Ge0ff Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (7, -22, D:1) a +0 hand axe (7, -7, D:1) a cursed -3 dagger (11, -17, D:1) a +0 short sword (15, 3, D:1) a +0 club {don't use} (19, 6, D:1) 28 stones (19, 25, D:1) a +0 club {don't use} (23, -21, D:1) 6 atropa-tipped darts (28, -22, D:1) a +0 short sword (28, -12, D:1) a +0 robe (29, -14, D:1) a +0 short sword {don't use} a stone {don't use} (29, -1, D:1) a cursed +0 club {don't use} (36, -17, D:1) 24 stones (38, 26, D:1) a +0 leather armour (39, 26, D:1) a +0 dagger {don't use} (44, 29, D:1) a +0 dagger (48, -11, D:1) a +0 club {don't use} Level 2 of the Dungeon (0, 0, D:2) a +0 war axe {don't use} (5, -8, D:2) a +0 dagger {don't use} (5, 5, D:2) a cursed +0 club {don't use} (11, -13, D:2) 20 stones {don't use} (16, 6, D:2) a stone {don't use} (16, 7, D:2) 2 scrolls of enchant weapon {don't use} (18, 6, D:2) 6 stones {don't use} a cursed -2 club {don't use} (19, 6, D:2) a stone {don't use} (19, 25, D:2) 17 stones {don't use} (20, 7, D:2) a stone {don't use} (40, -21, D:2) a +0 whip (40, -18, D:2) a +0 dagger {don't use} a +0 plate armour (50, -13, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (7, 9, D:3) a +0 club (8, -28, D:3) a cursed +0 robe a +0 dagger {don't use} a +0 robe a +0 dagger {don't use} (9, -28, D:3) a +0 robe a cursed -1 dagger (13, 6, D:3) 16 stones {don't use} (15, -41, D:3) a +0 short sword {don't use} (16, -44, D:3) a +0 club {don't use} (16, -41, D:3) a +0 flail {don't use} a +0 leather armour (16, -36, D:3) a +0 flail (17, -45, D:3) a +0 vampiric dagger {don't use} a +0 club {don't use} a +0 club {don't use} a +0 falchion {don't use} a +0 ring mail a +0 dagger {don't use} (17, -2, D:3) a +2 short sword of venom a stone (17, -1, D:3) a +0 club (17, 0, D:3) 2 stones (18, -42, D:3) a +0 club {don't use} (19, -43, D:3) a +0 dagger {don't use} a +0 whip {don't use} a +0 animal skin a +0 club {don't use} (19, -42, D:3) a +0 dagger (20, 0, D:3) 21 stones (21, -35, D:3) a cursed staff of earth (29, -30, D:3) a +0 quarterstaff (30, 0, D:3) a +0 hand axe {don't use} (47, -14, D:3) a +0 club Level 4 of the Dungeon [Shop] Berch's Magic Scroll Boutique a scroll of amnesia (38 gold) (0, 0, D:4) an uncursed ring of attention (2, -38, D:4) a +0 ring mail (2, -31, D:4) a +0 club {don't use} (3, -30, D:4) a +0 robe a cursed -3 dagger {don't use} (5, 4, D:4) 18 stones (8, -30, D:4) a +0 whip {don't use} (8, -13, D:4) a cursed -1 trident {don't use} a +0 plate armour (11, -33, D:4) a +2 dagger of electrocution {don't use} (14, 9, D:4) a +0 club {don't use} (21, -30, D:4) a +0 flail {don't use} (21, -29, D:4) a +0 mace {don't use} (21, -28, D:4) a +0 ring mail a +0 dagger {don't use} (21, -27, D:4) a +0 robe a +0 dagger {don't use} (24, -7, D:4) a +0 robe a +0 dagger (25, -7, D:4) a +0 robe a +0 dagger (26, -7, D:4) a +0 robe a +0 dagger {don't use} (34, -34, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +2 hand axe of freezing {don't use} (14, 14, D:5) a +0 war axe {don't use} (29, -12, D:5) a +3 trident {don't use} (29, -11, D:5) a +0 hand axe {don't use} a +0 trident {don't use} a +0 ring mail (31, -10, D:5) a +0 short sword of speed {don't use} a +0 leather armour (31, 7, D:5) a +0 dagger {don't use} a +0 robe (32, 7, D:5) a +0 whip {don't use} (33, 7, D:5) 4 boomerangs (34, 7, D:5) a +0 dagger {don't use} a +0 robe (36, -10, D:5) a +0 dagger {don't use} a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 robe (0, 10, D:6) a +0 dagger (9, 16, D:6) a +0 trident a +0 scale mail (9, 17, D:6) a +0 flail a cursed -3 spear (9, 19, D:6) a cursed -1 whip {don't use} (10, 11, D:6) a +0 whip {don't use} (10, 13, D:6) a +0 robe a +0 dagger {don't use} (10, 16, D:6) a +0 club {don't use} a +0 spear {don't use} (11, 16, D:6) a +0 club {don't use} (16, 9, D:6) a +0 scale mail (19, 2, D:6) a +0 robe a +0 dagger {don't use} (20, 2, D:6) a +0 scale mail a +0 club {don't use} a +0 robe a +0 dagger {don't use} (20, 5, D:6) a +0 chain mail a +2 vorpal halberd {don't use} (21, 1, D:6) a +0 club {don't use} (23, 11, D:6) 6 atropa-tipped darts (24, 1, D:6) a +2 quarterstaff of chaos (30, -6, D:6) a +0 mace (37, -21, D:6) a +0 scale mail (37, 0, D:6) a +0 scale mail (46, -3, D:6) a +0 mace (49, -2, D:6) a +2 quarterstaff of chaos {don't use} (63, 6, D:6) a +0 chain mail Level 7 of the Dungeon [Shop] Xegeexacrim's Assorted Antiques 3 scrolls of magic mapping (357 gold) a +0 hand crossbow (119 gold) a +0 great sword of holy wrath (465 gold) a cursed +0 chain mail (51 gold) a +0 club (34 gold) a +0 broad axe (136 gold) (0, 0, D:7) 21 stones {don't use} (4, 3, D:7) a +0 giant club {don't use} (4, 4, D:7) a +3 hand axe of freezing a +0 robe (10, 2, D:7) a +0 shortbow {don't use} (16, 2, D:7) a +0 robe (22, -2, D:7) a +0 hand axe (23, -24, D:7) a +0 giant club {don't use} a +0 giant club {don't use} (25, -15, D:7) 18 stones (26, 6, D:7) a +0 dagger of venom {don't use} a +0 shortbow {don't use} (28, -4, D:7) a +0 hand axe (28, 6, D:7) a +0 club {don't use} a +0 war axe {don't use} a +0 club {don't use} (29, -21, D:7) a sky beast corpse (29, -6, D:7) a +0 hunting sling (29, 6, D:7) a +0 war axe {don't use} (29, 7, D:7) an uncursed ring of see invisible (30, -22, D:7) a +0 robe a +0 long sword {don't use} (32, -19, D:7) an uncursed amulet of the acrobat (51, 12, D:7) a +0 leather armour (52, -20, D:7) an uncursed ring of poison resistance (56, 4, D:7) 21 stones Level 8 of the Dungeon (0, 0, D:8) a cursed ring of attention (3, 1, D:8) a cursed +0 animal skin a +1 halberd {don't use} (4, 9, D:8) a scroll of torment (7, -15, D:8) a cursed -1 hand axe (8, -1, D:8) a scroll of amnesia (10, -5, D:8) a scroll of random uselessness (14, -1, D:8) 21 stones {don't use} (14, 8, D:8) a scroll of amnesia (15, -5, D:8) a +0 whip (23, 15, D:8) 14 poisoned darts {don't use} (23, 17, D:8) a +0 hunting sling {don't use} (27, -3, D:8) a cursed -1 shortbow {don't use} (32, 29, D:8) a +0 flail {don't use} (33, 30, D:8) a +0 chain mail (36, -8, D:8) a +0 scale mail (36, -2, D:8) a +0 shortbow {don't use} (37, 11, D:8) 15 stones {don't use} (38, 12, D:8) a +0 ring mail (38, 30, D:8) 24 stones (39, -9, D:8) a +0 ring mail a +0 club {don't use} (39, -4, D:8) a +0 robe (40, -9, D:8) a cursed ring of teleportation a +0 chain mail a +0 club {don't use} (40, -8, D:8) a +0 mace {don't use} a cursed +0 robe a +0 dagger {don't use} (42, 15, D:8) a +2 spear of distortion {don't use} (43, 18, D:8) an uncursed ring of ice (45, 17, D:8) 11 stones (47, 15, D:8) a +0 trident {don't use} (47, 22, D:8) a +0 rapier (48, 15, D:8) a +0 war axe {don't use} (49, 16, D:8) a +0 club {don't use} (51, -2, D:8) a +0 giant spiked club a +0 giant spiked club a +0 giant club (51, 26, D:8) a scroll of enchant weapon (53, -7, D:8) a +0 ring mail (54, -5, D:8) 4 curare-tipped darts (55, -12, D:8) a +0 whip {don't use} (56, 2, D:8) a scroll of random uselessness (56, 6, D:8) the +12 Vampire's Tooth {vamp, don't use} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (57, 15, D:8) a +0 hand crossbow of flaming (61, -9, D:8) 24 stones {don't use} (61, 9, D:8) a +0 scale mail (63, 20, D:8) a +0 hand crossbow {don't use} Level 9 of the Dungeon (0, 0, D:9) a +3 flail {don't use} a cursed +0 robe (1, -3, D:9) a cursed +4 halberd of freezing a +0 robe (1, -2, D:9) a cursed +4 short sword a +0 robe a cursed -1 scimitar a +0 robe (1, 0, D:9) a cursed +0 battleaxe a +0 robe (5, -14, D:9) a +0 shortbow {don't use} (6, -32, D:9) a +0 giant club {don't use} a +0 giant spiked club {don't use} (15, -41, D:9) a +0 club (17, -52, D:9) 14 poisoned darts (17, -27, D:9) a cursed -1 glaive (26, 4, D:9) a +0 giant club {don't use} (29, -14, D:9) 17 stones (36, -40, D:9) a +0 falchion (38, -15, D:9) 18 poisoned darts (46, -11, D:9) a +0 hunting sling (55, 2, D:9) an uncursed ring of ice (59, -1, D:9) a +0 chain mail (59, 6, D:9) 13 stones Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow {don't use} (0, 2, D:10) a +0 giant club {don't use} (6, -7, D:10) a +0 chain mail (12, -16, D:10) 17 poisoned darts {don't use} (13, -7, D:10) 19 stones (15, -6, D:10) a scroll of enchant weapon (21, -5, D:10) 24 stones (22, -14, D:10) a +0 dagger {don't use} a cursed +0 robe (25, -35, D:10) a +0 club (25, -27, D:10) a +0 pair of boots (25, -18, D:10) a +0 leather armour a +0 trident {don't use} (37, -18, D:10) a +0 shortbow (39, -34, D:10) a +0 chain mail (39, -1, D:10) a +0 giant club (40, -16, D:10) a +1 dagger of holy wrath (42, -16, D:10) a cursed +0 cloak (42, -1, D:10) a +4 long sword of holy wrath (53, -14, D:10) a +0 dagger {don't use} (57, 5, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 shortbow {don't use} (4, 41, D:11) a +0 long sword (15, 0, D:11) a +0 war axe (19, 12, D:11) 4 poisoned darts {don't use} (26, 42, D:11) a +0 short sword {don't use} a +0 robe (26, 43, D:11) a +3 long sword a +0 robe a +0 dire flail a +0 robe (27, 42, D:11) a cursed -1 falchion {don't use} a +0 robe (28, 30, D:11) a +0 dagger {don't use} a cursed +0 robe a +0 club {don't use} (29, 29, D:11) a +0 dagger {don't use} a +0 robe (36, 0, D:11) a +0 hunting sling (43, 33, D:11) a +0 helmet (44, 25, D:11) 15 stones (47, 10, D:11) a +0 plate armour (47, 14, D:11) a +0 flail {don't use} a +0 chain mail (48, 12, D:11) a +1 dagger of draining {don't use} a +0 robe (48, 14, D:11) a +0 dagger a +0 robe (49, 35, D:11) a cursed -3 dire flail (51, 0, D:11) a scroll of amnesia (61, 4, D:11) a +0 flail Level 12 of the Dungeon (0, 0, D:12) a +0 dagger of electrocution {don't use} a +0 robe (1, 1, D:12) a +0 dagger {don't use} a +0 robe a +0 morningstar {don't use} a +0 plate armour (7, 19, D:12) a +0 whip (12, 6, D:12) 12 poisoned darts (12, 15, D:12) a +0 robe (14, 1, D:12) a +0 morningstar {don't