Ge0ff Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -29, D:1) 12 arrows (10, -13, D:1) 18 bolts (11, -40, D:1) a +0 club (12, -27, D:1) 8 poisoned needles (15, -41, D:1) a +0 club (26, -37, D:1) a cursed +0 whip (27, -22, D:1) a +0 club (31, -1, D:1) a +0 club (32, -17, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a cursed +0 robe (3, 24, D:2) a +0 long sword (8, 12, D:2) a +0 club (12, -12, D:2) a +0 arbalest 22 sling bullets (18, -7, D:2) a +0 club a +0 dagger (19, 13, D:2) a +0 club (23, -11, D:2) a +0 dagger a +0 club (26, -12, D:2) a +0 club a +0 club (29, -9, D:2) a +0 falchion a +0 animal skin (30, -8, D:2) a +0 club a +0 robe a +0 club a +0 club (42, -14, D:2) 17 arrows (45, -11, D:2) a +0 club a +0 ring mail (51, 3, D:2) a +0 trident (53, 6, D:2) a +0 robe (55, -16, D:2) 14 poisoned needles Level 3 of the Dungeon (6, 8, D:3) a +0 long sword (13, 0, D:3) a +0 club (32, -16, D:3) a cursed -2 ring mail Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 whip "Huib Wau" {venom, *Contam rC+ rN+} (5560 gold) It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. It causes magical contamination when unequipped. the ring "Bulus" {Wiz *Corrode +Inv rC+ MR+++} (5660 gold) [ring of wizardry] It improves your spell success rate. It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It may corrode you when you take damage. the +11 whip "Hudemu" {pain, rElec rPois} (7940 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. the cursed +1 leather armour of the Present {*Slow +Blink +Fly Int+5} (2500 gold) It affects your intelligence (+5). It lets you fly. It lets you blink. It may slow you when you take damage. It has a curse placed upon it. (0, 0, D:4) a cursed -2 hand axe (5, -26, D:4) a +0 spear (5, -25, D:4) a +0 club (7, -16, D:4) a +0 falchion a +0 leather armour (7, -14, D:4) a +0 dagger (12, 17, D:4) a +0 dagger (14, -7, D:4) a +0 robe (23, -15, D:4) a +0 ring mail (25, -27, D:4) a +0 club an orc skeleton (25, -26, D:4) a +0 ring mail a +1 flail of protection (30, -24, D:4) a +0 spear (37, -22, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 trident (10, -17, D:5) a poisoned tomahawk (11, -15, D:5) a poisoned tomahawk (11, -14, D:5) a poisoned tomahawk (12, -11, D:5) a scroll of identify (12, -10, D:5) a +0 giant club