Ge0ff Level 1 of the Dungeon (0, 0, D:1) a +0 club (20, 6, D:1) a +0 dagger {don't train} (23, -14, D:1) a meat ration (23, 11, D:1) a +0 short sword (39, 4, D:1) a +0 dagger (46, -9, D:1) 22 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 mace (16, -18, D:2) a +0 robe (19, -14, D:2) 14 arrows (37, -6, D:2) a +0 ring mail (41, -2, D:2) a +0 war axe (51, -13, D:2) a +0 hand axe {don't train} Level 3 of the Dungeon (7, -22, D:3) a +0 large shield (16, -16, D:3) a +0 robe (23, 8, D:3) a +0 whip {don't train} (29, -7, D:3) a +0 dagger (38, -19, D:3) a cursed -1 dagger {don't train} (40, -4, D:3) a +0 club {don't train} Level 4 of the Dungeon [Shop] Nefedeli's Weapon Shop the +4 mace "Hataul" {venom, rN+ Int+7} (643 gold) It poisons the flesh of those it strikes. It affects your intelligence (+7). It protects you from negative energy. a +0 arbalest (58 gold) a +0 mace of protection (72 gold) a +0 long sword (45 gold) a +1 hand axe of venom (137 gold) a +0 hunting sling (19 gold) a +0 club (13 gold) a +0 flail (45 gold) a +0 trident (45 gold) 7 tomahawks (45 gold) (0, 0, D:4) a +0 hand axe {don't train} (2, 4, D:4) a +0 leather armour (6, 7, D:4) a +0 whip {don't train} (7, 1, D:4) a +0 war axe a +0 club a +0 leather armour (7, 5, D:4) a +0 short sword (10, 5, D:4) a +0 dagger {don't train} a +0 leather armour (11, 4, D:4) a +0 falchion {don't train} a +0 scale mail (18, -9, D:4) a +0 short sword {don't train} a +0 robe a +0 dagger {don't train} (18, -7, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 centaur barding (13, -5, D:5) 2 potions of degeneration (15, -12, D:5) 18 arrows (28, 10, D:5) a +0 large shield (43, -3, D:5) a cursed +0 scale mail a +0 hand axe {don't train} (44, -4, D:5) a +0 chain mail a cursed +0 falchion {don't train} a +0 leather armour a +0 short sword {don't train} a cursed -1 club {don't train} (51, -9, D:5) a +0 club (52, -8, D:5) a +0 falchion {don't train} (52, -6, D:5) a +0 club {don't train} a +0 ring mail (57, 20, D:5) a +0 giant club (60, 4, D:5) a +0 chain mail Level 6 of the Dungeon [Shop] Socwagh's Gadget Shop a phial of floods (440 gold) a box of beasts (220 gold) a wand of lightning (5/15) (99 gold) a wand of slowing (23/48) (205 gold) a wand of digging (1/24) (110 gold) a wand of flame (27/48) (159 gold) a sack of spiders (220 gold) a wand of paralysis (12/24) (154 gold) a phial of floods (440 gold) a wand of flame (32/48) (187 gold) (5, -3, D:6) a +0 ring mail a +0 dagger {don't train} a +0 dagger {don't train} a +0 robe (6, 27, D:6) 18 arrows (10, 27, D:6) a +0 plate armour (13, 21, D:6) 12 sling bullets {don't train} (24, 30, D:6) a +0 robe (26, 22, D:6) a +0 cloak (29, 19, D:6) a +0 dagger (31, 7, D:6) a +0 mace {don't train} a +0 ring mail (34, 9, D:6) a +0 short sword {don't train} a +0 leather armour (35, 1, D:6) a +0 short sword {don't train} a +0 flail {don't train} (35, 2, D:6) a +0 leather armour (39, 10, D:6) a +0 falchion {don't train} a +0 mace {don't train} a +2 dagger of pain {don't train} a +0 leather armour (41, 1, D:6) 2 scrolls of noise (42, -14, D:6) a +0 battleaxe {don't train} a +0 robe (44, -7, D:6) 23 arrows (44, 7, D:6) a +0 mace {don't train} (45, 5, D:6) a +0 plate armour a +0 dire flail {don't train} (46, -7, D:6) a +2 falchion {don't train} a +0 robe (50, 2, D:6) a +0 battleaxe {don't train} a +0 robe a +1 war axe of venom {don't train} a +0 robe Level 7 of the Dungeon (0, 0, D:7) 20 arrows a cursed +0 shortbow {don't train} (1, 4, D:7) a scroll of noise (2, 1, D:7) an arrow (9, -3, D:7) a +0 club {don't train} (9, 1, D:7) a +0 hunting sling {don't train} (12, -4, D:7) a +0 club {don't train} (16, 1, D:7) a +0 dagger {don't train} (17, 5, D:7) a +0 hand axe {don't train} (19, -18, D:7) 31 arrows a +0 shortbow {don't train} (20, -1, D:7) a +0 club {don't train} (21, -5, D:7) a +0 flail {don't train} (22, -5, D:7) a +0 dagger {don't train} (22, 2, D:7) a +0 quarterstaff (23, 0, D:7) a +0 dagger {don't train} a +0 club {don't train} (28, 4, D:7) an uncursed ring of teleportation (30, -13, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 cloak (1, -58, D:8) a +0 hand axe (2, -57, D:8) a +0 dagger {don't train} (10, -11, D:8) a +0 scale mail a +0 flail {don't train} (12, -14, D:8) a +0 hand axe (12, -6, D:8) a +0 chain mail a +0 dire flail {don't train} (18, -42, D:8) a cursed +0 dagger {don't train} a +0 robe (19, -40, D:8) a +0 robe a cursed +2 battleaxe of freezing {don't train} (20, -55, D:8) a +0 war axe {don't train} (26, -9, D:8) a +0 hand axe (30, -37, D:8) a +0 rapier (30, -6, D:8) a +0 spear of freezing {don't train} (31, -22, D:8) 14 bolts (32, -36, D:8) a +0 robe a +0 halberd {don't train} (33, -43, D:8) a +0 long sword (40, -22, D:8) 27 sling bullets (44, -17, D:8) a +0 leather armour (54, -25, D:8) a scroll of noise (59, -17, D:8) 18 arrows Level 9 of the Dungeon (2, -11, D:9) a +0 ring mail a +0 flail {don't train} (2, -9, D:9) a +0 chain mail a +0 club {don't train} (2, -4, D:9) a +0 chain mail a +0 trident {don't train} (3, -11, D:9) a cursed +0 robe a +0 dagger {don't train} (4, -2, D:9) a +0 chain mail a +0 scale mail a +0 hand axe {don't train} a cursed -2 club {don't train} (4, 13, D:9) a +0 leather armour (5, -3, D:9) a +0 war axe {don't train} (5, -2, D:9) a +0 flail {don't train} (6, -3, D:9) a +0 mace {don't train} a +0 dagger {don't train} (6, -2, D:9) a +1 short sword of draining {don't train} a +4 quarterstaff of chaos a +0 short sword of venom {don't train} a cursed +0 leather armour a +0 flail {don't train} a +0 leather armour (7, -4, D:9) the +0 ring mail of the Turtle {rElec rF+ MR-} It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 leather armour a +0 dagger {don't train} (7, -3, D:9) a +0 chain mail a +0 club {don't train} (7, -2, D:9) a +0 ring mail a +0 ring mail of positive energy a cursed -1 club {don't train} a +0 hand axe {don't train} (8, -4, D:9) a +0 mace of crushing {don't train} (8, -2, D:9) a +0 chain mail a +0 battleaxe {don't train} (9, -2, D:9) a +0 scale mail a +0 flail {don't train} (10, -4, D:9) a +0 leather armour a +0 flail {don't train} (10, -3, D:9) a +0 leather