Dungeon Crawl Stone Soup version 0.25-a0-464-g3004169c2b (webtiles) character file. Game seed: 12860611733751475241, levelgen mode: deterministic 0 Gargoyl the Skirmisher (level 1, -9/19 HPs) Began as a Centaur Abyssal Knight on Feb 4, 2020. Was a Follower of Lugonu. Mangled by a hellwing (15 damage) ... on level 1 of the Abyss. The game lasted 00:00:34 (165 turns). Gargoyl the Skirmisher (Centaur Abyssal Knight) Turns: 165, Time: 00:00:34 Health: -9/19 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 11 God: Lugonu [*.....] Gold: 9 SH: 0 Dex: 8 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, diseased, very quick A: large, hooves 3, horns 1, deformed body, deterioration 1, speed 2, tough skin 3, no potion heal 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Potions e - a potion of curing Comestibles c - 2 rations Skills: + Level 3.0 Fighting + Level 1.7 Axes + Level 1.3 Armour + Level 0.6 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) You have a pair of small horns on your head. Your body sometimes deteriorates upon taking damage. Potions are less effective at restoring your health. Message History A chaos spawn comes into view. The chaos spawn gives a hideous shriek! A small abomination comes into view. It was a potion of mutation. You feel extremely strange. Your system partially rejects the healing effects of potions. You feel yourself wasting away. A pair of horns grows on your head! An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. Found 15 sling bullets. You feel ill. You feel ill. A small abomination comes into view. A hellwing comes into view. The ancient zyme hits you but does no damage. The ancient zyme hits you! Ouch! That really hurt! The hellwing swoops through the air toward you! The hellwing hits you! Ouch! That really hurt! You die... . # # .# .. #.#. .# ###4.##.# #. ##......# #.##.####..# .####..#.#..x.# ....#.#.x..# # # .#4@...# #..####...# #.#...##..## # ##. ....# . .##.###. #.#.#####. ..###.# .. #.# #.# #.# # ##.# # ## You could see an ancient zyme, a hellwing and a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Gargoyl the Centaur Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 19/19 MP: 2/2 112 | Abyss:1 | Noticed a chaos spawn 114 | Abyss:1 | Noticed a small abomination 125 | Abyss:1 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 125 | Abyss:1 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 125 | Abyss:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 151 | Abyss:1 | Noticed an ancient zyme 159 | Abyss:1 | Noticed a small abomination 160 | Abyss:1 | Noticed a hellwing 165 | Abyss:1 | Mangled by a hellwing Levels and vault maps discovered: Abyss:1: bh_abyss_exit_grid Action || total -------------------------++------- Use: Potion || 2 Armor: Leather armour || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------