Ge0ff Level 1 of the Dungeon (0, 0, D:1) a cursed -3 mace (2, -2, D:1) a +0 hand axe (2, 0, D:1) a cursed +0 spear (28, 12, D:1) a +0 club {don't train} (35, 30, D:1) a +0 club (44, 4, D:1) a +0 club {don't train} (44, 30, D:1) a +0 hand axe {don't train} Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (16, 8, D:2) a +0 hand axe (17, -3, D:2) a +0 club (22, 0, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 16, D:3) a +0 robe (7, 17, D:3) a +0 robe (12, -11, D:3) a +0 dagger (15, 8, D:3) a +0 leather armour a +0 trident {don't train} (15, 19, D:3) a +0 club (16, 7, D:3) a +0 robe a +0 dagger a +0 robe a +0 dagger (21, 14, D:3) a +0 dagger (33, -6, D:3) an uncursed ring of teleportation (38, -14, D:3) a +0 dagger a +0 robe a +0 flail {don't train} a +0 ring mail (39, -14, D:3) a +0 dagger a +0 leather armour (39, -10, D:3) a +0 flail {don't train} (39, -8, D:3) a +0 falchion {don't train} (40, -21, D:3) a +0 whip (49, -8, D:3) a +0 mace {don't train} a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 buckler (1, -17, D:4) a +0 ring mail (3, 24, D:4) a +0 robe (8, -9, D:4) a +0 short sword (14, -18, D:4) a +0 mace {don't train} (19, -6, D:4) a +0 flail (32, -14, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, 19, D:5) a +0 giant club {don't train} a +0 flail {don't train} (8, 20, D:5) a +0 buckler (9, 38, D:5) a +0 trident {don't train} (10, 16, D:5) a +0 animal skin (10, 20, D:5) a +0 shortbow {don't train} (11, 17, D:5) a +0 whip (16, 20, D:5) a +0 robe (17, 23, D:5) a +0 robe (19, 26, D:5) a +0 flail {don't train} a +0 ring mail (23, 24, D:5) a +0 animal skin (24, 36, D:5) a cursed -3 mace (28, -4, D:5) a +0 robe (32, 34, D:5) a +2 quarterstaff of chaos {don't train} a +0 cloak (40, 9, D:5) a +0 spear {don't train} (40, 17, D:5) a +0 robe a +0 war axe {don't train} (44, 16, D:5) a +0 whip {don't train} (46, 7, D:5) a +0 dagger (46, 20, D:5) a +0 flail {don't train} Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 dagger a +0 robe (4, -3, D:6) a +0 leather armour (5, 2, D:6) a +0 war axe {don't train} (7, -10, D:6) a +0 battleaxe {don't train} a +0 leather armour (10, 7, D:6) a cursed -2 giant club {don't train} (12, 9, D:6) a +0 dagger a +2 vampiric hand axe {don't train} a +0 chain mail a +0 dagger a +0 ring mail a +0 hand axe {don't train} (14, 15, D:6) a +0 antimagic trident {don't train} a +0 short sword a cursed +0 chain mail (14, 17, D:6) a +0 giant club {don't train} a +0 club (16, -1, D:6) a +0 hand axe {don't train} (19, 24, D:6) a +1 hand axe of freezing {don't train} (21, 24, D:6) a cursed -1 club {don't train} (26, 23, D:6) a +0 mace {don't train} a +0 chain mail (31, 24, D:6) a +0 quarterstaff {don't train} Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow {don't train} (1, -12, D:7) a +0 pair of gloves (2, -6, D:7) a +0 giant club {don't train} a +0 dire flail {don't train} (9, 20, D:7) a +0 club {don't train} (10, -13, D:7) a +0 trident (17, -4, D:7) a +0 hunting sling {don't train} (23, 14, D:7) a +0 falchion (29, -21, D:7) a +0 leather armour (29, 8, D:7) a +0 plate armour (32, -19, D:7) a +0 robe (39, 16, D:7) a +0 dagger (46, 8, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 robe (7, 7, D:8) a +0 robe (10, 4, D:8) a +0 dagger a +0 robe (10, 12, D:8) a +0 dagger (11, -30, D:8) a +0 scale mail (26, -26, D:8) a +0 dagger (32, 16, D:8) a +0 hand axe {don't train} a +0 leather armour (33, 11, D:8) a +0 whip {don't train} a +0 trident {don't train} a +0 plate armour (33, 12, D:8) a +0 falchion {don't train} (33, 13, D:8) a +0 whip a +0 leather armour (34, 10, D:8) a cursed -2 dagger a +0 robe (34, 