Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3033426517959219940 14 GeNuBo the Magician (level 2, -4/21 HPs) Began as a Djinni Fire Elementalist on June 14, 2025. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 1 of the Dungeon. The game lasted 00:10:02 (726 turns). GeNuBo the Magician (Djinni Fire Elementalist) Turns: 726, Time: 00:10:02 Health: -4/21 AC: 2 Str: 7 XL: 2 Next: 60% Gold: 60 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . e - +0 long sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... k - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-5 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons e - a +0 long sword (weapon) Armour a - a +0 robe (worn) Jewellery k - a ring of resist corrosion (worn) Scrolls b - a scroll of identify {unknown} c - 2 scrolls of amnesia {unknown} d - a scroll of teleportation {unknown} g - a scroll of enchant armour {unknown} i - a scroll of poison {unknown} j - a scroll of enchant weapon {unknown} Potions f - a potion of curing {unknown} Talismans h - an inkwell talisman Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is heavily wounded. An endoplasm comes into view. Terence is no longer more vulnerable to fire. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +0 hand axe. Terence hits your foxfire with a +0 hand axe. The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence hits your foxfire with a +0 hand axe. Terence misses your foxfire. The foxfire hits Terence. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence closely misses you. Terence attacks as he pursues you! Terence misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### #.## ################..#### ................>....# ###########.##.......# #..).(#@##..# ###.#.###@.#..# ###.÷.#.#.vv.##.# #...####...#...## ###.### #.##....#.# ##..§# #..#..###.# #..### ##.##.#...# #.## #.......## ###.# ####....# #...# #.#### You could see Terence (ally target). Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 5 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GeNuBo the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | GeNuBo set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 247 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 710 | D:2 | Noticed Terence 726 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, minmay_pentomino_z4 D:2: layout_loops_cross, serial_shops, nicolae_shop_bloodbath_and_beyond, minmay_misc_feat_four_crosses, minmay_lizard_pond, uniq_jessica, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Long sword || 13 Cast: Foxfire || 27 Scorch || 4 Armour: Robe || 9 Dodge: Dodged || 18