Dungeon Crawl Stone Soup version 0.23.1 (webtiles) character file. Game seed: 8219874361221200785 0 Gargoyl the Skirmisher (level 1, 18/19 HPs) Began as a Centaur Abyssal Knight on Mar 10, 2019. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (172 turns). Gargoyl the Skirmisher (Centaur Abyssal Knight) Turns: 172, Time: 00:00:48 Health: 18/19 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/2 EV: 9 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 7 (8) Spells: 0/0 levels left rFire x . . SeeInvis . a - +1 hand axe rCold + . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth .......... (no amulet) HPRegen 0.06/turn d - ring of ice (curse) MPRegen 0.08/turn (no ring) @: very quick A: large, hooves 3, deformed body, speed 2, tough skin 3 a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a cursed ring of ice (left hand) Comestibles c - a ration Skills: + Level 3.0 Fighting + Level 1.7 Axes + Level 1.3 Armour + Level 0.6 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History A small abomination comes into view. A quasit comes into view. Found a bone ring. Found a grey potion. A large abomination comes into view. You see here a bone ring. d - a bone ring The quasit bites you. You feel clumsy. The quasit barely misses you. The quasit claws you but does no damage. You pass through the gate. You can no longer depart the Abyss at will. A bat and a rat come into view. There is a staircase leading out of the dungeon here. You feel more attuned to ice. Oops, that ring feels deathly cold. d - a cursed ring of ice (left hand) Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#....##### ###....#.....# ......#.#..#.#. .....#...#..... #####.....##### .#...........#. ..#.........#.. ..#....@....#.. .#...........#. #####.....##### .....#...#..... #.#.b.#.#..#.## # #.#..#..## # #r##....# . ...... You could see a bat and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Gargoyl the Centaur Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 19/19 MP: 2/2 88 | Abyss:1 | Noticed an ice beast 146 | Abyss:1 | Noticed a jelly 149 | Abyss:1 | Noticed a small abomination 153 | Abyss:1 | Noticed a quasit 162 | Abyss:1 | Noticed a large abomination 170 | D:1 | Escaped the Abyss 172 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1 Armor: Leather armour || 1 Dodge: Dodged || 1