Ge0ff Level 1 of the Dungeon (0, 0, D:1) 11 stones {don't train, *or use (bonus)*} (3, -5, D:1) a +0 club (4, -1, D:1) 19 bolts (7, -11, D:1) a +0 scale mail (12, -12, D:1) a +0 short sword {don't train, *or use (bonus)*} (14, -45, D:1) a +0 club (17, -28, D:1) a cursed +0 dagger (22, -15, D:1) a +0 robe {*don't use*} (23, -49, D:1) a +0 helmet (23, -10, D:1) a +0 spear (34, -34, D:1) a +0 hunting sling {don't train, *or use (bonus)*} (35, -14, D:1) a +1 whip of draining {*don't use(bonus)*} (44, 12, D:1) a +0 troll leather armour {*don't use*} (47, -19, D:1) 13 sling bullets {don't train, *or use (bonus)*} (49, -38, D:1) a +0 dagger (56, -48, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a stone (4, 1, D:2) 2 stones {don't train, *or use (bonus)*} a +0 whip {*don't use(bonus)*} (5, -12, D:2) a +0 robe {*don't use*} (7, 13, D:2) a +0 ring mail (16, 8, D:2) a +0 leather armour (34, 25, D:2) a +0 club (36, 27, D:2) 6 javelins (37, -12, D:2) 20 stones (37, 30, D:2) a +2 dagger of venom {don't train, *or use (bonus)*} (38, 32, D:2) a cursed +0 ring mail (42, 25, D:2) a +0 hand axe {don't train, *or use (bonus)*} (43, 27, D:2) 18 poisoned needles (45, 26, D:2) a +0 hat (47, 29, D:2) a stone (51, 26, D:2) a +0 dagger {don't train, *or use (bonus)*} Level 3 of the Dungeon (0, 0, D:3) a cursed -2 ring mail (3, 2, D:3) a +0 leather armour (8, -12, D:3) a +0 ring mail (13, 11, D:3) a +0 leather armour (18, 3, D:3) 12 poisoned needles (21, -2, D:3) a stone (22, -8, D:3) 9 stones {don't train, *or use (bonus)*} a cursed -3 hunting sling {don't train, *or use (bonus)*} (23, -1, D:3) a +0 dagger {don't train, *or use (bonus)*} (28, 10, D:3) 12 stones {don't train, *or use (bonus)*} (35, 12, D:3) a +0 club (38, -11, D:3) a +0 robe (38, 14, D:3) 13 poisoned needles (45, -10, D:3) 2 tomahawks {don't train, *or use (bonus)*} Level 4 of the Dungeon (0, 1, D:4) 24 poisoned needles (5, -18, D:4) a +0 club (5, 10, D:4) a +0 leather armour a +0 whip {*don't use(bonus)*} (12, 4, D:4) a +0 whip {*don't use(bonus)*} (12, 5, D:4) a +0 spear {don't train, *or use (bonus)*} a +0 ring mail (14, -5, D:4) a +0 dagger (14, -1, D:4) a throwing net (18, -12, D:4) 23 sling bullets (22, 12, D:4) a cursed +0 naga barding (24, 13, D:4) a +0 dagger {don't train, *or use (bonus)*} (31, 3, D:4) a +0 spear {don't train, *or use (bonus)*} a +0 ring mail (31, 8, D:4) a +0 dagger {don't train, *or use (bonus)*} a +0 leather armour (31, 9, D:4) a +0 trident {don't train, *or use (bonus)*} (32, 3, D:4) a +0 war axe {don't train, *or use (bonus)*} a +0 robe {*don't use*} (35, -29, D:4) a +0 club (36, -37, D:4) a +0 flail {*don't use(bonus)*} (36, -31, D:4) a +0 club 4 stones {don't train, *or use (bonus)*} (37, -23, D:4) a +0 hand axe {don't train, *or use (bonus)*} (43, -36, D:4) a +0 war axe {don't train, *or use (bonus)*} 39 stones {don't train, *or use (bonus)*} (46, -16, D:4) a cursed -2 flail (56, -32, D:4) a +0 leather armour (58, 13, D:4) a +0 club (60, -22, D:4) a +0 flail {*don't use(bonus)*} (60, -18, D:4) 14 stones (63, -28, D:4) a +0 falchion {don't train, *or use (bonus)*} Level 5 of the Dungeon (0, 0, D:5) a +0 robe {*don't use*} (10, -32, D:5) a +0 dagger (12, -60, D:5) 15 stones (14, -22, D:5) 19 stones {don't train, *or use (bonus)*} (17, -31, D:5) a +0 dagger {don't train, *or use (bonus)*} (17, -30, D:5) a +0 short sword {don't train, *or use (bonus)*} a cursed +0 ring mail (17, -29, D:5) a +0 leather armour a +0 trident {don't train, *or use (bonus)*} (17, -28, D:5) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (17, -26, D:5) an uncursed staff of death {don't train, *or use (bonus)*} (17, -25, D:5) a +0 dagger {don't train, *or use (bonus)*} (19, -11, D:5) 25 stones (21, -34, D:5) a +0 mace {*don't use(bonus)*} a +0 ring mail (21, -11, D:5) a +0 hand axe {don't train, *or use (bonus)*} (27, -43, D:5) a +0 ring mail (29, -11, D:5) a +0 whip {*don't use(bonus)*} (40, -10, D:5) a +0 dagger {don't train, *or use (bonus)*} (41, -7, D:5) a +0 short sword {don't train, *or use (bonus)*} (50, -36, D:5) a +0 dagger a +0 robe (53, -10, D:5) a +0 hand axe (54, 0, D:5) a +0 hand axe {don't train, *or use (bonus)*} (55, -11, D:5) a +0 flail {*don't use(bonus)*} (57, -11, D:5) a +0 hand axe {don't train, *or use (bonus)*} a +0 whip {*don't use(bonus)*} a cursed +0 leather armour (58, -11, D:5) a +0 falchion {don't train, *or use (bonus)*} (64, -14, D:5) 11 stones {don't train, *or use (bonus)*} Level 6 of the Dungeon (0, 0, D:6) a scroll of random uselessness (3, 0, D:6) a +0 dagger a +0 robe (8, 3, D:6) a cursed -3 dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} (8, 6, D:6) a +0 rapier (9, 4, D:6) a cursed +0 leather armour a +0 hand axe {don't train, *or use (bonus)*} a +0 leather armour (10, 4, D:6) a +0 mace {*don't use(bonus)*} (19, 29, D:6) 17 sling bullets (44, 4, D:6) a +0 trident {don't train, *or use (bonus)*} (45, -18, D:6) a +0 giant spiked club (45, -12, D:6) a +0 plate armour a +0 halberd {don't train, *or use (bonus)*} (46, -11, D:6) a +0 robe {*don't use*} a +1 vampiric dagger {don't train, *or use (bonus)*} (55, 18, D:6) a +0 robe {*don't use*} Level 7 of the Dungeon (0, 0, D:7) a +0 club (13, -5, D:7) a +0 ring mail a cursed -1 whip {*don't use(bonus)*} a +0 club a +0 flail {*don't use(bonus)*} (15, -30, D:7) a +2 spear of flaming (17, -31, D:7) a +0 giant spiked club (17, -16, D:7) 15 sling bullets {don't train, *or use (bonus)*} (18, -33, D:7) a +0 shortbow {don't train, *or use (bonus)*} (24, -36, D:7) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (24, -35, D:7) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (26, -2, D:7) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (27, -4, D:7) a +0 quarterstaff {don't train, *or use (bonus)*} a +0 robe {*don't use*} (28, -28, D:7) a +0 ring mail of poison resistance (28, -7, D:7) a +0 robe {*don't use*} a cursed -1 dagger {don't train, *or use (bonus)*} (32, -12, D:7) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (34, -32, D:7) a +0 dagger (43, -25, D:7) 20 stones {don't train, *or use (bonus)*} (45, -10, D:7) 12 stones {don't train, *or use (bonus)*} (49, -21, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 cloak (0, 12, D:8) a +0 mace {*don't use(bonus)*} (1, 10, D:8) a +0 leather armour a +0 flail {*don't use(bonus)*} (3, 5, D:8) 16 stones {don't train, *or use (bonus)*} a +0 club (3, 6, D:8) a +0 dagger {don't train, *or use (bonus)*} (3, 20, D:8) a +0 chain mail a +0 club (3, 21, D:8) a +0 trident {don't train, *or use (bonus)*} (6, 24, D:8) a +0 leather armour a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (14, 24, D:8) a +0 ring mail (19, 3, D:8) a +2 dagger of pain {don't train, *or use (bonus)*} a cursed +0 robe {*don't use*} (19, 4, D:8) a +0 hand crossbow {don't train, *or use (bonus)*} (20, -23, D:8) a +0 dagger {don't train, *or use (bonus)*} (21, 11, D:8) a +0 hand axe {don't train, *or use (bonus)*} (21, 12, D:8) a +0 spear {don't train, *or use (bonus)*} a +2 robe of magic resistance {*don't use*} (22, -14, D:8) a +0 dagger (22, 11, D:8) a +0 giant club (24, 12, D:8) a +0 robe {*don't use*} a +0 dagger of venom {don't train, *or use (bonus)*} (26, 12, D:8) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (27, 4, D:8) a +0 shortbow {don't train, *or use (bonus)*} (32, -2, D:8) 7 tomahawks (33, 22, D:8) a +0 robe {*don't use*} a +1 dagger of draining {don't train, *or use (bonus)*} (34, -21, D:8) 16 sling bullets (34, 5, D:8) 17 stones (44, 18, D:8) a +0 plate armour a +0 glaive {don't train, *or use (bonus)*} (44, 23, D:8) a +0 falchion {don't train, *or use (bonus)*} (45, 16, D:8) a +0 robe {*don't use*} a +2 dagger of draining {don't train, *or use (bonus)*} (58, -21, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (4, 25, D:9) a +0 ring mail (5, 33, D:9) a +0 chain mail (8, -3, D:9) a +0 chain mail a +0 dire flail {*don't use(bonus)*} a cursed +0 club a +0 chain mail (8, 6, D:9) a +0 long sword {don't train, *or use (bonus)*} (10, -3, D:9) a +0 war axe {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +0 scale mail a +0 flail {*don't use(bonus)*} (11, -3, D:9) a cursed -1 club (13, -2, D:9) a +0 hand axe {don't train, *or use (bonus)*} (26, -4, D:9) a +0 shortbow {don't train, *or use (bonus)*} (27, -2, D:9) a +0 mace (27, -1, D:9) a +0 war axe {don't train, *or use (bonus)*} (32, 2, D:9) a +0 giant club (33, 2, D:9) a +0 chain mail a +0 scimitar {don't train, *or use (bonus)*} (35, -1, D:9) a +0 pair of boots (40, 11, D:9) a +0 mace {*don't use(bonus)*} (43, 8, D:9) a +0 hand axe {don't train, *or use (bonus)*} (46, 8, D:9) a +0 dagger {don't train, *or use (bonus)*} a +0 mace {*don't use(bonus)*} a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (49, 2, D:9) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (49, 11, D:9) a cursed +0 leather armour a +3 flail {*don't use(bonus)*} (50, 10, D:9) a +0 plate armour (51, 25, D:9) a +2 halberd of holy wrath {don't train, *or use (bonus)*} (52, 25, D:9) a +0 spear (52, 27, D:9) a +0 animal skin {*don't use*} a +0 animal skin {*don't use*} a +0 club (53, 27, D:9) a +0 club a +0 leather armour (54, 23, D:9) a cursed -2 ring mail (55, 14, D:9) 2 potions of degeneration (55, 17, D:9) a +0 chain mail a +0 mace {*don't use(bonus)*} (55, 29, D:9) a +0 robe {*don't use*} a +0 whip of freezing {*don't use(bonus)*} (56, 13, D:9) 19 stones (58, 0, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +2 ring of slaying (5, 12, D:10) a +0 war axe (9, -8, D:10) a +0 dagger (12, 1, D:10) a +0 hunting sling {don't train, *or use (bonus)*} 8 tomahawks {don't train, *or use (bonus)*} (15, 1, D:10) a +0 scale mail (16, 8, D:10) a +0 leather armour a +0 flail {*don't use(bonus)*} a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (17, 8, D:10) a +0 giant club (20, 3, D:10) 20 bolts (22, -16, D:10) a +0 scale mail a +0 short sword {don't train, *or use (bonus)*} (26, -4, D:10) a +0 spear (26, 6, D:10) a +0 scale mail a +0 mace {*don't use(bonus)*} (27, -21, D:10) a +0 war axe {don't train, *or use (bonus)*} (27, -1, D:10) a +0 flail (27, 7, D:10) 15 sling bullets {don't train, *or use (bonus)*} (28, -22, D:10) a +0 hand axe {don't train, *or use (bonus)*} (29, -2, D:10) a +0 robe {*don't use*} (29, 6, D:10) a potion of degeneration (32, -17, D:10) a scroll of random uselessness (37, -28, D:10) a +0 short sword (39, -29, D:10) a cursed -2 hunting sling (39, -24, D:10) a +0 whip {*don't use(bonus)*} (45, -15, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 short sword of draining {don't train, *or use (bonus)*} a +0 blowgun {don't train, *or use (bonus)*} 10 curare-tipped needles (0, 16, D:11) a +0 short sword {don't train, *or use (bonus)*} (1, 17, D:11) a +0 dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} (2, 19, D:11) a +0 short sword {don't train, *or use (bonus)*} a +0 leather armour of fire resistance (4, 3, D:11) a +0 dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} (12, 39, D:11) 23 bolts (16, 44, D:11) a +0 giant spiked club (16, 46, D:11) a +0 robe {*don't use*} a +1 scimitar of flaming {don't train, *or use (bonus)*} (18, 12, D:11) a +0 robe a +0 dagger (21, 46, D:11) a +0 animal skin {*don't use*} a -2 spear {don't train, *or use (bonus)*} (23, 8, D:11) 11 poisoned needles (31, 45, D:11) a +0 leather armour a +0 short sword {don't train, *or use (bonus)*} (31, 46, D:11) a +0 robe {*don't use*} a +0 dagger of electrocution {don't train, *or use (bonus)*} a +0 chain mail a +0 war axe {don't train, *or use (bonus)*} a +0 dagger {don't train, *or use (bonus)*} (32, 46, D:11) a +0 robe a +2 dagger of venom a +0 dagger a +0 robe (35, 10, D:11) a +0 leather armour (39, 9, D:11) 16 stones (39, 37, D:11) a +0 broad axe (42, 44, D:11) a +0 robe {*don't use*} a cursed +0 war axe {don't train, *or use (bonus)*} (44, 47, D:11) a +0 robe {*don't use*} a +4 mace {*don't use(bonus)*} (44, 48, D:11) a +0 robe {*don't use*} a +1 spear of freezing {don't train, *or use (bonus)*} (45, 47, D:11) a +0 robe {*don't use*} a +0 hand axe {don't train, *or use (bonus)*} Level 12 of the Dungeon (0, 0, D:12) a +0 troll leather armour {*don't use*} (1, -21, D:12) a +0 chain mail a +0 long sword of slicing {don't train, *or use (bonus)*} (2, -21, D:12) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (2, -10, D:12) a +0 club a +0 ring mail (2, -8, D:12) a +0 flail {*don't use(bonus)*} (3, -22, D:12) a +0 club (4, -12, D:12) a +0 scale mail (7, -29, D:12) 2 steel tomahawks {don't train, *or use (bonus)*} (10, -29, D:12) a +0 plate armour a +0 broad axe {don't train, *or use (bonus)*} (11, -30, D:12) a +0 leather armour a +0 dagger {don't train, *or use (bonus)*} (11, -29, D:12) a +0 scale mail a +0 club a +0 ring mail a +0 flail {*don't use(bonus)*} (11, -4, D:12) a +0 chain mail a +0 scimitar {don't train, *or use (bonus)*} (12, -31, D:12) a +0 robe {*don't use*} a +0 trident {don't train, *or use (bonus)*} (12, -29, D:12) a +0 leather armour a steel tomahawk {don't train, *or use (bonus)*} a +0 whip {*don't use(bonus)*} (12, -28, D:12) a +0 dagger {don't train, *or use (bonus)*} (12, -25, D:12) a +0 leather armour a +0 flail (13, -10, D:12) a +0 chain mail a +0 whip {*don't use(bonus)*} (13, -8, D:12) a +0 chain mail a +0 short sword {don't train, *or use (bonus)*} (14, -16, D:12) a +0 ring mail a +0 hand axe {don't train, *or use (bonus)*} (14, -15, D:12) a +0 plate armour a +0 short sword {don't train, *or use (bonus)*} (14, -14, D:12) a +0 ring mail a +0 whip {*don't use(bonus)*} (16, -20, D:12) a +0 leather armour a +0 hand axe {don't train, *or use (bonus)*} (16, -13, D:12) a +0 shortbow {don't train, *or use (bonus)*} (17, -24, D:12) a +0 plate armour a +0 dagger (17, -20, D:12) a cursed +0 ring mail a +0 dagger {don't train, *or use (bonus)*} (19, -23, D:12) 4 tomahawks (20, -12, D:12) a +0 giant spiked club a +0 giant spiked club (21, -26, D:12) a +0 leather armour a +0 dagger {don't train, *or use (bonus)*} a +0 club (21, -11, D:12) a +0 hand axe {don't train, *or use (bonus)*} (23, -28, D:12) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} a +0 short sword {don't train, *or use (bonus)*} a +0 ring mail a cursed -2 flail {*don't use(bonus)*} (24, -13, D:12) a +0 long sword {don't train, *or use (bonus)*} (25, -28, D:12) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (25, -27, D:12) a +0 club (25, -26, D:12) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} a +0 leather armour of poison resistance a +0 short sword {don't train, *or use (bonus)*} (26, -27, D:12) a +0 mace of crushing {*don't use(bonus)*} (27, -27, D:12) a +0 leather armour (27, -25, D:12) a +0 plate armour a +0 long sword {don't train, *or use (bonus)*} (29, -11, D:12) a +0 short sword (30, -24, D:12) a +0 scale mail a +0 whip {*don't use(bonus)*} (31, -25, D:12) a +0 leather armour a +0 flail {*don't use(bonus)*} Level 13 of the Dungeon (4, 14, D:13) a +0 falchion (4, 18, D:13) 2 large rocks {don't train, *or use (bonus)*} (5, -6, D:13) a large rock (5, 13, D:13) a +0 hunting sling {don't train, *or use (bonus)*} (6, 15, D:13) 3 large rocks {don't train, *or use (bonus)*} (7, 14, D:13) a large rock (10, -14, D:13) a +4 spear {don't train, *or use (bonus)*} (10, -1, D:13) a large rock {don't train, *or use (bonus)*} (10, 1, D:13) a large rock {don't train, *or use (bonus)*} (11, -25, D:13) a +0 battleaxe {don't train, *or use (bonus)*} a +0 leather armour (12, -23, D:13) a +3 war axe {don't train, *or use (bonus)*} a +0 leather armour a +0 shield {don't use} (12, -7, D:13) 24 stones (13, -17, D:13) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (16, 19, D:13) a stone (18, 19, D:13) 2 stones {don't train, *or use (bonus)*} (18, 20, D:13) a stone (19, 19, D:13) a stone (20, 19, D:13) a stone (25, 4, D:13) a cursed +0 leather armour a +0 dagger {don't train, *or use (bonus)*} (25, 18, D:13) a +0 whip {*don't use(bonus)*} 5 stones {don't train, *or use (bonus)*} (26, 0, D:13) the +8 trident of the Iron City of Dis {pierce, rN+ Str+4, don't train, *or use (bonus)*} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. (26, 4, D:13) a +0 club a +0 club (27, -29, D:13) a cursed +0 longbow {don't train, *or use (bonus)*} a +0 great sword {don't train, *or use (bonus)*} a +0 ring mail (28, 4, D:13) a +0 leather armour (32, -28, D:13) 12 stones (36, -2, D:13) a +0 leather armour (36, 16, D:13) a +0 troll leather armour {*don't use*} (49, -6, D:13) a +0 cloak (52, -31, D:13) a +0 rapier (58, -1, D:13) a +2 scale mail of cold resistance Level 14 of the Dungeon (6, 2, D:14) a +0 plate armour a +2 war axe {don't train, *or use (bonus)*} (7, 2, D:14) a +0 chain mail (11, -1, D:14) a +0 chain mail a +2 great mace {*don't use(bonus)*} (12, -19, D:14) 23 stones (12, -2, D:14) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (13, -11, D:14) 4 large rocks {don't train, *or use (bonus)*} (13, -2, D:14) a +0 dagger {don't train, *or use (bonus)*} 14 stones {don't train, *or use (bonus)*} (14, -17, D:14) a +0 chain mail a +2 battleaxe {don't train, *or use (bonus)*} (14, -6, D:14) a +0 robe {*don't use*} a cursed -3 dagger {don't train, *or use (bonus)*} (14, -2, D:14) a +0 robe {*don't use*} a +3 dagger {don't train, *or use (bonus)*} (15, -2, D:14) a +0 robe {*don't use*} a cursed -3 dagger {don't train, *or use (bonus)*} (20, -7, D:14) 18 sling bullets {don't train, *or use (bonus)*} (23, -29, D:14) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (23, -28, D:14) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (23, -9, D:14) a large rock {don't train, *or use (bonus)*} (24, -28, D:14) a +0 plate armour a +0 war axe {don't train, *or use (bonus)*} (24, -9, D:14) a +0 shortbow {don't train, *or use (bonus)*} (25, -21, D:14) 3 large rocks (26, -28, D:14) a +0 ring mail a cursed +0 falchion (26, -26, D:14) 2 large rocks {don't train, *or use (bonus)*} (27, -7, D:14) a +0 shortbow {don't train, *or use (bonus)*} (28, -7, D:14) a +0 shortbow {don't train, *or use (bonus)*} a cursed +0 shortbow {don't train, *or use (bonus)*} a +0 longbow {don't train, *or use (bonus)*} (29, -7, D:14) a +0 shortbow {don't train, *or use (bonus)*} (33, 12, D:14) a cursed +0 leather armour (34, -26, D:14) a cursed -2 ring mail (35, -26, D:14) 27 sling bullets (35, -24, D:14) 30 bolts (36, 5, D:14) a +0 plate armour (37, -28, D:14) a +0 hand axe {don't train, *or use (bonus)*} (37, -13, D:14) 21 stones (46, 1, D:14) a +0 scythe of venom (48, -6, D:14) a +0 plate armour a +0 broad axe {don't train, *or use (bonus)*} (62, -18, D:14) 15 stones {don't train, *or use (bonus)*} Level 15 of the Dungeon [Shop] Qierrerch's Gadget Emporium a phantom mirror (420 gold) a lightning rod (4/4) (560 gold) a wand of flame (18) (140 gold) a wand of clouds (7) (462 gold) a fan of gales (560 gold) a sack of spiders (280 gold) a wand of polymorph (9) (154 gold) a wand of random effects (8) (70 gold) (0, 0, D:15) a +0 dagger (4, 4, D:15) a +0 robe {*don't use*} (5, -6, D:15) 28 bolts (6, -7, D:15) a +0 war axe (14, -27, D:15) 2 large rocks (14, -25, D:15) a stone (14, -9, D:15) a +0 spear (15, -27, D:15) a stone (15, -25, D:15) a stone (17, -34, D:15) a +0 long sword (18, -21, D:15) a +0 plate armour a +2 bardiche of freezing {don't train, *or use (bonus)*} (18, -20, D:15) a +0 flail (18, -19, D:15) a +0 scale mail a +0 flail {*don't use(bonus)*} (18, -18, D:15) the +10 eveningstar of the Vase {drain, +Inv rF- Str+4, *don't use(bonus)*} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It makes you vulnerable to fire. It lets you turn invisible. (23, -25, D:15) 3 tomahawks (23, -15, D:15) a +0 trident (24, -8, D:15) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (26, -9, D:15) a +0 plate armour a +0 long sword {don't train, *or use (bonus)*} (28, -5, D:15) a tomahawk {don't train, *or use (bonus)*} (29, -4, D:15) 3 tomahawks {don't train, *or use (bonus)*} a +0 chain mail a +0 vampiric scimitar {don't train, *or use (bonus)*} (33, -7, D:15) a +0 falchion {don't train, *or use (bonus)*} (33, -2, D:15) a cursed -3 short sword (38, -16, D:15) 18 sling bullets {don't train, *or use (bonus)*} (39, -16, D:15) a +0 chain mail a +0 great mace {*don't use(bonus)*} (39, -15, D:15) a +0 club (39, -9, D:15) 22 bolts (40, -16, D:15) a +0 flail (40, -10, D:15) a +0 chain mail a +0 short sword {don't train, *or use (bonus)*} (44, -6, D:15) a +0 longbow {don't train, *or use (bonus)*} (47, -18, D:15) 10 stones {don't train, *or use (bonus)*} a +0 chain mail a +0 halberd {don't train, *or use (bonus)*} (47, -10, D:15) a potion of degeneration (49, -12, D:15) a stone (51, -27, D:15) 21 bolts the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club (2, -17, Orc:1) a +0 short sword {don't train, *or use (bonus)*} (2, -15, Orc:1) a +0 club (4, -19, Orc:1) a +0 dagger {don't train, *or use (bonus)*} (4, -17, Orc:1) a +0 short sword (4, -2, Orc:1) a +0 scale mail a +0 dagger {don't train, *or use (bonus)*} (4, 0, Orc:1) a +0 chain mail 7 poisoned tomahawks {don't train, *or use (bonus)*} a +0 battleaxe {don't train, *or use (bonus)*} (5, -19, Orc:1) a +0 giant club (5, -2, Orc:1) a +0 whip {*don't use(bonus)*} (5, 2, Orc:1) a +0 flail {*don't use(bonus)*} (6, -18, Orc:1) a +0 plate armour a +0 hand axe {don't train, *or use (bonus)*} (6, 0, Orc:1) a +0 robe of magic resistance {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (7, -16, Orc:1) a +0 giant club (7, -7, Orc:1) a poisoned tomahawk {don't train, *or use (bonus)*} (8, -20, Orc:1) a +0 trident {don't train, *or use (bonus)*} (8, -17, Orc:1) a +0 chain mail a +0 hand axe {don't train, *or use (bonus)*} (11, -19, Orc:1) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} Level 2 of the Orcish Mines [Shop] Neaji's Jewellery Shoppe an uncursed ring of wizardry (390 gold) an uncursed amulet of guardian spirit (390 gold) a cursed -4 ring of dexterity (26 gold) a +4 ring of dexterity (351 gold) an uncursed ring of ice (325 gold) an uncursed ring of stealth (227 gold) an uncursed ring of wizardry (390 gold) an uncursed ring of see invisible (195 gold) a +3 ring of intelligence (204 gold) [Shop] Fuplorak's Antique Weapon Shop a +0 falchion (75 gold) a +1 mace of protection (265 gold) the +4 great sword of the Ass {antimagic, +Blink rC+ Dex+4} (1722 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from cold. It lets you blink. a +0 short sword (75 gold) a cursed -2 rapier (2 gold) a +0 quarterstaff (100 gold) a +0 dagger (50 gold) a +0 great mace (162 gold) a +1 hunting sling of freezing (242 gold) [Shop] Uhofo's General Store a +2 troll leather armour (378 gold) a +0 chain mail (63 gold) a +0 glaive (91 gold) a +0 robe (9 gold) a scroll of torment (105 gold) a +2 scythe of slicing (231 gold) a wand of flame (16) (126 gold) [Shop] Zeokioco's Antique Armour Shop a +0 cloak (148 gold) a +0 helmet (148 gold) a +0 robe (23 gold) a +0 plate armour (759 gold) a +0 scale mail (132 gold) a +0 ring mail (132 gold) a +0 ring mail (132 gold) a +0 plate armour of fire resistance (990 gold) a +7 plate armour of ponderousness (1155 gold) a cursed +0 ring mail (33 gold) (0, 0, Orc:2) a +0 ring mail a +0 trident {don't train, *or use (bonus)*} (0, 5, Orc:2) a +0 robe {*don't use*} a +0 dagger of holy wrath {don't train, *or use (bonus)*} (1, 1, Orc:2) a +0 giant spiked club (1, 4, Orc:2) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (2, 0, Orc:2) a +2 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (8, -3, Orc:2) a +0 plate armour a +5 long sword of slicing {don't train, *or use (bonus)*} (8, 2, Orc:2) a +0 chain mail a +0 glaive {don't train, *or use (bonus)*} (8, 3, Orc:2) a +0 chain mail 17 bolts a +0 great sword {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} (8, 4, Orc:2) a +0 plate armour 7 tomahawks a +2 vampiric war axe (8, 5, Orc:2) a bolt (9, 3, Orc:2) a bolt (9, 4, Orc:2) a +0 plate armour of cold resistance a +0 long sword {don't train, *or use (bonus)*} (10, 3, Orc:2) a tomahawk {don't train, *or use (bonus)*} a +0 chain mail a cursed -2 flail {*don't use(bonus)*} (16, -8, Orc:2) a cursed +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (17, -8, Orc:2) a +0 robe {*don't use*} a +0 chain mail a +0 dagger {don't train, *or use (bonus)*} a cursed +0 glaive {don't train, *or use (bonus)*} (20, -1, Orc:2) a +0 ring mail a +0 long sword {don't train, *or use (bonus)*} (21, 0, Orc:2) a +0 dagger {don't train, *or use (bonus)*} (25, 9, Orc:2) a +0 giant club a +0 club (26, 10, Orc:2) a +1 leather armour of positive energy a +0 chain mail a +0 hand axe {don't train, *or use (bonus)*} a +0 flail {*don't use(bonus)*} a +1 war axe of freezing {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} a +0 plate armour 10 tomahawks {don't train, *or use (bonus)*} a +0 dire flail {*don't use(bonus)*} (27, 11, Orc:2) a +0 war axe {don't train, *or use (bonus)*} a cursed -3 giant spiked club (28, -1, Orc:2) a +0 chain mail a cursed +0 trident {don't train, *or use (bonus)*} (28, 5, Orc:2) a +0 leather armour a +0 dagger {don't train, *or use (bonus)*} (28, 11, Orc:2) a +0 club (29, 6, Orc:2) a +0 plate armour a +0 glaive of flaming {don't train, *or use (bonus)*} (29, 11, Orc:2) a +0 chain mail a +0 trident {don't train, *or use (bonus)*} (29, 12, Orc:2) a +0 plate armour a +0 mace {*don't use(bonus)*} (30, 11, Orc:2) a +0 chain mail a +3 mace {*don't use(bonus)*} (30, 12, Orc:2) 2 tomahawks {don't train, *or use (bonus)*} (31, 7, Orc:2) a +0 giant spiked club (31, 8, Orc:2) a +0 falchion {don't train, *or use (bonus)*} (31, 9, Orc:2) a +0 hand axe {don't train, *or use (bonus)*} a +0 leather armour a +0 falchion {don't train, *or use (bonus)*} (31, 10, Orc:2) a +0 chain mail a +0 glaive {don't train, *or use (bonus)*} (31, 11, Orc:2) a +0 chain mail a +0 dire flail {*don't use(bonus)*} (32, 9, Orc:2) a +0 club (32, 10, Orc:2) a +0 chain mail a +0 flail {*don't use(bonus)*} (33, -20, Orc:2) a +0 giant club (33, 10, Orc:2) a +0 robe {*don't use*} a +0 dagger of freezing {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (34, 9, Orc:2) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (35, -24, Orc:2) a +0 spear (35, 8, Orc:2) a +0 plate armour a +0 short sword (36, 7, Orc:2) a +0 plate armour a +0 morningstar (36, 9, Orc:2) a +0 chain mail a +0 trident {don't train, *or use (bonus)*} (36, 10, Orc:2) a +0 robe a cursed -1 dagger (37, -25, Orc:2) a +0 whip (37, -24, Orc:2) a +0 spear {don't train, *or use (bonus)*} (37, -22, Orc:2) a +0 spear {don't train, *or use (bonus)*} (37, -20, Orc:2) a +0 whip {*don't use(bonus)*} a +0 leather armour a +0 club (37, -19, Orc:2) a +0 long sword {don't train, *or use (bonus)*} a +0 chain mail a tomahawk {don't train, *or use (bonus)*} (37, 8, Orc:2) a +0 scale mail a +1 hand axe of venom (41, -26, Orc:2) a +0 leather armour a cursed +0 scimitar {don't train, *or use (bonus)*} (41, -9, Orc:2) a +0 chain mail a +0 glaive {don't train, *or use (bonus)*} (44, 0, Orc:2) 2 tomahawks {don't train, *or use (bonus)*} (50, -8, Orc:2) a +0 chain mail a +0 halberd {don't train, *or use (bonus)*} (52, -9, Orc:2) a cursed +0 chain mail a +0 trident {don't train, *or use (bonus)*} (55, -17, Orc:2) a +0 club (57, -20, Orc:2) a tomahawk (58, -17, Orc:2) a tomahawk {don't train, *or use (bonus)*} (58, -16, Orc:2) a +0 plate armour a +0 scimitar {don't train, *or use (bonus)*} (58, -15, Orc:2) a +2 robe of positive energy {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (58, -7, Orc:2) an uncursed amulet of the acrobat Level 1 of the Elven Halls (0, 0, Elf:1) a +0 long sword {don't train, *or use (bonus)*} a +0 leather armour (7, -8, Elf:1) a +0 long sword {don't train, *or use (bonus)*} (7, -4, Elf:1) a cursed -2 dagger (8, -7, Elf:1) a +0 long sword {don't train, *or use (bonus)*} (12, -2, Elf:1) a +0 short sword a +2 glaive of chopping (15, -7, Elf:1) a +0 leather armour a +0 dagger (21, -33, Elf:1) a +0 dagger a +0 leather armour (21, 19, Elf:1) a cursed +0 dagger {don't train, *or use (bonus)*} (23, -15, Elf:1) a +0 rapier {don't train, *or use (bonus)*} a +0 shortbow {don't train, *or use (bonus)*} a +0 leather armour (25, -11, Elf:1) a +0 dagger {don't train, *or use (bonus)*} (25, -7, Elf:1) a +0 scale mail a +0 dagger {don't train, *or use (bonus)*} (25, -4, Elf:1) a +0 leather armour a +0 dagger {don't train, *or use (bonus)*} (26, -13, Elf:1) a +0 leather armour a +0 dagger {don't train, *or use (bonus)*} a +2 shortbow of velocity {don't train, *or use (bonus)*} (26, -6, Elf:1) a +3 battleaxe of electrocution (26, -2, Elf:1) 22 sling bullets (26, 21, Elf:1) a +2 vampiric long sword (27, 0, Elf:1) a +0 scale mail a +0 short sword (28, 23, Elf:1) a cursed -3 short sword (28, 24, Elf:1) a +0 ring mail a +0 long sword {don't train, *or use (bonus)*} (29, -17, Elf:1) a +2 long sword of holy wrath {don't train, *or use (bonus)*} (30, -15, Elf:1) a +0 leather armour a +0 shortbow {don't train, *or use (bonus)*} a +0 short sword {don't train, *or use (bonus)*} (31, -17, Elf:1) a +1 dagger of electrocution {don't train, *or use (bonus)*} (31, -5, Elf:1) a cursed +0 leather armour a +0 short sword {don't train, *or use (bonus)*} a -2 shortbow {don't train, *or use (bonus)*} (32, 26, Elf:1) a +0 short sword (33, -5, Elf:1) a +0 leather armour a +0 dagger {don't train, *or use (bonus)*} (34, -14, Elf:1) a +3 glaive of distortion (34, -8, Elf:1) a +0 battleaxe {don't train, *or use (bonus)*} (34, 26, Elf:1) a +0 dagger (35, -11, Elf:1) a +0 dagger (35, 4, Elf:1) a +0 dagger (35, 18, Elf:1) a +0 long sword {don't train, *or use (bonus)*} (35, 20, Elf:1) a +0 short sword {don't train, *or use (bonus)*} (41, -9, Elf:1) a +0 scale mail (46, -5, Elf:1) 25 stones {don't train, *or use (bonus)*} (47, 14, Elf:1) a +0 dagger {don't train, *or use (bonus)*} a +0 leather armour (48, 7, Elf:1) a book of Battle (49, -1, Elf:1) a +0 leather armour a +0 rapier {don't train, *or use (bonus)*} (50, -6, Elf:1) a +2 glaive of pain {don't train, *or use (bonus)*} (53, -9, Elf:1) a +0 leather armour a +0 rapier {don't train, *or use (bonus)*} (53, -8, Elf:1) a +0 leather armour a +0 rapier {don't train, *or use (bonus)*} (54, -7, Elf:1) a +0 leather armour a +0 short sword {don't train, *or use (bonus)*} a +0 longbow {don't train, *or use (bonus)*} (56, -7, Elf:1) a +0 leather armour a +0 short sword {don't train, *or use (bonus)*} Level 2 of the Elven Halls (0, 0, Elf:2) a +2 mace of venom {*don't use(bonus)*} a +0 scimitar {don't train, *or use (bonus)*} a +0 ring mail (0, 2, Elf:2) a +3 antimagic executioner's axe (1, -2, Elf:2) a +0 glaive of venom {don't train, *or use (bonus)*} (1, 3, Elf:2) a +4 bardiche of electrocution (1, 5, Elf:2) a +2 short sword of draining (3, -14, Elf:2) a +0 dagger {don't train, *or use (bonus)*} (5, -12, Elf:2) a +3 mace of draining {*don't use(bonus)*} (6, -11, Elf:2) a +0 long sword {don't train, *or use (bonus)*} a +0 scimitar {don't train, *or use (bonus)*} a +0 buckler {don't use} a +0 longbow {don't train, *or use (bonus)*} a +0 long sword {don't train, *or use (bonus)*} a +0 ring mail a +0 rapier of draining {don't train, *or use (bonus)*} a +0 rapier of draining {don't train, *or use (bonus)*} a +0 leather armour (6, -9, Elf:2) a +3 scimitar of holy wrath {don't train, *or use (bonus)*} (7, -39, Elf:2) a +2 mace of pain {*don't use(bonus)*} (7, -11, Elf:2) a +0 long sword {don't train, *or use (bonus)*} a +0 scale mail (7, -10, Elf:2) a +0 dagger {don't train, *or use (bonus)*} a +1 dagger of electrocution {don't train, *or use (bonus)*} a +0 leather armour a +0 long sword {don't train, *or use (bonus)*} a +0 ring mail (8, -11, Elf:2) a +2 trident of piercing (8, -9, Elf:2) a +0 rapier {don't train, *or use (bonus)*} (8, -8, Elf:2) a +0 shortbow {don't train, *or use (bonus)*} (9, -13, Elf:2) a +0 vampiric glaive {don't train, *or use (bonus)*} (10, -38, Elf:2) a cursed -3 long sword a cursed +0 ring mail (10, -13, Elf:2) a +1 vampiric halberd {don't train, *or use (bonus)*} a +5 scimitar of electrocution {don't train, *or use (bonus)*} (10, -6, Elf:2) a +2 dire flail of holy wrath {*don't use(bonus)*} (11, -37, Elf:2) a +0 scimitar {don't train, *or use (bonus)*} a +0 leather armour a +0 buckler {don't use} (13, -14, Elf:2) a +0 falchion {don't train, *or use (bonus)*} (13, -13, Elf:2) a +6 dagger {don't train, *or use (bonus)*} (14, -14, Elf:2) a +0 shortbow {don't train, *or use (bonus)*} a +0 short sword {don't train, *or use (bonus)*} a +0 leather armour (17, -10, Elf:2) a +0 flail of venom {*don't use(bonus)*} (19, -10, Elf:2) a +0 falchion {don't train, *or use (bonus)*} (30, -10, Elf:2) a +2 glaive of freezing {don't train, *or use (bonus)*} (33, -14, Elf:2) a +5 mace of draining (43, 9, Elf:2) 11 bolts (45, -22, Elf:2) a +3 halberd of venom {don't train, *or use (bonus)*} (48, 5, Elf:2) a +0 trident (50, -22, Elf:2) a +3 vampiric glaive {don't train, *or use (bonus)*} (50, -20, Elf:2) a +3 glaive of freezing {don't train, *or use (bonus)*} (51, -22, Elf:2) a +2 dagger of venom {don't train, *or use (bonus)*} (51, -21, Elf:2) a +2 battleaxe of venom {don't train, *or use (bonus)*} (51, -20, Elf:2) a +1 vampiric glaive {don't train, *or use (bonus)*} (51, -16, Elf:2) an uncursed amulet of harm a +0 short sword {don't train, *or use (bonus)*} (52, -16, Elf:2) a +0 spear {don't train, *or use (bonus)*} (52, -3, Elf:2) 15 stones (55, -10, Elf:2) a +2 halberd of venom Level 3 of the Elven Halls [Shop] Immimay's Jewellery Shoppe an uncursed amulet of the gourmand (540 gold) a cursed -2 ring of strength (36 gold) a cursed -3 ring of slaying (36 gold) an uncursed amulet of rage (720 gold) a +5 ring of evasion (990 gold) an uncursed ring of wizardry (540 gold) an uncursed ring of poison resistance (360 gold) a +3 ring of intelligence (282 gold) an uncursed ring of see invisible (270 gold) an uncursed ring of flight (315 gold) the ring of the Komtur {rPois MR+++ Dex+4 Slay-2 Stlth-} (712 gold) [ring of dexterity] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (0, 