Gargoyl Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a +0 club (3, -40, D:1) a +0 club (4, -40, D:1) a +0 club (8, 15, D:1) a +0 chain mail (11, -7, D:1) a +0 short sword (17, -31, D:1) a +0 dagger (18, 3, D:1) a +0 robe (23, 9, D:1) a +0 dagger (30, -35, D:1) 20 sling bullets (36, -31, D:1) a +0 leather armour (41, -39, D:1) a +0 club (44, -24, D:1) a +0 club (53, 16, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a cursed -1 leather armour (4, 20, D:2) a +1 dagger of venom (9, 12, D:2) a +0 dagger (23, -7, D:2) 15 stones (27, 0, D:2) a +0 whip (28, -1, D:2) a +0 ring mail (28, 2, D:2) a +0 short sword (30, -6, D:2) a +0 scythe a +0 robe (31, -10, D:2) a +0 dagger (32, -1, D:2) a stone (32, 13, D:2) 10 sling bullets (32, 17, D:2) a +0 robe (33, 0, D:2) a stone (46, -17, D:2) a +0 leather armour (49, -3, D:2) 20 arrows (50, -10, D:2) a +0 hunting sling Level 3 of the Dungeon (8, 11, D:3) 17 sling bullets (9, 2, D:3) a +0 chain mail (11, 10, D:3) a +0 dagger (12, -18, D:3) a +0 leather armour (14, 4, D:3) a +0 dagger (15, 16, D:3) a stone (15, 17, D:3) a stone (15, 19, D:3) a stone (15, 20, D:3) a stone (30, -19, D:3) a +0 leather armour (37, -14, D:3) a +4 hunting sling (47, 12, D:3) 21 stones (48, 1, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (8, -17, D:4) 13 gold pieces (8, -16, D:4) 8 gold pieces (8, -15, D:4) 13 gold pieces (9, -17, D:4) 12 gold pieces (9, -16, D:4) 12 gold pieces (9, -15, D:4) 15 gold pieces (9, -4, D:4) 24 stones (9, 8, D:4) a cursed +0 robe (10, -17, D:4) 7 gold pieces (10, -16, D:4) 13 gold pieces (10, -15, D:4) 6 gold pieces (11, 11, D:4) an uncursed amulet of faith (13, -26, D:4) a scroll of remove curse (14, -26, D:4) a potion of curing (21, 0, D:4) a +0 hunting sling (22, -23, D:4) a +0 dagger (37, -25, D:4) a +0 scale mail (38, 0, D:4) a cursed -2 falchion (40, -25, D:4) an uncursed ring of magical power Level 5 of the Dungeon [Shop] Jepuj's Food Emporium a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) [Shop] Jylijaxe's Book Shop a book of Geomancy (490 gold) the Incunabulum of the Tuna (1225 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Excruciating Wounds Charms/Necromancy 5 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Simulacrum Ice/Necromancy 6 no a book of Callings (420 gold) a book of Frost (490 gold) a Young Poisoner's Handbook (560 gold) a book of Conjurations (420 gold) a book of Minor Magic (280 gold) a Fen Folio (1050 gold) a book of Changes (350 gold) a book of the Dragon (1260 gold) a book of Death (980 gold) a book of Clouds (630 gold) [Shop] Toiff's Antique Armour Shoppe a +0 chain mail (117 gold) a +2 scale mail of cold resistance (546 gold) a +2 robe of cold resistance (460 gold) the +9 plate armour of the Evening {rF+ Int+4} (2350 gold) It affects your intelligence (+4). It protects you from fire. If you switch to wearing this armour, your AC will rise 9 points (28 -> 37) a +0 robe (18 gold) a +0 pair of gloves (117 gold) a +0 plate armour (598 gold) a +0 leather armour (52 gold) a +0 robe (18 gold) a +0 chain mail (117 gold) a +0 pair of gloves (117 gold) a +0 chain mail (117 gold) the +4 robe of the Sacrificial Victim {rElec Int-4 SInv} (793 gold) It affects your intelligence (-4). It insulates you from electricity. It lets you see invisible. If you switch to wearing this armour, your AC will fall 3 points (28 -> 25) (0, 0, D:5) a +0 pair of boots (1, 6, D:5) 32 stones (10, 10, D:5) a +3 shortbow of flaming 10 arrows (28, 35, D:5) 2 potions of degeneration (32, 12, D:5) a +0 club (34, 36, D:5) a +0 giant spiked club (34, 46, D:5) a +0 plate armour (42, 0, D:5) a +0 robe (45, 12, D:5) a cursed -1 dagger (48, -11, D:5) a +0 shortbow 20 arrows (50, -11, D:5) an arrow (52, -11, D:5) an arrow (53, 47, D:5) a +0 club a +0 dagger (54, 24, D:5) a +0 plate armour a +0 hand axe (58, 38, D:5) a potion of degeneration Level 6 of the Dungeon [Shop] Xajeff's Lightly-Used Armoury a -2 lajatang (55 gold) a -2 longbow (1 gold) a -3 fustibalus (1 gold) a -3 executioner's axe (1 gold) a -2 executioner's axe (1 gold) a -2 demon trident (55 gold) -3 pearl dragon scales (935 gold) a -1 triple crossbow (55 gold) -2 pearl dragon scales (990 gold) a -2 lajatang (55 gold) -1 gold dragon scales (825 gold) (0, 0, D:6) 9 sling bullets (6, -6, D:6) a +0 robe a +2 dagger of draining (6, -5, D:6) a +0 whip a +0 club a +0 giant club (7, -4, D:6) a +0 hand axe (7, -3, D:6) a +0 flail (8, -10, D:6) a +0 spear (9, -9, D:6) 19 stones (12, 8, D:6) a +0 giant club (12, 10, D:6) 18 stones (21, -11, D:6) a +0 plate armour (25, -18, D:6) 18 sling bullets (29, -2, D:6) a ration (29, -1, D:6) a scroll of magic mapping (34, -17, D:6) 14 stones (35, 4, D:6) 16 bolts (37, 1, D:6) 12 sling bullets (39, 11, D:6) 18 sling bullets (41, 7, D:6) a potion of degeneration (46, 6, D:6) an arrow (48, -14, D:6) 14 bolts (50, -2, D:6) the cursed +1 dagger "Demonbane" {antimagic, rElec rF- Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (53, -13, D:6) a +0 plate armour (57, -15, D:6) a cursed +0 giant club Level 7 of the Dungeon (0, 0, D:7) a scroll of random uselessness (2, 8, D:7) a cursed -1 dagger a +0 chain mail (3, 6, D:7) a +0 hunting sling (3, 7, D:7) a +0 hand axe (4, 7, D:7) a +2 dagger of venom a +0 robe a +1 short sword of protection (13, 28, D:7) a +0 dagger a +0 robe (14, 28, D:7) a +0 mace the +1 leather armour of Sunlight {Regen+ Int-3 Dex+8 Stlth+} It affects your intelligence (-3). It affects your dexterity (+8). It increases your rate of regeneration. It makes you more stealthy. If you switch to wearing this armour, your AC will fall 5 points (28 -> 23) (14, 30, D:7) a +0 dagger a +0 robe (15, 29, D:7) a +0 war axe a +0 ring mail (15, 30, D:7) a +0 trident (23, 1, D:7) 18 stones (23, 7, D:7) a +0 trident (24, 6, D:7) a +0 chain mail (25, 6, D:7) a +0 leather armour a +0 dagger of holy wrath a +0 flail (27, 6, D:7) a +0 short sword (29, 18, D:7) a +0 chain mail a +3 morningstar (30, -5, D:7) a +0 hunting sling (36, 47, D:7) a +0 flail (38, -7, D:7) 24 sling bullets (40, 37, D:7) a +0 chain mail (40, 40, D:7) 2 scrolls of immolation a +0 robe (46, 31, D:7) a +0 giant club Level 8 of the Dungeon (3, -3, D:8) a +0 robe (4, -5, D:8) a cursed +0 great sword a +0 leather armour (4, 2, D:8) a +0 dagger a +0 robe (5, -39, D:8) a stone (5, -6, D:8) a +3 trident a +0 