Gargoyl Level 1 of the Dungeon (0, 0, D:1) 2 stones (1, -1, D:1) a stone (2, -7, D:1) 13 sling bullets (4, -6, D:1) 17 arrows (7, 9, D:1) a +0 short sword (8, 6, D:1) a stone (10, 4, D:1) a stone (12, 18, D:1) a +0 club (26, 31, D:1) a +0 dagger (28, -6, D:1) a cursed -1 club (28, -5, D:1) a +0 short sword (29, 23, D:1) a +0 dagger (36, -13, D:1) a +0 club (40, -8, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a stone (1, 1, D:2) a stone (4, 31, D:2) 23 arrows (5, 1, D:2) 18 stones (6, 27, D:2) 15 bolts (29, 46, D:2) a +0 club (35, 24, D:2) 14 stones (35, 43, D:2) a cursed +0 whip a cursed +0 robe (42, 32, D:2) a +0 dagger a +0 robe (43, 23, D:2) a +0 ring mail (44, 27, D:2) a +0 club (45, 27, D:2) a +0 leather armour (46, 28, D:2) a +0 hand axe (47, 38, D:2) a scroll of noise (55, 18, D:2) a +0 ring mail (55, 30, D:2) 8 arrows (56, 18, D:2) a +1 dagger of pain (57, 24, D:2) a +0 falchion Level 3 of the Dungeon (2, 17, D:3) a stone (3, 17, D:3) a +0 dagger a +0 robe a stone (5, 17, D:3) a stone (5, 27, D:3) 2 stones a +0 whip (6, 27, D:3) 2 stones (7, 3, D:3) a +0 club (7, 17, D:3) a +0 club 14 stones (7, 27, D:3) a stone (8, 16, D:3) a +0 short sword (9, 26, D:3) 11 stones (10, 21, D:3) a +0 club (15, 12, D:3) 15 arrows (15, 22, D:3) 21 stones (16, 12, D:3) a +0 hand axe (28, 13, D:3) 20 stones (29, 2, D:3) a +0 club (39, 39, D:3) a stone (40, 39, D:3) a +0 hand axe (41, 38, D:3) a +0 trident (42, 3, D:3) 2 scrolls of random uselessness (45, 23, D:3) 8 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 1, D:4) a +0 dagger a +0 leather armour (1, 1, D:4) a +0 hand axe a +0 short sword (19, -13, D:4) a scroll of identify (36, 18, D:4) a +0 hand axe (56, 25, D:4) 12 stones Level 5 of the Dungeon [Shop] Limaz's Weapon Shoppe a +0 great sword (84 gold) a +0 falchion (39 gold) 23 stones (29 gold) a +0 mace (39 gold) a +0 mace (39 gold) the +2 hunting sling "Hydrabane" {venom, rElec rC- MR+ Str+2} (371 gold) It poisons the ammo it fires. It affects your strength (+2). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the +4 spear of Extremism {elec, rElec} (539 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +0 short sword (39 gold) a +0 flail (45 gold) a +0 rapier (52 gold) (3, 10, D:5) a +1 spectral quarterstaff (3, 20, D:5) 22 arrows (4, 26, D:5) a +0 flail (17, 26, D:5) a +2 mace of holy wrath (19, -5, D:5) a +0 whip (still there?) a +0 leather armour (still there?) (20, 3, D:5) 24 stones (21, -4, D:5) a +0 short sword a +0 rapier (24, 36, D:5) 17 stones (27, 3, D:5) a +0 rapier (27, 43, D:5) a +0 rapier (40, -4, D:5) a scroll of amnesia (40, 20, D:5) a cursed -4 ring of slaying (43, 31, D:5) a +0 whip (43, 32, D:5) a +0 ring mail (44, 12, D:5) a +0 ring mail (48, 12, D:5) a +0 war axe (48, 20, D:5) a +0 long sword (50, 24, D:5) a +0 robe (51, 26, D:5) a cursed +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (3, -3, D:6) a +0 great sword (12, 7, D:6) an arrow (13, 0, D:6) a cursed -2 dagger (13, 9, D:6) 2 arrows (14, -15, D:6) 9 arrows (14, 9, D:6) an arrow (14, 10, D:6) an arrow (16, 12, D:6) 2 arrows (17, 13, D:6) a +0 club (17, 14, D:6) 11 arrows a +0 shortbow (19, -9, D:6) a +0 flail a +0 club a +0 ring mail (19, -8, D:6) a +0 dagger a +0 robe (20, -10, D:6) a +0 dagger a +0 robe (21, 14, D:6) a +0 lajatang (24, -16, D:6) 25 arrows (26, -8, D:6) a +0 club (26, 18, D:6) 30 stones (27, -19, D:6) 17 stones (31, -17, D:6) 23 sling bullets (49, 19, D:6) a scroll of amnesia (51, 20, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 flail (2, -2, D:7) a +0 falchion (3, -3, D:7) a +0 hand axe (3, -2, D:7) a +0 flail (7, 2, D:7) 16 arrows (7, 11, D:7) 23 arrows (8, -16, D:7) 10 sling bullets (18, 1, D:7) a scroll of amnesia (27, -3, D:7) a +0 robe (30, -1, D:7) a +0 giant club (32, -13, D:7) a +0 ring mail (34, -33, D:7) 20 poisoned darts (36, -11, D:7) a scroll of noise Level 8 of the Dungeon (0, 0, D:8) a cursed -1 quarterstaff (9, 9, D:8) a +0 scimitar a +0 chain mail (18, 15, D:8) a +0 robe (25, 10, D:8) 15 stones (34, 15, D:8) a +0 dagger (37, 30, D:8) a +0 robe (44, 26, D:8) a cursed -1 mace a +0 leather armour (44, 28, D:8) a +0 hand axe a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (3, -38, D:9) a +0 giant spiked club (4, -26, D:9) the +1 trident "Joxt" {holy, *Noise rPois rC+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It protects you from poison. It may make noises in combat. It makes you more stealthy. (6, -26, D:9) a leopard gecko corpse (9, -41, D:9) a yak corpse (12, 0, D:9) a +0 spear a +0 robe (13, -39, D:9) a +0 short sword (13, -3, D:9) an arrow (13, -1, D:9) a +4 falchion a +0 robe a +0 long sword a +0 robe a +1 vorpal falchion a +0 robe (14, -9, D:9) a +0 troll leather armour a troll skeleton (14, -5, D:9) a +0 shortbow 20 arrows (21, -9, D:9) a +0 giant spiked club (28, -28, D:9) a +2 short sword of draining (28, -25, D:9) a +0 morningstar