Dungeon Crawl Stone Soup version 0.25-a0-589-g1e14c549ee (webtiles) character file. Game seed: 9566080345470785050, levelgen mode: deterministic 0 Gargoyl the Skirmisher (level 1, -4/19 HPs) Began as a Centaur Abyssal Knight on Mar 10, 2020. Was a Follower of Lugonu. Slain by an ancient zyme (13 damage) ... on level 1 of the Abyss. The game lasted 00:00:04 (52 turns). Gargoyl the Skirmisher (Centaur Abyssal Knight) Turns: 52, Time: 00:00:04 Health: -4/19 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 8 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: confused, non-regenerating, diseased, very quick A: large, hooves 3, deformed body, speed 2, tough skin 3 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.0 Fighting + Level 1.7 Axes + Level 1.3 Armour + Level 0.6 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History Found 15 sling bullets. Found a helmet. You enter the shallow water. Moving in this stuff is going to be slow. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. A golden eye comes into view. The golden eye turns its gaze towards you. You hit the golden eye. The golden eye is moderately wounded. The golden eye blinks at you. You are confused. The golden eye turns its gaze towards you. The golden eye blinks at you. You easily resist. The ancient zyme barely misses you. The ancient zyme hits you! You feel ill. The golden eye blinks! The ancient zyme hits you. The ancient zyme hits you! Ouch! That really hurt! You die... .#..#...### .#.....#..... #..#....#...# ≈≈...#.#..#.# ≈≈........G.## ≈≈...#..#....# # ≈........#...#.# ≈≈.....#x.....# ≈.#.#@#..##.##.. ≈#.#.#.#.......# .#..##.§#..#.... ###.#..#.#.#.#.## #.#.#.....##.#.# ≈##.#..###. ..## .. # ...# .#.. .. .... .# . #.#... You could see an ancient zyme and a golden eye. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Gargoyl the Centaur Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 19/19 MP: 2/2 46 | Abyss:1 | Noticed an ancient zyme 48 | Abyss:1 | Noticed a golden eye 52 | Abyss:1 | Slain by an ancient zyme Levels and vault maps discovered: Abyss:1 Action || total -------------------------++------- Melee: Hand axe || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------