robe (5, -5, D:8) a +0 halberd a +0 robe (6, -39, D:8) a +0 whip (6, -5, D:8) a cursed +0 great sword a +0 robe (7, -39, D:8) a +0 club 3 stones (9, -23, D:8) a scroll of identify (14, -25, D:8) a +3 mace (16, -35, D:8) a +0 spear (16, 1, D:8) a +0 scale mail (17, -28, D:8) a +0 whip (18, -28, D:8) a +0 spear (21, -31, D:8) a +0 giant club (22, -25, D:8) the cursed +1 dire flail "Niuxucki" {elec, *Corrode rF+ Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It protects you from fire. It may corrode you when you take damage. It has a curse placed upon it. (25, -24, D:8) a +0 broad axe (26, -37, D:8) a +0 giant spiked club (30, -20, D:8) a +0 giant spiked club (32, -39, D:8) 23 bolts (32, -2, D:8) an arrow (33, -1, D:8) 5 arrows (33, 0, D:8) a +0 shortbow 8 arrows (34, -2, D:8) 4 arrows (34, 1, D:8) an arrow (35, -3, D:8) 8 arrows (35, -2, D:8) 5 arrows (36, -3, D:8) 10 arrows (36, 2, D:8) a +0 shortbow an arrow (37, -3, D:8) an arrow (38, -13, D:8) an arrow (38, -12, D:8) an arrow (38, -11, D:8) 2 arrows (38, -10, D:8) 2 arrows (38, -9, D:8) an arrow (38, -7, D:8) a +0 shortbow a +0 shortbow 22 arrows (38, -4, D:8) an arrow (50, -21, D:8) a +5 ring of intelligence Level 9 of the Dungeon (0, 0, D:9) a cursed -1 club a +0 leather armour a +0 flail (0, 1, D:9) a +0 flail a +0 leather armour (1, 1, D:9) a +0 halberd a +0 chain mail of poison resistance (1, 2, D:9) a +0 dagger a +0 robe (2, 10, D:9) a +0 mace (5, -6, D:9) 2 large rocks (6, -17, D:9) a cursed -1 bardiche (12, -24, D:9) a +0 leather armour (17, -18, D:9) a +0 giant club (18, -18, D:9) a +0 great mace a +0 giant spiked club (29, -19, D:9) a +0 mace (29, -12, D:9) a cursed -1 dagger a +0 robe (30, -19, D:9) a +0 leather armour a +0 short sword a +0 dagger a +0 robe (30, -12, D:9) a cursed -2 dagger a +0 robe a +0 mace a +0 whip (31, -12, D:9) a +0 leather armour (32, -20, D:9) 18 sling bullets (34, -20, D:9) a +0 flail (36, -27, D:9) a +0 hand axe a +0 leather armour a +0 mace (36, -26, D:9) a +0 trident (36, -25, D:9) a +0 dagger a +0 scale mail (39, -26, D:9) a +3 ring of strength (46, 8, D:9) a +0 troll leather armour (48, -11, D:9) a +0 dagger a +0 robe (48, -10, D:9) a +0 dagger a +0 leather armour (53, -2, D:9) a scroll of amnesia (53, -1, D:9) 12 gold pieces (53, 0, D:9) 12 gold pieces (54, -2, D:9) 20 gold pieces (54, -1, D:9) a ration (54, 0, D:9) a ration (55, -2, D:9) a scroll of identify (55, -1, D:9) 11 gold pieces (55, 0, D:9) a +0 ring mail (57, -3, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) 27 bolts (1, -17, D:10) the +1 ring mail of Pragmatism {rC+ MP+9 Str-2 Slay+2} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It affects your magic capacity (+9). If you switch to wearing this armour, your AC will fall 3 points (28 -> 25) (2, -29, D:10) a +0 flail (2, -18, D:10) a +0 whip (2, -12, D:10) a +0 halberd (7, -6, D:10) a +0 hand axe (8, -32, D:10) a +0 leather armour a +0 club (12, -28, D:10) a +0 short sword (12, -2, D:10) a +0 leather armour (13, -28, D:10) a +0 chain mail of poison resistance a +0 flail (16, -6, D:10) a +0 dagger a +0 robe (23, -3, D:10) an uncursed ring of ice (25, -6, D:10) a +0 robe a +0 dagger (26, -6, D:10) a +0 mace (27, -5, D:10) a +0 plate armour a +0 trident (35, -47, D:10) a +0 scale mail a +0 whip (37, -12, D:10) 6 poisoned darts Level 11 of the Dungeon (0, 0, D:11) 2 arrows (1, -1, D:11) 5 arrows (4, -7, D:11) 10 arrows a +0 shortbow (5, -8, D:11) 2 arrows (6, -22, D:11) a +0 war axe of distortion a +0 plate armour (8, -16, D:11) a +0 short sword (9, -11, D:11) a +0 mace (11, -14, D:11) a +0 dagger (12, -13, D:11) a +0 dagger a +0 robe 2 stones (13, -13, D:11) a stone a +0 whip (14, -13, D:11) a poisoned dart (14, -12, D:11) a +0 short sword (15, -14, D:11) a +0 club a +0 leather armour a +0 dire flail a +0 plate armour (15, -7, D:11) a +0 mace (16, -14, D:11) a +0 giant club (16, -13, D:11) 2 stones (17, -12, D:11) a +0 war axe a +0 leather armour (17, -11, D:11) a stone (18, -11, D:11) a +0 short sword 5 poisoned darts (20, -11, D:11) a poisoned dart (23, -14, D:11) a stone (23, -11, D:11) a poisoned dart (33, 1, D:11) a +0 mace a +0 mace a +0 mace (39, -1, D:11) 19 arrows (51, -10, D:11) 16 arrows (51, -4, D:11) a +0 short sword a +0 plate armour a +0 trident of flaming a +0 leather armour (52, -4, D:11) a +0 club (52, -3, D:11) a +0 vorpal flail (55, -1, D:11) a +0 leather armour (56, -11, D:11) a +0 giant club a +0 giant club Level 12 of the Dungeon (0, 0, D:12) a +0 giant spiked club a +0 giant club (16, -44, D:12) a +0 short sword (19, -16, D:12) 29 arrows (19, -6, D:12) a +0 robe (20, -34, D:12) a throwing net (21, -36, D:12) a +0 club (21, -30, D:12) a +2 spear of pain a +0 scale mail (23, -31, D:12) 17 stones (23, -30, D:12) a +0 flail (32, -19, D:12) a cursed -1 quarterstaff (46, -27, D:12) 17 bolts (48, -1, D:12) a +0 mace (50, -36, D:12) 22 stones (57, -39, D:12) a +0 flail of holy wrath a +0 plate armour (57, -38, D:12) a +0 ring mail (58, -38, D:12) a +0 club (63, 9, D:12) a +0 plate armour (64, -33, D:12) 8 stones (67, -29, D:12) 19 sling bullets Level 13 of the Dungeon (0, 0, D:13) a +0 flail (1, -7, D:13) a +0 long sword (3, -3, D:13) a +0 dagger a +0 robe (6, -9, D:13) a +0 pair of gloves (6, -8, D:13) 21 stones (7, -9, D:13) a scroll of teleportation (8, -5, D:13) a +0 dagger (unseen) (8, 0, D:13) a +0 dagger a +0 robe (8, 1, D:13) a +0 trident a +0 chain mail (9, -9, D:13) an uncursed ring of protection from cold (9, 1, D:13) a scroll of immolation (10, -9, D:13) 25 stones (10, -8, D:13) a +0 scale mail (10, -5, D:13) a +0 dagger (unseen) (15, -20, D:13) a +0 giant spiked club a +0 giant club (15, -19, D:13) the +2 leather armour of the Hills {rPois} It protects you from poison. If you switch to wearing this armour, your AC will fall 4 points (28 -> 24) (15, 10, D:13) a scroll of immolation (18, -25, D:13) a scroll of immolation (18, -10, D:13) 16 stones (23, -14, D:13) 10 poisoned darts (27, -10, D:13) a +0 robe (27, 10, D:13) a +0 club a +0 leather armour (27, 11, D:13) a +0 club (28, 10, D:13) a +0 ring mail a +0 club (28, 11, D:13) a +0 dagger (30, -10, D:13) 21 arrows (34, 1, D:13) a +0 giant club a +0 giant spiked club (43, 0, D:13) a +0 rapier (44, 5, D:13) a +0 trident (53, -14, D:13) 19 stones (54, -11, D:13) a +0 short sword a +0 club 5 stones (55, -11, D:13) 4 stones (56, -11, D:13) an uncursed ring of positive energy an uncursed ring of protection from fire Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (10, -15, Lair:1) a +0 plate armour (13, -20, Lair:1) 16 stones (25, -15, Lair:1) a +0 pair of gloves (41, -9, Lair:1) a scroll of amnesia (49, -36, Lair:1) 17 stones (49, -8, Lair:1) 24 stones (50, -39, Lair:1) a throwing net (60, -40, Lair:1) 3 scrolls of amnesia Level 2 of the Lair of Beasts (5, -3, Lair:2) 18 stones (7, -30, Lair:2) a +2 ring mail of magic resistance (18, -24, Lair:2) 21 stones (25, -5, Lair:2) a +0 scimitar (25, 6, Lair:2) a +0 club (29, -6, Lair:2) a +0 scale mail (29, 12, Lair:2) a +0 ring mail 3 throwing nets a +0 mace (30, 3, Lair:2) a +0 flail (32, 7, Lair:2) a +0 leather armour (33, 6, Lair:2) 26 sling bullets (35, -15, Lair:2) 22 sling bullets (35, 6, Lair:2) a +0 robe a +0 short sword (41, -14, Lair:2) 24 bolts (47, -14, Lair:2) 18 stones (51, -5, Lair:2) a +1 robe of cold resistance an uncursed staff of cold (53, -9, Lair:2) a +0 ring mail (56, 9, Lair:2) 30 stones (65, -7, Lair:2) a +0 ring mail (67, -7, Lair:2) 25 sling bullets Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 chain mail (0, 6, Lair:3) a +0 leather armour (14, -14, Lair:3) a +0 war axe (22, -25, Lair:3) a +0 hand axe (33, -3, Lair:3) 17 arrows (56, -47, Lair:3) 21 stones Level 4 of the Lair of Beasts (1, -40, Lair:4) a +0 mace (1, -38, Lair:4) a +4 arbalest of flaming (1, -37, Lair:4) a +4 spear of distortion (7, -3, Lair:4) a +2 shortbow of flaming (9, -29, Lair:4) a +0 leather armour (13, -13, Lair:4) 21 bolts (16, -44, Lair:4) 2 arrows (16, -43, Lair:4) a -1 centaur barding a +1 longbow of flaming 11 arrows (16, -41, Lair:4) 18 stones (16, -39, Lair:4) an arrow (27, 3, Lair:4) 24 sling bullets (29, -6, Lair:4) 16 stones (34, 2, Lair:4) an uncursed ring of stealth a cursed ring of teleportation (36, 3, Lair:4) a +0 dagger a +0 robe (38, -4, Lair:4) a +0 scale mail (45, -37, Lair:4) 16 sling bullets (45, -20, Lair:4) a +0 scale mail (51, -20, Lair:4) the +5 scale mail of the Ward {*Contam Regen+ Str+7} It affects your strength (+7). It causes magical contamination when unequipped. It increases your rate of regeneration. If you switch to wearing this armour, your AC will rise 2 points (28 -> 30) Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 centaur barding (3, -39, Lair:5) a +0 club (5, -9, Lair:5) 14 stones (6, 12, Lair:5) a +0 plate armour (7, -25, Lair:5) a +0 ring mail (19, -13, Lair:5) a +0 ring mail (19, 14, Lair:5) a +0 leather armour (29, -30, Lair:5) 11 stones (43, -13, Lair:5) a +0 ring mail (59, -29, Lair:5) 5 large rocks Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 great sword (4, -5, Lair:6) 10 sling bullets (7, 19, Lair:6) a +3 scythe (9, 20, Lair:6) 17 sling bullets (9, 21, Lair:6) a +2 vorpal scimitar (10, 21, Lair:6) a +0 robe (19, -4, Lair:6) 4 boomerangs of dispersal (30, -9, Lair:6) a +0 hand axe (52, 20, Lair:6) a cursed -3 spear (60, -3, Lair:6) a +0 short sword (63, 16, Lair:6) 3 large rocks (63, 30, Lair:6) a +0 robe (64, 24, Lair:6) 26 bolts Level 1 of the Abyss (0, 0, Abyss:1) 18 gold pieces (5, -7, Abyss:1) a +0 mace