Gargoyl Level 1 of the Dungeon (8, 12, D:1) a +0 club 2 stones (13, -14, D:1) a potion of degeneration (13, -13, D:1) a +0 spear (14, -14, D:1) 19 arrows (18, 4, D:1) a +0 whip (22, -27, D:1) a +0 whip (22, 11, D:1) a +0 tower shield (29, 3, D:1) a +0 leather armour (36, 15, D:1) 16 stones (41, -15, D:1) a +0 flail (41, -9, D:1) a +0 spear (41, -5, D:1) 4 stones a +0 whip (41, -1, D:1) a +0 club (41, 1, D:1) a +0 flail (41, 4, D:1) a +0 whip (44, -20, D:1) a +0 dagger of venom (53, 5, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 13 stones (1, 13, D:2) a +0 dagger (2, 12, D:2) a +0 dagger (3, 1, D:2) a +0 short sword (4, 23, D:2) 33 stones a +0 club (16, 3, D:2) 2 stones a +0 club (20, 11, D:2) 25 stones (28, 25, D:2) 22 stones (30, 27, D:2) a +0 leather armour a +0 flail (31, 25, D:2) a +0 dagger (31, 26, D:2) a +0 whip (38, 29, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, 4, D:3) a +0 dagger (10, 6, D:3) a +0 club a +0 hunting sling 24 stones a +0 ring mail (13, -9, D:3) a +0 hand axe (15, 5, D:3) a +0 dagger a +0 robe (18, 2, D:3) 24 sling bullets (23, 26, D:3) 22 sling bullets (24, 13, D:3) 17 stones (39, 3, D:3) a +0 club (40, -2, D:3) a staff of cold (42, 0, D:3) a +0 dagger a +0 robe a +0 hand axe 3 javelins (50, -4, D:3) a +0 club (56, 2, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Wehig's Jewellery Shoppe a +4 ring of evasion (432 gold) a ring of fire (300 gold) the ring "Pemeps" {Ice Stlth+} (417 gold) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. Stlth: It makes you more stealthy. a ring of poison resistance (240 gold) a ring of magical power (240 gold) a +6 ring of intelligence (702 gold) the amulet "Wiala" {RegenMP rF+ rC- rN+} (494 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. a +4 ring of protection (432 gold) an amulet of the acrobat (360 gold) a ring of magical power (240 gold) an amulet of magic regeneration (360 gold) (0, 0, D:4) a +0 short sword 3 stones (9, 11, D:4) a +0 rapier (10, 13, D:4) a +0 short sword (10, 16, D:4) a +1 flail of draining (17, -17, D:4) a +0 leather armour (20, 9, D:4) a potion of degeneration (22, 40, D:4) a +2 short sword of holy wrath (24, -12, D:4) a +0 club (29, 9, D:4) 11 stones (32, -14, D:4) a +0 hand axe (45, 17, D:4) a +0 scale mail (59, 6, D:4) a +0 short sword a +0 club a +0 hunting sling 18 stones (61, -17, D:4) a +0 falchion 5 boomerangs a +0 leather armour (71, 12, D:4) 24 stones Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (24, -32, D:5) a +0 ring mail a throwing net (25, 15, D:5) a +0 scale mail (29, 23, D:5) 11 stones (30, 7, D:5) 20 stones (38, -28, D:5) 18 arrows (39, 0, D:5) a +2 mace of venom (44, -11, D:5) a +0 dagger (44, 0, D:5) 23 sling bullets (47, -3, D:5) the +0 robe of the Spheres {Contam rF++ Str+3} Str: It affects your strength (+3). rF: It greatly protects you from fire. Contam: It causes magical contamination when unequipped. (59, -15, D:5) a +0 club (60, 0, D:5) 26 bolts (62, 24, D:5) 23 stones (64, 2, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a scroll of fog (3, -2, D:6) a potion of curing (3, 2, D:6) a +0 morningstar +0 acid dragon scales a wand of iceblast (8) (4, 4, D:6) a quokka corpse (5, 0, D:6) a poisoned dart (5, 4, D:6) a giant cockroach corpse (6, -1, D:6) a poisoned dart (9, -4, D:6) a poisoned dart