Gargoyl Level 1 of the Dungeon [Shop] Kaurphuga's Book Shoppe a book of Minor Magic (216 gold) a Grand Grimoire (408 gold) a book of the Hunter (312 gold) a book of Callings (240 gold) a book of Conjurations (240 gold) Peliusaj's Guide on Snow (528 gold) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Frozen Ramparts Ice 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Polar Vortex Ice 9 no a book of Changes (216 gold) a book of Displacement (288 gold) a book of Changes (216 gold) (12, 7, D:1) a +0 whip a +0 whip (22, -11, D:1) a +0 dagger (29, -14, D:1) a +0 dagger (29, -1, D:1) a +0 leather armour (31, 29, D:1) 21 sling bullets (32, 20, D:1) a +0 dagger (37, -5, D:1) a +0 mace (40, -2, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Soceg's Jewellery Boutique a ring of fire (325 gold) a ring of magical power (260 gold) a ring of poison resistance (260 gold) a ring of flight (227 gold) a ring of willpower (325 gold) a ring of protection from cold (325 gold) a ring of fire (325 gold) an amulet of faith (520 gold) a ring of protection from cold (325 gold) an amulet of guardian spirit (390 gold) the ring "Neerouni" {*Slow rF+ rN+ AC+4} (631 gold) [ring of protection] AC: It affects your AC (+4). rF: It protects you from fire. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. an amulet of the acrobat (390 gold) a +6 ring of dexterity (760 gold) a +4 ring of evasion (468 gold) a +6 ring of strength (760 gold) (1, -11, D:2) a +0 ring mail (4, -1, D:2) a +0 club (4, 4, D:2) 22 arrows (12, -31, D:2) 18 sling bullets (33, -9, D:2) a +0 hunting sling (33, 2, D:2) 3 javelins (34, 11, D:2) a +0 dagger a +0 dagger (34, 13, D:2) a +0 dagger (36, 13, D:2) a staff of death Level 3 of the Dungeon [Shop] Eschass's Antique Weapon Emporium a +2 vorpal shortbow (330 gold) a +0 flail (70 gold) a +4 antimagic trident (650 gold) a +2 flail of protection (324 gold) a +0 flail (70 gold) a +0 war axe of electrocution (214 gold) a +0 dagger (40 gold) the +8 Vampire's Tooth {vamp} (1200 gold) It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. a +0 war axe (70 gold) a +2 war axe of electrocution (414 gold) a +0 short sword (60 gold) (0, 0, D:3) a +0 short sword a +0 scale mail (3, 5, D:3) 5 bolts (5, -17, D:3) a +0 club (7, -15, D:3) a +0 dagger (8, 4, D:3) a +0 whip (9, -24, D:3) a +0 dagger (18, -15, D:3) a staff of air a +0 dagger (21, -12, D:3) 19 sling bullets (22, -29, D:3) a +0 dagger a +0 club a +0 falchion a +0 animal skin (23, -29, D:3) a +0 dagger (23, 20, D:3) 17 stones (24, -29, D:3) a +0 club (38, 12, D:3) a potion of resistance (39, -1, D:3) 24 bolts (40, 12, D:3) a scroll of enchant armour