use} (21, 3, D:12) a +0 giant club {don't use} a +0 dire flail {don't use} (22, -3, D:12) a +2 short sword of venom {don't use} (26, 33, D:12) a scroll of brand weapon (28, -12, D:12) a scroll of brand weapon {don't use} (37, -9, D:12) a +0 whip (38, 26, D:12) a scroll of random uselessness (49, 21, D:12) a +0 giant club {don't use} a +0 robe Level 13 of the Dungeon (0, 0, D:13) a +6 ring of dexterity (2, -33, D:13) a +0 cloak (6, -34, D:13) 2 javelins {don't use} (15, -29, D:13) a +0 shortbow {don't use} a +0 shortbow {don't use} (15, -27, D:13) a +0 shortbow {don't use} a +0 shortbow {don't use} (16, -28, D:13) a +0 shortbow {don't use} (16, -27, D:13) a +0 shortbow {don't use} (18, -36, D:13) a +0 chain mail a +0 dire flail {don't use} a +0 battleaxe {don't use} a +0 chain mail a +0 battleaxe {don't use} a +0 plate armour (19, -37, D:13) a +3 chain mail a +0 dire flail {don't use} (19, -36, D:13) a cursed +0 plate armour a +0 great sword {don't use} (22, -47, D:13) a +0 robe (24, -42, D:13) the +9 mace "Fewyryf" {pain, +Fly, don't use} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you fly. (26, -42, D:13) a +0 plate armour a +0 long sword {don't use} (28, -41, D:13) a +0 shortbow {don't use} (28, -34, D:13) a +0 plate armour a +0 battleaxe {don't use} (29, -43, D:13) a +3 vorpal hand crossbow (31, -38, D:13) the +10 triple crossbow of Vyrukh {elec, Str+5, don't use} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). (32, -37, D:13) a +0 plate armour a +0 battleaxe {don't use} (44, -52, D:13) 8 javelins (45, -48, D:13) a +0 leather armour (53, -23, D:13) a +0 shortbow {don't use} Level 14 of the Dungeon (9, 3, D:14) a +0 robe (20, 24, D:14) a +0 giant club {don't use} a +0 giant club {don't use} (22, -8, D:14) a +0 trident (24, -1, D:14) a scroll of enchant weapon (27, -2, D:14) 14 stones (31, -4, D:14) a +0 club (36, 11, D:14) the +0 buckler "Tomago" {Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). (39, -5, D:14) a +0 leather armour (39, -4, D:14) a +0 shortbow {don't use} (51, 12, D:14) a +0 falchion Level 15 of the Dungeon [Shop] Erhitaoc's Jewellery Emporium a +6 ring of dexterity (585 gold) an uncursed ring of flight (175 gold) a +4 ring of protection (360 gold) a cursed ring of teleportation (45 gold) an uncursed ring of protection from magic (250 gold) an uncursed amulet of regeneration (300 gold) an uncursed ring of resist corrosion (200 gold) an uncursed ring of protection from cold (250 gold) the ring of Itozuuga {Ice rElec MR+ Int-5 SInv} (383 gold) [ring of ice] It enhances your ice magic. It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. an uncursed ring of ice (250 gold) a cursed -4 ring of dexterity (20 gold) an uncursed amulet of faith (400 gold) an uncursed ring of magical power (200 gold) an uncursed ring of magical power (200 gold) (0, 0, D:15) a scroll of random uselessness (3, 28, D:15) 22 stones {don't use} (4, 22, D:15) a +0 great sword {don't use} a +0 chain mail (6, 28, D:15) a +0 robe (13, 3, D:15) a +0 robe a +0 trident (13, 7, D:15) a cursed +0 ring mail a +0 dagger {don't use} (13, 8, D:15) a +0 plate armour a +0 hand axe {don't use} (13, 9, D:15) a +0 falchion {don't use} (14, 8, D:15) 3 large rocks {don't use} a +1 plate armour of poison resistance a +0 long sword {don't use} a +0 shortbow {don't use} (19, 10, D:15) the +9 long sword of a ziggurat {vorpal, MR+ MP+9 Dex+4, don't use} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (32, 26, D:15) 16 poisoned darts (38, 6, D:15) a scroll of torment (43, -3, D:15) an uncursed amulet of guardian spirit the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Odyboenn's Armour Boutique a +0 kite shield (58 gold) a +2 robe of positive energy (191 gold) a +0 cloak (58 gold) a +0 cloak (58 gold) a +0 scale mail (52 gold) a +0 scale mail (52 gold) a +0 leather armour (26 gold) a +0 scale mail (52 gold) a +0 robe (9 gold) (0, 0, Orc:1) a +0 dagger {don't use} a +2 robe of magic resistance (29, -46, Orc:1) a +0 dagger {don't use} a +0 robe Level 2 of the Orcish Mines [Shop] Wupic's Gadget Emporium a lightning rod (4/4) (560 gold) a wand of flame (6) (56 gold) a lightning rod (4/4) (560 gold) a phial of floods (560 gold) [Shop] Bamecafo's Antique Weapon Emporium the cursed +3 dagger of Negonyah {flame, rC+} (532 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. a cursed +0 scythe (1 gold) a +0 flail (63 gold) a +0 hunting sling (27 gold) a +0 dagger (36 gold) a +0 short sword (54 gold) a +0 dagger of electrocution (126 gold) a +0 great mace (117 gold) a +0 hand axe of venom (100 gold) a +2 lajatang of speed (1026 gold) a +0 flail (63 gold) [Shop] Verphex's Antique Weapon Shop a +0 club (32 gold) a +0 battleaxe (208 gold) a +0 arbalest (144 gold) a +0 club (32 gold) a +0 quarterstaff (128 gold) a +0 whip (80 gold) a +0 hand axe (96 gold) a +0 spear of venom (179 gold) a +0 