Ge0ff Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, -12, D:1) a +0 leather armour (8, -44, D:1) a +0 club (9, -42, D:1) a +0 club (12, -13, D:1) 10 poisoned darts (22, -35, D:1) a +0 club (24, -17, D:1) a +0 short sword (27, -1, D:1) a +0 club (30, -38, D:1) a +0 short sword (32, -40, D:1) a +0 ring mail (36, -32, D:1) a +0 dagger (38, -37, D:1) a +0 club (48, -14, D:1) a +0 club (53, 2, D:1) a +0 dagger (58, -2, D:1) a +0 leather armour (60, -38, D:1) a +0 club (63, -17, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 11, D:2) a +0 helmet a +0 animal skin a +5 club (1, -20, D:2) a +0 club (20, 13, D:2) a +0 club (24, -20, D:2) a +0 club (26, -7, D:2) a +0 leather armour (28, 0, D:2) a +0 club (35, -10, D:2) a +0 club (45, -17, D:2) a +0 short sword (51, -3, D:2) a +0 dagger (56, -14, D:2) a +0 leather armour Level 3 of the Dungeon (7, -19, D:3) a +0 leather armour (7, -10, D:3) a scroll of enchant weapon (10, -43, D:3) a +0 leather armour a +0 whip a +0 flail (11, -43, D:3) a +0 club a +0 flail (12, -43, D:3) a +0 dagger a +0 ring mail (13, -20, D:3) a +0 quarterstaff (16, 12, D:3) a +0 club (24, -27, D:3) a +0 morningstar (24, -26, D:3) a +0 club (24, -21, D:3) a cursed -1 club (27, -20, D:3) a +0 flail (38, -30, D:3) a +0 whip (42, -31, D:3) a +0 dagger (47, -17, D:3) 4 poisoned darts a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 spear (23, 17, D:4) a +0 ring mail (27, 15, D:4) a +0 dagger (29, 21, D:4) a +0 giant spiked club (45, 3, D:4) a +0 scale mail (45, 6, D:4) a scroll of random uselessness (55, 19, D:4) a +0 giant spiked club (56, -3, D:4) a +0 whip Level 5 of the Dungeon [Shop] Boh Xass's Armour Shoppe a +0 plate armour (253 gold) the +1 scale mail of Asuduf {SInv} (222 gold) It lets you see invisible. the cursed +1 chain mail "Nesmuw" {-Tele rPois rC+ rN+} (256 gold) It protects you from cold. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. the +1 robe of the Battered Tales {*Contam rPois rCorr Dex-3} (116 gold) It affects your dexterity (-3). It protects you from poison. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. a +1 centaur barding of fire resistance (385 gold) a +2 chain mail of cold resistance (236 gold) a +0 ring mail (44 gold) (0, 0, D:5) 5 atropa-tipped darts (12, 17, D:5) a scroll of enchant weapon (12, 18, D:5) 19 sling bullets (14, 13, D:5) a +0 ring mail (19, -16, D:5) an uncursed ring of see invisible (25, 21, D:5) a +0 spear (31, 15, D:5) 22 bolts (36, -6, D:5) a +0 ring mail (38, -5, D:5) a +0 robe (43, -17, D:5) a +0 spear (45, 11, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (0, 1, D:6) a +0 battleaxe a +0 plate armour (1, 0, D:6) a +0 dagger a +0 robe (7, -13, D:6) a +0 shortbow (9, -22, D:6) an arrow (20, -24, D:6) a +0 trident (30, -27, D:6) a +0 pair of boots (31, -21, D:6) a potion of degeneration (35, -5, D:6) an adder corpse (37, 8, D:6) 15 bolts (44, -21, D:6) a +0 long sword a +0 robe (49, 3, D:6) a +0 trident (50, -21, D:6) a scroll of enchant armour (50, -14, D:6) a +0 giant club (53, -14, D:6) a +0 robe a cursed +1 hand axe (55, -14, D:6) a +0 robe a +0 falchion (57, -21, D:6) a +0 mace the Ecumenical Temple