11, D:8) a +0 club {don't train} a +0 ring mail (39, -23, D:8) a +0 shortbow {don't train} (46, -14, D:8) a +0 quarterstaff {don't train} a +0 hunting sling {don't train} a +0 ring mail (47, -4, D:8) a +0 helmet (58, -11, D:8) a +0 shortbow {don't train} Level 9 of the Dungeon [Shop] Xexuleet's Antique Armour Boutique a +0 robe (16 gold) a +0 plate armour (552 gold) a +0 robe (16 gold) the +11 scale mail of Unambiguity {rCorr Slay+2} (1920 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (2335 gold) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 chain mail (108 gold) a +4 scale mail of positive energy (672 gold) a +0 ring mail (96 gold) a +0 robe (16 gold) a +1 leather armour of cold resistance (336 gold) (0, 0, D:9) a +0 leather armour (11, -22, D:9) a +0 quarterstaff {don't train} (18, -49, D:9) a cursed -2 giant club {don't train} (24, -4, D:9) 2 potions of degeneration (25, -32, D:9) a cursed -1 dagger a +0 cloak (36, 4, D:9) an uncursed amulet of harm Level 10 of the Dungeon (0, 0, D:10) a +0 centaur barding (17, 18, D:10) a +0 mace {don't train} (20, -18, D:10) a +0 chain mail (20, -16, D:10) a +0 whip {don't train} (21, -17, D:10) a +0 falchion {don't train} (21, -16, D:10) a +0 mace {don't train} a +0 ring mail a +0 dagger a +0 robe (36, 17, D:10) a potion of degeneration (51, -17, D:10) a cursed +0 chain mail a +0 short sword (51, -16, D:10) a +0 leather armour (61, 15, D:10) a +0 short sword (64, 11, D:10) a +0 dire flail Level 11 of the Dungeon (0, 0, D:11) a +0 short sword (13, 5, D:11) a +0 falchion {don't train} (25, 2, D:11) a +0 short sword (28, -29, D:11) a +0 falchion {don't train} (29, -3, D:11) a +0 falchion (38, -42, D:11) a scroll of random uselessness (39, -13, D:11) a +0 flail {don't train} (40, -13, D:11) a +0 chain mail (43, -41, D:11) a +0 war axe (44, -12, D:11) a +0 robe a +0 dagger (60, -44, D:11) a +0 falchion {don't train} Level 12 of the Dungeon (0, 0, D:12) a +0 chain mail a +0 halberd {don't train} (1, -2, D:12) a +0 ring mail a +0 mace {don't train} (1, -1, D:12) a +0 dagger (5, 21, D:12) 67 bolts (12, 14, D:12) a +0 short sword (13, -8, D:12) a cursed +0 pair of boots (13, 18, D:12) a +0 whip (14, 14, D:12) a +0 troll leather armour (15, -15, D:12) a crystal ball of energy (15, 13, D:12) a +0 long sword {don't train} (15, 15, D:12) a +0 morningstar (17, -24, D:12) a +0 flail (18, -6, D:12) a +0 plate armour (22, 12, D:12) a phial of floods (29, 18, D:12) 18 bolts (34, -6, D:12) a +0 dagger (37, 19, D:12) a +0 dire flail {don't train} a +0 dire flail {don't train} (39, 24, D:12) a +0 mace (42, -27, D:12) a +0 blowgun {don't train} 4 curare-tipped needles (51, -10, D:12) a +0 scimitar (54, 26, D:12) a +0 shortbow {don't train} (64, 28, D:12) a +0 flail Level 13 of the Dungeon (0, 0, D:13) a +0 whip {don't train} (0, 3, D:13) a +0 flail {don't train} a +0 club {don't train} a +0 club {don't train} (1, 0, D:13) a +0 robe a +0 dagger (1, 1, D:13) a +0 robe a +0 dagger (1, 2, D:13) a +0 leather armour a +0 dagger (1, 3, D:13) a +0 flail {don't train} a +0 robe a +0 dagger a +0 chain mail a +0 mace {don't train} a +0 club {don't train} (1, 4, D:13) a +0 short sword (4, -10, D:13) a +0 giant club {don't train} (4, -1, D:13) a cursed +0 whip {don't train} (8, -6, D:13) a cursed amulet of inaccuracy (13, -20, D:13) a +0 short sword (15, -5, D:13) a +0 giant club {don't train} a +0 giant spiked club {don't train} (17, 18, D:13) a +0 mace {don't train} (17, 27, D:13) 2 large rocks (20, 0, D:13) a +0 morningstar (21, -10, D:13) 6 needles of confusion (22, 28, D:13) a large rock (28, -11, D:13) a +0 leather