great sword (208 gold) the cursed +1 fustibalus of Demand {freeze, MR+} (1331 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +6 vorpal long sword (1190 gold) [Shop] Xaif's Book Emporium a book of Hexes (700 gold) a book of Misfortune (280 gold) a book of Clouds (630 gold) a book of Cantrips (280 gold) a book of Callings (420 gold) a book of Ice (910 gold) a manual of Maces & Flails (1545 gold) a book of Misfortune (280 gold) [Shop] Gatwic's Armour Shop the +7 scale mail "Zusa" {rC- rN+ rCorr Int+4} (1029 gold) It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. a +0 chain mail (81 gold) a +0 chain mail (81 gold) a +0 leather armour (36 gold) a +0 leather armour (36 gold) a +0 robe (12 gold) a +0 leather armour (36 gold) a +0 chain mail (81 gold) a +0 leather armour (36 gold) (7, 14, Orc:2) a +0 hand axe {don't use} Level 1 of the Elven Halls (0, 0, Elf:1) a +0 rapier {don't use} (0, 1, Elf:1) a +2 trident of flaming {don't use} (2, -7, Elf:1) a +0 leather armour a +0 dagger {don't use} a +0 shortbow {don't use} (2, -6, Elf:1) a +0 long sword {don't use} (3, -8, Elf:1) a +0 leather armour a +0 longbow {don't use} a +0 short sword {don't use} (4, -6, Elf:1) a +0 short sword {don't use} a +2 longbow of freezing {don't use} (4, -5, Elf:1) a +0 chain mail a +0 long sword {don't use} a +0 long sword {don't use} a +2 vorpal mace {don't use} (9, -8, Elf:1) a +2 scale mail of fire resistance (10, -8, Elf:1) a +3 short sword of holy wrath {don't use} (10, 23, Elf:1) a +2 hand axe of flaming {don't use} a +0 long sword {don't use} a +0 leather armour a +0 buckler (11, 21, Elf:1) a +1 trident of flaming {don't use} a +0 dagger {don't use} a +0 shortbow {don't use} a +0 leather armour (11, 23, Elf:1) a cursed +0 buckler a +0 leather armour a +0 short sword {don't use} (12, 21, Elf:1) a +0 scimitar of draining {don't use} (12, 23, Elf:1) a +0 chain mail a +0 shortbow {don't use} (12, 25, Elf:1) a +0 long sword (13, 22, Elf:1) a +0 scale mail a +0 long sword {don't use} (13, 23, Elf:1) a +0 kite shield a +0 dagger {don't use} (13, 24, Elf:1) a +0 leather armour a +0 rapier {don't use} (13, 25, Elf:1) a +0 short sword {don't use} a +1 mace of protection {don't use} (14, 4, Elf:1) a +0 short sword (14, 20, Elf:1) a +0 leather armour a +0 dagger {don't use} a +0 shortbow {don't use} a +0 long sword {don't use} (14, 22, Elf:1) a +0 short sword (16, 25, Elf:1) a +0 leather armour the +7 quarterstaff "Mipaniub" {freeze, +Rage rPois, don't use} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you go berserk. a +0 short sword {don't use} a +0 shortbow {don't use} (17, 23, Elf:1) a +1 trident of protection (22, -13, Elf:1) a cursed -3 long sword {don't use} (22, -12, Elf:1) a +0 rapier {don't use} a +0 leather armour (23, -16, Elf:1) a +2 dagger of venom {don't use} a +0 shortbow {don't use} a +0 leather armour (23, -13, Elf:1) a +0 dagger of pain {don't use} a +0 shortbow {don't use} a +0 leather armour (23, -12, Elf:1) a +0 rapier {don't use} (27, 7, Elf:1) a +0 halberd of venom (30, 34, Elf:1) a +0 dagger {don't use} a +0 rapier {don't use} a +0 leather armour (30, 35, Elf:1) a +0 rapier a +0 leather armour (31, 35, Elf:1) a +2 vorpal hand crossbow {don't use} (32, 3, Elf:1) 8 boomerangs {don't use} (32, 8, Elf:1) a +0 dagger (37, 27, Elf:1) a +0 long sword {don't use} a +0 leather armour a +0 dagger {don't use} a +0 dagger {don't use} a +0 ring mail a +0 long sword {don't use} (38, 25, Elf:1) a +0 shortbow {don't use} a +2 vampiric short sword {don't use} a +0 leather armour (38, 26, Elf:1) a cursed -3 dagger {don't use} a +0 leather armour a +0 long sword {don't use} a +0 ring mail (40, -5, Elf:1) a cursed -3 short sword {don't use} (40, 26, Elf:1) a +0 short sword {don't use} a +0 short sword of flaming {don't use} a +0 dagger {don't use} (41, 26, Elf:1) a cursed -3 short sword {don't use} (42, -6, Elf:1) a +0 long sword {don't use} (43, 24, Elf:1) a +0 helmet Level 2 of the Elven Halls (0, 0, Elf:2) 4 curare-tipped darts (6, -23, Elf:2) a tin of tremorstones (3/3) (13, -25, Elf:2) a +0 rapier {don't use} a +0 leather armour (15, 14, Elf:2) a +0 short sword {don't use} (17, 4, Elf:2) a +0 short sword {don't use} a +3 leather armour a potion of degeneration (17, 14, Elf:2) a +0 shortbow {don't use} a +0 dagger {don't use} a +0 leather armour (18, -6, Elf:2) a +0 hand crossbow (18, 4, Elf:2) a +2 dire flail of holy wrath {don't use} (19, 3, Elf:2) a +0 long sword {don't use} a +0 ring mail (19, 4, Elf:2) a +0 long sword {don't use} a +0 leather armour (19, 7, Elf:2) a +0 long sword {don't use} a +0 chain mail (19, 9, Elf:2) a +1 shortbow of flaming {don't use} (20, 17, Elf:2) a +0 hand axe (21, 14, Elf:2) a lightning rod (4/4) (23, -35, Elf:2) a cursed -2 long sword {don't use} a +0 scale mail (24, -34, Elf:2) a +0 rapier {don't use} (29, -19, Elf:2) a +0 rapier {don't