armour a +0 flail {don't train} (16, 11, D:9) a +0 leather armour a +0 trident {don't train} (17, 10, D:9) a +0 leather armour (17, 11, D:9) a +0 robe a +0 dagger {don't train} (17, 12, D:9) a +0 robe a +1 dagger of electrocution {don't train} (18, 10, D:9) a +0 dagger {don't train} a +0 scale mail (18, 13, D:9) a +0 chain mail a +0 dagger {don't train} (19, 9, D:9) a +0 club {don't train} (20, 5, D:9) 19 bolts (23, -8, D:9) a +0 robe (24, 20, D:9) a +0 ring mail (29, 32, D:9) 3 large rocks (30, 31, D:9) 14 arrows (33, 29, D:9) a +1 hand axe of venom {don't train} (36, 2, D:9) a +1 cloak a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club {don't train} (6, -28, D:10) a +1 battleaxe of freezing {don't train} a +0 robe (6, -20, D:10) a +2 great sword of flaming {don't train} (7, -28, D:10) a +0 dagger {don't train} a +0 robe a +0 giant club {don't train} (11, -28, D:10) a +0 longbow {don't train} (13, -28, D:10) a cursed +4 battleaxe {don't train} a +0 robe (17, -31, D:10) an arrow (18, -30, D:10) an arrow (19, -29, D:10) a +0 shortbow {don't train} a +0 long sword {don't train} 29 arrows (20, -30, D:10) an arrow (21, -11, D:10) a +0 flail {don't train} a cursed +0 leather armour (23, -23, D:10) a +0 giant club {don't train} (23, -14, D:10) a +0 club (23, 6, D:10) a +0 dagger (24, -22, D:10) a +0 club {don't train} (27, -36, D:10) 3 arrows (28, 8, D:10) a +0 club {don't train} (29, -36, D:10) 2 arrows (30, -37, D:10) an arrow (30, -36, D:10) a +0 hand axe {don't train} a +0 leather armour (30, 10, D:10) a +0 quarterstaff a +0 chain mail (31, -36, D:10) a +0 flail {don't train} a +0 plate armour (31, -34, D:10) a +0 dagger {don't train} a +0 robe (31, 11, D:10) a +0 dagger {don't train} (34, -19, D:10) 21 arrows (36, -36, D:10) an arrow (36, -33, D:10) 11 gold pieces (36, -3, D:10) 10 gold pieces (37, -37, D:10) an arrow (38, -34, D:10) a +0 shortbow (still there?) 2 arrows (still there?) (38, -27, D:10) a +0 hand axe (38, -14, D:10) 7 sling bullets (38, -2, D:10) a +0 hand axe {don't train} a +0 plate armour (39, -34, D:10) an arrow (39, -32, D:10) 3 arrows (40, -17, D:10) an uncursed ring of fire (41, -32, D:10) an arrow (still there?) an arrow (still there?) (41, -31, D:10) an arrow (unseen) (41, -10, D:10) a royal jelly (43, -13, D:10) a stone {don't train} (44, -33, D:10) 12 gold pieces (44, -12, D:10) a stone {don't train} (44, -3, D:10) 3 gold pieces (46, -9, D:10) Sif Muna's Catalogue of Lightness Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 6 b - Conjure Ball Lightning Conjuration/Air 6 (50, -12, D:10) 14 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of teleportation (13, 5, Lair:1) a stone {don't train} (26, 7, Lair:1) 8 needles of frenzy 4 beef jerkies 6 meat rations an uncursed ring of resist corrosion a wand of confusion (42/48) a book of Callings a book of Frost a book of Misfortune a book of Air (29, -27, Lair:1) a +1 ring mail of fire resistance (29, 8, Lair:1) a +0 robe (36, -28, Lair:1) a +0 scale mail (49, -12, Lair:1) a +0 club (52, -28, Lair:1) a book of Misfortune