Garrluk Level 1 of the Dungeon (0, 0, D:1) a +0 club (-21, 5, D:1) 19 bolts (-49, 15, D:1) a cursed +0 club (-48, 19, D:1) a +0 club (-13, 21, D:1) a +0 leather armour (-16, 31, D:1) a +0 club (-8, 32, D:1) a +0 club (-38, 33, D:1) a +0 whip (-20, 34, D:1) a +0 club (-12, 38, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, 2, D:2) a +0 scale mail (2, 3, D:2) a +0 leather armour (18, 8, D:2) a cursed -2 club (-3, 9, D:2) 17 arrows (-5, 20, D:2) a +0 leather armour (45, 26, D:2) an uncursed amulet of stasis Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (-12, 7, D:3) a +0 club (5, 7, D:3) a +0 scale mail a +0 club (20, 7, D:3) a +1 hat (30, 8, D:3) a +3 ring mail (0, 9, D:3) a +0 scale mail a +0 falchion (3, 10, D:3) a +0 hand axe (0, 11, D:3) a +0 leather armour a +0 falchion (30, 11, D:3) a +0 helmet (-20, 12, D:3) a +0 club (36, 15, D:3) a +0 club (-8, 20, D:3) a +0 club (34, 22, D:3) a scroll of teleportation a potion of haste (-6, 32, D:3) a cursed -2 short sword (4, 38, D:3) a scroll of teleportation Level 4 of the Dungeon (-10, 7, D:4) a +0 club (27, 9, D:4) a +1 whip of venom (30, 11, D:4) a +0 ring mail a +0 club (5, 14, D:4) a +0 long sword (36, 14, D:4) a +1 war axe of venom (32, 15, D:4) a cursed -3 club a +0 hunting sling (2, 19, D:4) a +0 giant spiked club (19, 20, D:4) a +0 giant club (31, 20, D:4) a +0 falchion (33, 20, D:4) a +0 flail a +0 scale mail a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 club a +2 dagger of holy wrath a +0 robe (-3, 23, D:4) a +0 club (22, 24, D:4) a +0 mace (-3, 25, D:4) a +0 robe (22, 26, D:4) a +0 robe a +0 dagger (35, 27, D:4) a +0 dagger a +0 robe (26, 28, D:4) a +0 leather armour a +0 whip (12, 29, D:4) 20 stones (41, 29, D:4) a +0 dagger a +0 robe (22, 32, D:4) a +0 robe (30, 32, D:4) a +0 club (44, 33, D:4) a +0 leather armour (44, 43, D:4) 20 arrows Level 5 of the Dungeon [Shop] Icuduir's Elemental Accessories a fan of gales (520 gold) an uncursed staff of earth (325 gold) the Guide on Destructive Fire (770 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Bolt of Fire Conjuration/Fire 6 g - Ring of Flames Charms/Fire 7 h - Delayed Fireball Conjuration/Fire 7 a wand of cold (3) (182 gold) (0, 0, D:5) a +0 arbalest (28, 2, D:5) a +0 dagger (50, 7, D:5) a +0 mace (20, 12, D:5) a +0 flail (15, 13, D:5) a +1 whip of freezing a cursed +0 robe (29, 13, D:5) 22 arrows (3, 18, D:5) a +0 dire flail a +0 chain mail (24, 20, D:5) a +0 giant club (7, 22, D:5) a +0 club (17, 22, D:5) 20 arrows (7, 27, D:5) a +0 chain mail (28, 32, D:5) 7 stones (42, 34, D:5) a +0 hand axe a +0 plate armour (8, 35, D:5) 10 arrows (24, 35, D:5) a +0 mace of protection a +0 robe (50, 35, D:5) a poisoned arrow a +0 dagger (50, 37, D:5) 23 poisoned arrows a +0 shortbow (25, 43, D:5) a +0 short sword (2, 44, D:5) a +0 robe (38, 44, D:5) a +0 club (40, 45, D:5) a +0 ring mail (44, 46, D:5) a +0 rapier (57, 50, D:5) a +0 falchion (21, 56, D:5) a +0 leather armour (22, 58, D:5) a +0 mace a +0 leather armour (23, 59, D:5) 3 exploding tomahawks a +0 scale mail a +0 hand axe a +0 ring mail a +0 chain mail a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) the +2 leather armour of Death Resistance {rC+ MR+ rCorr} It protects you from cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (-12, 3, D:6) 21 sling bullets (-13, 9, D:6) 21 bolts (-4, 10, D:6) a +0 spear (-18, 14, D:6) 10 bolts (-27, 15, D:6) a +0 mace (-5, 18, D:6) a cursed -1 club (-14, 19, D:6) a cursed -1 club (-11, 20, D:6) a +0 dagger (-6, 28, D:6) a +0 ring mail (-26, 30, D:6) a +0 flail a +0 leather armour (-29, 31, D:6) a +0 flail (-29, 32, D:6) a +0 club (-29, 33, D:6) a +0 leather armour (-3, 36, D:6) a +0 long sword (-11, 38, D:6) a +0 club (-8, 39, D:6) 21 bolts of frost (-18, 44, D:6) 11 sling bullets of flame (-25, 45, D:6) 20 bolts (-30, 51, D:6) a +0 robe (-30, 56, D:6) a cursed +0 leather armour Level 7 of the Dungeon [Shop] Ughuicw's Gadget Boutique a wand of random effects (18) (120 gold) a wand of digging (13) (408 gold) a wand of lightning (6) (120 gold) a plain deck of changes (168 gold) a wand of fire (2) (144 gold) a disc of storms (240 gold) a wand of random effects (33) (210 gold) a wand of frost (13) (90 gold) a wand of slowing (14) (144 gold) a lantern of shadows (240 gold) a wand of polymorph (16) (216 gold) a wand of draining (10) (168 gold) [Shop] Saottaxo's Assorted Antiques the +6 war axe "Yrrej" {antimagic, Entropy +Inv rN+ Dex-2} (246 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (-2). It protects you from negative energy. It lets you turn invisible. It may corrode your equipment when you take damage. a +0 hunting sling (43 gold) the +9 great mace "Rathrefarph" {freeze, +Rage Int+4 Dex+3} (333 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+3). It lets you go berserk. a scroll of identify (58 gold) a +0 hand axe (87 gold) a scroll of identify (58 gold) a wand of magic darts (21) (116 gold) a scroll of remove curse (87 gold) a scroll of identify (58 gold) [Shop] Gum Heda's Jewellery Boutique (Shop contents are unknown) (-46, 2, D:7) a +0 blowgun (-51, 7, D:7) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 flail a +0 ring mail a +0 leather armour (-7, 21, D:7) 24 arrows (-39, 27, D:7) 4 silver javelins (-38, 27, D:7) a +0 dagger a +0 blowgun a kobold corpse (-35, 27, D:7) a silver javelin (-30, 37, D:7) a scroll of remove curse (7, 42, D:7) a +0 robe (9, 42, D:7) a +0 chain mail (-49, 47, D:7) a +0 club a +0 leather armour the Ecumenical Temple (8, 8, Temple) a +0 dagger