Gargoyl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -8, D:1) a +0 robe (10, -7, D:1) a +0 club (10, 7, D:1) a +0 dagger (22, -37, D:1) 19 stones (23, -28, D:1) a cursed -2 club (23, -7, D:1) a +0 scale mail (25, -25, D:1) 15 sling bullets (29, 12, D:1) 10 stones (51, -32, D:1) 19 bolts (51, 12, D:1) a +0 club (52, -29, D:1) 25 sling bullets (53, -3, D:1) 4 stones (57, 0, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +1 short sword of venom (7, 19, D:2) a cursed -2 leather armour (16, 1, D:2) a +0 robe (32, 38, D:2) a +0 leather armour (38, 35, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 robe (14, 0, D:3) a +0 short sword (21, 6, D:3) a +0 chain mail (25, 22, D:3) a +0 chain mail (27, 14, D:3) a +0 club (27, 15, D:3) a +0 trident a +0 leather armour a +0 flail (28, 14, D:3) a stone (29, -9, D:3) a +0 leather armour (29, 14, D:3) a +0 hand axe (43, 22, D:3) 26 stones (43, 24, D:3) a cursed -2 falchion (45, 23, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Faxketen's Weapon Shop a +0 falchion (36 gold) a +0 long sword (42 gold) 2 needles of confusion (12 gold) a +0 mace (36 gold) 26 stones (31 gold) 16 bolts (38 gold) a +0 club (12 gold) a +0 hand axe (36 gold) 21 bolts (50 gold) 24 arrows (57 gold) 11 sling bullets (66 gold) a +6 hand crossbow of flaming (459 gold) (0, 0, D:4) a +0 chain mail (15, 13, D:4) a +0 leather armour (22, 3, D:4) a cursed -3 spear (23, 18, D:4) 24 stones (24, 4, D:4) a +0 club (25, 6, D:4) a +0 club a +2 vampiric spear (27, -2, D:4) 11 stones (30, -6, D:4) a +0 leather armour (33, 17, D:4) a +0 scale mail (39, -3, D:4) a +0 great mace (41, 9, D:4) a cursed +0 trident Level 5 of the Dungeon (0, 0, D:5) 4 needles of confusion (4, 43, D:5) 26 stones (5, 3, D:5) a +0 short sword (14, 4, D:5) a +0 whip a +0 leather armour (14, 5, D:5) a +0 dagger a +0 robe (14, 7, D:5) a +0 trident (14, 21, D:5) a throwing net (15, 6, D:5) a +0 dagger a +0 robe (15, 24, D:5) a +0 club a +0 spear (15, 25, D:5) a cursed -1 club (15, 26, D:5) a +0 club (16, 29, D:5) a +1 antimagic spear (17, 30, D:5) a +0 rapier a +0 leather armour (22, 9, D:5) a +0 hand axe 4 tomahawks of returning a +0 ring mail (29, 34, D:5) a +0 leather armour (38, -7, D:5) a +0 pair of boots (45, 6, D:5) a +0 quarterstaff (48, 16, D:5) a +0 shortbow 6 arrows (49, 20, D:5) an arrow (50, 17, D:5) an arrow (51, 18, D:5) a +0 dagger (51, 20, D:5) an arrow (53, 18, D:5) an arrow (54, 18, D:5) 2 arrows (54, 19, D:5) an arrow (61, 12, D:5) a +0 long sword (63, -14, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) an arrow a +0 giant club (0, 1, D:6) a +0 falchion (1, -1, D:6) a +0 flail (1, 0, D:6) a +0 short sword (1, 1, D:6) an arrow a +0 club (2, 0, D:6) a +0 flail (2, 2, D:6) an arrow (5, 5, D:6) a +0 shortbow 11 arrows (12, 8, D:6) a +0 leather armour (13, -15, D:6) a +0 dagger a +0 hand axe a +0 dagger (13, -14, D:6) a +0 dagger a +0 robe of resistance (21, 11, D:6) a +0 plate armour (22, -19, D:6) an uncursed ring of wizardry an uncursed ring of see invisible (24, -24, D:6) a +0 hunting sling (37, -27, D:6) a +0 whip (38, -22, D:6) a +0 short sword (41, 11, D:6) a cursed +0 club a +0 flail a +0 scale mail (42, 11, D:6) a +0 ring mail (43, 11, D:6) a +0 falchion (44, 15, D:6) the +4 long sword "Lehidon" {slice, *Contam rF++ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It greatly protects you from fire. It causes magical contamination when unequipped. Level 7 of the Dungeon (0, 0, D:7) 22 arrows (26, -1, D:7) a +0 flail (28, -34, D:7) a +0 war axe (28, -4, D:7) a stone (29, -34, D:7) a +0 dagger (29, -33, D:7) a +0 robe