Dungeon Crawl Stone Soup version 0.26-a0-264-g3a471323bd (webtiles) character file. Game seed: 7916875914683862361 0 Gargoyl the Skirmisher (level 1, 13/19 HPs) Began as a Centaur Abyssal Knight on July 11, 2020. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (56 turns). Gargoyl the Skirmisher (Centaur Abyssal Knight) Turns: 56, Time: 00:00:15 Health: 13/19 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/2 EV: 9 Int: 11 God: Lugonu [......] Gold: 7 SH: 0 Dex: 8 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + (no gloves) MR ..... (no barding) Stlth .......... (no amulet) HPRegen 0.06/turn d - ring of resist corrosion (curse) MPRegen 0.08/turn (no ring) @: very quick A: large, hooves 3, deformed body, speed 2, tough skin 3 a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 7 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a cursed ring of resist corrosion (left hand) Comestibles c - 2 rations Skills: + Level 3.0 Fighting + Level 1.7 Axes + Level 1.3 Armour + Level 0.6 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History Found a white potion. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. d - a white potion It was a potion of curing. You feel better. There is a gateway leading out of the Abyss here. Found a gateway leading out of the Abyss. There is a gateway leading out of the Abyss here. You now have 7 gold pieces. Found 7 sling bullets. A rakshasa comes into view. It is wielding a +0 whip. You see here a copper ring. d - a copper ring The rakshasa hits you with a +0 whip. You pass through the gate. You can no longer depart the Abyss at will. Found an escape hatch in the floor. There is a staircase leading out of the dungeon here. Oops, that ring feels deathly cold. d - a cursed ring of resist corrosion (left hand) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... .... ..... ... ... #+##.# #>...# #.@..# #....# #....# #....# #....# ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Gargoyl the Centaur Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 19/19 MP: 2/2 51 | Abyss:1 | Noticed a rakshasa 54 | D:1 | Escaped the Abyss 56 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Potion || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------