (53, 12, D:4) a +0 ring mail a +0 short sword a +0 leather armour (66, -3, D:4) a +0 trident (67, -3, D:4) a +2 dagger of holy wrath a +0 robe (67, -2, D:4) a cursed +0 dagger a +0 robe Level 5 of the Dungeon (0, 12, D:5) a +0 giant club (6, 10, D:5) an arrow (6, 11, D:5) an arrow the +6 hunting sling "Grim" {freeze, *Slow rPois rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It may slow you when you take damage. (7, 12, D:5) an arrow (8, -5, D:5) a +0 robe (8, 6, D:5) 13 stones (9, 14, D:5) an arrow (11, 16, D:5) an arrow (13, 17, D:5) a +0 shortbow 22 arrows (14, 15, D:5) 31 stones (16, 1, D:5) a +0 falchion a +0 ring mail (38, 7, D:5) 21 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 club (1, 31, D:6) a +0 long sword (2, 32, D:6) 14 stones (3, 4, D:6) a +0 club (9, 6, D:6) a +0 plate armour a +0 hand axe (20, 0, D:6) a +0 pair of gloves (25, 31, D:6) a +0 hunting sling (28, 16, D:6) a +2 robe of resistance (29, 9, D:6) a potion of degeneration (32, 3, D:6) a +0 giant spiked club (46, 33, D:6) 14 stones (62, 8, D:6) a +0 chain mail Level 7 of the Dungeon (5, -19, D:7) 16 arrows (16, 21, D:7) a +0 whip (18, 1, D:7) a +0 chain mail (18, 14, D:7) a cursed -3 whip (20, 13, D:7) a +0 glaive a +0 chain mail (20, 15, D:7) a +0 club (28, -18, D:7) a +0 ring mail a +0 dagger a +0 dagger (30, -19, D:7) a +0 club (30, -18, D:7) a +0 flail (31, -17, D:7) a +0 hand axe (32, 8, D:7) a cursed +0 ring mail a +0 flail (42, -11, D:7) a +0 hand axe (43, -12, D:7) a +0 dagger a +0 hand axe (43, -11, D:7) a +0 robe a +0 dagger (44, -11, D:7) a +0 shortbow a +2 robe of resistance a +0 dagger 16 arrows (45, -13, D:7) an arrow (45, -11, D:7) an arrow (52, -9, D:7) a cursed -1 whip (55, -14, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) 11 stones (17, 41, D:8) a +0 giant club (unseen) (21, 34, D:8) a yak corpse (27, 33, D:8) 3 tomahawks