a +0 dagger (29, -5, D:7) a stone (31, -7, D:7) a stone (32, -3, D:7) a +0 chain mail (35, -30, D:7) a +0 hand axe (37, -5, D:7) a +0 rapier (38, -45, D:7) a +0 war axe (38, -3, D:7) a +0 dagger (43, -33, D:7) a +3 ring of intelligence 2 potions of degeneration (45, -9, D:7) a +0 plate armour (49, -45, D:7) a scroll of vulnerability (49, -41, D:7) a +3 plate armour (62, -26, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (3, -1, D:8) a +0 robe a +0 dagger a +0 ring mail a +0 flail (4, -2, D:8) 23 sling bullets (6, 1, D:8) a cursed +0 chain mail a +0 whip (7, -11, D:8) 5 stones 2 poisoned needles (7, -9, D:8) 2 stones a +0 scale mail (7, 2, D:8) 12 poisoned needles a +0 plate armour a +0 flail (8, -12, D:8) a +0 short sword 4 stones a +0 dagger a +0 blowgun 3 poisoned needles a +0 blowgun (8, -11, D:8) 4 stones (14, -22, D:8) a +0 short sword (23, -22, D:8) 9 stones (24, -22, D:8) a cursed -1 dagger a +0 shortbow 16 arrows a +0 falchion a +0 triple crossbow a +0 morningstar a +0 hunting sling a +0 robe a +0 short sword 4 stones (25, -22, D:8) 29 stones a +0 short sword a +0 hat (25, -21, D:8) a +0 club (30, -23, D:8) a +0 club (32, -20, D:8) a +0 pair of gloves (37, 8, D:8) 14 bolts (38, -1, D:8) a +0 pair of boots (42, -6, D:8) 17 poisoned needles (54, 10, D:8) 14 poisoned needles Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (1, -17, D:9) a +0 morningstar (1, 8, D:9) a +0 glaive a +0 chain mail (1, 13, D:9) an arrow (2, -15, D:9) a +0 dagger (4, -14, D:9) a +0 giant club (4, 9, D:9) 19 stones (4, 18, D:9) a +0 shortbow 15 arrows (5, 18, D:9) a +0 giant club a cursed +0 dagger a +0 troll leather armour a +0 giant spiked club a +0 giant spiked club a +0 giant club a cursed -1 giant club (6, 18, D:9) an arrow (10, 5, D:9) a +0 leather armour (18, -11, D:9) the cursed +1 great sword of Hanlodd {flame, rF- rN+++ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It makes you vulnerable to fire. It renders you almost immune to negative energy. It has a curse placed upon it. (21, 0, D:9) 21 stones (30, 13, D:9) a +0 giant club a +0 giant club (31, -36, D:9) a cursed -3 flail (31, -35, D:9) a +0 scale mail a +2 spear of freezing (31, -34, D:9) a +1 spear of venom (32, -36, D:9) a +0 spear (32, -35, D:9) 25 tomahawks a cursed -1 flail (35, -3, D:9) a +0 dagger a +0 club (36, -2, D:9) a +0 short sword (36, -1, D:9) 3 stones (37, -2, D:9) a +0 club (37, -1, D:9) a stone (42, 3, D:9) a scarf of spirit shield (51, -20, D:9) 7 poisoned needles (51, -18, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) a +0 plate armour (3, -1, D:10) 16 arrows a +0 shortbow (4, -3, D:10) an arrow (5, -4, D:10) an arrow (17, 16, D:10) a +0 chain mail (17, 37, D:10) a +0 giant club a +0 giant club (19, 20, D:10) a +0 leather armour (19, 28, D:10) a +0 falchion (19, 29, D:10) a javelin (26, 30, D:10) an uncursed staff of poison (44, 42, D:10) 18 stones Level 11 of the Dungeon (0, 0, D:11) a +0 whip a +0 ring mail (0, 1, D:11) a +0 short sword a +0 scale mail (1, 0, D:11) a +0 ring mail a +0 chain mail a +0 dire flail (1, 1, D:11) a +0 flail a +0 scale mail (2, 0, D:11) a +0 robe a +0 dagger (2, 1, D:11) a cursed +0 chain mail a +0 long sword (2, 2, D:11) a +0 club (3, 0, D:11) a cursed -3 hand axe (3, 1, D:11) a +0 flail (4, 1, D:11) a cursed -3 hand axe a +0 ring mail (5, 0, D:11) an uncursed staff of earth (5, 5, D:11) a +0 club a +0 flail (5, 7, D:11) a +0 falchion (6, -3, D:11) a +0 trident a +0 plate armour (6, -2, D:11) a +0 flail (6, -1, D:11) a +0 scimitar a cursed +0 plate armour (6, 6, D:11) a +0 club (7, -3, D:11) a +0 mace a +0 plate