use} (33, -11, Elf:2) a +4 dagger {don't use} (52, 19, Elf:2) the +2 lajatang of Defence {drain, rC+, don't use} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (53, 19, Elf:2) a +1 executioner's axe of electrocution {don't use} a +0 short sword of venom {don't use} (55, 10, Elf:2) a +0 mace of holy wrath {don't use} (56, 10, Elf:2) a +0 short sword a +0 leather armour (57, 16, Elf:2) a cursed -1 short sword (60, 19, Elf:2) a +2 short sword of venom (62, -8, Elf:2) a +0 buckler a +0 short sword {don't use} (65, -16, Elf:2) a +0 long sword {don't use} (65, -14, Elf:2) a +0 glaive of freezing {don't use} (66, -15, Elf:2) a +1 short sword of speed (67, -32, Elf:2) a +1 vampiric glaive {don't use} (67, -31, Elf:2) a +0 scimitar {don't use} (68, -33, Elf:2) a +0 short sword {don't use} (69, -34, Elf:2) a +2 glaive of venom {don't use} a +0 eveningstar of holy wrath {don't use} Level 3 of the Elven Halls [Shop] Mycynwah's Distillery a potion of degeneration (12 gold) a potion of flight (36 gold) a potion of degeneration (12 gold) a potion of stabbing (48 gold) (0, 0, Elf:3) 19 stones {don't use} (0, 14, Elf:3) 28 stones {don't use} (5, -26, Elf:3) a +0 scale mail (11, -28, Elf:3) a +0 leather armour a +0 rapier {don't use} (11, 3, Elf:3) an uncursed ring of wizardry (12, -42, Elf:3) the +7 short sword "Tormentor" {antimagic, +Blink rN+ Str-4 Int+2, don't use} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-4). It affects your intelligence (+2). It protects you from negative energy. It lets you blink. (12, -29, Elf:3) a +0 dagger {don't use} (15, -4, Elf:3) a scroll of amnesia (15, 9, Elf:3) an uncursed ring of ice (21, -31, Elf:3) a +0 long sword {don't use} a +0 leather armour (30, -25, Elf:3) a +0 dagger {don't use} (30, -1, Elf:3) a +0 dagger {don't use} (32, 3, Elf:3) a +0 dagger {don't use} a +0 shortbow {don't use} a +0 leather armour (34, -29, Elf:3) 7 boomerangs {don't use} (34, -27, Elf:3) an uncursed staff of conjuration (35, -26, Elf:3) a lightning rod (4/4) (37, -27, Elf:3) a +0 short sword (37, -24, Elf:3) an uncursed staff of fire (38, -26, Elf:3) a +0 short sword (38, -25, Elf:3) a manual of Axes (38, 5, Elf:3) a +2 glaive of freezing {don't use} (39, -25, Elf:3) a +0 rapier (41, -42, Elf:3) a +0 short sword of holy wrath (43, -42, Elf:3) +2 swamp dragon scales (44, -43, Elf:3) a +1 vorpal hand axe (45, -44, Elf:3) a +4 ring of protection (46, -44, Elf:3) a +0 hunting sling (46, -43, Elf:3) a +0 pair of gloves (46, -9, Elf:3) a cursed -3 long sword {don't use} (47, -45, Elf:3) a lightning rod (4/4) (47, -26, Elf:3) the cursed +1 halberd "Tit Saul" {vorpal, rC+ Dex+4, don't use} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (47, -25, Elf:3) a +0 glaive {don't use} (47, -24, Elf:3) a +0 hunting sling of flaming {don't use} (47, -21, Elf:3) a +0 short sword {don't use} (47, -14, Elf:3) a +0 chain mail a +0 long sword {don't use} (47, -8, Elf:3) a +0 short sword {don't use} (48, -44, Elf:3) a +2 vorpal flail (48, -28, Elf:3) an uncursed amulet of reflection a +1 spear of venom {don't use} (48, -27, Elf:3) a +0 leather armour a +0 trident {don't use} (48, -24, Elf:3) a +0 long sword {don't use} (48, -23, Elf:3) a +0 rapier {don't use} the ring "Geyfyesh" {Ice Int+2 Stlth+} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (48, -22, Elf:3) a +0 chain mail a +0 scimitar {don't use} (48, -14, Elf:3) a +0 short sword {don't use} a +0 dagger {don't use} (49, -43, Elf:3) an uncursed amulet of regeneration (49, -21, Elf:3) a +1 glaive of flaming {don't use} a cursed -2 short sword {don't use} a cursed -2 short sword {don't use} a +0 leather armour a +0 dagger {don't use} a +0 scale mail (49, -17, Elf:3) 5 datura-tipped darts {don't use=f} (49, -15, Elf:3) a +0 leather armour a +2 rapier of venom {don't use} (50, -42, Elf:3) a +0 dagger (50, -22, Elf:3) a +0 robe a +2 trident of protection {don't use} a +2 robe of fire resistance (50, -18, Elf:3) a +0 rapier {don't use} (50, -16, Elf:3) a +0 short sword of electrocution {don't use} (51, -44, Elf:3) a +2 great sword of holy wrath (51, -42, Elf:3) a +0 dagger (51, -23, Elf:3) a +1 halberd of venom {don't use} (52, -24, Elf:3) a +0 rapier {don't use} an uncursed ring of positive energy a +0 long sword {don't use} a +0 leather armour a +0 war axe of flaming {don't use} a +0 rapier {don't use} a +0 plate armour an uncursed ring of magical power a scroll of noise (53, -25, Elf:3) a +2 dagger of speed {don't use} a +0 short sword {don't use} a +0 ring mail a +0 long sword of protection {don't use} a +0 short sword {don't use} a +0 chain mail a +0 scimitar {don't use} a +0 dagger {don't use} the +9 dagger of Bodily Humours {vorpal, +Blink rF+++ Int+2, don't use} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It renders you almost immune to fire. It lets you blink. a +4 chain mail of positive energy a +0 longbow {don't use} a +0 leather armour a +0 rapier {don't use} (56, -26, Elf:3) a +0 long sword (58, -25, Elf:3) a +2 arbalest of flaming (58, -24, Elf:3) an uncursed staff of wizardry (58, 2, Elf:3) a +0 scimitar of holy wrath {don't use} (60, -27, Elf:3) a +0 long sword (61, -26, Elf:3) a +0 hunting sling Level 1 of the Lair of Beasts (0, 0, Lair:1) 18 stones {don't use} (1, -20, Lair:1) a +6 ring of intelligence (4, -14, Lair:1) a +0 war axe (8, -18, Lair:1) the +9 rapier of Ancient Evil {drain, +Rage rN+++ MR- Str+2, don't use} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (21, -48, Lair:1) a +0 barding of flying an uncursed ring of protection from magic a +0 cloak the +0 ring mail "Holeibot" {rElec rC- rCorr SInv} It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. a +1 robe of positive energy a +0 troll leather armour 3 potions of stabbing a +2 plate armour of cold resistance a +2 plate armour of fire resistance a scarf of resistance the +4 barding of the Vestibule of Hell {MR++} It affects your resistance to hostile enchantments. a +0 kite shield +0 ice dragon scales +0 fire dragon scales Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 spear {don't use} (2, 25, Lair:2) a +0 leather armour (4, 14, Lair:2) 32 stones (5, 5, Lair:2) a scroll of amnesia (24, -5, Lair:2) 25 stones {don't use} (30, -6, Lair:2) 19 stones Level 3 of the Lair of Beasts (6, -20, Lair:3) a +1 barding (7, -49, Lair:3) an uncursed staff of earth (8, -1, Lair:3) 26 stones (37, -3, Lair:3) 28 stones (40, -15, Lair:3) a +6 ring of dexterity (60, -28, Lair:3) 4 curare-tipped darts (64, 3, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 17 stones (8, 27, Lair:4) a +0 long sword (9, 11, Lair:4) a +0 morningstar (13, -7, Lair:4) a cursed +0 robe (17, 22, Lair:4) a +2 short sword of draining {don't use} 8 curare-tipped darts {don't use=f} (19, -5, Lair:4) a +0 hunting sling (20, 26, Lair:4) a curare-tipped dart 24 stones {don't use} (20, 28, Lair:4) a scroll of amnesia (21, 10, Lair:4) a +0 plate armour (23, -7, Lair:4) a +0 kite shield (28, -6, Lair:4) a cursed -1 short sword (31, -11, Lair:4) 23 stones (32, 22, Lair:4) 23 stones (32, 29, Lair:4) 20 stones (36, 26, Lair:4) a book of Callings (40, 8, Lair:4) a +1 whip of flaming Level 5 of the Lair of Beasts (0, 0, Lair:5) a throwing net {don't use=f} (19, -31, Lair:5) 4 potions of degeneration (32, -11, Lair:5) a +2 flail of protection (40, -14, Lair:5) a cursed +0 scale mail (44, -43, Lair:5) a scroll of random uselessness (53, -45, Lair:5) 3 boomerangs {don't use} (57, -58, Lair:5) a cursed -2 flail (60, -58, Lair:5) a +0 mace (60, -19, Lair:5) a cursed +0 scale mail Level 6 of the Lair of Beasts (0, 22, Lair:6) 3 boomerangs of dispersal (18, 30, Lair:6) 21 stones {don't use} (29, 13, Lair:6) a scroll of amnesia (31, 13, Lair:6) the +11 quarterstaff of Trog's Outrage {vorpal, rPois, don't use} It inflicts extra damage upon your enemies. It protects you from poison. (36, 9, Lair:6) a +0 mace {don't use} (44, -17, Lair:6) a +0 war axe (46, 29, Lair:6) a +0 trident {don't use} (50, 32, Lair:6) a +2 barding of cold resistance (53, 16, Lair:6) a +0 hand axe (55, -1, Lair:6) a lightning rod (4/4) (56, 27, Lair:6) a scroll of amnesia (60, 1, Lair:6) a +0 flail (61, 11, Lair:6) a scroll of amnesia (61, 36, Lair:6) a +0 flail {don't use} Level 1 of the Swamp (22, -26, Swamp:1) an uncursed staff of energy Level 2 of the Swamp Level 3 of the Swamp (0, 0, Swamp:3) a +0 plate armour Level 4 of the Swamp (0, 0, Swamp:4) the +6 arbalest "Ahionybe" {venom, rC+, don't use} It poisons the ammo it fires. It protects you from cold. Level 1 of the Pits of Slime Level 3 of the Pits of Slime (0, 0, Slime:3) a +1 pair of gloves of dexterity Level 4 of the Pits of Slime (0, 0, Slime:4) the +8 hand crossbow of Dominance {penet, *Corrode Str+2 Dex+3, don't use} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It affects your dexterity (+3). It may corrode you when you take damage. Level 5 of the Pits of Slime (0, 0, Slime:5) 11 stones (0, 7, Slime:5) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of nothing] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (1, 6, Slime:5) the cursed +0 robe "Zeetwu" {rN+ MR+ Regen+} It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (2, -4, Slime:5) a +0 leather armour (3, 5, Slime:5) the +12 bardiche of Xaolub {vorpal, *Drain MP+9 Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It affects your magic capacity (+9). It causes draining when unequipped. (8, -1, Slime:5) the +10 tower shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. Level 1 of the Vaults (1, 23, Vaults:1) a +0 giant club {don't use} (6, 40, Vaults:1) a +0 giant spiked club {don't use} a +0 giant spiked club {don't use} a +0 giant club {don't use} a cursed -2 giant spiked club {don't use} a +0 giant club {don't use} a cursed -3 giant club {don't use} a +0 dire flail {don't use} (6, 42, Vaults:1) a +0 robe (18, -9, Vaults:1) the +9 battleaxe "Eviscerator" {venom, rElec rPois MR+, don't use} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. Level 2 of the Vaults (0, 0, Vaults:2) a cursed -2 whip a +0 robe (2, 47, Vaults:2) a +0 robe (3, 44, Vaults:2) a +0 shortbow {don't use} a +2 dagger of speed {don't use} a +0 leather armour (3, 45, Vaults:2) a +0 arbalest {don't use} a +0 flail {don't use} a +0 great mace {don't use} a +0 scale mail a +0 flail {don't use} a +0 scale mail 5 large rocks {don't use} (3, 46, Vaults:2) a +0 club {don't use} a cursed +0 long sword {don't use} a +0 arbalest {don't use} a cursed +0 scale mail (30, 29, Vaults:2) a +0 falchion {don't use} a +0 ring mail (30, 30, Vaults:2) 6 boomerangs (31, -13, Vaults:2) a +0 mace of protection (31, -9, Vaults:2) 5 large rocks (32, 26, Vaults:2) a +2 trident of freezing {don't use} (33, 41, Vaults:2) a +0 giant spiked club {don't use} (34, 42, Vaults:2) a +0 giant spiked club {don't use} (34, 45, Vaults:2) a +0 giant club (35, 43, Vaults:2) a +0 robe a cursed -1 spear (36, 28, Vaults:2) 30 stones (36, 38, Vaults:2) a +0 scale mail (38, 25, Vaults:2) 2 large rocks {don't use} (62, 35, Vaults:2) a +0 long sword {don't use} (66, 34, Vaults:2) a +0 shortbow {don't use} a +0 short sword {don't use} (66, 35, Vaults:2) a +0 rapier (67, 38, Vaults:2) a +0 ring mail (68, 38, Vaults:2) a +2 great mace of protection {don't use} Level 3 of the Vaults [Shop] Iptugoewn's Jewellery Shop an uncursed ring of see invisible (210 gold) an uncursed ring of magical power (280 gold) the ring "Yrchuf Ynani" {rElec rPois rC+ Str-5 Stlth+} (497 gold) [ring of protection from cold] It affects your strength (-5). It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. an uncursed ring of wizardry (420 gold) an uncursed ring of see invisible (210 gold) an uncursed amulet of the acrobat (420 gold) an uncursed ring of resist corrosion (280 gold) an uncursed ring of wizardry (420 gold) an uncursed amulet of guardian spirit (420 gold) (0, 0, Vaults:3) a large rock (1, 1, Vaults:3) 2 large rocks {don't use} (29, -25, Vaults:3) a +0 giant club {don't use} a cursed -3 giant club {don't use} a +0 giant club {don't use} (30, -24, Vaults:3) a +0 giant club {don't use} a +0 giant club {don't use} (37, -32, Vaults:3) a +0 falchion {don't use} a +0 arbalest {don't use} a +0 ring mail Level 4 of the Vaults [Shop] Zesuume's General Store a scroll of identify (40 gold) a scroll of identify (40 gold) a scroll of remove curse (60 gold) a cursed +0 robe (2 gold) a +0 helmet (90 gold) a scroll of identify (40 gold) 5 datura-tipped darts (40 gold) 17 arrows (68 gold) (0, 0, Vaults:4) an uncursed staff of cold (37, 3, Vaults:4) a +0 dagger {don't use} a +0 ring mail (38, 2, Vaults:4) a +0 short sword {don't use} a +0 chain mail Level 5 of the Vaults (4, 2, Vaults:5) the cursed +0 mace of Dominance {vorpal, *Corrode +Inv rPois rN+, don't use} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. (8, 32, Vaults:5) the +3 leather armour of Serendipity {rF- rC++ rN++} It makes you vulnerable to fire. It greatly protects you from cold. It greatly protects you from negative energy. (23, 30, Vaults:5) the +1 leather armour of the Northern Lights {+Inv rPois} It protects you from poison. It lets you turn invisible. (38, 10, Vaults:5) a +0 long sword {don't use} a +0 ring mail (42, 12, Vaults:5) an uncursed amulet of reflection (46, 4, Vaults:5) a +0 morningstar a +0 scale mail a potion of degeneration (54, 2, Vaults:5) +0 storm dragon scales a +3 plate armour of magic resistance the Vestibule of Hell (21, 1, Hell) the amulet of the Solstice {rElec Regen+ Dex+4 Stlth+} [amulet of regeneration] It affects your dexterity (+4). It insulates you from electricity. It increases your rate of regeneration. It makes you more stealthy. (30, 23, Hell) a +0 long sword {don't use} Level 1 of the Realm of Zot (0, 0, Zot:1) +0 storm dragon scales (1, 3, Zot:1) a +0 dagger {don't use} a +1 cloak of preservation (2, 1, Zot:1) a +0 war axe of freezing (5, 1, Zot:1) a +1 short sword of freezing {don't use} a +2 cloak (7, -5, Zot:1) a +0 trident {don't use} (8, -4, Zot:1) 17 stones {don't use} (9, 1, Zot:1) a +0 whip {don't use} a +0 cloak (21, 2, Zot:1) a +0 hand axe {don't use} (23, -20, Zot:1) a +0 cloak (23, -19, Zot:1) +0 fire dragon scales a +2 cloak of stealth (24, -19, Zot:1) a +0 cloak (26, -6, Zot:1) +0 fire dragon scales (27, -6, Zot:1) a +0 cloak (31, 6, Zot:1) a +0 battleaxe {don't use} (32, 6, Zot:1) a +4 rapier {don't use} a cursed +0 cloak a +0 glaive {don't use} a +0 dagger {don't use} a +0 cloak (33, -14, Zot:1) a +3 leather armour of positive energy (33, 5, Zot:1) a +0 dire flail {don't use} (35, -16, Zot:1) the cursed ring "Tublopp" {MR+ Slay-4} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (36, -15, Zot:1) an