Garrluk Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (20, 5, D:1) a +0 club (4, 7, D:1) 14 stones (1, 15, D:1) a cursed -3 short sword (-28, 20, D:1) a +0 dagger (1, 20, D:1) a +0 club (-18, 25, D:1) a +0 ring mail (-14, 26, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) a +0 morningstar (-8, 1, D:2) a +0 club (-17, 9, D:2) a +0 short sword (3, 18, D:2) a +0 dagger a +0 hunting sling 10 stones (-10, 21, D:2) a +0 chain mail (-32, 25, D:2) 18 arrows (-44, 26, D:2) 15 bolts Level 3 of the Dungeon (0, 1, D:3) a cursed -1 hunting sling (-1, 6, D:3) a +0 club of chaos (20, 8, D:3) a +0 robe (18, 9, D:3) a +0 hand axe (-8, 13, D:3) a +0 buckler (-1, 17, D:3) a +0 mace (29, 19, D:3) a +0 robe (-10, 23, D:3) a +0 plate armour (38, 23, D:3) a +0 scale mail (-10, 24, D:3) a +0 spear (-20, 26, D:3) a +0 dagger a +0 dagger a +0 robe (-4, 27, D:3) 24 stones (-6, 28, D:3) a +0 war axe (-4, 33, D:3) 10 stones a +0 hunting sling a +0 club (17, 35, D:3) 15 stones (-8, 39, D:3) a +0 hand axe a +0 dagger a +0 robe (21, 43, D:3) a +0 club Level 4 of the Dungeon [Shop] Xito's Antique Weapon Emporium a +2 dagger of venom (64 gold) a +0 dagger (64 gold) a +0 scimitar (128 gold) a +0 demon blade of electrocution (480 gold) a +0 spear (96 gold) a +2 falchion of venom (96 gold) a +0 great sword (208 gold) a +0 dagger (64 gold) a +0 trident (112 gold) a +0 long sword (112 gold) a +0 war axe (112 gold) [Shop] Miuhu's Jewellery Shop the ring "Waasm" {rF+ Slay+3 SInv} (416 gold) [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It lets you see invisible. an uncursed ring of magical power (200 gold) an uncursed amulet of rage (400 gold) the ring "Woshruth" {rF+ rC+ Str+5 Slay-4 SInv} (369 gold) [ring of protection from fire] It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It protects you from cold. It lets you see invisible. an uncursed ring of protection from magic (250 gold) an uncursed ring of ice (250 gold) an uncursed ring of stealth (175 gold) a +2 ring of dexterity (75 gold) a cursed amulet of inaccuracy (20 gold) the amulet of Qamefud {Stasis rF++ MP+9 Str-3} (357 gold) [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (-3). It greatly protects you from fire. It affects your magic capacity (+9). a +6 ring of protection (780 gold) an uncursed ring of flight (175 gold) an uncursed amulet of resist mutation (400 gold) (0, 0, D:4) a cursed +0 leather armour (-19, 9, D:4) a +0 falchion (15, 9, D:4) 25 stones (42, 9, D:4) a +0 robe (13, 10, D:4) a +0 leather armour a +0 flail (13, 11, D:4) a +0 leather armour (29, 17, D:4) a +0 giant club (47, 18, D:4) a +0 hand axe a +0 robe (31, 24, D:4) a +0 scythe a +2 robe of positive energy (26, 26, D:4) 4 needles of sleeping (15, 51, D:4) a +0 dagger a +0 robe (16, 51, D:4) a +0 mace a +0 flail a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 13 sling bullets (0, 2, D:5) a +0 leather armour (9, 4, D:5) a +0 giant club (5, 5, D:5) 2 potions of poison (15, 7, D:5) 11 sling bullets (27, 11, D:5) a +0 flail a +0 leather armour of poison resistance a +0 dagger a +0 ring mail (1, 12, D:5) a +0 club (25, 12, D:5) a +0 robe (27, 12, D:5) a +0 flail a +0 leather armour (21, 13, D:5) 13 stones (27, 13, D:5) a +0 dagger a +0 chain mail (-9, 18, D:5) 26 arrows (15, 21, D:5) 18 stones (35, 21, D:5) 10 arrows (-2, 31, D:5) a cursed -2 war axe (3, 32, D:5) 8 javelins of penetration (-2, 39, D:5) a +0 giant spiked club (32, 39, D:5) a -1 spear (37, 39, D:5) a +0 dagger a +0 