armour (36, -9, D:13) a +0 dagger (38, -31, D:13) a +0 giant club {don't train} (39, -12, D:13) a +0 dagger of venom (39, -11, D:13) a +0 short sword (40, -25, D:13) a +0 robe (40, -15, D:13) 5 poisoned needles (50, -28, D:13) a +0 shortbow {don't train} (50, -20, D:13) a potion of degeneration (62, -16, D:13) 7 steel tomahawks Level 14 of the Dungeon (0, 0, D:14) a +0 club (0, 1, D:14) a +0 chain mail a +0 war axe {don't train} (2, -3, D:14) a +0 chain mail (3, -37, D:14) a +0 mace {don't train} (3, -2, D:14) a +0 chain mail (4, -2, D:14) a +0 robe a +0 dagger (5, -36, D:14) a +0 plate armour (6, -42, D:14) a +0 great sword a +0 chain mail (6, -39, D:14) a +3 battleaxe {don't train} a +0 plate armour (7, -36, D:14) a cursed +0 plate armour (9, -36, D:14) a +1 glaive of protection (11, -36, D:14) the +1 glaive of Puuse {flame, Dex+4, don't train} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (11, -16, D:14) 16 bolts (14, -13, D:14) 17 sling bullets {don't train} (15, -36, D:14) a +0 great mace (18, -21, D:14) a +2 pair of boots (19, 6, D:14) a +0 scale mail (20, -33, D:14) a +0 robe (23, -7, D:14) a +0 giant club {don't train} a +0 giant club {don't train} a two-headed ogre skeleton (28, -17, D:14) a +0 short sword (31, -9, D:14) a +0 shortbow {don't train} (32, -32, D:14) 9 bolts (32, -13, D:14) a large rock {don't train} (32, -11, D:14) a +0 shortbow {don't train} (32, -9, D:14) a +0 shortbow {don't train} (32, -7, D:14) a +0 ring mail (35, -12, D:14) a cursed -3 shortbow {don't train} 2 large rocks {don't train} (37, -13, D:14) a +0 shortbow {don't train} (41, -40, D:14) a +0 shortbow {don't train} (47, -27, D:14) a +3 dagger a +0 leather armour (51, -40, D:14) an uncursed amulet of harm Level 15 of the Dungeon [Shop] Nexziss's Distillery a potion of lignification (54 gold) a potion of heal wounds (90 gold) a potion of curing (54 gold) a potion of curing (54 gold) a potion of brilliance (72 gold) 2 potions of might (144 gold) 2 potions of lignification (108 gold) a potion of heal wounds (90 gold) a potion of curing (54 gold) a potion of curing (54 gold) (0, 0, D:15) a +0 robe (1, 0, D:15) a bolt (3, -3, D:15) a +0 arbalest (unseen) (3, -1, D:15) a bolt (4, -2, D:15) 4 bolts (4, -1, D:15) a bolt (4, 0, D:15) a bolt (4, 11, D:15) a wyvern corpse (skeletalised by now) (4, 12, D:15) 4 bolts a +0 rapier (4, 13, D:15) a +0 arbalest (unseen) (4, 17, D:15) a bolt (5, -2, D:15) a +0 giant spiked club {don't train} (5, -1, D:15) 20 bolts a +0 arbalest {don't train} (5, 12, D:15) a +0 long sword (5, 18, D:15) a bolt (5, 22, D:15) a +0 shortbow {don't train} (6, -5, D:15) a bolt (6, -4, D:15) a +0 giant spiked club {don't train} (still there?) 3 bolts (still there?) (7, -5, D:15) 6 bolts (8, -7, D:15) a +0 robe a +0 spear {don't train} (8, -6, D:15) a bolt (31, -7, D:15) a +0 war axe (31, 1, D:15) 19 gold pieces (35, -11, D:15) 3 large rocks {don't train} (35, -3, D:15) a +0 glaive the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Anakh's Antique Armour Emporium a +0 scale mail (92 gold) a +0 pair of gloves (103 gold) a +0 ring mail (92 gold) a +0 robe (16 gold) a +0 shield (103 gold) a +0 robe (16 gold) a +1 leather armour of poison resistance (253 gold) a +0 chain mail (103 gold) [Shop] Beczuep's Assorted Antiques the +8 shortbow of Growth {flame, rN++ MP+9} (2535 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It affects your magic capacity (+9). a cursed -2 leather armour (3 gold) a +0 falchion (93 gold) a book of Summonings (2170 gold) (0, 0, Orc:1) a +0 short sword a cursed +0 ring mail (3, -12, Orc:1) a +0 giant spiked club (5, 0, Orc:1) a +0 halberd {don't train} a +0 plate armour a +0 mace {don't train} a +0 chain mail (6, -1, Orc:1) a +0 broad axe {don't train} a +0 plate armour (6, 0, Orc:1) a +0 dire flail {don't train} a +0 chain mail (9, -15, Orc:1) 4 tomahawks {don't train} a +0 chain mail (10, -1, Orc:1) a +0 club {don't train} (11, -16, Orc:1) a +0 club {don't train} a +0 flail {don't train} a +0 plate armour (12, -18, Orc:1) a cursed -2 flail {don't train} a cursed -2 giant club {don't train} (13, -18, Orc:1) a +0 dagger of venom (16, 0, Orc:1) a +0 pair of boots the +3 buckler of Evolution {+Fly rPois, don't use} It protects you from poison. It lets you fly. (28, -53, Orc:1) a +0 dagger 5 tomahawks of returning {don't train} (28, -52, Orc:1) a +0 dagger a +0 ring mail (28, -51, Orc:1) a +0 falchion {don't train} a +0 ring mail (29, -52, Orc:1) a cursed -3 battleaxe {don't train} a +0 chain mail (30, -52, Orc:1) a cursed -3 trident {don't train} (50, -48, Orc:1) a +0 robe a +1 dagger of protection (52, -49, Orc:1) a +0 giant spiked club (53, -49, Orc:1) a +0 plate armour a +0 long sword {don't train} (54, -51, Orc:1) a +0 dagger Level 2 of the Orcish Mines [Shop] Nexziss's Gadget Shoppe a phial of floods (560 gold) a phial of floods (560 gold) a sack of spiders (280 gold) a wand of enslavement (5) (98 gold) a wand of acid (9) (364 gold) a crystal ball of energy (280 gold) a wand of enslavement (8) (140 gold) a wand of enslavement (9) (154 gold) [Shop] Ecwaph's Food Emporium a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) [Shop] Liheny's Assorted Antiques a potion of curing (87 gold) a +0 hunting sling (43 gold) a scroll of fear (101 gold) a +0 flail (101 gold) a sack of spiders (580 gold) [Shop] Civvalap's Food Shoppe a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) (0, 0, Orc:2) a +0 whip {don't train} (2, -1, Orc:2) a +0 chain mail a +0 mace {don't train} (3, -2, Orc:2) a +0 robe a +0 dagger (3, 4, Orc:2) a +0 giant spiked club {don't train} (4, -3, Orc:2) a +0 chain mail a +0 scimitar {don't train} (6, 0, Orc:2) a +0 dagger (6, 1, Orc:2) a +0 flail {don't train} a +0 giant club {don't train} (7, -2, Orc:2) a +0 robe a cursed +0 dagger (7, 0, Orc:2) a +0 chain mail a +0 war axe {don't train} (8, -4, Orc:2) a +0 robe a +0 dagger (8, -1, Orc:2) a +0 ring mail a +0 giant club {don't train} (9, -5, Orc:2) a cursed -1 giant club {don't train} (9, -1, Orc:2) a +0 giant spiked club {don't train} (10, -5, Orc:2) a +0 giant spiked club a +0 giant club (11, -3, Orc:2) a +0 chain mail of magic resistance a +0 club {don't train} (12, -21, Orc:2) a cursed -1 giant spiked club {don't train} (12, -3, Orc:2) a +0 chain mail a +2 dire flail of protection {don't train} (12, -2, Orc:2) a +0 giant spiked club {don't train} a +0 giant spiked club {don't train} (14, -11, Orc:2) a +0 giant club (15, -13, Orc:2) 2 large rocks {don't train} (15, -12, Orc:2) a +0 giant club (15, -11, Orc:2) a +0 giant spiked club {don't train} a +0 spear {don't train} a +0 robe (16, -14, Orc:2) a large rock {don't train} a +0 giant club {don't train} a cursed +0 giant spiked club {don't train} (16, -13, Orc:2) a +0 troll leather armour a +0 giant spiked club {don't train} (17, -14, Orc:2) a +0 troll leather armour (18, -11, Orc:2) a +0 giant spiked club {don't train} (18, 8, Orc:2) a +0 robe (19, -11, Orc:2) a large rock (20, -11, Orc:2) a +0 giant club (20, -10, Orc:2) a large rock {don't train} a +0 giant club {don't train} a +0 giant club {don't train} (21, -26, Orc:2) a +2 ring of strength (21, -11, Orc:2) a large rock (21, -10, Orc:2) a +0 giant club {don't train} a +0 giant club {don't train} a +0 giant spiked club {don't train} 2 large rocks {don't train} (21, -8, Orc:2) a +0 giant club (23, -10, Orc:2) a +0 troll leather armour (27, -9, Orc:2) a +0 giant spiked club (27, -8, Orc:2) a +0 giant club a +0 giant spiked club (28, -10, Orc:2) a +0 giant club {don't train} a +0 giant spiked club {don't train} (30, -17, Orc:2) a +2 flail of protection {don't train} (30, -11, Orc:2) a +0 giant spiked club {don't train} (30, -9, Orc:2) a +0 giant club {don't train} (30, -8, Orc:2) a large rock {don't train} (31, -16, Orc:2) a +0 giant club {don't train} a cursed -3 dire flail {don't train} (31, -15, Orc:2) a +0 whip {don't train} a +0 dire flail {don't train} a +0 giant spiked club {don't train} (31, -14, Orc:2) a +0 giant spiked club (32, -21, Orc:2) a +0 troll leather armour (36, -3, Orc:2) a +0 club {don't train} (37, -8, Orc:2) a +0 robe a +0 dagger (37, -3, Orc:2) a +0 robe a +1 dagger of venom (39, -7, Orc:2) a +0 plate armour a +0 battleaxe {don't train} (40, -9, Orc:2) 2 large rocks (40, -8, Orc:2) 3 large rocks {don't train} (41, -9, Orc:2) a large rock (41, -7, Orc:2) a large rock {don't train} Level 1 of the Lair of Beasts (0, 0, Lair:1) 5 tomahawks {don't train} 7 scrolls of amnesia a scarf of spirit shield {don't use} a +0 hand axe of electrocution {don't train} a +0 spear {don't train} a scroll of enchant armour a +2 long sword of slicing {don't train} an uncursed staff of cold {don't train} a +0 troll leather armour a +1 long sword of protection {don't train} the +3 trident of Atetagg {pierce, rN+, don't train} It inflicts extra damage upon your enemies. It protects you from negative energy. a +0 long sword of holy wrath {don't train} a +2 robe of cold resistance the +2 robe of Jofreck {rPois rF- MR+ Regen+} It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It increases your rate of regeneration. an uncursed amulet of guardian spirit a potion of mutation a +2 whip of freezing {don't train} (12, 35, Lair:1) a +0 buckler (42, 24, Lair:1) a +0 trident (55, 20, Lair:1) a +0 whip Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (6, -24, Lair:2) a +0 dagger (22, -18, Lair:2) a +0 helmet (33, 26, Lair:2) a +0 dagger (38, 24, Lair:2) a +0 long sword (41, -15, Lair:2) a +0 robe (51, -3, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 plate armour (1, 20, Lair:3) a +0 spear {don't train} (26, 28, Lair:3) a +0 scale mail (36, -7, Lair:3) a +0 leather armour (40, 13, Lair:3) a +1 cloak (41, 14, Lair:3) a +0 ring mail (41, 21, Lair:3) a +1 scale mail of fire resistance (41, 26, Lair:3) 4 javelins of penetration {don't train} Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 short sword (6, 18, Lair:4) a +0 trident {don't train} (17, -8, Lair:4) a +0 scale mail (22, 8, Lair:4) 8 poisoned needles (40, 35, Lair:4) 14 sling bullets {don't train} (48, 27, Lair:4) 114 sling bullets {don't train} Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 leather armour (15, 37, Lair:5) a +0 dagger (35, 40, Lair:5) an uncursed amulet of magic regeneration (45, 1, Lair:5) a +0 chain mail a +1 battleaxe of chopping Level 6 of the Lair of Beasts (0, 0, Lair:6) 26 sling bullets {don't train} (5, 1, Lair:6) a +0 helmet (7, -9, Lair:6) a +1 leather armour of fire resistance (19, -1, Lair:6) a +0 flail {don't train} (26, -4, Lair:6) +0 fire dragon scales (30, -27, Lair:6) a potion of degeneration (30, -5, Lair:6) +0 swamp dragon scales (33, -16, Lair:6) a +0 mace (35, 2, Lair:6) a +0 dire flail {don't train} (39, -21, Lair:6) an uncursed staff of fire {don't train} (39, 15, Lair:6) a +0 rapier of venom (60, 10, Lair:6) a +0 rapier