armour (7, 8, D:11) a tomahawk (7, 10, D:11) a tomahawk (7, 11, D:11) a tomahawk (8, 7, D:11) a -2 hand axe a +0 leather armour (8, 13, D:11) a +0 flail a tomahawk a +0 leather armour (9, 5, D:11) a +0 flail (10, 9, D:11) 22 arrows (12, -23, D:11) 15 stones (15, -7, D:11) a +0 club (20, -1, D:11) 9 sling bullets (23, 23, D:11) a +0 falchion a +0 dagger a +0 dagger (24, 23, D:11) a +0 flail a +0 ring mail a +0 short sword a +0 chain mail a +0 trident (28, 12, D:11) a +0 whip (29, 21, D:11) 13 stones (29, 23, D:11) a cursed -1 short sword (30, 15, D:11) a +0 dire flail a +0 chain mail (43, 15, D:11) a +0 pair of gloves (44, -1, D:11) a +0 giant club (44, 5, D:11) a +0 dagger (51, -1, D:11) 17 arrows (52, -24, D:11) a cursed +0 dagger a +0 ring mail (54, -11, D:11) 18 sling bullets (55, -1, D:11) a +0 vampiric dagger (56, 5, D:11) a +4 great sword of freezing a +0 robe a +0 halberd a +0 robe (57, 4, D:11) a +0 flail a +0 robe a +0 war axe a +0 robe (59, -10, D:11) 23 stones (60, -21, D:11) a +0 ring mail Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 arrows (9, -3, Lair:1) a +0 quarterstaff a +0 hunting sling 10 sling bullets a +0 ring mail (10, -8, Lair:1) a sling bullet (10, -7, Lair:1) a sling bullet (10, -6, Lair:1) a sling bullet (16, 17, Lair:1) 25 stones (16, 29, Lair:1) 2 potions of degeneration (17, 10, Lair:1) 9 poisoned needles (34, -28, Lair:1) a +0 glaive 2 throwing nets a +0 ring mail (34, 8, Lair:1) a +0 whip (35, -4, Lair:1) a +0 hand axe (51, -15, Lair:1) a scroll of random uselessness (51, 27, Lair:1) 21 stones (52, -34, Lair:1) a +2 ring of intelligence a +3 ring of intelligence Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dagger (6, 55, Lair:2) 18 stones (10, 51, Lair:2) a +0 war axe of freezing (20, 39, Lair:2) a +0 robe (49, 33, Lair:2) a +0 robe Level 3 of the Lair of Beasts (7, 12, Lair:3) 12 bolts (9, 21, Lair:3) 27 arrows (13, 4, Lair:3) a +0 club (21, -6, Lair:3) 20 stones (21, 6, Lair:3) a +2 dagger of holy wrath a +0 robe (22, 0, Lair:3) a +0 scale mail (36, 9, Lair:3) an uncursed ring of magical power (39, 0, Lair:3) a phantom mirror (42, 31, Lair:3) 12 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 quarterstaff (3, -6, Lair:4) 18 sling bullets (12, -47, Lair:4) 6 stones (17, -43, Lair:4) an uncursed ring of wizardry (18, -7, Lair:4) a scroll of noise (21, -4, Lair:4) 17 arrows (23, -37, Lair:4) a scroll of noise (29, -19, Lair:4) a +0 halberd (32, -28, Lair:4) a +2 morningstar of holy wrath (37, -18, Lair:4) a +0 rapier (40, -34, Lair:4) a +0 helmet (50, 6, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 long sword (4, 7, Lair:5) 29 stones (9, -4, Lair:5) 21 bolts (10, 3, Lair:5) a +0 leather armour (15, -21, Lair:5) 23 stones (48, 18, Lair:5) the +4 rapier of the Oracle {elec, rPois SInv Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It lets you see invisible. It makes you more stealthy. (49, -6, Lair:5) 15 stones (55, 21, Lair:5) a +0 dagger (57, -31, Lair:5) 5 needles of confusion (65, -19, Lair:5) a +0 falchion Level 6 of the Lair of Beasts (0, 0, Lair:6) a potion of curing (9, -7, Lair:6) 18 gold pieces (15, -18, Lair:6) a wand of iceblast (12) (21, -9, Lair:6) a yak corpse (skeletalised by now) (22, -15, Lair:6) 22 gold pieces (23, -23, Lair:6) a javelin (25, -11, Lair:6) 3 tomahawks of returning (27, -23, Lair:6) an elephant skeleton (30, -23, Lair:6) an elephant skeleton (35, -20, Lair:6) an elephant corpse (skeletalised by now) (35, 12, Lair:6) a javelin (35, 13, Lair:6) a javelin (38, 16, Lair:6) a javelin (44, 16, Lair:6) 17 stones (47, -15, Lair:6) 26 stones