robe (32, 42, D:5) a +0 dagger (34, 42, D:5) a +0 dagger a +0 robe (17, 53, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) 25 arrows (-16, 7, D:6) a +0 ring mail (-3, 9, D:6) a +0 rapier (3, 11, D:6) a +0 spear a +0 spear (2, 16, D:6) a +0 falchion of slicing a +3 ring mail (4, 17, D:6) a +0 leather armour (7, 21, D:6) 24 arrows (-16, 22, D:6) a cursed -1 giant club (-27, 28, D:6) a stone (-25, 28, D:6) a +0 whip a +0 short sword a stone (-23, 28, D:6) 2 stones (-22, 28, D:6) a stone (-21, 28, D:6) a stone (-24, 29, D:6) 5 stones (-1, 33, D:6) a +0 spear Level 7 of the Dungeon [Shop] Dijuatos's Armour Emporium a +0 cloak (63 gold) a +1 robe of resistance (457 gold) a +0 scale mail (56 gold) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} (624 gold) It makes you less stealthy. the +7 chain mail "Esmaphoi" {Str+3} (739 gold) It affects your strength (+3). a +0 robe (9 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +0 plate armour (322 gold) a +0 plate armour (322 gold) a +0 robe (9 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) (0, 0, D:7) an arrow (2, 1, D:7) 2 arrows (2, 2, D:7) a +0 ring mail (5, 3, D:7) a +0 shortbow 17 arrows (-10, 4, D:7) a +0 spear (-11, 5, D:7) a +0 dagger a +0 robe (-12, 12, D:7) a +0 short sword a +0 leather armour (-14, 14, D:7) a -2 trident (23, 14, D:7) a +0 short sword (-12, 16, D:7) a +0 plate armour a +0 war axe (-22, 17, D:7) a +0 leather armour (-9, 17, D:7) a +0 dagger of freezing a +0 robe (-1, 17, D:7) a +0 dagger a +0 club (-14, 23, D:7) a +0 ring mail (31, 24, D:7) a cursed +0 ring mail (10, 27, D:7) a +0 long sword (1, 30, D:7) a +0 war axe (29, 32, D:7) a potion of degeneration (14, 33, D:7) a throwing net (31, 45, D:7) 8 needles of paralysis Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (-23, 4, D:8) a +0 club (19, 7, D:8) 18 poisoned needles (-18, 9, D:8) a +0 flail a +0 ring mail (-20, 10, D:8) a +0 ring mail (-20, 11, D:8) a +0 giant spiked club (-15, 16, D:8) a +0 club a +0 leather armour (-7, 16, D:8) 23 stones (-15, 17, D:8) a +0 hand axe a +0 plate armour (-2, 17, D:8) a +0 short sword a +0 chain mail (-8, 22, D:8) 12 poisoned needles (-17, 23, D:8) a troll hide (-30, 30, D:8) a +0 club (-10, 38, D:8) a +0 flail (-15, 48, D:8) a +0 mace a +0 leather armour a +0 dagger a +0 leather armour (-14, 48, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a cursed +0 robe a +0 dagger (1, 0, D:9) a +0 ring mail (2, 0, D:9) a +0 leather armour a +0 flail (3, 0, D:9) a +0 mace (-31, 6, D:9) 18 stones (-34, 10, D:9) a cursed -1 dagger a +0 robe (-8, 11, D:9) a +0 leather armour (-1, 16, D:9) a potion of degeneration (7, 18, D:9) a potion of degeneration (-7, 21, D:9) a +0 long sword (-2, 21, D:9) a +0 robe a cursed +0 hand axe (-20, 22, D:9) 22 stones (17, 23, D:9) a +3 great sword a +0 robe (18, 23, D:9) a +2 trident of freezing a +0 robe (19, 23, D:9) a cursed +3 falchion a +0 robe a +3 dagger a +0 robe (12, 27, D:9) a +0 short sword (7, 30, D:9) 6 needles of confusion (6, 32, D:9) a +0 dagger a +0 robe (8, 32, D:9) a +0 dagger a +0 short sword (9, 33, D:9) a +0 flail (-33, 36, D:9) a +0 flail (5, 36, D:9) 24 stones (-7, 38, D:9) the +2 robe "Vegull" {MR+ MP+9 Int-4 Dex-3} It affects your intelligence (-4). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 robe (-14, 5, D:10) a +0 giant club (-27, 7, D:10) a +0 giant club (-27, 9, D:10) a +0 dagger (-26, 9, D:10) a +0 leather armour a +0 club (-14, 10, D:10) a +0 robe (-28, 11, D:10) a cursed -2 whip (-28, 12, D:10) a cursed -1 chain mail a cursed -1 trident (-27, 12, D:10) a cursed -2 dagger a +0 robe (-18, 13, D:10) a +0 ring mail (-18, 14, D:10) a +0 giant club (-17, 14, D:10) a +0 mace (-16, 15, D:10) a +0 mace (-15, 16, D:10) a +0 robe a +0 dagger (-26, 19, D:10) an uncursed ring of see invisible (-17, 19, D:10) a +0 dagger (-16, 19, D:10) a +0 robe a +2 dagger of draining (-27, 20, D:10) a +0 ring mail a cursed -2 war axe a +0 ring mail a cursed -3 short sword (-16, 20, D:10) a +1 hand axe of distortion (-27, 22, D:10) a +0 robe a +0 dagger (-12, 22, D:10) a +0 club (-25, 23, D:10) a +0 robe a +0 dagger (-8, 24, D:10) a +0 robe a +0 dagger a +0 plate armour a +0 war axe (-10, 26, D:10) a +0 robe a cursed -3 dagger (-9, 26, D:10) a +0 scale mail (-1, 31, D:10) 24 stones (-30, 34, D:10) a +0 dagger (-1, 38, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon [Shop] Hala's Antique Weapon Shoppe a +0 hand axe (75 gold) a +0 broad axe (100 gold) a +0 mace (75 gold) the +6 broad axe "Rujusa" {freeze, rF+ Str+4} (225 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. a +2 war axe of draining (87 gold) a +0 arbalest (112 gold) a +0 trident of piercing (87 gold) a +1 battleaxe of chopping (162 gold) (0, 0, D:11) 2 javelins (2, 1, D:11) a +0 ring mail (6, 7, D:11) 26 stones (-17, 8, D:11) a cursed +0 scale mail (-32, 11, D:11) a cursed +3 short sword a +0 robe (-31, 11, D:11) a +0 great sword a +0 robe a cursed +0 great sword a +0 robe (1, 19, D:11) a stone (8, 19, D:11) a +0 chain mail (1, 21, D:11) 2 poisoned needles (-27, 22, D:11) a +2 halberd (still there?) a +2 dagger of freezing (still there?) a +0 ring mail (still there?) (-27, 23, D:11) a +0 war axe a +0 robe (1, 24, D:11) 17 stones a +0 whip (-34, 25, D:11) a +0 robe (1, 25, D:11) 2 stones (1, 27, D:11) a +0 short sword a +0 blowgun a +0 short sword a poisoned needle (13, 29, D:11) a +0 hunting sling (-40, 31, D:11) a stone (-39, 31, D:11) a stone (-38, 31, D:11) a +0 dagger (-37, 31, D:11) a +0 club (-36, 31, D:11) a +2 hand crossbow of flaming 17 bolts a +0 club a +0 short sword 2 stones (-35, 31, D:11) a +0 short sword a +0 short sword (-31, 31, D:11) 17 arrows (10, 33, D:11) 11 bolts of flame (-33, 35, D:11) a +0 robe (unseen) the Ecumenical Temple Level 1 of the Lair of Beasts (15, 12, Lair:1) 21 stones (34, 24, Lair:1) 13 stones (34, 31, Lair:1) a +5 hunting sling 16 sling bullets a +0 leather armour (29, 32, Lair:1) a +0 short sword of draining a +0 blowgun a curare-tipped needle (30, 33, Lair:1) a curare-tipped needle (38, 36, Lair:1) a sling bullet (37, 37, Lair:1) a curare-tipped needle (40, 38, Lair:1) 2 sling bullets (33, 39, Lair:1) a curare-tipped needle (34, 39, Lair:1) a curare-tipped needle (28, 40, Lair:1) the +6 hand crossbow "Yditt" {velocity, Int+7 Dex+2} Any bolt fired from it inflicts extra damage. It affects your intelligence (+7). It affects your dexterity (+2). (54, 41, Lair:1) a book of Debilitation a book of Hinderance a book of Enchantments a book of Conjurations (-5, 57, Lair:1) 17 poisoned needles Level 2 of the Lair of Beasts (0, 0, Lair:2) 15 stones (-22, 2, Lair:2) a river rat skeleton (12, 32, Lair:2) 13 bolts (-21, 35, Lair:2) a +0 mace (30, 35, Lair:2) a yak corpse (-16, 36, Lair:2) a +0 ring mail (-3, 36, Lair:2) a +0 leather armour (5, 45, Lair:2) a +3 ring of strength (-9, 46, Lair:2) a +0 whip (-7, 48, Lair:2) 22 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) 16 gold pieces