Gargoyl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -6, D:1) a +0 club (7, -6, D:1) a +0 club (10, 19, D:1) a +0 club (17, 7, D:1) a +0 club (18, 18, D:1) a +0 scale mail (19, 11, D:1) a +0 scale mail (21, 11, D:1) a +0 flail (24, -10, D:1) 22 stones (29, 2, D:1) a +0 whip (29, 6, D:1) a +0 club (33, 17, D:1) a +0 ring mail (38, 24, D:1) a +0 leather armour (39, 7, D:1) a +0 short sword (42, 11, D:1) 16 stones Level 2 of the Dungeon (17, 35, D:2) a +0 barding (18, -1, D:2) a +3 whip (21, 19, D:2) a +0 dagger (33, 5, D:2) 23 arrows (34, 30, D:2) a +0 club (35, -23, D:2) 17 arrows (35, 19, D:2) a +0 dagger 3 stones (36, 16, D:2) a +0 club (38, 14, D:2) a +0 dagger (40, 2, D:2) a +0 short sword (45, -9, D:2) a +0 short sword 4 stones (47, 14, D:2) a +0 club (60, -1, D:2) 9 bolts (61, -2, D:2) 23 bolts Level 3 of the Dungeon [Shop] Newu's Weapon Shoppe (Shop contents are unknown) (6, 23, D:3) a +0 club (17, -19, D:3) a +0 short sword (21, -16, D:3) a +0 dagger (24, -18, D:3) a +0 trident (25, -25, D:3) a +0 club a +0 hunting sling 20 stones (31, -21, D:3) a +0 ring mail (33, 7, D:3) a +0 club (34, -9, D:3) a +0 club (34, 8, D:3) a +0 dagger (37, -4, D:3) 27 arrows (39, -3, D:3) 17 sling bullets (52, 10, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (7, -5, D:4) a +0 morningstar (8, 6, D:4) a +0 mace (9, -23, D:4) a +0 war axe (9, 16, D:4) a +0 club (9, 19, D:4) a +0 dagger a +0 robe (10, 17, D:4) a +0 short sword (10, 18, D:4) a +0 flail 3 boomerangs (16, -4, D:4) 20 arrows (18, -9, D:4) a +0 spear (25, -11, D:4) a +0 cloak (32, 1, D:4) a +0 leather armour (32, 12, D:4) a +0 dagger (35, 2, D:4) a +0 club (43, 17, D:4) the +0 leather armour of the Guardian {+Blink Dex+4} Dex: It affects your dexterity (+4). +Blink: It lets you blink. (45, -10, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (0, 6, D:5) a +0 scimitar (1, 10, D:5) 19 stones (4, 0, D:5) the +4 halberd of Urgency {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It protects you from cold. (4, 6, D:5) a +0 morningstar (7, -9, D:5) 21 stones (18, 40, D:5) 11 stones (19, 21, D:5) a +0 rapier (21, -19, D:5) a +0 flail a +0 robe (27, -7, D:5) 19 stones (31, -18, D:5) a +0 whip (35, -16, D:5) 4 boomerangs (37, -6, D:5) a +0 dagger (37, 3, D:5) a +0 falchion (44, 12, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +0 scale mail a +0 trident (3, -15, D:6) the +0 ring mail of Indecent Exposure {+Inv Will+++ Slay-2 Stlth+} Slay: It affects your accuracy & damage with ranged weapons and melee (-2). +Inv: It lets you turn invisible. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (5, -11, D:6) a +0 war axe (17, 0, D:6) a +0 club a +0 club a +0 scale mail a +0 dagger a +0 chain mail a +0 scimitar (19, -13, D:6) a +0 dagger (19, -12, D:6) a +0 dagger (21, -12, D:6) a +0 dagger a +0 robe (22, 8, D:6) a scroll of noise (28, 26, D:6) a +0 hand axe (29, 20, D:6) a +0 giant spiked club a +0 whip a +0 whip a +0 whip a +0 whip a +0 spear a +0 ring mail a +0 kite shield (30, 21, D:6) a +0 spear (33, 17, D:6) a +0 ring mail (43, 1, D:6) a +0 hand axe (45, 24, D:6) a +0 whip (46, 8, D:6) a +0 scythe a +0 robe (48, -2, D:6) a +0 leather armour (50, 14, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 club (1, -1, D:7) a +0 club a +0 leather armour (1, 0, D:7) a scroll of noise a +0 flail (6, 22, D:7) a +0 whip