0, Elf:3) a +0 dagger (0, 1, Elf:3) a +0 rapier (1, 2, Elf:3) a +0 dagger {don't train, *or use (bonus)*} (3, 4, Elf:3) a +8 blowgun (3, 6, Elf:3) a +1 chain mail of cold resistance (4, 4, Elf:3) a +0 dagger of protection {don't train, *or use (bonus)*} (4, 5, Elf:3) a +0 short sword {don't train, *or use (bonus)*} (5, -32, Elf:3) a wand of flame (56) (5, 5, Elf:3) a +0 short sword (5, 6, Elf:3) an uncursed staff of cold (5, 7, Elf:3) an uncursed staff of summoning {don't train, *or use (bonus)*} (6, -32, Elf:3) a +0 rapier {don't train, *or use (bonus)*} a +0 rapier {don't train, *or use (bonus)*} a +0 leather armour (6, 7, Elf:3) a book of Party Tricks (7, -37, Elf:3) a +0 short sword {don't train, *or use (bonus)*} a +0 longbow {don't train, *or use (bonus)*} (7, 5, Elf:3) a +0 dagger {don't train, *or use (bonus)*} (7, 7, Elf:3) a +0 hand axe {don't train, *or use (bonus)*} (8, -33, Elf:3) a +0 leather armour (8, -32, Elf:3) a +0 longbow {don't train, *or use (bonus)*} the +12 flail of Moral Flaws {freeze, +Inv rF+, *don't use(bonus)*} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you turn invisible. a +0 longbow {don't train, *or use (bonus)*} the cursed +0 ring mail of the Crushed Coins {rElec rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (8, -11, Elf:3) the +4 trident "Concordance" {vamp, +Blink MR+ Int-3, don't train, *or use (bonus)*} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you blink. (8, 6, Elf:3) a +0 short sword {don't train, *or use (bonus)*} (9, 7, Elf:3) an uncursed staff of summoning {don't train, *or use (bonus)*} (10, -13, Elf:3) a +0 long sword {don't train, *or use (bonus)*} (10, 7, Elf:3) 24 stones {don't train, *or use (bonus)*} (11, -20, Elf:3) a +2 short sword of draining {don't train, *or use (bonus)*} (11, -19, Elf:3) a +0 leather armour a +0 long sword {don't train, *or use (bonus)*} a +0 scimitar of holy wrath {don't train, *or use (bonus)*} (11, -18, Elf:3) a +0 rapier {don't train, *or use (bonus)*} a +0 rapier {don't train, *or use (bonus)*} a +1 ring mail of cold resistance (11, -17, Elf:3) a +1 chain mail of cold resistance a +1 broad axe of chopping {don't train, *or use (bonus)*} (11, -15, Elf:3) a +0 scale mail a +0 long sword {don't train, *or use (bonus)*} a +0 ring mail a +0 leather armour a +0 short sword {don't train, *or use (bonus)*} a +0 long sword {don't train, *or use (bonus)*} (11, -14, Elf:3) a +0 long sword {don't train, *or use (bonus)*} a +0 leather armour a +3 flail of protection {*don't use(bonus)*} an uncursed amulet of harm (11, -13, Elf:3) a +0 long sword {don't train, *or use (bonus)*} a +0 ring mail a +0 long sword {don't train, *or use (bonus)*} the +1 leather armour "Rot Toina" {rC++ Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It greatly protects you from cold. a +2 morningstar of holy wrath {*don't use(bonus)*} (11, 5, Elf:3) an uncursed staff of poison {don't train, *or use (bonus)*} (11, 7, Elf:3) a +0 ring mail (12, -13, Elf:3) a +0 short sword {don't train, *or use (bonus)*} a cursed -2 rapier {don't train, *or use (bonus)*} (12, 5, Elf:3) an uncursed staff of earth {don't train, *or use (bonus)*} (12, 6, Elf:3) an uncursed staff of air {don't train, *or use (bonus)*} (13, -28, Elf:3) a +2 rapier of venom {don't train, *or use (bonus)*} a +0 ring mail (13, -24, Elf:3) a +0 leather armour a +0 longbow {don't train, *or use (bonus)*} (13, 5, Elf:3) a +0 rapier {don't train, *or use (bonus)*} (14, -27, Elf:3) a +0 leather armour a +0 short sword {don't train, *or use (bonus)*} a +0 longbow {don't train, *or use (bonus)*} (14, -24, Elf:3) the +1 mace "Kaxzyhar" {holy, rPois rF+ Dex-5 SInv, *don't use(bonus)*} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-5). It protects you from fire. It protects you from poison. It lets you see invisible. (14, 5, Elf:3) a book of Minor Magic (14, 6, Elf:3) a book of Frost (14, 7, Elf:3) a cursed +0 club (15, -43, Elf:3) a +0 great mace of protection {*don't use(bonus)*} a +0 leather armour a +3 ring of strength (15, 6, Elf:3) a +0 leather armour (15, 7, Elf:3) a Young Poisoner's Handbook (16, 6, Elf:3) an uncursed staff of wizardry (16, 7, Elf:3) a +1 spear of piercing (17, -24, Elf:3) a +0 chain mail a +0 long sword {don't train, *or use (bonus)*} (17, -23, Elf:3) a +1 pair of gloves a +0 cloak a +2 rapier of electrocution {don't train, *or use (bonus)*} (17, 2, Elf:3) a wand of flame (8) (18, -26, Elf:3) a +0 leather armour a +5 glaive of chopping {don't train, *or use (bonus)*} an uncursed ring of protection from magic (18, -24, Elf:3) a +0 leather armour a +0 longbow {don't train, *or use (bonus)*} a +0 long sword {don't train, *or use (bonus)*} a +0 rapier {don't train, *or use (bonus)*} (18, 5, Elf:3) a +3 hunting sling of flaming (19, -24, Elf:3) a +0 chain mail a +0 long sword {don't train, *or use (bonus)*} (20, 3, Elf:3) a +0 dagger (21, -33, Elf:3) a +0 ring mail a +0 short sword {don't train, *or use (bonus)*} (22, -32, Elf:3) a +0 dagger {don't train, *or use (bonus)*} a +0 long sword {don't train, *or use (bonus)*} (22, 2, Elf:3) 20 sling bullets (24, -30, Elf:3) a +2 scimitar of holy wrath {don't train, *or use (bonus)*} (27, -28, Elf:3) a +0 rapier {don't train, *or use (bonus)*} (28, -16, Elf:3) a +0 animal skin {*don't use*} a +0 hand axe {don't train, *or use (bonus)*} (28, -15, Elf:3) a +0 animal skin {*don't use*} a +1 antimagic rapier {don't train, *or use (bonus)*} a +0 war axe {don't train, *or use (bonus)*} a +0 animal skin {*don't use*} (30, -19, Elf:3) a +0 animal skin {*don't use*} a +0 war axe {don't train, *or use (bonus)*} a +0 animal skin {*don't use*} a +5 quarterstaff {don't train, *or use (bonus)*} (31, -30, Elf:3) a +0 blowgun (32, -12, Elf:3) a +4 scimitar {don't train, *or use (bonus)*} (33, -13, Elf:3) a +0 dagger {don't train, *or use (bonus)*} a +0 leather armour (34, -21, Elf:3) a +0 rapier {don't train, *or use (bonus)*} (34, -4, Elf:3) a +0 long sword {don't train, *or use (bonus)*} a cursed -2 long sword {don't train, *or use (bonus)*} a +0 short sword {don't train, *or use (bonus)*} (35, -25, Elf:3) a +0 ring mail the +9 glaive "Buf Upn" {pain, rElec rF- SInv, don't train, *or use (bonus)*} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. (35, -4, Elf:3) a +0 long sword of flaming {don't train, *or use (bonus)*} a +0 leather armour a +0 long sword {don't train, *or use (bonus)*} a +0 scale mail (37, -2, Elf:3) 14 stones (43, -46, Elf:3) a +0 dagger {don't train, *or use (bonus)*} a +0 leather armour (44, -49, Elf:3) a +0 short sword (49, -14, Elf:3) a +0 great mace {*don't use(bonus)*} (52, -35, Elf:3) a +0 dagger {don't train, *or use (bonus)*} (55, -33, Elf:3) a +0 dagger (56, -35, Elf:3) a +0 short sword {don't train, *or use (bonus)*} (56, -34, Elf:3) a cursed +0 buckler {don't use} a +0 dagger {don't train, *or use (bonus)*} a +0 leather armour a +0 long sword {don't train, *or use (bonus)*} a +0 shortbow {don't train, *or use (bonus)*} (57, -26, Elf:3) an uncursed ring of protection from cold Level 1 of the Lair of Beasts (0, 0, Lair:1) 25 stones (8, 20, Lair:1) 14 stones {don't train, *or use (bonus)*} (17, 13, Lair:1) a +0 dire flail (19, 33, Lair:1) a +0 helmet (23, 37, Lair:1) the +1 flail of Untruth {holy, rElec rC- rN+ Int+3 Dex+4, *don't use(bonus)*} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (42, -10, Lair:1) a +0 robe (48, 17, Lair:1) an uncursed staff of conjuration {don't train, *or use (bonus)*} an uncursed staff of cold {!a} a +0 giant spiked club an uncursed ring of ice 3 potions of berserk rage {!q} an uncursed ring of protection from fire an uncursed staff of fire {!a} a scroll of silence {!r} an uncursed ring of see invisible an uncursed ring of magical power the +8 dagger of Dullness {speed, +Fly rElec rC- Int+5, don't train, *or use (bonus)* !a} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. a +2 ring of intelligence an uncursed ring of wizardry an uncursed amulet of rage an uncursed staff of air {don't train, *or use (bonus)*} the amulet "Hugimn" {Acrobat Slay+5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your accuracy and damage with ranged weapons and melee attacks (+5). an uncursed ring of positive energy an uncursed ring of poison resistance the +5 executioner's axe "Concordance" {freeze, *Rage rF+ Int+6, don't train, *or use (bonus)*} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from fire. It may make you go berserk in combat. an uncursed staff of wizardry {!a} an uncursed ring of protection from cold a +5 ring of strength (49, 42, Lair:1) a +0 quarterstaff (54, 8, Lair:1) a +1 helmet (59, -12, Lair:1) a +0 blowgun {don't train, *or use (bonus)*} Level 2 of the Lair of Beasts (0, 0, Lair:2) 5 curare-tipped needles (5, 2, Lair:2) a +0 hand axe {don't train, *or use (bonus)*} (8, -10, Lair:2) a +0 chain mail (16, -3, Lair:2) a +0 rapier of venom (26, -25, Lair:2) 29 stones (26, -13, Lair:2) a crystal ball of energy (40, 9, Lair:2) a +0 falchion (53, -13, Lair:2) a +0 trident {don't train, *or use (bonus)*} Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 long sword {don't train, *or use (bonus)*} (0, 16, Lair:3) 22 poisoned needles (3, 28, Lair:3) 23 stones (7, 23, Lair:3) a scroll of torment (20, -17, Lair:3) a +0 ring mail (20, -1, Lair:3) the +8 trident of the Octopus King {venom, rElec rPois MR+, don't train, *or use (bonus)*} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (20, 27, Lair:3) 14 stones {don't train, *or use (bonus)*} (26, 4, Lair:3) a +0 war axe {don't train, *or use (bonus)*} (34, 29, Lair:3) a +0 halberd (36, -4, Lair:3) a +0 scale mail (40, -5, Lair:3) a +0 pair of boots (41, 26, Lair:3) a +3 hand axe (43, 2, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (0, 0, Lair:4) 2 tomahawks (8, 24, Lair:4) a +0 quarterstaff (9, -1, Lair:4) a +0 great sword (14, -1, Lair:4) a +0 robe (18, 26, Lair:4) a +0 quarterstaff of crushing {don't train, *or use (bonus)*} a +2 robe of fire resistance {*don't use*} Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 chain mail (8, 2, Lair:5) 23 sling bullets {don't train, *or use (bonus)*} (14, 34, Lair:5) a javelin (16, 29, Lair:5) 9 javelins {don't train, *or use (bonus)*} a +0 chain mail (23, 28, Lair:5) a cursed -2 quarterstaff {don't train, *or use (bonus)*} (39, 5, Lair:5) a +0 scale mail (47, 12, Lair:5) a +0 broad axe (49, 16, Lair:5) a +0 dagger Level 6 of the Lair of Beasts (0, 0, Lair:6) a poisoned javelin {don't train, *or use (bonus)*} (2, 1, Lair:6) 2 poisoned javelins (3, 2, Lair:6) 2 poisoned javelins (4, 3, Lair:6) a +0 chain mail a +3 halberd of protection {don't train, *or use (bonus)*} a cursed ring of teleportation (6, 1, Lair:6) a +0 robe {*don't use*} (7, -23, Lair:6) a +0 flail {*don't use(bonus)*} (7, 2, Lair:6) a poisoned javelin (8, -25, Lair:6) 17 stones {don't train, *or use (bonus)*} (8, -24, Lair:6) a scroll of torment (8, -23, Lair:6) a +0 club (8, 2, Lair:6) a poisoned javelin (9, -42, Lair:6) 16 stones {don't train, *or use (bonus)*} (9, -24, Lair:6) a +3 flail of protection {*don't use(bonus)*} (9, -23, Lair:6) 17 sling bullets Level 1 of the Shoals [Shop] Rimogyma's Magic Scroll Shoppe a scroll of random uselessness (16 gold) a scroll of magic mapping (56 gold) (0, 0, Shoals:1) a +0 pair of gloves (12, -11, Shoals:1) a +0 robe {*don't use*} (17, -31, Shoals:1) a +0 vampiric spear {don't train, *or use (bonus)*} 14 javelins of returning {don't train, *or use (bonus)*} a +2 leather armour of magic resistance (19, -32, Shoals:1) a +0 trident (27, 4, Shoals:1) 18 sling bullets (31, -28, Shoals:1) 13 sling bullets {don't train, *or use (bonus)*} (35, -32, Shoals:1) a scroll of torment (40, -9, Shoals:1) a +0 robe {*don't use*} (41, -7, Shoals:1) a +0 scale mail (44, -18, Shoals:1) a cursed staff of air (45, -25, Shoals:1) a +0 trident {don't train, *or use (bonus)*} (46, -25, Shoals:1) a cursed +0 leather armour (50, -5, Shoals:1) a +0 spear {don't train, *or use (bonus)*} (50, -4, Shoals:1) a tomahawk {don't train, *or use (bonus)*} (50, -3, Shoals:1) a +0 halberd {don't train, *or use (bonus)*} (50, 0, Shoals:1) a +0 trident {don't train, *or use (bonus)*} (51, -4, Shoals:1) a crystal ball of energy (51, 0, Shoals:1) a tomahawk {don't train, *or use (bonus)*} (52, -1, Shoals:1) 10 tomahawks {don't train, *or use (bonus)*} (54, -2, Shoals:1) a +2 robe of positive energy a +0 trident of piercing (54, 1, Shoals:1) a tomahawk {don't train, *or use (bonus)*} a +0 trident {don't train, *or use (bonus)*} (55, -23, Shoals:1) a +0 trident {don't train, *or use (bonus)*} Level 2 of the Shoals [Shop] Zodovad's Weapon Shoppe a +0 shortbow (57 gold) a +0 long sword of holy wrath (157 gold) a +0 battleaxe (123 gold) a +6 mace of protection (676 gold) the +5 morningstar "Dibbah" {antimagic, Dex+5} (1035 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). 22 stones (41 gold) a +0 battleaxe (123 gold) 23 stones (43 gold) 3 silver javelins (136 gold) a +0 rapier (76 gold) (0, 0, Shoals:2) 3 tomahawks {don't train, *or use (bonus)*} (0, 27, Shoals:2) a +0 spear of flaming a +0 hunting sling 30 stones a +0 spear a +2 hunting sling of velocity (2, 27, Shoals:2) a +0 trident a +0 trident {don't train, *or use (bonus)*} (3, -6, Shoals:2) 4 tomahawks {don't train, *or use (bonus)*} a +0 trident {don't train, *or use (bonus)*} (4, 27, Shoals:2) a throwing net {don't train, *or use (bonus)*!f} a stone (5, 26, Shoals:2) a stone (6, 0, Shoals:2) a javelin {don't train, *or use (bonus)*} (6, 26, Shoals:2) a stone (8, 2, Shoals:2) a javelin {don't train, *or use (bonus)*} (9, 1, Shoals:2) a +0 leather armour 12 javelins {don't train, *or use (bonus)*} a +2 spear of venom {don't train, *or use (bonus)*} (9, 3, Shoals:2) 3 javelins {don't train, *or use (bonus)*} (10, 21, Shoals:2) 17 stones {don't train, *or use (bonus)*} (11, 2, Shoals:2) a cursed +0 trident (12, 28, Shoals:2) a sling bullet {don't train, *or use (bonus)*} (13, 4, Shoals:2) a +0 trident {don't train, *or use (bonus)*} (13, 5, Shoals:2) a javelin {don't train, *or use (bonus)*} (13, 7, Shoals:2) a javelin (15, 0, Shoals:2) a +0 spear (17, -1, Shoals:2) an uncursed ring of poison resistance a +0 trident {don't train, *or use (bonus)*} (17, 2, Shoals:2) a stone (17, 5, Shoals:2) a sling bullet 2 stones (18, 4, Shoals:2) a stone (19, 0, Shoals:2) a +0 leather armour a +2 demon trident of flaming {don't train, *or use (bonus)*} (19, 4, Shoals:2) 2 stones {don't train, *or use (bonus)*} 3 tomahawks {don't train, *or use (bonus)*} (19, 5, Shoals:2) 3 tomahawks {don't train, *or use (bonus)*} (20, -5, Shoals:2) 18 stones (20, 7, Shoals:2) 25 sling bullets a +0 spear a +0 fustibalus (21, 7, Shoals:2) 17 stones {don't train, *or use (bonus)*} a +0 spear {don't train, *or use (bonus)*} a +0 hunting sling {don't train, *or use (bonus)*} (22, 8, Shoals:2) 5 stones {don't train, *or use (bonus)*} a +0 spear {don't train, *or use (bonus)*} a +0 hunting sling {don't train, *or use (bonus)*} (24, 3, Shoals:2) a +0 giant club (24, 32, Shoals:2) 2 tomahawks (25, -1, Shoals:2) a +0 robe a +2 trident of venom (28, 35, Shoals:2) a cursed -3 hand axe {don't train, *or use (bonus)*} (29, 12, Shoals:2) a +0 trident (30, 35, Shoals:2) a +0 trident {don't train, *or use (bonus)*} 4 tomahawks {don't train, *or use (bonus)*} (32, 11, Shoals:2) a steel javelin (34, 5, Shoals:2) a +2 spear of piercing {don't train, *or use (bonus)*} 11 steel javelins {don't train, *or use (bonus)*} a +0 leather armour Level 3 of the Shoals (0, 0, Shoals:3) 11 stones {don't train, *or use (bonus)*} a +0 spear {don't train, *or use (bonus)*} a +0 hunting sling {don't train, *or use (bonus)*} (2, -30, Shoals:3) 8 large rocks (4, 3, Shoals:3) a tomahawk {don't train, *or use (bonus)*} (5, 6, Shoals:3) a large rock {don't train, *or use (bonus)*} 2 stones {don't train, *or use (bonus)*} (6, 5, Shoals:3) 4 stones {don't train, *or use (bonus)*} a large rock {don't train, *or use (bonus)*} a tomahawk {don't train, *or use (bonus)*} (7, 5, Shoals:3) 2 tomahawks {don't train, *or use (bonus)*} (8, -25, Shoals:3) a large rock {don't train, *or use (bonus)*} (8, 5, Shoals:3) 2 tomahawks {don't train, *or use (bonus)*} (9, 5, Shoals:3) 3 tomahawks {don't train, *or use (bonus)*} (9, 6, Shoals:3) a +0 spear {don't train, *or use (bonus)*} a +0 longbow {don't train, *or use (bonus)*} (9, 7, Shoals:3) a +0 spear {don't train, *or use (bonus)*} 5 tomahawks {don't train, *or use (bonus)*} a +0 trident {don't train, *or use (bonus)*} (10, 5, Shoals:3) a steel javelin {don't train, *or use (bonus)*} (10, 8, Shoals:3) 3 large rocks {don't train, *or use (bonus)*} (11, 8, Shoals:3) 5 tomahawks {don't train, *or use (bonus)*} a +0 trident {don't train, *or use (bonus)*} (12, 4, Shoals:3) 22 stones {don't train, *or use (bonus)*} a +0 club a +0 hunting sling {don't train, *or use (bonus)*} 2 large rocks {don't train, *or use (bonus)*} (12, 6, Shoals:3) a tomahawk {don't train, *or use (bonus)*} a +0 trident {don't train, *or use (bonus)*} (12, 9, Shoals:3) 8 tomahawks {don't train, *or use (bonus)*} a +0 trident {don't train, *or use (bonus)*} (13, 3, Shoals:3) 12 sling bullets {don't train, *or use (bonus)*} a +0 spear {don't train, *or use (bonus)*} a +0 hunting sling {don't train, *or use (bonus)*} (14, 7, Shoals:3) a +0 leather armour 16 steel javelins {don't train, *or use (bonus)*} a +3 vampiric spear {don't train, *or use (bonus)*} (15, 0, Shoals:3) 40 stones {don't train, *or use (bonus)*} a +0 spear {don't train, *or use (bonus)*} a +0 hunting sling {don't train, *or use (bonus)*} (16, 6, Shoals:3) 12 stones {don't train, *or use (bonus)*} a +0 hunting sling {don't train, *or use (bonus)*} a +2 quarterstaff of speed {don't train, *or use (bonus)*} (18, -20, Shoals:3) a +0 trident {don't train, *or use (bonus)*} (19, -5, Shoals:3) a stone (19, 8, Shoals:3) a +2 dire flail of protection (21, -18, Shoals:3) a +0 trident {don't train, *or use (bonus)*} (22, -7, Shoals:3) a stone (22, -5, Shoals:3) a stone (23, 5, Shoals:3) a +0 trident {don't train, *or use (bonus)*} (24, 2, Shoals:3) 6 tomahawks {don't train, *or use (bonus)*} a stone (25, -11, Shoals:3) a throwing net {don't train, *or use (bonus)*!f} a +0 trident {don't train, *or use (bonus)*} (27, -15, Shoals:3) a throwing net {don't train, *or use (bonus)*!f} (29, 3, Shoals:3) 12 stones {don't train, *or use (bonus)*} a +0 club a +1 hunting sling of flaming {don't train, *or use (bonus)*} (30, 12, Shoals:3) 6 tomahawks {don't train, *or use (bonus)*} a +0 trident {don't train, *or use (bonus)*} (35, 16, Shoals:3) 2 tomahawks {don't train, *or use (bonus)*} (40, 0, Shoals:3) 7 stones (42, -16, Shoals:3) a +0 spear (44, -24, Shoals:3) a stone (44, -19, Shoals:3) 19 stones {don't train, *or use (bonus)*} a cursed -3 quarterstaff {don't train, *or use (bonus)*} a +0 hunting sling {don't train, *or use (bonus)*} a +0 quarterstaff {don't train, *or use (bonus)*} a +0 longbow {don't train, *or use (bonus)*} (45, -21, Shoals:3) 5 stones {don't train, *or use (bonus)*} (45, -19, Shoals:3) a +0 trident {don't train, *or use (bonus)*} (49, -17, Shoals:3) a +0 shortbow {don't train, *or use (bonus)*} (49, 15, Shoals:3) 22 bolts (57, -13, Shoals:3) a tomahawk (61, -12, Shoals:3) a +0 trident {don't train, *or use (bonus)*} Level 4 of the Shoals [Shop] Uthutu Vute's Jewellery Boutique an uncursed amulet of magic regeneration (600 gold) a +4 ring of strength (540 gold) an uncursed ring of flight (350 gold) an uncursed ring of protection from fire (500 gold) a +3 ring of evasion (420 gold) an uncursed ring of protection from fire (500 gold) a +6 amulet of reflection (1170 gold) an uncursed ring of protection from fire (500 gold) the ring "Jeehoec" {MR+ Dex+3} (766 gold) [ring of protection from magic] It affects your dexterity (+3). It affects your resistance to hostile enchantments. an uncursed ring of poison resistance (400 gold) an uncursed ring of see invisible (300 gold) [Shop] Otisot's Antique Weapon Shoppe the +9 morningstar of Due Proportion {vamp, Str+3} (1898 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). a +0 mace of holy wrath (199 gold) the +2 morningstar of Viah {crush, rPois rN+ Stlth+} (923 gold) It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It makes you more stealthy. a +0 rapier (108 gold) a +2 antimagic spear (567 gold) a +1 arbalest of flaming (407 gold) the +7 great mace of Freehold {crush, Str+3} (1566 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). a +0 quarterstaff (108 gold) a +4 dagger (648 gold) a +0 halberd (108 gold) a +0 morningstar (108 gold) [Shop] Xyiromur's Jewellery Shop an uncursed ring of protection from magic (300 gold) a +2 ring of intelligence (90 gold) a +2 ring of strength (90 gold) an uncursed amulet of regeneration (360 gold) a +1 ring of evasion (36 gold) an uncursed ring of fire (300 gold) an uncursed ring of magical power (240 gold) an uncursed ring of protection from fire (300 gold) the cursed ring "Luawk" {rElec Dex-2} (126 gold) [ring of dexterity] It affects your dexterity (-2). It insulates you from electricity. It has a curse placed upon it. (0, 0, Shoals:4) a +2 battleaxe of freezing {don't train, *or use (bonus)*} (2, -2, Shoals:4) a +0 robe {*don't use*} a cursed -1 rapier {don't train, *or use (bonus)*} (2, 0, Shoals:4) a +0 spear {don't train, *or use (bonus)*} (4, -23, Shoals:4) a +0 pair of gloves (4, 1, Shoals:4) a throwing net a +0 trident a +1 chain mail of magic resistance (4, 4, Shoals:4) 4 javelins {don't train, *or use (bonus)*} (5, 5, Shoals:4) a +0 robe {*don't use*} a +0 rapier {don't train, *or use (bonus)*} (7, -2, Shoals:4) a +0 leather armour 16 javelins {don't train, *or use (bonus)*} a +3 spear {don't train, *or use (bonus)*} (8, -2, Shoals:4) a +0 shortbow {don't train, *or use (bonus)*} (8, 2, Shoals:4) a +0 robe a +2 rapier of protection (8, 10, Shoals:4) a cursed amulet of inaccuracy (8, 11, Shoals:4) an uncursed amulet of the gourmand (10, -14, Shoals:4) a +0 club (14, 1, Shoals:4) a +5 blowgun (21, 2, Shoals:4) a +0 morningstar {*don't use(bonus)*} a +2 shortbow of freezing {don't train, *or use (bonus)*} (24, 3, Shoals:4) a +0 trident {don't train, *or use (bonus)*} a +0 leather armour 14 javelins {don't train, *or use (bonus)*} a +0 spear {don't train, *or use (bonus)*} (24, 6, Shoals:4) a +0 robe {*don't use*} a +2 rapier of venom {don't train, *or use (bonus)*} (27, 5, Shoals:4) 25 bolts (27, 9, Shoals:4) 2 tomahawks {don't train, *or use (bonus)*} (28, 9, Shoals:4) 2 javelins {don't train, *or use (bonus)*} (28, 10, Shoals:4) 2 tomahawks {don't train, *or use (bonus)*} 3 javelins {don't train, *or use (bonus)*} (29, -3, Shoals:4) a +0 robe {*don't use*} a +0 rapier {don't train, *or use (bonus)*} (29, -1, Shoals:4) a tomahawk (29, 0, Shoals:4) a tomahawk {don't train, *or use (bonus)*} (29, 1, Shoals:4) 2 tomahawks (29, 2, Shoals:4) a tomahawk {don't train, *or use (bonus)*} (29, 10, Shoals:4) an uncursed ring of protection from cold a tomahawk a +5 quarterstaff of draining {don't train, *or use (bonus)*} (30, -4, Shoals:4) 3 tomahawks a cursed -2 trident a +3 chain mail of cold resistance (31, -6, Shoals:4) a +0 robe a +0 rapier (31, 8, Shoals:4) a +0 robe {*don't use*} a +0 halberd {don't train, *or use (bonus)*} (31, 12, Shoals:4) a +2 hat (32, 2, Shoals:4) 2 needles of sleeping (32, 8, Shoals:4) 12 stones a +5 trident of holy wrath a +0 robe (33, 8, Shoals:4) 4 tomahawks {don't train, *or use (bonus)*} a +0 trident {don't train, *or use (bonus)*} (33, 9, Shoals:4) a +0 halberd {don't train, *or use (bonus)*} a throwing net {don't train, *or use (bonus)*!f} a +0 glaive of chopping {don't train, *or use (bonus)*} (34, 13, Shoals:4) 4 stones {don't train, *or use (bonus)*} (34, 15, Shoals:4) a stone a throwing net {don't train, *or use (bonus)*!f} (35, 4, Shoals:4) a +0 club a +0 longbow {don't train, *or use (bonus)*} (36, 14, Shoals:4) a +0 trident {don't train, *or use (bonus)*} (41, -19, Shoals:4) 3 large rocks {don't train, *or use (bonus)*} (42, -23, Shoals:4) a +0 robe {*don't use*} a +1 trident of flaming {don't train, *or use (bonus)*} (44, -24, Shoals:4) an uncursed ring of protection from magic {=R} (45, -29, Shoals:4) 17 stones (46, -4, Shoals:4) 2 tomahawks (49, 0, Shoals:4) a tomahawk {don't train, *or use (bonus)*} (49, 2, Shoals:4) a cursed -1 trident {don't train, *or use (bonus)*} (50, 1, Shoals:4) a tomahawk {don't train, *or use (bonus)*} (51, 2, Shoals:4) a tomahawk {don't train, *or use (bonus)*} (52, 3, Shoals:4) 2 tomahawks {don't train, *or use (bonus)*} (56, 9, Shoals:4) a +3 trident Level 1 of the Snake Pit (0, 0, Snake:1) a +0 robe {*don't use*} 20 bolts a +0 arbalest {don't train, *or use (bonus)*} a +0 war axe {don't train, *or use (bonus)*} (2, -27, Snake:1) a +0 mace {*don't use(bonus)*} a +0 dagger {don't train, *or use (bonus)*} (6, -30, Snake:1) a +0 club (7, 0, Snake:1) a bolt (8, -1, Snake:1) 20 sling bullets {don't train, *or use (bonus)*} (9, -7, Snake:1) a +0 trident {don't train, *or use (bonus)*} (9, -6, Snake:1) a +0 robe (9, 2, Snake:1) 3 needles of confusion (10, 1, Snake:1) 8 javelins (13, -8, Snake:1) 2 bolts (14, -9, Snake:1) a +0 robe {*don't use*} a +2 scimitar of venom {don't train, *or use (bonus)*} (14, -8, Snake:1) a +0 robe {*don't use*} a +0 long sword {don't train, *or use (bonus)*} (15, -8, Snake:1) a +1 mace of protection {*don't use(bonus)*} (16, -6, Snake:1) a +1 scimitar of holy wrath (17, -11, Snake:1) a +0 short sword {don't train, *or use (bonus)*} a +0 war axe {don't train, *or use (bonus)*} a +0 longbow {don't train, *or use (bonus)*} (19, -8, Snake:1) a cursed +0 robe {*don't use*} a +2 trident of piercing {don't train, *or use (bonus)*} a +0 robe {*don't use*} 19 bolts a +0 short sword {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +0 halberd {don't train, *or use (bonus)*} (19, -7, Snake:1) a +0 robe {*don't use*} a +2 scimitar of venom {don't train, *or use (bonus)*} a cursed +0 hand axe {don't train, *or use (bonus)*} (20, -26, Snake:1) a +3 scimitar of flaming (20, -15, Snake:1) a +0 ring mail (20, -9, Snake:1) a +0 mace {*don't use(bonus)*} a +0 longbow {don't train, *or use (bonus)*} (27, -22, Snake:1) 6 stones (29, -8, Snake:1) a +0 robe {*don't use*} a +0 flail {*don't use(bonus)*} (30, -19, Snake:1) a +0 plate armour (30, -13, Snake:1) a +0 long sword (31, -11, Snake:1) a +0 trident {don't train, *or use (bonus)*} (34, -12, Snake:1) a +1 trident (34, -5, Snake:1) the +2 pair of boots of Liberty {rC- Str+3 Dex+4 Slay+2} It affects your strength (+3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. (35, -12, Snake:1) a +0 robe {*don't use*} a +0 quarterstaff {don't train, *or use (bonus)*} (37, -9, Snake:1) a +0 halberd {don't train, *or use (bonus)*} (39, -22, Snake:1) a +0 plate armour (41, -11, Snake:1) a +0 dire flail {*don't use(bonus)*} a +0 arbalest {don't train, *or use (bonus)*} (42, -13, Snake:1) a +0 spear {don't train, *or use (bonus)*} (42, -12, Snake:1) a +0 hand axe {don't train, *or use (bonus)*} 8 bolts (43, -12, Snake:1) a +0 robe {*don't use*} 19 bolts a +0 short sword {don't train, *or use (bonus)*} a +0 arbalest of flaming {don't train, *or use (bonus)*} (44, -12, Snake:1) 16 bolts a +0 arbalest {don't train, *or use (bonus)*} a +0 scimitar of protection {don't train, *or use (bonus)*} (45, -15, Snake:1) a bolt (45, -12, Snake:1) a +0 shortbow of flaming {don't train, *or use (bonus)*} Level 2 of the Snake Pit (0, 0, Snake:2) an uncursed ring of poison resistance (10, 6, Snake:2) a +1 leather armour of cold resistance (19, 16, Snake:2) a +0 shield {don't use} (20, 0, Snake:2) a +0 robe {*don't use*} a +0 hand axe {don't train, *or use (bonus)*} a +0 longbow {don't train, *or use (bonus)*} (21, -16, Snake:2) a +0 robe of magic resistance {*don't use*} a +0 glaive {don't train, *or use (bonus)*} a +0 shortbow {don't train, *or use (bonus)*} (23, 0, Snake:2) a +0 robe {*don't use*} a cursed +0 trident {don't train, *or use (bonus)*} (23, 26, Snake:2) a +0 dagger (24, -11, Snake:2) 2 bolts (24, 1, Snake:2) a +0 flail {*don't use(bonus)*} (25, -11, Snake:2) a +0 battleaxe (25, 0, Snake:2) a +0 shield {don't use} a +0 war axe {don't train, *or use (bonus)*} (25, 1, Snake:2) a +0 whip {*don't use(bonus)*} (25, 3, Snake:2) a +0 robe {*don't use*} a +3 scimitar of venom {don't train, *or use (bonus)*} (25, 7, Snake:2) a +2 scimitar of electrocution {don't train, *or use (bonus)*} a +2 arbalest of flaming {don't train, *or use (bonus)*} (26, -13, Snake:2) 3 bolts (26, 5, Snake:2) a +0 robe {*don't use*} a +0 halberd {don't train, *or use (bonus)*} (26, 6, Snake:2) a +0 halberd {don't train, *or use (bonus)*} (26, 12, Snake:2) a cursed +0 scale mail (27, -14, Snake:2) 2 bolts a +0 scimitar {don't train, *or use (bonus)*} (27, -9, Snake:2) a +0 club a +0 robe (27, 5, Snake:2) a +1 robe of positive energy {*don't use*} a +0 spear {don't train, *or use (bonus)*} (28, -14, Snake:2) a +0 robe {*don't use*} a +0 scimitar {don't train, *or use (bonus)*} a +0 shortbow {don't train, *or use (bonus)*} (28, -10, Snake:2) a +0 scimitar {don't train, *or use (bonus)*} a cursed +0 robe {*don't use*} (28, 2, Snake:2) a cursed +0 robe (29, -13, Snake:2) a +0 spear {don't train, *or use (bonus)*} a +0 large shield {don't use} a +1 plate armour of fire resistance a +0 trident of venom {don't train, *or use (bonus)*} (29, -12, Snake:2) a +0 robe a cursed -2 trident (30, -13, Snake:2) a +0 large shield a +0 robe a +0 club (33, 0, Snake:2) a +0 quarterstaff (34, 16, Snake:2) a +0 buckler (38, 11, Snake:2) a scroll of random uselessness (47, 3, Snake:2) 3 needles of paralysis Level 3 of the Snake Pit (0, 0, Snake:3) a +0 trident of venom (6, -8, Snake:3) a +0 short sword (6, -7, Snake:3) 2 bolts (8, -42, Snake:3) a +0 scimitar {don't train, *or use (bonus)*} a +0 robe {*don't use*} a cursed -3 ring of dexterity (8, -34, Snake:3) a +2 scimitar of draining {don't train, *or use (bonus)*} a +0 plate armour a +0 shield {don't use} (8, -12, Snake:3) 19 bolts a +0 war axe a +0 arbalest (24, -36, Snake:3) 23 stones (31, -1, Snake:3) a +0 scimitar of venom {don't train, *or use (bonus)*} a +0 robe {*don't use*} (34, -43, Snake:3) a +0 spear (34, -1, Snake:3) 24 stones (36, -49, Snake:3) a +0 whip {*don't use(bonus)*} (37, -43, Snake:3) 17 stones {don't train, *or use (bonus)*} (37, -15, Snake:3) a cursed -3 longbow (38, -39, Snake:3) a +0 battleaxe {don't train, *or use (bonus)*} (38, -7, Snake:3) a +0 dire flail {*don't use(bonus)*} a +0 robe {*don't use*} (43, -43, Snake:3) a +0 robe {*don't use*} a +2 whip of electrocution {*don't use(bonus)*} (47, -9, Snake:3) a +0 quarterstaff (49, -34, Snake:3) 8 sling bullets {don't train, *or use (bonus)*} Level 4 of the Snake Pit [Shop] Keumpecung's Weapon Boutique a +0 short sword (39 gold) 6 needles of confusion (39 gold) a +0 triple sword (130 gold) a +0 dagger (26 gold) 25 sling bullets (162 gold) 27 arrows (70 gold) a +0 falchion of holy wrath (96 gold) 17 stones (22 gold) a +0 great sword (84 gold) 24 stones (31 gold) 17 arrows (44 gold) [Shop] Cuch's Antique Weapon Shop a cursed -1 hand crossbow (2 gold) a +0 shortbow (78 gold) a +1 quarterstaff of draining (369 gold) a +0 mace (78 gold) a +2 short sword of holy wrath (452 gold) a +3 battleaxe of freezing (746 gold) a +0 dagger (52 gold) a +0 scimitar (104 gold) a +0 dagger (52 gold) a +0 dagger (52 gold) a +0 falchion (78 gold) [Shop] Coguzy's Gadget Boutique a wand of random effects (17) (171 gold) a wand of iceblast (7) (198 gold) a wand of polymorph (10) (216 gold) a phantom mirror (540 gold) a lamp of fire (720 gold) a lightning rod (4/4) (720 gold) a lamp of fire (720 gold) [Shop] Holuuram's Mayhem Merchandise a +0 executioner's axe (160 gold) a book of Fire (1040 gold) a cursed -1 war axe (1 gold) a book of Fire (1040 gold) a +2 broad axe of chopping (288 gold) a +1 war axe of venom (179 gold) the +7 great mace "Firestarter" {inner flame, rF++} (1139 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a book of the Tempests (1120 gold) a book of the Tempests (1120 gold) (0, 0, Snake:4) a +0 robe {*don't use*} a +0 club (2, 1, Snake:4) a +0 shield {don't use} a +0 robe {*don't use*} a cursed -3 mace {*don't use(bonus)*} (4, 18, Snake:4) a +0 robe a +0 dagger of venom (5, -1, Snake:4) a +0 war axe {don't train, *or use (bonus)*} a +0 shortbow {don't train, *or use (bonus)*} (6, -5, Snake:4) a +0 halberd (7, -8, Snake:4) a +0 robe {*don't use*} a +0 morningstar {*don't use(bonus)*} a +0 shortbow {don't train, *or use (bonus)*} (7, -7, Snake:4) a +0 spear {don't train, *or use (bonus)*} (7, -5, Snake:4) a +0 halberd {don't train, *or use (bonus)*} (7, -3, Snake:4) a +0 shortbow of flaming {don't train, *or use (bonus)*} (9, -2, Snake:4) a +0 dagger of venom {don't train, *or use (bonus)*} a +0 robe {*don't use*} (13, -26, Snake:4) 11 stones {don't train, *or use (bonus)*} (14, -11, Snake:4) a +0 robe {*don't use*} a +0 dagger of venom {don't train, *or use (bonus)*} (14, 7, Snake:4) 8 bolts a +0 battleaxe {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} (15, 12, Snake:4) 3 bolts (15, 21, Snake:4) a +1 flail of draining {*don't use(bonus)*} (15, 27, Snake:4) a +0 ring mail (16, 1, Snake:4) a +0 glaive (16, 21, Snake:4) a +0 war axe {don't train, *or use (bonus)*} (17, 1, Snake:4) a +0 trident {don't train, *or use (bonus)*} (17, 21, Snake:4) a +0 war axe {don't train, *or use (bonus)*} a +0 morningstar {*don't use(bonus)*} (17, 23, Snake:4) a +0 mace {*don't use(bonus)*} (18, 21, Snake:4) a +0 robe {*don't use*} a +0 scimitar of venom {don't train, *or use (bonus)*} (18, 23, Snake:4) a +0 robe {*don't use*} a +0 club (20, -25, Snake:4) a +0 club (20, -24, Snake:4) a +0 halberd {don't train, *or use (bonus)*} a +0 robe {*don't use*} (20, 21, Snake:4) a +0 robe {*don't use*} a +0 battleaxe {don't train, *or use (bonus)*} (21, 12, Snake:4) a +2 spear of distortion a +0 robe a +0 club (21, 19, Snake:4) a +0 robe (22, 0, Snake:4) a +0 robe {*don't use*} a +0 halberd {don't train, *or use (bonus)*} (23, 0, Snake:4) a +0 robe {*don't use*} a +0 scimitar {don't train, *or use (bonus)*} (23, 13, Snake:4) a +0 halberd {don't train, *or use (bonus)*} (24, 28, Snake:4) a +0 longbow {don't train, *or use (bonus)*} a +0 hand axe of freezing {don't train, *or use (bonus)*} a cursed +0 robe {*don't use*} (25, -26, Snake:4) 14 stones (25, 10, Snake:4) a +0 halberd (28, 19, Snake:4) a +0 broad axe (29, 3, Snake:4) a cursed -2 spear {don't train, *or use (bonus)*} a +0 robe {*don't use*} (29, 6, Snake:4) a +0 trident of venom {don't train, *or use (bonus)*} (33, 5, Snake:4) a +0 glaive {don't train, *or use (bonus)*} (34, 4, Snake:4) a +0 hand axe {don't train, *or use (bonus)*} (34, 5, Snake:4) a +0 spear {don't train, *or use (bonus)*} a +0 robe {*don't use*} (34, 6, Snake:4) a +0 halberd (34, 13, Snake:4) a +0 scimitar {don't train, *or use (bonus)*} (35, 7, Snake:4) a +0 war axe {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +0 shield {don't use} (35, 14, Snake:4) a +1 dagger of venom {don't train, *or use (bonus)*} a +0 robe {*don't use*} (36, 5, Snake:4) a +0 glaive {don't train, *or use (bonus)*} a -2 shortbow {don't train, *or use (bonus)*} a +2 trident of freezing {don't train, *or use (bonus)*} a +0 robe {*don't use*} (36, 6, Snake:4) a +3 scimitar of venom {don't train, *or use (bonus)*} a +0 robe {*don't use*} (38, 3, Snake:4) a +0 dagger of venom {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +0 vampiric dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} (38, 4, Snake:4) a +0 robe {*don't use*} (39, 2, Snake:4) a +0 dire flail {*don't use(bonus)*} a +0 robe {*don't use*} a +0 short sword {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +0 spear {don't train, *or use (bonus)*} a +0 battleaxe {don't train, *or use (bonus)*} a +1 robe of magic resistance {*don't use*} (40, 1, Snake:4) a +0 dire flail {*don't use(bonus)*} (40, 2, Snake:4) 2 bolts (40, 5, Snake:4) a +0 mace {*don't use(bonus)*} a +0 shield {don't use} (40, 13, Snake:4) a +0 halberd a +0 robe (41, -1, Snake:4) a +0 arbalest {don't train, *or use (bonus)*} a +0 scimitar {don't train, *or use (bonus)*} 17 bolts (41, 0, Snake:4) a +0 shortbow {don't train, *or use (bonus)*} a +0 long sword {don't train, *or use (bonus)*} a +0 war axe {don't train, *or use (bonus)*} a +0 shortbow of flaming {don't train, *or use (bonus)*} a +0 whip {*don't use(bonus)*} (41, 2, Snake:4) a +0 scimitar (41, 4, Snake:4) 4 bolts (41, 5, Snake:4) 2 bolts a +0 longbow {don't train, *or use (bonus)*} a +0 glaive {don't train, *or use (bonus)*} (42, -2, Snake:4) a +0 war axe {don't train, *or use (bonus)*} a +0 large shield {don't use} a +0 war axe {don't train, *or use (bonus)*} (42, -1, Snake:4) a +0 mace {*don't use(bonus)*} (42, 4, Snake:4) a +2 glaive of freezing {don't train, *or use (bonus)*} (42, 5, Snake:4) 2 bolts (42, 10, Snake:4) a +0 spear {don't train, *or use (bonus)*} a cursed -1 halberd {don't train, *or use (bonus)*} a +0 robe {*don't use*} (43, -21, Snake:4) 4 tomahawks (43, -4, Snake:4) a +1 halberd of chopping {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +0 club (43, -3, Snake:4) a +0 whip {*don't use(bonus)*} a +0 robe {*don't use*} (43, 2, Snake:4) a +0 spear (44, -7, Snake:4) a +2 dire flail of protection {*don't use(bonus)*} a +0 robe {*don't use*} (45, 8, Snake:4) a +1 vampiric spear (46, -6, Snake:4) a +0 glaive (46, 13, Snake:4) a +0 scimitar (46, 15, Snake:4) a +0 robe {*don't use*} (47, 16, Snake:4) a +0 flail {*don't use(bonus)*} a +0 robe {*don't use*} (48, 17, Snake:4) a +0 robe (49, 14, Snake:4) a +0 longbow {don't train, *or use (bonus)*} a +0 halberd {don't train, *or use (bonus)*} (51, 15, Snake:4) a +0 shortbow {don't train, *or use (bonus)*} a +0 short sword {don't train, *or use (bonus)*} a +0 robe {*don't use*} (66, 6, Snake:4) a +0 ring mail Level 5 of the Pits of Slime (0, 0, Slime:5) a wand of flame (10) (0, 8, Slime:5) a +0 robe (0, 9, Slime:5) a +1 large shield of protection (1, -1, Slime:5) 23 sling bullets (1, 0, Slime:5) a lamp of fire (1, 1, Slime:5) 3 needles of confusion (1, 2, Slime:5) 15 stones {don't train, *or use (bonus)*} (1, 8, Slime:5) 13 bolts (1, 9, Slime:5) an uncursed staff of power {don't train, *or use (bonus)*} (1, 10, Slime:5) a +0 pair of gloves (2, -2, Slime:5) a +0 shortbow (2, -1, Slime:5) an uncursed staff of wizardry (2, 1, Slime:5) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (2, 8, Slime:5) a +2 scimitar of draining (2, 9, Slime:5) a +0 plate armour (2, 11, Slime:5) a +0 robe (3, 1, Slime:5) 21 bolts (3, 9, Slime:5) the +6 dagger "Sadasiu" {vamp, rC+, don't train, *or use (bonus)*} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. (3, 10, Slime:5) a +0 dagger {don't train, *or use (bonus)*} (3, 12, Slime:5) a +0 scale mail (4, 7, Slime:5) a +2 trident of venom (4, 11, Slime:5) a scroll of noise (9, -2, Slime:5) a +0 buckler (9, 2, Slime:5) a +1 vampiric battleaxe (9, 7, Slime:5) a book of Conjurations (10, -3, Slime:5) 25 bolts (10, -2, Slime:5) a +2 ring mail of fire resistance (10, 0, Slime:5) an uncursed amulet of guardian spirit (10, 1, Slime:5) a cursed +0 robe (10, 9, Slime:5) a +3 ring mail of fire resistance (10, 12, Slime:5) a cursed -1 trident (11, -1, Slime:5) a lightning rod (4/4) (11, 1, Slime:5) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (11, 8, Slime:5) a +3 leather armour of fire resistance (11, 10, Slime:5) an uncursed staff of death {don't train, *or use (bonus)*} (12, -1, Slime:5) 7 tomahawks of returning (12, 0, Slime:5) a +1 robe of cold resistance {*don't use*} (12, 2, Slime:5) 23 sling bullets (12, 9, Slime:5) the ring "Qonug" {Int+2 Dex+2} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+2). (12, 10, Slime:5) 19 stones (13, 9, Slime:5) a +0 scimitar Level 1 of the Vaults (0, 0, Vaults:1) a +1 great sword of protection {don't train, *or use (bonus)*} a +0 plate armour (8, -2, Vaults:1) a +0 long sword of holy wrath {don't train, *or use (bonus)*} a +3 ring mail (11, -32, Vaults:1) a +0 ring mail (11, -5, Vaults:1) a +0 ring mail a +0 war axe {don't train, *or use (bonus)*} (11, -4, Vaults:1) a +0 dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} (12, 4, Vaults:1) a cursed -3 giant club a +0 dire flail {*don't use(bonus)*} 4 bolts (13, -4, Vaults:1) a +0 hand axe {don't train, *or use (bonus)*} a +0 chain mail (13, 3, Vaults:1) a +0 robe {*don't use*} a +0 flail {*don't use(bonus)*} a +0 hunting sling {don't train, *or use (bonus)*} a +0 ring mail (13, 4, Vaults:1) a cursed -2 giant club a +0 giant club a cursed +0 giant club a +0 giant spiked club (15, -2, Vaults:1) a +0 great sword {don't train, *or use (bonus)*} (15, 1, Vaults:1) a +0 hand axe +0 fire dragon scales 2 bolts (16, -3, Vaults:1) a +0 giant spiked club a +0 giant spiked club (16, -2, Vaults:1) a cursed -2 long sword {don't train, *or use (bonus)*} (16, 0, Vaults:1) a +0 shortbow {don't train, *or use (bonus)*} a +0 club a +0 ring mail a +0 arbalest {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} 37 bolts (16, 1, Vaults:1) a bolt (17, 0, Vaults:1) a +0 buckler {don't use} a +0 arbalest {don't train, *or use (bonus)*} 8 bolts a +0 plate armour (24, -37, Vaults:1) a +0 great sword (28, -12, Vaults:1) a bolt (29, -11, Vaults:1) a bolt (30, -10, Vaults:1) a +0 chain mail (30, -6, Vaults:1) 17 bolts a cursed -3 arbalest {don't train, *or use (bonus)*} (31, -10, Vaults:1) 2 bolts a +0 arbalest {don't train, *or use (bonus)*} a +0 bardiche {don't train, *or use (bonus)*} a +0 spear {don't train, *or use (bonus)*} (31, -8, Vaults:1) 15 bolts a +0 robe {*don't use*} a +0 whip {*don't use(bonus)*} (32, -45, Vaults:1) a +0 shortbow {don't train, *or use (bonus)*} (32, -44, Vaults:1) a +0 giant club (32, -8, Vaults:1) a +0 robe {*don't use*} (32, -3, Vaults:1) an uncursed amulet of harm (32, 15, Vaults:1) a +0 giant club (33, -45, Vaults:1) a +0 giant club a +0 robe {*don't use*} a +0 spear {don't train, *or use (bonus)*} (33, -20, Vaults:1) a +0 halberd (33, -4, Vaults:1) a +0 chain mail (33, 13, Vaults:1) a +0 chain mail a +0 great mace {*don't use(bonus)*} (33, 14, Vaults:1) a +0 hand axe {don't train, *or use (bonus)*} (35, -47, Vaults:1) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (35, -20, Vaults:1) a +0 glaive (35, 13, Vaults:1) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} a +0 chain mail a +0 short sword {don't train, *or use (bonus)*} (36, -21, Vaults:1) a +0 war axe {don't train, *or use (bonus)*} a +0 war axe {don't train, *or use (bonus)*} a +0 scimitar {don't train, *or use (bonus)*} (37, 7, Vaults:1) a +0 giant club (37, 13, Vaults:1) a +0 plate armour a +0 battleaxe {don't train, *or use (bonus)*} (38, 11, Vaults:1) a +0 giant club (39, -29, Vaults:1) a +0 ring mail a +0 mace {*don't use(bonus)*} (39, 9, Vaults:1) an uncursed ring of ice a +0 chain mail a +2 long sword of holy wrath {don't train, *or use (bonus)*} (40, 9, Vaults:1) a +0 robe {*don't use*} (41, -31, Vaults:1) a +0 long sword {don't train, *or use (bonus)*} (41, 7, Vaults:1) a +0 giant spiked club a +0 giant club (41, 8, Vaults:1) a +0 giant spiked club a +0 giant spiked club (42, 6, Vaults:1) a +2 chain mail of cold resistance a +0 hand axe {don't train, *or use (bonus)*} a +0 great mace {*don't use(bonus)*} a +0 ring mail (53, 9, Vaults:1) a +0 morningstar of venom {*don't use(bonus)*} a +0 long sword {don't train, *or use (bonus)*} (55, 8, Vaults:1) a +0 short sword {don't train, *or use (bonus)*} a +0 hand axe {don't train, *or use (bonus)*} (55, 9, Vaults:1) a +0 scale mail a +0 arbalest {don't train, *or use (bonus)*} a +2 chain mail of magic resistance (55, 10, Vaults:1) 23 bolts a +0 short sword {don't train, *or use (bonus)*} a +0 dagger {don't train, *or use (bonus)*} a +0 shortbow {don't train, *or use (bonus)*} a +0 leather armour (59, -34, Vaults:1) a +0 great mace {*don't use(bonus)*} a cursed +0 scale mail (59, 9, Vaults:1) a +0 shortbow {don't train, *or use (bonus)*} (60, -33, Vaults:1) a +4 long sword {don't train, *or use (bonus)*} a +0 ring mail (60, 8, Vaults:1) a +0 dire flail {*don't use(bonus)*} a +0 ring mail (61, -26, Vaults:1) 26 bolts (64, 8, Vaults:1) a +1 long sword of holy wrath {don't train, *or use (bonus)*} a +0 chain mail a +4 great sword of electrocution {don't train, *or use (bonus)*} a +0 chain mail (65, 6, Vaults:1) a +0 hand axe {don't train, *or use (bonus)*} a cursed +0 chain mail (65, 7, Vaults:1) a +0 giant club a +0 dagger {don't train, *or use (bonus)*} a +2 robe of fire resistance {*don't use*} a +0 ring mail (66, 6, Vaults:1) a +0 giant club a +0 club (66, 7, Vaults:1) a +0 trident {don't train, *or use (bonus)*} a +0 plate armour a +0 dagger {don't train, *or use (bonus)*} a +0 leather armour Level 2 of the Vaults (0, 0, Vaults:2) a +0 mace {*don't use(bonus)*} a +0 scale mail (0, 7, Vaults:2) a large rock {don't train, *or use (bonus)*} (0, 23, Vaults:2) a large rock {don't train, *or use (bonus)*} (0, 28, Vaults:2) a large rock {don't train, *or use (bonus)*} (0, 31, Vaults:2) a +0 leather armour a +0 scimitar {don't train, *or use (bonus)*} (1, 7, Vaults:2) a large rock (1, 9, Vaults:2) a large rock {don't train, *or use (bonus)*} (1, 34, Vaults:2) a +0 leather armour a +0 long sword (3, 33, Vaults:2) a +0 scale mail a cursed -3 shortbow {don't train, *or use (bonus)*} a +0 long sword {don't train, *or use (bonus)*} (3, 35, Vaults:2) a +0 leather armour a +0 short sword {don't train, *or use (bonus)*} a +0 shortbow {don't train, *or use (bonus)*} (5, 33, Vaults:2) a +0 leather armour a +2 dagger of venom (5, 39, Vaults:2) a +0 glaive (7, 4, Vaults:2) 2 bolts (9, 1, Vaults:2) a bolt (11, -1, Vaults:2) a +0 arbalest {don't train, *or use (bonus)*} 9 bolts (11, 0, Vaults:2) a bolt (11, 1, Vaults:2) 2 bolts (12, -1, Vaults:2) a +0 great sword {don't train, *or use (bonus)*} a +0 plate armour (12, 48, Vaults:2) a +0 robe {*don't use*} (13, -1, Vaults:2) a bolt (14, -3, Vaults:2) a cursed -3 arbalest {don't train, *or use (bonus)*} a +1 arbalest of velocity {don't train, *or use (bonus)*} 17 bolts (20, 41, Vaults:2) 19 stones (22, -13, Vaults:2) a +0 flail {*don't use(bonus)*} a +0 ring mail (24, -7, Vaults:2) +0 fire dragon scales {*don't use*} (25, -10, Vaults:2) a +0 great mace {*don't use(bonus)*} a +0 plate armour (25, -9, Vaults:2) a +2 great sword of slicing {don't train, *or use (bonus)*} a +0 chain mail (26, 42, Vaults:2) a +0 scimitar of protection {don't train, *or use (bonus)*} a +0 plate armour (31, 22, Vaults:2) 4 large rocks {don't train, *or use (bonus)*} (36, 21, Vaults:2) a large rock (39, 49, Vaults:2) a scroll of torment (42, -1, Vaults:2) a +0 longbow {don't train, *or use (bonus)*} (43, 4, Vaults:2) a +0 morningstar {*don't use(bonus)*} a cursed +0 arbalest {don't train, *or use (bonus)*} 18 bolts a +0 ring mail (51, 10, Vaults:2) 2 bolts (52, 10, Vaults:2) 14 bolts a +0 arbalest {don't train, *or use (bonus)*} (53, 9, Vaults:2) a bolt (55, 9, Vaults:2) a bolt (56, 9, Vaults:2) 15 bolts a +0 arbalest {don't train, *or use (bonus)*} (61, 10, Vaults:2) a +0 chain mail a +1 broad axe of freezing {don't train, *or use (bonus)*} (62, 11, Vaults:2) a +0 chain mail a +0 great sword {don't train, *or use (bonus)*} (63, 44, Vaults:2) a +0 arbalest {don't train, *or use (bonus)*} 13 bolts 2 potions of degeneration (64, 12, Vaults:2) a +0 robe {*don't use*} a cursed +0 trident {don't train, *or use (bonus)*} (65, 39, Vaults:2) a bolt (68, 51, Vaults:2) a large rock {don't train, *or use (bonus)*} (70, 50, Vaults:2) a +0 ring mail a +0 flail {*don't use(bonus)*} (71, 48, Vaults:2) a +0 falchion {don't train, *or use (bonus)*} a +0 ring mail (71, 50, Vaults:2) a +3 dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} (72, 47, Vaults:2) a +0 dire flail {*don't use(bonus)*} a +0 dire flail {*don't use(bonus)*} (73, 48, Vaults:2) 3 large rocks {don't train, *or use (bonus)*} (73, 50, Vaults:2) a +0 ring mail a +0 dire flail {*don't use(bonus)*} Level 3 of the Vaults (0, 0, Vaults:3) 15 poisoned needles (2, -19, Vaults:3) a +0 dagger {don't train, *or use (bonus)*} (3, 12, Vaults:3) a +0 long sword {don't train, *or use (bonus)*} a +0 ring mail (7, -27, Vaults:3) a +0 great mace {*don't use(bonus)*} a +0 leather armour (7, -19, Vaults:3) 4 large rocks {don't train, *or use (bonus)*} (8, 2, Vaults:3) a scroll of torment (9, 14, Vaults:3) 6 tomahawks {don't train, *or use (bonus)*} (10, -43, Vaults:3) a +0 chain mail (11, -44, Vaults:3) a +2 war axe of freezing {don't train, *or use (bonus)*} (11, -39, Vaults:3) a +0 mace (12, -43, Vaults:3) a +0 plate armour a +0 battleaxe {don't train, *or use (bonus)*} a +0 giant club a +0 falchion {don't train, *or use (bonus)*} a +0 chain mail a +0 battleaxe of venom {don't train, *or use (bonus)*} (15, -31, Vaults:3) a +0 leather armour a +0 dire flail (17, -29, Vaults:3) a +0 glaive {don't train, *or use (bonus)*} a +0 robe {*don't use*} (18, -28, Vaults:3) a cursed -1 morningstar a +0 leather armour (19, -33, Vaults:3) a +0 hand crossbow {don't train, *or use (bonus)*} (19, -31, Vaults:3) a +1 vampiric dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} (21, -31, Vaults:3) a cursed -1 broad axe {don't train, *or use (bonus)*} a +0 chain mail (21, -27, Vaults:3) a +0 whip (27, -38, Vaults:3) a cursed +0 club a +0 plate armour (28, -40, Vaults:3) a +1 great sword of flaming (29, -7, Vaults:3) 23 stones (33, -38, Vaults:3) 7 stones {don't train, *or use (bonus)*} (33, -35, Vaults:3) a +0 dire flail of protection {*don't use(bonus)*} a +0 ring mail (36, -12, Vaults:3) a large rock (37, -12, Vaults:3) a lamp of fire (39, -12, Vaults:3) a large rock (40, -44, Vaults:3) +0 fire dragon scales {*don't use*} (40, -12, Vaults:3) a large rock {don't train, *or use (bonus)*} (42, -35, Vaults:3) a cursed -3 giant club a +0 giant spiked club (42, -12, Vaults:3) a cursed -2 leather armour a +0 short sword {don't train, *or use (bonus)*} (42, 12, Vaults:3) a cursed -2 long sword (44, -48, Vaults:3) a +0 scale mail a +0 morningstar {*don't use(bonus)*} (45, -2, Vaults:3) a +0 dagger (45, 14, Vaults:3) a +1 great sword of flaming {don't train, *or use (bonus)*} (46, -6, Vaults:3) a +0 great mace {*don't use(bonus)*} a +0 leather armour (46, -4, Vaults:3) a cursed -1 long sword {don't train, *or use (bonus)*} (46, -2, Vaults:3) a +0 long sword {don't train, *or use (bonus)*} a +0 ring mail (54, -30, Vaults:3) a +2 robe of resistance (58, 6, Vaults:3) 3 bolts (58, 8, Vaults:3) 23 bolts (62, -12, Vaults:3) a bolt (62, 7, Vaults:3) 36 bolts a +1 arbalest of flaming {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} (62, 8, Vaults:3) a +0 arbalest {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} 32 bolts (63, -26, Vaults:3) a large rock {don't train, *or use (bonus)*} (63, -9, Vaults:3) a +0 great sword of flaming {don't train, *or use (bonus)*} (64, -28, Vaults:3) a large rock {don't train, *or use (bonus)*} (64, -26, Vaults:3) a +3 scimitar of electrocution {don't train, *or use (bonus)*} (64, -24, Vaults:3) a +0 leather armour a cursed +0 dagger {don't train, *or use (bonus)*} a +2 long sword of freezing {don't train, *or use (bonus)*} (66, -24, Vaults:3) a cursed -1 leather armour a +0 great mace {*don't use(bonus)*} (68, -8, Vaults:3) 16 bolts a +0 arbalest {don't train, *or use (bonus)*} Level 4 of the Vaults (0, 0, Vaults:4) a +0 short sword {don't train, *or use (bonus)*} a cursed +0 leather armour (3, -57, Vaults:4) a +0 war axe {don't train, *or use (bonus)*} a +0 scale mail (9, -59, Vaults:4) 28 bolts (10, -16, Vaults:4) a +0 dire flail {*don't use(bonus)*} a +0 dire flail {*don't use(bonus)*} (11, -38, Vaults:4) a +0 dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} (12, -38, Vaults:4) a +0 arbalest {don't train, *or use (bonus)*} 21 bolts a +0 flail {*don't use(bonus)*} a +0 leather armour (12, -37, Vaults:4) a +0 shortbow {don't train, *or use (bonus)*} a +0 great mace {*don't use(bonus)*} a +0 leather armour (12, -34, Vaults:4) a +0 dagger (13, -39, Vaults:4) a +0 great mace {*don't use(bonus)*} a +0 scale mail a +0 morningstar {*don't use(bonus)*} a +0 scale mail 2 large rocks {don't train, *or use (bonus)*} a +0 great mace {*don't use(bonus)*} a +0 leather armour a +0 shortbow {don't train, *or use (bonus)*} a +0 war axe {don't train, *or use (bonus)*} a +0 plate armour a +0 shield {don't use} a +0 battleaxe of freezing {don't train, *or use (bonus)*} (15, -40, Vaults:4) a large rock (16, -46, Vaults:4) a +0 ring mail a +0 morningstar {*don't use(bonus)*} (18, -45, Vaults:4) a +0 chain mail a +0 great sword {don't train, *or use (bonus)*} (18, -31, Vaults:4) 20 stones (20, -51, Vaults:4) 24 bolts (23, -47, Vaults:4) a +1 short sword of draining {don't train, *or use (bonus)*} 2 bolts (25, -41, Vaults:4) 7 bolts a +0 arbalest {don't train, *or use (bonus)*} (27, -43, Vaults:4) a +0 chain mail a +3 war axe {don't train, *or use (bonus)*} (27, -33, Vaults:4) 22 stones (27, -27, Vaults:4) a +0 plate armour a +1 great sword of slicing {don't train, *or use (bonus)*} the +9 triple crossbow "Gutzasm" {flame, Str+3 Dex+3, don't train, *or use (bonus)*} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+3). (29, -29, Vaults:4) a +0 chain mail a +0 dire flail {*don't use(bonus)*} (30, -41, Vaults:4) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (31, -30, Vaults:4) a bolt a +2 shield {don't use} a +0 plate armour a cursed -3 war axe {don't train, *or use (bonus)*} a +0 plate armour a +0 battleaxe {don't train, *or use (bonus)*} a +0 chain mail a +2 battleaxe of chopping {don't train, *or use (bonus)*} a +0 chain mail a +0 great sword {don't train, *or use (bonus)*} (32, -30, Vaults:4) a bolt a +0 chain mail a +2 great sword {don't train, *or use (bonus)*} (37, -23, Vaults:4) a +0 arbalest {don't train, *or use (bonus)*} a +0 long sword {don't train, *or use (bonus)*} 13 bolts a +0 chain mail (44, -54, Vaults:4) a +3 battleaxe of freezing {don't train, *or use (bonus)*} (45, -8, Vaults:4) a cursed -2 giant club (46, -10, Vaults:4) a +0 scale mail a +2 falchion of venom {don't train, *or use (bonus)*} (47, -16, Vaults:4) a +0 ring mail (48, -25, Vaults:4) a +0 ring mail a +0 morningstar {*don't use(bonus)*} (49, -7, Vaults:4) a +0 giant club a +4 dire flail of crushing {*don't use(bonus)*} a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 club a +0 robe {*don't use*} (50, -56, Vaults:4) 18 stones (50, -7, Vaults:4) a +0 giant spiked club a +0 giant club (51, -43, Vaults:4) a +0 scale mail a +0 long sword {don't train, *or use (bonus)*} (52, -42, Vaults:4) a +0 trident {don't train, *or use (bonus)*} (54, -25, Vaults:4) a +0 giant spiked club a +0 giant club (54, -24, Vaults:4) 22 bolts a +0 arbalest {don't train, *or use (bonus)*} (55, -25, Vaults:4) a +0 robe {*don't use*} (56, -28, Vaults:4) a +0 giant club a +0 giant club a +0 giant club (56, -27, Vaults:4) a +0 giant club (56, -26, Vaults:4) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club (57, -58, Vaults:4) an uncursed ring of magical power (57, -35, Vaults:4) a +0 scale mail a +0 flail {*don't use(bonus)*} (58, -26, Vaults:4) a +2 war axe of venom {don't train, *or use (bonus)*} a cursed +0 plate armour a cursed -3 battleaxe {don't train, *or use (bonus)*} a +0 plate armour (59, -24, Vaults:4) a +0 scimitar {don't train, *or use (bonus)*} a +0 plate armour a +0 trident {don't train, *or use (bonus)*} a +0 plate armour (60, -25, Vaults:4) a +0 halberd {don't train, *or use (bonus)*} a +0 chain mail a +0 halberd {don't train, *or use (bonus)*} a +0 chain mail (60, -17, Vaults:4) 11 stones (61, -23, Vaults:4) a +0 shortbow {don't train, *or use (bonus)*} a +0 short sword {don't train, *or use (bonus)*} a +0 leather armour (66, -17, Vaults:4) a book of Geomancy (69, -41, Vaults:4) a +0 shortbow {don't train, *or use (bonus)*} a +0 short sword {don't train, *or use (bonus)*} a +0 leather armour (69, -39, Vaults:4) a +0 shortbow {don't train, *or use (bonus)*} a +0 dagger {don't train, *or use (bonus)*} a cursed +0 leather armour a +0 long sword {don't train, *or use (bonus)*} a +0 ring mail (72, -43, Vaults:4) a +0 longbow {don't train, *or use (bonus)*} (74, -43, Vaults:4) a +0 shortbow of flaming {don't train, *or use (bonus)*} Level 5 of the Vaults [Shop] Witzel's Magic Scroll Shoppe 2 scrolls of enchant weapon (225 gold) a scroll of amnesia (52 gold) a scroll of enchant armour (112 gold) a scroll of identify (30 gold) a scroll of remove curse (45 gold) a scroll of amnesia (52 gold) a scroll of identify (30 gold) 3 scrolls of vulnerability (337 gold) a scroll of identify (30 gold) [Shop] Zydorauk's Food Shoppe a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) [Shop] Rotiargh's Magic Scroll Shop a scroll of remove curse (45 gold) a scroll of enchant armour (112 gold) a scroll of enchant armour (112 gold) a scroll of remove curse (45 gold) a scroll of magic mapping (52 gold) [Shop] Koes's Magic Scroll Boutique a scroll of remove curse (60 gold) a scroll of teleportation (60 gold) a scroll of identify (40 gold) a scroll of remove curse (60 gold) a scroll of identify (40 gold) a scroll of teleportation (60 gold) a scroll of teleportation (60 gold) a scroll of fear (70 gold) a scroll of noise (20 gold) a scroll of fear (70 gold) a scroll of blinking (150 gold) a scroll of fear (70 gold) [Shop] Winy's Distillery a potion of might (76 gold) a potion of curing (57 gold) 2 potions of lignification (114 gold) a potion of flight (57 gold) a potion of flight (57 gold) a potion of degeneration (19 gold) a potion of degeneration (19 gold) 2 potions of heal wounds (190 gold) a potion of heal wounds (95 gold) a potion of curing (57 gold) 2 potions of flight (114 gold) [Shop] Vihi Hoo's Food Shoppe a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) [Shop] Reijur's Distillery a potion of might (76 gold) 2 potions of flight (114 gold) a potion of flight (57 gold) [Shop] Qununizi's Magic Scroll Boutique a scroll of remove curse (54 gold) a scroll of identify (36 gold) a scroll of remove curse (54 gold) a scroll of remove curse (54 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) (0, 0, Vaults:5) a +0 chain mail a +0 long sword {don't train, *or use (bonus)*} (0, 1, Vaults:5) a +1 battleaxe of freezing {don't train, *or use (bonus)*} (0, 5, Vaults:5) a cursed +0 plate armour a +0 great mace {*don't use(bonus)*} (1, -7, Vaults:5) 2 large rocks (1, 8, Vaults:5) 2 stones (1, 9, Vaults:5) a +0 chain mail a +2 dire flail {*don't use(bonus)*} (1, 31, Vaults:5) a +1 great mace of crushing {*don't use(bonus)*} (2, -17, Vaults:5) a crystal ball of energy a +2 cloak (2, 11, Vaults:5) a +0 rapier {don't train, *or use (bonus)*} (3, -14, Vaults:5) 6 stones {don't train, *or use (bonus)*} (3, -13, Vaults:5) 2 bolts (3, -12, Vaults:5) a bolt (3, -11, Vaults:5) a +0 long sword {don't train, *or use (bonus)*} (3, 2, Vaults:5) a +0 leather armour a +0 short sword {don't train, *or use (bonus)*} a +0 shortbow {don't train, *or use (bonus)*} (3, 12, Vaults:5) a +0 leather armour a +0 morningstar {*don't use(bonus)*} (3, 13, Vaults:5) a +0 chain mail a +3 war axe of distortion {don't train, *or use (bonus)*} 4 stones {don't train, *or use (bonus)*} (4, -13, Vaults:5) 2 stones (4, -12, Vaults:5) a stone a +0 rapier {don't train, *or use (bonus)*} (4, 9, Vaults:5) a +0 chain mail a +0 great sword {don't train, *or use (bonus)*} (4, 10, Vaults:5) a stone (4, 13, Vaults:5) a +0 troll leather armour (5, -13, Vaults:5) a +0 plate armour a +0 great mace {*don't use(bonus)*} (5, 8, Vaults:5) a stone 24 bolts (5, 10, Vaults:5) a +0 chain mail a +0 war axe {don't train, *or use (bonus)*} (5, 31, Vaults:5) a +0 leather armour (6, 5, Vaults:5) a +0 leather armour a +0 dagger {don't train, *or use (bonus)*} a +0 shortbow {don't train, *or use (bonus)*} (6, 16, Vaults:5) 18 stones (7, -12, Vaults:5) 2 stones {don't train, *or use (bonus)*} (7, -10, Vaults:5) a +0 flail (8, -12, Vaults:5) a +0 plate armour a +0 great sword (8, -9, Vaults:5) a cursed +0 large shield {don't use} a +0 plate armour a +0 broad axe {don't train, *or use (bonus)*} (9, -11, Vaults:5) +0 shadow dragon scales (9, -9, Vaults:5) a +0 arbalest {don't train, *or use (bonus)*} 41 bolts a +0 arbalest {don't train, *or use (bonus)*} (9, -8, Vaults:5) 24 bolts a +0 arbalest {don't train, *or use (bonus)*} a +0 leather armour a +0 great mace {*don't use(bonus)*} 2 potions of degeneration a +0 rapier {don't train, *or use (bonus)*} 16 stones {don't train, *or use (bonus)*} (10, -8, Vaults:5) a +0 chain mail a +1 battleaxe {don't train, *or use (bonus)*} (10, -7, Vaults:5) 46 bolts a +1 arbalest of flaming a +0 arbalest a +0 chain mail a +1 long sword of holy wrath 10 stones (11, -12, Vaults:5) a +0 leather armour a +0 short sword {don't train, *or use (bonus)*} a +0 longbow {don't train, *or use (bonus)*} (11, 19, Vaults:5) a +0 chain mail (12, -1, Vaults:5) the amulet of Law {Inacc MR++ Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (14, 2, Vaults:5) a book of Enchantments (14, 3, Vaults:5) the +1 buckler of the Lizard {rF- Str+2 Dex+4 SInv} It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to fire. It lets you see invisible. (15, -11, Vaults:5) the cursed +1 ring mail "Lomenk" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (15, -4, Vaults:5) a +0 short sword (15, 4, Vaults:5) a phial of floods (16, -11, Vaults:5) a crystal ball of energy (16, 3, Vaults:5) a scarf of spirit shield {don't use} (16, 24, Vaults:5) a +0 scale mail (19, 24, Vaults:5) a stone (20, 10, Vaults:5) 2 bolts a stone (20, 11, Vaults:5) a bolt (21, 9, Vaults:5) a bolt (21, 10, Vaults:5) a bolt (21, 11, Vaults:5) a bolt (22, 22, Vaults:5) a +2 great mace {*don't use(bonus)*} a +0 scale mail (24, -4, Vaults:5) a +0 chain mail (24, -3, Vaults:5) a lamp of fire (24, 9, Vaults:5) a +0 plate armour a cursed -1 broad axe {don't train, *or use (bonus)*} (24, 10, Vaults:5) 2 stones {don't train, *or use (bonus)*} a bolt a +0 battleaxe of electrocution {don't train, *or use (bonus)*} a +0 plate armour (24, 30, Vaults:5) the +1 hand crossbow of Odayt {venom, rN+++ MR+ Dex-2 Stlth+, don't train, *or use (bonus)*} It poisons the ammo it fires. It affects your dexterity (-2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (25, 31, Vaults:5) a +0 pair of gloves of dexterity (26, -16, Vaults:5) a +0 long sword {don't train, *or use (bonus)*} (26, -13, Vaults:5) a +0 great sword of electrocution a +0 scale mail (26, 10, Vaults:5) 2 bolts a +0 plate armour a +0 long sword {don't train, *or use (bonus)*} (26, 11, Vaults:5) 14 bolts a +0 arbalest {don't train, *or use (bonus)*} an uncursed staff of fire {don't train, *or use (bonus)*} (26, 20, Vaults:5) a +3 great sword of holy wrath {don't train, *or use (bonus)*} a +0 shortbow {don't train, *or use (bonus)*} 13 stones {don't train, *or use (bonus)*} a +0 plate armour (27, 3, Vaults:5) a +0 scale mail (27, 7, Vaults:5) 22 bolts a +0 arbalest {don't train, *or use (bonus)*} a +0 shield {don't use} a +2 war axe of freezing {don't train, *or use (bonus)*} 22 stones {don't train, *or use (bonus)*} a +0 plate armour (27, 8, Vaults:5) a bolt a +0 long sword a +0 chain mail a +0 shield (27, 9, Vaults:5) a bolt (27, 10, Vaults:5) 15 bolts a +0 arbalest {don't train, *or use (bonus)*} a +0 antimagic morningstar {*don't use(bonus)*} (27, 11, Vaults:5) a bolt (27, 12, Vaults:5) a +2 shield {don't use} a +0 broad axe {don't train, *or use (bonus)*} a +0 plate armour (28, 6, Vaults:5) a +0 chain mail 19 bolts a +0 bardiche {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} (28, 8, Vaults:5) a +0 great sword of flaming {don't train, *or use (bonus)*} (28, 9, Vaults:5) a +0 war axe {don't train, *or use (bonus)*} a +0 scale mail of poison resistance (28, 11, Vaults:5) a bolt (28, 13, Vaults:5) 9 bolts a +0 arbalest {don't train, *or use (bonus)*} (29, -12, Vaults:5) a +0 dire flail {*don't use(bonus)*} a +0 leather armour (29, 5, Vaults:5) 16 stones {don't train, *or use (bonus)*} a +0 shield {don't use} a +1 chain mail of positive energy a +0 war axe {don't train, *or use (bonus)*} (29, 9, Vaults:5) 16 bolts a +0 arbalest (29, 18, Vaults:5) a large rock (29, 19, Vaults:5) a +3 dagger of pain {don't train, *or use (bonus)*} an uncursed ring of stealth (30, 8, Vaults:5) a bolt (30, 17, Vaults:5) a +1 vampiric battleaxe {don't train, *or use (bonus)*} a +0 plate armour (30, 18, Vaults:5) a bolt (30, 19, Vaults:5) 3 large rocks {don't train, *or use (bonus)*} (30, 20, Vaults:5) a large rock {don't train, *or use (bonus)*} (31, 22, Vaults:5) 3 large rocks {don't train, *or use (bonus)*} (31, 26, Vaults:5) a +1 dire flail {*don't use(bonus)*} a +3 ring mail of cold resistance (31, 31, Vaults:5) a +1 long sword of holy wrath a +0 plate armour (32, 8, Vaults:5) a +0 shield {don't use} a cursed -2 plate armour a +0 long sword of holy wrath {don't train, *or use (bonus)*} (32, 10, Vaults:5) a +0 robe {*don't use*} a +1 dagger of freezing {don't train, *or use (bonus)*} (32, 16, Vaults:5) 3 large rocks {don't train, *or use (bonus)*} (32, 18, Vaults:5) a +0 battleaxe {don't train, *or use (bonus)*} a +0 chain mail (33, 6, Vaults:5) 9 bolts a +0 arbalest {don't train, *or use (bonus)*} (33, 8, Vaults:5) +0 shadow dragon scales {*don't use*} (33, 11, Vaults:5) a +0 plate armour a +0 halberd {don't train, *or use (bonus)*} (33, 12, Vaults:5) a +0 chain mail a +2 glaive (34, 5, Vaults:5) a +0 scale mail 13 bolts a +0 falchion {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} (34, 10, Vaults:5) a bolt (34, 12, Vaults:5) 20 bolts a +2 spear of flaming {don't train, *or use (bonus)*} a cursed -3 arbalest {don't train, *or use (bonus)*} a +1 ring mail of cold resistance (34, 25, Vaults:5) a +0 falchion (34, 26, Vaults:5) a +2 hand axe of chopping (34, 32, Vaults:5) a +0 battleaxe {don't train, *or use (bonus)*} a +0 chain mail (35, 6, Vaults:5) a +0 long sword {don't train, *or use (bonus)*} 18 bolts a +0 arbalest {don't train, *or use (bonus)*} (35, 8, Vaults:5) a +0 plate armour a +0 great sword {don't train, *or use (bonus)*} (35, 23, Vaults:5) a +0 shield (35, 25, Vaults:5) a +3 dagger of venom (36, 25, Vaults:5) a +0 long sword (37, 28, Vaults:5) a +0 scale mail (40, 11, Vaults:5) 15 bolts a +0 quarterstaff {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} (46, -3, Vaults:5) a +0 flail {*don't use(bonus)*} (47, 14, Vaults:5) a lightning rod (4/4) (49, 13, Vaults:5) 6 needles of confusion (50, 35, Vaults:5) 3 bolts (51, 36, Vaults:5) 2 bolts (52, 35, Vaults:5) a bolt (52, 36, Vaults:5) 2 bolts (53, -4, Vaults:5) a +0 long sword (53, 35, Vaults:5) a Young Poisoner's Handbook (57, -16, Vaults:5) +0 fire dragon scales {*don't use*} (57, 35, Vaults:5) a +0 arbalest of velocity {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} a +0 great mace {*don't use(bonus)*} 30 bolts a +0 chain mail (59, 34, Vaults:5) a +0 arbalest {don't train, *or use (bonus)*} a +0 war axe {don't train, *or use (bonus)*} 17 bolts a +0 chain mail (59, 35, Vaults:5) a +0 arbalest {don't train, *or use (bonus)*} 15 bolts (60, -14, Vaults:5) a +0 dire flail {*don't use(bonus)*} a +0 plate armour (60, 13, Vaults:5) a cursed +0 long sword {don't train, *or use (bonus)*} a +0 leather armour (60, 14, Vaults:5) a +0 arbalest {don't train, *or use (bonus)*} 11 bolts (60, 16, Vaults:5) a +0 battleaxe of freezing {don't train, *or use (bonus)*} (60, 18, Vaults:5) a +2 short sword of holy wrath {don't train, *or use (bonus)*} a +0 plate armour a +0 arbalest {don't train, *or use (bonus)*} 3 bolts (60, 21, Vaults:5) a bolt (60, 23, Vaults:5) 2 bolts (61, 13, Vaults:5) a +1 great mace of draining {*don't use(bonus)*} a cursed +0 scale mail (61, 15, Vaults:5) a +0 rapier {don't train, *or use (bonus)*} a +0 ring mail (61, 18, Vaults:5) a +0 war axe of chopping {don't train, *or use (bonus)*} a cursed +0 plate armour Level 1 of the Crypt (0, 0, Crypt:1) 14 sling bullets (3, 5, Crypt:1) a +6 quarterstaff of crushing (10, -1, Crypt:1) a +0 chain mail (14, 41, Crypt:1) the +9 whip of Guupeonemm {pain, MR++, *don't use(bonus)*} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (16, 14, Crypt:1) 17 sling bullets (16, 19, Crypt:1) a +0 mace (20, 44, Crypt:1) 9 bolts (25, 38, Crypt:1) a cursed +0 robe {*don't use*} (27, 37, Crypt:1) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (29, 39, Crypt:1) a +0 great mace {*don't use(bonus)*} a +0 chain mail (35, 18, Crypt:1) a +2 war axe {don't train, *or use (bonus)*} a +2 robe of magic resistance {*don't use*} (37, 14, Crypt:1) a +0 robe (37, 18, Crypt:1) a +0 short sword {don't train, *or use (bonus)*} 22 stones {don't train, *or use (bonus)*} (38, 6, Crypt:1) a +1 pair of gloves (40, 18, Crypt:1) a +0 chain mail a +2 great mace of flaming {*don't use(bonus)*} (41, 19, Crypt:1) a stone (41, 20, Crypt:1) 2 stones {don't train, *or use (bonus)*} (43, 18, Crypt:1) a +0 hand axe {don't train, *or use (bonus)*} (44, 19, Crypt:1) a +0 short sword (44, 23, Crypt:1) a +0 robe {*don't use*} (44, 38, Crypt:1) a +0 long sword {don't train, *or use (bonus)*} a +0 scale mail (46, 22, Crypt:1) a +0 robe {*don't use*} a cursed +0 short sword {don't train, *or use (bonus)*} (47, 24, Crypt:1) a +0 glaive {don't train, *or use (bonus)*} (47, 25, Crypt:1) a +0 hand axe (48, 22, Crypt:1) a +0 leather armour a +0 trident {don't train, *or use (bonus)*} (49, 25, Crypt:1) a +0 trident (54, 26, Crypt:1) a +0 long sword {don't train, *or use (bonus)*} a +0 ring mail (55, 26, Crypt:1) a +0 mace {*don't use(bonus)*} a +0 mace {*don't use(bonus)*} a +0 battleaxe {don't train, *or use (bonus)*} (58, 19, Crypt:1) a +2 great sword of slicing a +0 chain mail Level 2 of the Crypt (0, 0, Crypt:2) a +0 plate armour a +0 battleaxe {don't train, *or use (bonus)*} (0, 2, Crypt:2) a +0 hand axe {don't train, *or use (bonus)*} (0, 3, Crypt:2) a +0 robe {*don't use*} a +0 glaive {don't train, *or use (bonus)*} (1, -1, Crypt:2) a +0 chain mail a +3 battleaxe of freezing {don't train, *or use (bonus)*} (1, 0, Crypt:2) a +0 short sword {don't train, *or use (bonus)*} (1, 6, Crypt:2) a +0 robe {*don't use*} (18, 23, Crypt:2) a +0 chain mail (22, -13, Crypt:2) a +0 great mace (23, 8, Crypt:2) a +0 scimitar {don't train, *or use (bonus)*} (23, 10, Crypt:2) a +0 chain mail a +3 battleaxe {don't train, *or use (bonus)*} (25, 11, Crypt:2) a +0 dagger {don't train, *or use (bonus)*} (37, 16, Crypt:2) an uncursed ring of protection from magic (42, 32, Crypt:2) an uncursed staff of fire (43, 1, Crypt:2) a +0 dagger {don't train, *or use (bonus)*} (45, -17, Crypt:2) a +0 robe a +0 dagger (49, 16, Crypt:2) a +0 scythe of protection {don't train, *or use (bonus)*} (54, 30, Crypt:2) a +0 scythe {don't train, *or use (bonus)*} (56, 22, Crypt:2) a +0 plate armour (56, 23, Crypt:2) a +0 ring mail (57, -1, Crypt:2) 19 bolts Level 3 of the Crypt (0, 0, Crypt:3) a +0 pair of boots (3, -9, Crypt:3) a book of Flames (5, 6, Crypt:3) 20 stones (8, 11, Crypt:3) a +0 plate armour (13, -13, Crypt:3) a potion of degeneration (14, 2, Crypt:3) a +0 plate armour a +3 great sword of slicing {don't train, *or use (bonus)*} (15, 0, Crypt:3) a +0 trident {don't train, *or use (bonus)*} (15, 1, Crypt:3) a +0 battleaxe {don't train, *or use (bonus)*} (16, 1, Crypt:3) a +0 scimitar (17, -3, Crypt:3) a +0 scale mail (20, -21, Crypt:3) a +0 plate armour a +1 great sword of draining {don't train, *or use (bonus)*} (22, -4, Crypt:3) a +0 chain mail a +0 battleaxe of draining {don't train, *or use (bonus)*} (27, -15, Crypt:3) a +2 great sword of draining {don't train, *or use (bonus)*} a +0 chain mail (29, -21, Crypt:3) a +0 plate armour a +1 battleaxe {don't train, *or use (bonus)*} (33, -22, Crypt:3) a +0 chain mail a +0 trident {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (34, -8, Crypt:3) a +0 quarterstaff of pain {don't train, *or use (bonus)*} (35, -26, Crypt:3) a +0 rapier {don't train, *or use (bonus)*} (35, -7, Crypt:3) a +0 plate armour a +0 great mace of freezing {*don't use(bonus)*} a +0 plate armour a +1 great sword of slicing {don't train, *or use (bonus)*} (36, -25, Crypt:3) a +2 robe of fire resistance {*don't use*} (37, -23, Crypt:3) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (37, -9, Crypt:3) a +0 rapier of freezing {don't train, *or use (bonus)*} (41, 8, Crypt:3) a +1 glaive {don't train, *or use (bonus)*} a +0 chain mail (48, -3, Crypt:3) a +3 whip {*don't use(bonus)*} (48, 6, Crypt:3) a +0 flail {*don't use(bonus)*} (48, 8, Crypt:3) a +1 scimitar of slicing (50, 6, Crypt:3) a +0 dire flail {*don't use(bonus)*} (50, 8, Crypt:3) a +0 dire flail a +0 plate armour (51, -29, Crypt:3) a +0 robe (52, -16, Crypt:3) a +0 leather armour (52, -15, Crypt:3) an uncursed staff of conjuration (52, 0, Crypt:3) an uncursed amulet of harm (53, -16, Crypt:3) the cursed +1 short sword of Fear {pierce, rN+, don't train, *or use (bonus)*} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (53, 1, Crypt:3) the +0 chain mail of Yhat {*Corrode rPois rC- Int+7} It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from poison. It may corrode you when you take damage. (53, 2, Crypt:3) a +0 dagger (54, -16, Crypt:3) a +2 flail of holy wrath (54, 0, Crypt:3) 16 stones {don't train, *or use (bonus)*} (55, 1, Crypt:3) a +0 chain mail Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 cloak a +0 long sword {don't train, *or use (bonus)*} (3, 0, Zot:1) a +0 dire flail {*don't use(bonus)*} (3, 1, Zot:1) a +0 dire flail {*don't use(bonus)*} (4, 1, Zot:1) a +0 trident {don't train, *or use (bonus)*} (6, -33, Zot:1) a +0 robe (6, 2, Zot:1) a +0 cloak a +0 rapier (10, -22, Zot:1) a +0 halberd (11, -12, Zot:1) a +0 scale mail (17, 2, Zot:1) a +0 short sword a +0 cloak (17, 11, Zot:1) a +0 cloak (18, -2, Zot:1) a +0 long sword (unseen) (18, 11, Zot:1) a cursed -1 glaive {don't train, *or use (bonus)*} (18, 12, Zot:1) a +0 great sword {don't train, *or use (bonus)*} a +0 cloak (18, 15, Zot:1) a +0 glaive (19, 11, Zot:1) a +0 war axe {don't train, *or use (bonus)*} (20, 8, Zot:1) a crystal ball of energy (21, 14, Zot:1) a +0 short sword a +0 cloak (22, -19, Zot:1) the +10 shortbow "Kuastaetzo" {venom, Str+3 Dex-5, don't train, *or use (bonus)*} It poisons the ammo it fires. It affects your strength (+3). It affects your dexterity (-5). (24, 10, Zot:1) a +0 glaive (26, 5, Zot:1) a +0 ring mail (28, 5, Zot:1) a +2 rapier of draining (29, -13, Zot:1) a scroll of random uselessness (30, -14, Zot:1) a +0 hand axe {don't train, *or use (bonus)*} (31, -14, Zot:1) a +2 cloak a +0 long sword {don't train, *or use (bonus)*} a +0 cloak a +0 glaive {don't train, *or use (bonus)*} a cursed +0 cloak (31, 8, Zot:1) 18 stones {don't train, *or use (bonus)*} (33, 8, Zot:1) a +0 chain mail (34, -18, Zot:1) a +0 dagger {don't train, *or use (bonus)*} (34, -14, Zot:1) quicksilver dragon scales {*don't use*} a +0 long sword {don't train, *or use (bonus)*} (41, -18, Zot:1) a +0 glaive {don't train, *or use (bonus)*} (42, -38, Zot:1) a +0 hand crossbow (43, -23, Zot:1) a +0 robe (49, -35, Zot:1) a +2 hand axe of venom (51, -36, Zot:1) a +0 dagger a +0 cloak (54, -34, Zot:1) a +0 scimitar {don't train, *or use (bonus)*} (54, -33, Zot:1) quicksilver dragon scales {*don't use*} (60, 12, Zot:1) 16 stones (61, -15, Zot:1) a +0 quarterstaff (65, 9, Zot:1) a +0 pair of gloves Level 2 of the Realm of Zot (0, 0, Zot:2) a scroll of silence {!r} (2, 4, Zot:2) a book of Changes (8, 47, Zot:2) 18 stones (13, 34, Zot:2) a +0 flail {*don't use(bonus)*} (20, 34, Zot:2) a +0 hunting sling (23, 10, Zot:2) quicksilver dragon scales {*don't use*} (25, 7, Zot:2) a +0 cloak a +1 short sword of electrocution {don't train, *or use (bonus)*} (26, 3, Zot:2) a cursed +0 glaive {don't train, *or use (bonus)*} (29, 5, Zot:2) a +2 cloak of invisibility the ring "Qyniac" {MR+ Str+4 Dex+2} [ring of strength] It affects your strength (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. a +0 halberd {don't train, *or use (bonus)*} a +0 dagger {don't train, *or use (bonus)*} (31, 4, Zot:2) a cursed ring of attention (31, 6, Zot:2) a +0 flail (36, 6, Zot:2) a +0 chain mail (38, 39, Zot:2) a +2 war axe of flaming (39, 39, Zot:2) a +0 scimitar (45, 40, Zot:2) a +0 short sword {don't train, *or use (bonus)*} (47, -5, Zot:2) 22 bolts (47, 20, Zot:2) a +0 glaive (58, -5, Zot:2) 10 stones (58, 29, Zot:2) +0 storm dragon scales {*don't use*} (59, -8, Zot:2) a +0 scale mail Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 flail {*don't use(bonus)*} (0, 1, Zot:3) a +0 cloak (1, 2, Zot:3) a +0 long sword (3, -2, Zot:3) a +0 mace {*don't use(bonus)*} (5, 1, Zot:3) a +0 short sword (8, 7, Zot:3) a +0 robe {*don't use*} (11, 25, Zot:3) a +0 robe {*don't use*} (16, -14, Zot:3) +0 storm dragon scales {*don't use*} (23, -11, Zot:3) an uncursed staff of power {don't train, *or use (bonus)*} (24, 37, Zot:3) +0 storm dragon scales {*don't use*} (25, -6, Zot:3) a cursed -1 scimitar {don't train, *or use (bonus)*} (25, 15, Zot:3) +0 shadow dragon scales (26, -2, Zot:3) a +0 ring mail (27, 4, Zot:3) +0 storm dragon scales (37, 4, Zot:3) +0 gold dragon scales (39, -15, Zot:3) 21 stones {don't train, *or use (bonus)*} (41, 21, Zot:3) a +0 short sword (42, 14, Zot:3) a +0 dire flail {*don't use(bonus)*} (42, 23, Zot:3) a +0 cloak (43, 22, Zot:3) a +0 dire flail (43, 23, Zot:3) a +0 short sword a +0 cloak (43, 24, Zot:3) a +0 war axe {don't train, *or use (bonus)*} (43, 25, Zot:3) a +2 cloak Level 4 of the Realm of Zot (13, -13, Zot:4) a +0 mace {*don't use(bonus)*} (13, -12, Zot:4) a +0 hand axe {don't train, *or use (bonus)*} (14, -14, Zot:4) a +0 cloak a +0 short sword (14, -12, Zot:4) a +0 cloak a +0 dagger (15, -14, Zot:4) a +0 cloak of invisibility a +0 rapier of venom (16, -13, Zot:4) 19 sling bullets (20, 7, Zot:4) a +0 robe (21, -17, Zot:4) a +0 short sword {don't train, *or use (bonus)*} (22, -18, Zot:4) a +0 broad axe {don't train, *or use (bonus)*} (23, -13, Zot:4) a +0 flail {*don't use(bonus)*} (23, 5, Zot:4) a +5 ring of intelligence (26, -13, Zot:4) a +1 long sword of flaming {don't train, *or use (bonus)*} (26, -10, Zot:4) a +0 trident {don't train, *or use (bonus)*} (27, -9, Zot:4) a book of Air (28, -1, Zot:4) a +0 flail {*don't use(bonus)*} (28, 9, Zot:4) 27 sling bullets (34, 5, Zot:4) a +0 longbow (39, 2, Zot:4) a +0 plate armour (39, 14, Zot:4) a +0 battleaxe Level 5 of the Realm of Zot (0, 0, Zot:5) a throwing net {don't train, *or use (bonus)*!f} (6, 8, Zot:5) a throwing net {don't train, *or use (bonus)*!f} (8, 20, Zot:5) a throwing net {don't train, *or use (bonus)*!f} (13, 11, Zot:5) +0 gold dragon scales {*don't use*} (14, 30, Zot:5) quicksilver dragon scales {*don't use*} (17, 31, Zot:5) +0 gold dragon scales {*don't use*} (18, 16, Zot:5) +0 gold dragon scales {*don't use*} (20, 16, Zot:5) a +9 club of flaming (23, 19, Zot:5) a +10 club of electrocution (25, 5, Zot:5) a +0 club (27, 14, Zot:5) a potion of degeneration (29, 45, Zot:5) a +0 dire flail {*don't use(bonus)*} (32, 3, Zot:5) a throwing net {don't train, *or use (bonus)*!f} (32, 37, Zot:5) a +0 long sword {don't train, *or use (bonus)*} (32, 38, Zot:5) a +0 cloak (32, 39, Zot:5) a +1 halberd of venom {don't train, *or use (bonus)*} (33, -2, Zot:5) a +12 club of flaming (34, 5, Zot:5) a +11 club of crushing (35, 5, Zot:5) a +12 club of chaos (35, 33, Zot:5) a +0 scimitar {don't train, *or use (bonus)*} (35, 41, Zot:5) a +0 cloak (44, 14, Zot:5) a throwing net {don't train, *or use (bonus)*!f} (45, -2, Zot:5) 14 stones (45, 37, Zot:5) 19 stones {don't train, *or use (bonus)*} (50, 1, Zot:5) a throwing net {don't train, *or use (bonus)*!f} (53, 38, Zot:5) a +10 club of crushing (55, 34, Zot:5) a +0 trident (56, 31, Zot:5) a +0 rapier (58, 33, Zot:5) a +0 rapier Level 1 of the Depths [Shop] Namyllel's Jewellery Shoppe a cursed amulet of inaccuracy (38 gold) an uncursed ring of poison resistance (380 gold) an uncursed ring of ice (475 gold) an uncursed ring of ice (475 gold) an uncursed ring of flight (332 gold) an uncursed ring of magical power (380 gold) a +3 ring of protection (399 gold) an uncursed ring of stealth (332 gold) an uncursed ring of magical power (380 gold) an uncursed ring of protection from magic (475 gold) a cursed -5 ring of slaying (38 gold) (0, 0, Depths:1) a +0 hand crossbow (1, 13, Depths:1) 12 stones {don't train, *or use (bonus)*} (2, -5, Depths:1) a +0 chain mail a +0 dire flail {*don't use(bonus)*} (2, -1, Depths:1) a +2 battleaxe of freezing {don't train, *or use (bonus)*} (2, 9, Depths:1) a +0 trident a +0 robe (3, -7, Depths:1) a +2 buckler {don't use} a +0 leather armour a +2 war axe of chopping {don't train, *or use (bonus)*} (3, -6, Depths:1) 20 bolts a +0 arbalest {don't train, *or use (bonus)*} (3, -5, Depths:1) a +0 robe a +0 long sword (4, 28, Depths:1) a +0 dire flail {*don't use(bonus)*} a +0 dire flail {*don't use(bonus)*} (7, -11, Depths:1) a +0 ring mail a +0 great sword {don't train, *or use (bonus)*} a +0 giant club a +0 giant club (11, -15, Depths:1) a large rock {don't train, *or use (bonus)*} (12, -15, Depths:1) a +0 robe a +0 long sword a large rock {don't train, *or use (bonus)*} (12, 31, Depths:1) a +0 club (12, 34, Depths:1) 23 stones (14, 33, Depths:1) an uncursed staff of death (15, -15, Depths:1) a +0 giant club a +0 giant club (15, 29, Depths:1) a +3 great sword {don't train, *or use (bonus)*} a +0 ring mail (18, -16, Depths:1) 3 large rocks (18, -15, Depths:1) a +0 dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +0 giant spiked club a +0 giant spiked club (18, -14, Depths:1) a +0 robe {*don't use*} (19, -15, Depths:1) a +0 great mace {*don't use(bonus)*} a cursed +0 ring mail a +0 giant club a +0 giant spiked club (20, -12, Depths:1) a +0 dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} (22, -13, Depths:1) a +0 longbow {don't train, *or use (bonus)*} (24, 12, Depths:1) 19 stones (28, -9, Depths:1) 10 stones {don't train, *or use (bonus)*} (31, 24, Depths:1) a +0 war axe {don't train, *or use (bonus)*} (34, 19, Depths:1) a +0 whip {*don't use(bonus)*} a +0 robe {*don't use*} (34, 20, Depths:1) a +0 halberd {don't train, *or use (bonus)*} (40, -11, Depths:1) +0 ice dragon scales {*don't use*} (40, -10, Depths:1) a +0 arbalest {don't train, *or use (bonus)*} 19 bolts (41, -16, Depths:1) a +0 ring mail (41, 23, Depths:1) a +0 falchion {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} 21 bolts (44, 27, Depths:1) a +0 dire flail {*don't use(bonus)*} a +0 arbalest {don't train, *or use (bonus)*} 21 bolts (45, 27, Depths:1) a +0 robe of fire resistance {*don't use*} a +0 arbalest {don't train, *or use (bonus)*} 23 bolts (46, 27, Depths:1) a +0 flail {*don't use(bonus)*} a +0 robe {*don't use*} (47, 27, Depths:1) a +0 robe {*don't use*} a +0 hand axe {don't train, *or use (bonus)*} (48, 27, Depths:1) a +0 robe {*don't use*} a +0 broad axe {don't train, *or use (bonus)*} a bolt a cursed +0 robe {*don't use*} a +0 club a +0 robe {*don't use*} a +0 spear {don't train, *or use (bonus)*} (49, 27, Depths:1) 21 bolts a +0 arbalest {don't train, *or use (bonus)*} a +0 robe {*don't use*} a cursed +0 whip {*don't use(bonus)*} (49, 28, Depths:1) a +0 spear a +0 robe (50, 27, Depths:1) 25 bolts a +0 arbalest {don't train, *or use (bonus)*} a +0 glaive of chopping {don't train, *or use (bonus)*} (52, 15, Depths:1) a +0 ring mail (52, 17, Depths:1) a +0 helmet (52, 23, Depths:1) a +2 leather armour of cold resistance (52, 27, Depths:1) a bolt (53, 15, Depths:1) 16 stones (53, 32, Depths:1) a +0 halberd {don't train, *or use (bonus)*} (54, 29, Depths:1) a +0 dire flail a +0 dire flail (54, 30, Depths:1) 24 stones {don't train, *or use (bonus)*} a +0 mace {*don't use(bonus)*} (54, 32, Depths:1) a bolt (55, 32, Depths:1) a +0 scimitar {don't train, *or use (bonus)*} (60, 34, Depths:1) an uncursed staff of conjuration a +0 club (61, 34, Depths:1) a +2 quarterstaff of distortion a +0 quarterstaff a +0 club Level 2 of the Depths (0, 0, Depths:2) a +0 buckler of protection (1, -3, Depths:2) a +2 double sword of electrocution (1, 6, Depths:2) a +0 scale mail (2, 32, Depths:2) a +0 giant spiked club (6, 9, Depths:2) a scroll of random uselessness (7, 19, Depths:2) a +0 halberd {don't train, *or use (bonus)*} a +0 robe {*don't use*} (8, 17, Depths:2) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a +0 arbalest {don't train, *or use (bonus)*} 15 bolts (8, 18, Depths:2) a +0 giant spiked club a +0 dire flail {*don't use(bonus)*} a +0 giant spiked club a cursed -1 giant club (8, 19, Depths:2) a +0 giant club a +0 dire flail (9, 19, Depths:2) a +0 giant spiked club (12, 33, Depths:2) +0 fire dragon scales {*don't use*} (13, 33, Depths:2) a +1 battleaxe of freezing {don't train, *or use (bonus)*} (14, 33, Depths:2) a +0 whip {*don't use(bonus)*} a +0 robe {*don't use*} (20, -15, Depths:2) a +0 glaive {don't train, *or use (bonus)*} (20, -14, Depths:2) a +0 battleaxe of freezing (22, -18, Depths:2) a large rock {don't train, *or use (bonus)*} (22, 9, Depths:2) a +0 robe (23, -21, Depths:2) 2 large rocks {don't train, *or use (bonus)*} (29, 1, Depths:2) a +2 long sword of flaming {don't train, *or use (bonus)*} a +3 scale mail a +0 arbalest {don't train, *or use (bonus)*} 14 bolts (30, -13, Depths:2) the amulet of Xomu {Faith MR+ Str+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). It affects your resistance to hostile enchantments. (30, -11, Depths:2) a wand of flame (29) (30, -9, Depths:2) the ring of Xom's Capriciousness {Ice rN+ Dex+4 Slay+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (33, -3, Depths:2) a +2 war axe {don't train, *or use (bonus)*} a +0 ring mail a +2 shield of reflection {don't use} 5 large rocks {don't train, *or use (bonus)*} (33, -1, Depths:2) a +2 battleaxe of freezing {don't train, *or use (bonus)*} (34, -13, Depths:2) the +2 plate armour of the Swamp {Dex+5} It affects your dexterity (+5). (34, -9, Depths:2) a +1 scale mail of cold resistance (34, 3, Depths:2) a +1 quarterstaff of speed {don't train, *or use (bonus)*} a +0 animal skin {*don't use*} (34, 4, Depths:2) 4 large rocks {don't train, *or use (bonus)*} a +0 dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +0 troll leather armour {*don't use*} (35, 6, Depths:2) a +3 great mace of crushing {*don't use(bonus)*} a +1 ring mail of cold resistance (36, -19, Depths:2) 2 large rocks (36, -9, Depths:2) 20 sling bullets (37, -18, Depths:2) a large rock {don't train, *or use (bonus)*} (38, -13, Depths:2) a +4 chain mail of cold resistance (38, -9, Depths:2) an uncursed ring of protection from magic (38, 25, Depths:2) a +0 buckler {don't use} (44, -16, Depths:2) 18 stones (44, 11, Depths:2) a +0 ring mail (48, -3, Depths:2) a +0 robe {*don't use*} (48, 0, Depths:2) a +0 chain mail a +0 long sword {don't train, *or use (bonus)*} (48, 6, Depths:2) a +0 spear {don't train, *or use (bonus)*} (48, 8, Depths:2) a +0 scale mail a +0 shortbow of flaming {don't train, *or use (bonus)*} a +0 quarterstaff {don't train, *or use (bonus)*} a +0 robe {*don't use*} a +3 demon blade of draining {don't train, *or use (bonus)*} a +0 plate armour (48, 9, Depths:2) a +0 spear {don't train, *or use (bonus)*} (49, 2, Depths:2) a +0 troll leather armour {*don't use*} (49, 33, Depths:2) a book of Transfigurations (50, 0, Depths:2) a +0 chain mail a +2 great mace {*don't use(bonus)*} (50, 3, Depths:2) a +0 chain mail a +5 demon blade {don't train, *or use (bonus)*} a +0 dagger {don't train, *or use (bonus)*} a +0 robe {*don't use*} (50, 4, Depths:2) 8 bolts a +0 arbalest {don't train, *or use (bonus)*} (52, 1, Depths:2) a +0 troll leather armour {*don't use*} a +3 plate armour a +4 battleaxe {don't train, *or use (bonus)*} (53, 1, Depths:2) a +0 robe {*don't use*} a cursed -3 dagger {don't train, *or use (bonus)*} (54, 11, Depths:2) a +0 trident Level 3 of the Depths (0, 0, Depths:3) an uncursed ring of flight (2, 27, Depths:3) a +0 trident {don't train, *or use (bonus)*} (9, -5, Depths:3) 8 stones (13, -7, Depths:3) a +0 chain mail a +0 long sword {don't train, *or use (bonus)*} (13, 22, Depths:3) a cursed ring of teleportation (14, -8, Depths:3) a +0 spear {don't train, *or use (bonus)*} (15, -8, Depths:3) a cursed -1 spear {don't train, *or use (bonus)*} a +0 antimagic quarterstaff {don't train, *or use (bonus)*} a +0 animal skin {*don't use*} (16, 3, Depths:3) a bolt (16, 22, Depths:3) a +0 halberd {don't train, *or use (bonus)*} a scroll of torment (17, 7, Depths:3) 16 bolts a +0 arbalest {don't train, *or use (bonus)*} (22, 7, Depths:3) a +0 flail (22, 31, Depths:3) a +0 flail (27, 4, Depths:3) the cursed +0 flail of Optimality {crush, +Blink rF+ rC+, *don't use(bonus)*} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It lets you blink. It has a curse placed upon it. a +0 shortbow {don't train, *or use (bonus)*} (28, 24, Depths:3) a +0 falchion (28, 25, Depths:3) an uncursed staff of poison {don't train, *or use (bonus)*} (28, 26, Depths:3) a cursed -3 short sword {don't train, *or use (bonus)*} (29, 24, Depths:3) a +0 pair of gloves (29, 26, Depths:3) a cursed -2 robe (34, 13, Depths:3) 5 bolts (35, 3, Depths:3) a +0 hunting sling (36, 3, Depths:3) 16 sling bullets (37, 3, Depths:3) a +0 long sword {don't train, *or use (bonus)*} (38, 18, Depths:3) a +0 arbalest {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} a +0 arbalest {don't train, *or use (bonus)*} 57 bolts (39, 18, Depths:3) a +0 arbalest {don't train, *or use (bonus)*} 8 bolts (39, 19, Depths:3) a +0 arbalest {don't train, *or use (bonus)*} 24 bolts (39, 22, Depths:3) a +0 leather armour (42, -19, Depths:3) 12 stones {don't train, *or use (bonus)*} (42, -18, Depths:3) a +0 robe a +0 dagger (49, -14, Depths:3) a +2 great sword of flaming {don't train, *or use (bonus)*} (49, 2, Depths:3) 20 stones (50, -13, Depths:3) a +0 robe {*don't use*} (50, 21, Depths:3) a +1 arbalest of freezing {don't train, *or use (bonus)*} 22 bolts (51, 21, Depths:3) a +0 arbalest {don't train, *or use (bonus)*} 14 bolts (52, 20, Depths:3) a +0 arbalest 25 bolts (52, 21, Depths:3) a cursed -3 arbalest {don't train, *or use (bonus)*} 31 bolts (56, -17, Depths:3) a +4 ring mail of poison resistance a +3 great sword of holy wrath {don't train, *or use (bonus)*} (56, -16, Depths:3) a +0 buckler of protection a +0 scale mail a +3 war axe of electrocution a +1 long sword of holy wrath a +0 ring mail of cold resistance a +2 buckler of protection (56, 20, Depths:3) a bolt (57, 20, Depths:3) a bolt (58, 19, Depths:3) a bolt (58, 20, Depths:3) a bolt (60, -17, Depths:3) 6 large rocks {don't train, *or use (bonus)*} (61, 20, Depths:3) 31 stones {don't train, *or use (bonus)*} (67, -10, Depths:3) 11 stones {don't train, *or use (bonus)*} Level 4 of the Depths [Shop] Cusuw's Assorted Antiques a +3 ring of protection (630 gold) a scroll of remove curse (90 gold) a +2 scale mail of poison resistance (540 gold) a +0 dagger (60 gold) a +0 scimitar (120 gold) a scroll of torment (225 gold) a +0 scimitar (120 gold) a +7 blowgun (1185 gold) [Shop] Oham's Distillery a potion of lignification (39 gold) 2 potions of heal wounds (130 gold) [Shop] Aghexar's Armour Shop a +1 helmet of intelligence (280 gold) a +10 plate armour of ponderousness (850 gold) a +0 robe (11 gold) a +0 robe (11 gold) the +11 scale mail of the Eagle {rElec Int+4} (1383 gold) It affects your intelligence (+4). It insulates you from electricity. a +0 chain mail (76 gold) a +0 robe of fire resistance (130 gold) a +0 chain mail (76 gold) a +0 leather armour (34 gold) a +3 scale mail of fire resistance (442 gold) a +0 leather armour (34 gold) a +0 buckler (76 gold) [Shop] Iraalily's Book Boutique a book of Minor Magic (480 gold) a book of Air (840 gold) a book of Frost (840 gold) Radoa's Tome of Changing and Good Luck (1147 gold) Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Shroud of Golubria Charms/Translocation 2 d - Swiftness Charms/Air 2 e - Spectral Weapon Hexes/Charms 3 f - Petrify Transmutation/Earth 4 g - Dragon Form Transmutation 7 a book of Fire (1560 gold) a book of the Sky (1560 gold) a Grand Grimoire (2649 gold) a book of the Tempests (1680 gold) [Shop] Roduastru's Gadget Boutique a wand of paralysis (2) (100 gold) a box of beasts (500 gold) a phial of floods (1000 gold) a wand of disintegration (10) (350 gold) a wand of acid (8) (600 gold) a wand of iceblast (7) (275 gold) a wand of iceblast (9) (325 gold) a wand of digging (5) (450 gold) a sack of spiders (500 gold) (0, 0, Depths:4) a cursed +0 animal skin {*don't use*} a +0 antimagic war axe {don't train, *or use (bonus)*} a +2 battleaxe of freezing {don't train, *or use (bonus)*} a +0 buckler {don't use} a +0 robe {*don't use*} a +5 rapier of venom {don't train, *or use (bonus)*} (0, 20, Depths:4) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (2, 0, Depths:4) a +0 plate armour a +3 broad axe of flaming {don't train, *or use (bonus)*} a +0 buckler {don't use} a +0 robe {*don't use*} a +0 robe {*don't use*} a +0 buckler {don't use} a +0 robe {*don't use*} a +2 flail of protection {*don't use(bonus)*} a +2 great sword of flaming {don't train, *or use (bonus)*} a +0 rapier of venom {don't train, *or use (bonus)*} (3, -18, Depths:4) a +1 great sword of flaming {don't train, *or use (bonus)*} (4, -1, Depths:4) a +0 buckler of fire resistance {don't use} (4, 1, Depths:4) the +0 faerie dragon scales {rElec rN++ rCorr MP+6 Str-5 Dex-4, *don't use*} It affects your strength (-5). It affects your dexterity (-4). It insulates you from electricity. It greatly protects you from negative energy. It affects your magic capacity (+6). It provides partial protection from all sources of acid and corrosion. (5, 0, Depths:4) a +4 rapier of venom (8, 20, Depths:4) 27 stones (9, -2, Depths:4) 24 bolts a +0 arbalest {don't train, *or use (bonus)*} (11, 7, Depths:4) 19 stones (11, 15, Depths:4) a bolt (11, 16, Depths:4) a bolt (12, 15, Depths:4) 2 bolts (12, 16, Depths:4) a bolt (12, 17, Depths:4) a bolt (13, 31, Depths:4) a large rock {don't train, *or use (bonus)*} (14, -1, Depths:4) a +0 plate armour a +5 demon trident of flaming {don't train, *or use (bonus)*} (14, 31, Depths:4) a large rock {don't train, *or use (bonus)*} (15, -6, Depths:4) a +1 robe of resistance {*don't use*} a +0 lajatang of protection {don't train, *or use (bonus)*} (16, -6, Depths:4) a +0 great sword of flaming {don't train, *or use (bonus)*} (16, -5, Depths:4) a bolt (16, -1, Depths:4) a cursed +0 arbalest {don't train, *or use (bonus)*} 11 bolts (16, 17, Depths:4) a +0 bardiche {don't train, *or use (bonus)*} a +2 scale mail of positive energy (17, 17, Depths:4) a +0 arbalest {don't train, *or use (bonus)*} 23 bolts a +0 battleaxe of freezing {don't train, *or use (bonus)*} (17, 18, Depths:4) a +0 arbalest {don't train, *or use (bonus)*} 21 bolts (18, 17, Depths:4) a +0 arbalest {don't train, *or use (bonus)*} a +0 spear of flaming {don't train, *or use (bonus)*} 17 bolts (18, 18, Depths:4) a +0 arbalest {don't train, *or use (bonus)*} 13 bolts (19, -4, Depths:4) a +0 chain mail (20, 17, Depths:4) a cursed +0 arbalest 24 bolts an uncursed ring of magical power (20, 29, Depths:4) a wand of flame (23) (21, -1, Depths:4) a +2 great sword of flaming (21, 8, Depths:4) the +2 hand crossbow of Raith {freeze, *Drain Str+3 Dex+6, don't train, *or use (bonus)*} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+6). It causes draining when unequipped. (22, -6, Depths:4) a +0 battleaxe of freezing {don't train, *or use (bonus)*} (25, -10, Depths:4) +0 ice dragon scales {*don't use*} a +0 dire flail {*don't use(bonus)*} a +0 great mace {*don't use(bonus)*} (26, 26, Depths:4) 20 bolts a +0 arbalest {don't train, *or use (bonus)*} (30, -12, Depths:4) a +0 leather armour a +0 long sword {don't train, *or use (bonus)*} (35, 12, Depths:4) 2 large rocks {don't train, *or use (bonus)*} (36, 8, Depths:4) quicksilver dragon scales {*don't use*} (36, 14, Depths:4) a +0 troll leather armour {*don't use*} (37, 15, Depths:4) a bolt (38, -7, Depths:4) 4 needles of confusion (38, 16, Depths:4) a +0 troll leather armour {*don't use*} (38, 17, Depths:4) a +0 plate armour a +0 bardiche {don't train, *or use (bonus)*} (38, 18, Depths:4) a +0 troll leather armour {*don't use*} (40, 17, Depths:4) a +2 great sword of flaming {don't train, *or use (bonus)*} (40, 18, Depths:4) a +0 buckler {don't use} a +0 leather armour a +2 war axe of holy wrath {don't train, *or use (bonus)*} (41, -3, Depths:4) a +0 scale mail of cold resistance (51, 0, Depths:4) a +0 troll leather armour {*don't use*} (51, 1, Depths:4) a +0 troll leather armour {*don't use*} (51, 32, Depths:4) a +0 plate armour a +2 great sword {don't train, *or use (bonus)*} (52, 21, Depths:4) a bolt (54, 3, Depths:4) a stone (54, 26, Depths:4) a +0 robe {*don't use*} 47 bolts a +0 arbalest {don't train, *or use (bonus)*} (55, -3, Depths:4) 7 stones (55, 2, Depths:4) a +2 eudemon blade of holy wrath {don't train, *or use (bonus)*don't train, *or use (bonus)*} 4 stones {don't train, *or use (bonus)*} a +0 large shield {don't use} (55, 33, Depths:4) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} Level 5 of the Depths (0, 0, Depths:5) +0 shadow dragon scales (4, 24, Depths:5) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (4, 25, Depths:5) a +0 chain mail of fire resistance a +4 battleaxe {don't train, *or use (bonus)*} (5, 25, Depths:5) a +0 plate armour a +5 war axe of flaming {don't train, *or use (bonus)*} a +5 great mace of flaming {*don't use(bonus)*} a cursed +0 plate armour a +0 plate armour a +0 demon blade of flaming {don't train, *or use (bonus)*} (11, 6, Depths:5) a +0 plate armour (12, 1, Depths:5) a +0 troll leather armour {*don't use*} (12, 16, Depths:5) a +0 troll leather armour {*don't use*} (14, -5, Depths:5) a +0 animal skin {*don't use*} a +2 antimagic quarterstaff {don't train, *or use (bonus)*} a +1 battleaxe of freezing {don't train, *or use (bonus)*} (14, 3, Depths:5) a wand of flame (15) (14, 6, Depths:5) 15 stones {don't train, *or use (bonus)*} a +0 spear {don't train, *or use (bonus)*} (15, -4, Depths:5) a +0 chain mail a +4 demon blade of slicing {don't train, *or use (bonus)*} (16, -2, Depths:5) a +0 robe {*don't use*} a +2 short sword of draining {don't train, *or use (bonus)*} a +0 robe {*don't use*} (20, 0, Depths:5) a stone (20, 1, Depths:5) a stone (21, -1, Depths:5) a stone (25, 19, Depths:5) a +0 buckler {don't use} (26, -6, Depths:5) a +0 mace (26, 20, Depths:5) a +0 broad axe {don't train, *or use (bonus)*} (29, 20, Depths:5) a +0 dire flail {*don't use(bonus)*} (29, 31, Depths:5) a +0 troll leather armour {*don't use*} (30, -13, Depths:5) +0 fire dragon scales {*don't use*} (30, -8, Depths:5) a +0 troll leather armour {*don't use*} (30, 18, Depths:5) a +0 spear {don't train, *or use (bonus)*} a +0 plate armour a +0 buckler {don't use} (30, 30, Depths:5) a +0 troll leather armour {*don't use*} (31, 17, Depths:5) +0 gold dragon scales {*don't use*} a +3 bardiche of chopping {don't train, *or use (bonus)*} a +0 ring mail (31, 18, Depths:5) a +0 hand axe (32, -9, Depths:5) a +0 robe {*don't use*} (32, 19, Depths:5) a +0 robe +0 storm dragon scales (32, 20, Depths:5) a +0 hand axe {don't train, *or use (bonus)*} a +0 animal skin {*don't use*} (33, -9, Depths:5) a +0 troll leather armour {*don't use*} (33, 16, Depths:5) a +3 scimitar (33, 18, Depths:5) a +0 battleaxe (34, -9, Depths:5) 5 bolts a +0 battleaxe of freezing {don't train, *or use (bonus)*} (34, 16, Depths:5) a +0 dire flail {*don't use(bonus)*} (35, -12, Depths:5) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (35, -9, Depths:5) a +2 battleaxe of freezing {don't train, *or use (bonus)*} (35, -6, Depths:5) a +2 battleaxe of freezing {don't train, *or use (bonus)*} (35, 7, Depths:5) a +1 cloak a +0 whip of draining {*don't use(bonus)*} (35, 28, Depths:5) a large rock {don't train, *or use (bonus)*} (36, -9, Depths:5) 15 bolts a +0 arbalest {don't train, *or use (bonus)*} (36, 9, Depths:5) +0 shadow dragon scales {*don't use*} (36, 12, Depths:5) a cursed -3 flail {*don't use(bonus)*} (37, -11, Depths:5) a +0 troll leather armour {*don't use*} (37, -8, Depths:5) a +0 robe {*don't use*} a +4 rapier {don't train, *or use (bonus)*} (37, -4, Depths:5) 25 bolts a cursed +0 arbalest {don't train, *or use (bonus)*} (37, -3, Depths:5) 18 bolts a +1 arbalest of flaming {don't train, *or use (bonus)*} (38, -9, Depths:5) 21 bolts a +0 arbalest {don't train, *or use (bonus)*} a +0 troll leather armour {*don't use*} a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} (39, -9, Depths:5) a +0 robe {*don't use*} a +0 dagger {don't train, *or use (bonus)*} a +0 animal skin {*don't use*} a +0 quarterstaff {don't train, *or use (bonus)*} a +0 buckler {don't use} a +0 robe {*don't use*} a +3 demon whip of flaming {*don't use(bonus)*} a +0 plate armour a +5 battleaxe of draining {don't train, *or use (bonus)*} (40, -9, Depths:5) 3 large rocks {don't train, *or use (bonus)*} (40, -8, Depths:5) a +0 troll leather armour {*don't use*} a +0 buckler {don't use} a +0 robe {*don't use*} a +1 flail of protection {*don't use(bonus)*} (41, 8, Depths:5) a +2 great sword of flaming {don't train, *or use (bonus)*} (41, 22, Depths:5) 2 large rocks (42, -4, Depths:5) a bolt (42, -2, Depths:5) a bolt (42, 21, Depths:5) a large rock (43, -4, Depths:5) a +0 troll leather armour {*don't use*} (43, -3, Depths:5) a +0 troll leather armour {*don't use*} (44, -1, Depths:5) +0 gold dragon scales {*don't use*} (45, 2, Depths:5) 6 bolts a +0 arbalest {don't train, *or use (bonus)*} (46, 2, Depths:5) 25 bolts a +0 arbalest {don't train, *or use (bonus)*} (47, 2, Depths:5) 18 bolts a +0 arbalest {don't train, *or use (bonus)*}