uncursed ring of magical power (40, 6, Zot:1) 7 poisoned darts (41, -7, Zot:1) a +3 plate armour of fire resistance (56, 5, Zot:1) a +0 long sword (58, -8, Zot:1) an arrow (58, -7, Zot:1) an arrow (59, -8, Zot:1) an arrow (62, -8, Zot:1) 2 arrows Level 2 of the Realm of Zot (9, -19, Zot:2) the cursed +0 fustibalus "Ewaefyupuo" {speed, rPois Str+3, don't use} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from poison. It has a curse placed upon it. (23, -28, Zot:2) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. Level 3 of the Realm of Zot (23, 49, Zot:3) 19 stones {don't use} (38, 51, Zot:3) a +0 halberd {don't use} Level 4 of the Realm of Zot (0, 0, Zot:4) +0 shadow dragon scales (4, 0, Zot:4) a +0 long sword {don't use} a +0 cloak (4, 1, Zot:4) a +0 short sword {don't use} a cursed +0 cloak a +0 dagger {don't use} (24, -27, Zot:4) a +2 halberd of freezing {don't use} (24, -11, Zot:4) 93 bolts {don't use} (32, -5, Zot:4) a +0 long sword {don't use} a +0 cloak a +0 cloak a +0 cloak a +0 long sword {don't use} a +0 cloak (43, -47, Zot:4) a +2 dire flail of protection +0 storm dragon scales (54, -32, Zot:4) a +0 scimitar {don't use} Level 5 of the Realm of Zot (9, 6, Zot:5) +0 storm dragon scales (10, 0, Zot:5) a +3 battleaxe (12, 1, Zot:5) a +0 broad axe a +0 mace (13, 0, Zot:5) a +0 rapier {don't use} a +2 cloak (14, 0, Zot:5) a +0 long sword (14, 1, Zot:5) a +0 great mace of draining {don't use} a +0 cloak (37, -12, Zot:5) a +11 club of pain (41, -10, Zot:5) +0 shadow dragon scales (56, -17, Zot:5) a +0 glaive {don't use} a +0 mace {don't use} (56, -16, Zot:5) a +1 war axe of freezing {don't use} a +0 cloak a +0 tower shield a +0 battleaxe {don't use} Level 1 of the Depths [Shop] Yrhec's Distillery a potion of mutation (104 gold) [Shop] Daakop's Gadget Shop a wand of polymorph (11) (195 gold) a wand of polymorph (6) (120 gold) a phantom mirror (450 gold) a wand of polymorph (3) (75 gold) a phial of floods (600 gold) a lightning rod (4/4) (600 gold) (35, -27, Depths:1) the +4 faerie dragon scales {+Fly rElec rN+++ rCorr Str-3} It affects your strength (-3). It insulates you from electricity. It renders you almost immune to negative energy. It lets you fly. It provides partial protection from all sources of acid and corrosion. (41, -10, Depths:1) a +2 scimitar of electrocution (44, -11, Depths:1) a +0 club {don't use} Level 2 of the Depths (0, 0, Depths:2) a +0 arbalest {don't use} (1, 0, Depths:2) a +0 arbalest {don't use} (2, 0, Depths:2) a +0 arbalest {don't use} (2, 1, Depths:2) a +0 arbalest {don't use} (28, 6, Depths:2) a +0 robe (30, 13, Depths:2) +0 ice dragon scales (36, 20, Depths:2) the cursed +0 ring mail "Impufu Payq" {Harm Str+2} It affects your strength (+2). It increases damage dealt and taken. It has a curse placed upon it. (43, 32, Depths:2) a +0 battleaxe of flaming {don't use} (56, 3, Depths:2) a +2 battleaxe of freezing {don't use} (58, 22, Depths:2) a +2 battleaxe of freezing {don't use} Level 3 of the Depths (1, -22, Depths:3) the +8 morningstar "Goblinbane" {vorpal, rElec Str-3 Int+5, don't use} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+5). It insulates you from electricity. (12, -13, Depths:3) 3 large rocks {don't use} (13, -12, Depths:3) a large rock (14, -10, Depths:3) a +0 dagger (15, -13, Depths:3) a +0 scale mail (15, -11, Depths:3) a +0 spear (17, -16, Depths:3) the ring "Plog" {*Corrode rElec rN+ Str+3 Stlth-} [ring of attention] It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. It makes you less stealthy. (25, -3, Depths:3) the cursed ring of Otoo {Dex-4 Stlth+} [ring of dexterity] It affects your dexterity (-4). It makes you more stealthy. It has a curse placed upon it. (29, -4, Depths:3) an uncursed ring of protection from magic (29, -2, Depths:3) a +0 spear (32, -17, Depths:3) a +4 ring of evasion (34, -14, Depths:3) a +0 bardiche (35, -11, Depths:3) a large rock (36, -13, Depths:3) a +1 great sword of flaming {don't use} (36, -12, Depths:3) 4 large rocks {don't use} (48, -1, Depths:3) a +0 great mace (49, -25, Depths:3) a scroll of amnesia Level 4 of the Depths (0, 1, Depths:4) a +2 vampiric demon whip {don't use} (11, 38, Depths:4) a +0 longbow {don't use} a scroll of torment (12, 29, Depths:4) a +2 battleaxe of freezing (13, 4, Depths:4) a +0 plate armour (19, 21, Depths:4) a +0 robe a +1 whip of venom {don't use} (19, 28, Depths:4) a +0 troll leather armour (30, 37, Depths:4) the ring of Plog {Ice +Fly rN+ Str+6} [ring of ice] It enhances your ice magic. It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you fly. (32, 22, Depths:4) 4 boomerangs (49, 25, Depths:4) a potion of stabbing (51, 20, Depths:4) a +0 robe (59, 16, Depths:4) a +0 plate armour Level 5 of the Depths (0, 0, Depths:5) the +0 chain mail of the Armadillo {*Drain rElec rPois MR++} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped.