Gedi Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -3, D:1) a +0 leather armour (1, 0, D:1) a +0 club (4, 1, D:1) 8 tomahawks (23, -9, D:1) a +0 club (25, 22, D:1) 2 stones (29, 20, D:1) 13 stones (31, 28, D:1) a +0 robe (38, 23, D:1) a +0 halberd Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 1, D:2) 15 stones (9, 21, D:2) a +0 scale mail (9, 24, D:2) a +0 short sword (10, -24, D:2) 27 stones (17, 16, D:2) a +0 ring mail (19, 24, D:2) a +0 hand axe (22, -24, D:2) a +0 ring mail (23, -14, D:2) 14 bolts (30, -16, D:2) a stone (31, -15, D:2) 2 stones (32, -13, D:2) a +0 short sword 2 stones (36, -10, D:2) 27 arrows (36, -8, D:2) a +0 dagger of venom (40, 7, D:2) a +0 spear (47, 2, D:2) a stone (48, 2, D:2) a stone (49, 2, D:2) a stone (50, 4, D:2) a +0 whip (51, -6, D:2) a +0 short sword (51, 0, D:2) a +0 short sword (53, -33, D:2) a +0 short sword (53, 16, D:2) a stone (57, -20, D:2) a +0 short sword (63, -25, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a stone (1, 1, D:3) a stone (1, 3, D:3) a +0 whip (6, 13, D:3) 16 poisoned needles (11, 26, D:3) a +0 hand axe (15, 31, D:3) 18 poisoned needles (17, 3, D:3) 21 bolts (17, 16, D:3) a +0 scale mail (20, 10, D:3) a cursed -2 club 17 stones (23, 11, D:3) a stone (25, 34, D:3) a +0 trident a +0 animal skin a +0 helmet (26, 34, D:3) a +0 club a +0 club a +0 club a +0 club (27, 33, D:3) a +0 club (33, 20, D:3) a +0 club (34, 21, D:3) 2 stones (35, 2, D:3) 17 stones (36, 26, D:3) a cursed -2 rapier (37, 21, D:3) a stone (38, 33, D:3) a +0 mace 2 tomahawks (39, 21, D:3) a stone (39, 32, D:3) a +0 mace a +0 mace a +0 ring mail a +2 dagger of protection a +0 dagger a +0 flail a +0 leather armour (40, 32, D:3) 2 tomahawks (48, 12, D:3) a potion of degeneration Level 4 of the Dungeon [Shop] Dicirrus's Weapon Shoppe 19 bolts (41 gold) a +0 dagger (22 gold) a +0 flail (38 gold) a +0 club (11 gold) a throwing net (33 gold) 5 arrows (11 gold) a +0 dagger (22 gold) a +0 lajatang (165 gold) the +6 short sword "Goun" {antimagic, Stlth+} (536 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. the cursed +1 hunting sling of the Middle {flame, MR+ Str+3 Dex+4} (352 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 club (11 gold) a +0 hunting sling (16 gold) (0, 0, D:4) a +0 falchion (4, 0, D:4) 22 arrows (11, -14, D:4) a +0 mace a +0 leather armour a +0 chain mail (13, -3, D:4) a +0 scale mail (14, -8, D:4) a +0 plate armour (16, -4, D:4) 13 stones (26, -20, D:4) a +0 quarterstaff (38, 7, D:4) a +0 dagger (43, -11, D:4) a +3 chain mail a +4 chain mail (52, -19, D:4) 13 stones (54, -10, D:4) a +0 leather armour (54, -6, D:4) 17 arrows (54, -1, D:4) a +0 club a +0 ring mail 22 bolts Level 5 of the Dungeon (0, 0, D:5) 18 stones (15, -15, D:5) 22 stones (25, -23, D:5) a +0 giant club (28, -12, D:5) a +0 leather armour (31, -6, D:5) a +0 arbalest (35, -19, D:5) a +0 spear (37, -22, D:5) a +0 spear (38, -22, D:5) a +4 spear (39, -22, D:5) a +0 ring mail a +0 spear (43, -18, D:5) 22 bolts (50, -27, D:5) a +0 chain mail (50, -5, D:5) 20 bolts Level 6 of the Dungeon (3, -10, D:6) a +0 robe (11, 23, D:6) a +0 scale mail (24, -1, D:6) a +0 giant club a +0 giant club (40, 37, D:6) a +0 ring mail a +0 flail of protection (41, 2, D:6) 25 stones (43, -2, D:6) 18 stones (44, 35, D:6) a +0 spear (45, 3, D:6) a +0 robe (45, 36, D:6) a +0 club a +0 trident of protection a +0 ring mail a +0 mace a +0 scale mail a +0 dagger a +0 robe a +0 flail a +0 dagger a cursed +0 robe a +0 club (45, 37, D:6) a +0 hand axe a +0 club (54, -10, D:6) a +0 trident (54, 31, D:6) a +0 leather armour (57, 14, D:6) a +0 leather armour a +0 hand axe a +0 leather armour (57, 15, D:6) a +0 robe a +0 dagger (60, 10, D:6) 16 arrows Level 7 of the Dungeon (0, 0, D:7) an uncursed ring of magical power a cursed amulet of inaccuracy (17, 10, D:7) a +0 flail 5 tomahawks (18, 9, D:7) a +0 dagger a +0 robe (18, 10, D:7) a +0 dire flail a +0 plate armour (27, -13, D:7) a +3 trident of piercing a +0 ring mail (28, -13, D:7) a +6 halberd a +0 spear (29, -13, D:7) a +0 spear a +0 spear (29, -12, D:7) a +0 whip (38, 13, D:7) a +0 robe a +0 dagger (44, 2, D:7) a +0 chain mail (45, -6, D:7) a +0 dagger a +0 robe (45, -5, D:7) a +1 mace of protection a +0 leather armour (45, 9, D:7) a +0 leather armour (46, -7, D:7) a +0 morningstar a +0 leather armour (54, 18, D:7) 26 arrows (63, 13, D:7) 17 sling bullets Level 8 of the Dungeon (0, 0, D:8) a stone (0, 2, D:8) 2 stones a curare-tipped needle (0, 3, D:8) a +0 blowgun a +0 dagger a +0 dagger a cursed +0 robe a +0 hand axe a +0 chain mail (0, 4, D:8) a curare-tipped needle (8, -2, D:8) a +0 club a +0 flail a +0 dagger 2 stones (9, -2, D:8) a +1 dagger of flaming a +0 short sword a +2 whip of venom (10, -2, D:8) a stone (11, -2, D:8) a stone (13, -3, D:8) 18 stones (21, 10, D:8) a +0 giant club (24, -5, D:8) a +2 hand axe (32, 2, D:8) a +0 buckler a +0 halberd (32, 3, D:8) a +0 whip a +0 trident a +0 scale mail (32, 4, D:8) a +0 spear (33, 13, D:8) a +5 blowgun 6 poisoned needles (34, 13, D:8) a +0 short sword 3 stones (34, 14, D:8) a +0 short sword a +0 short sword (34, 15, D:8) a stone (37, 0, D:8) a +0 chain mail (41, 14, D:8) a +0 flail a +0 dagger a +0 robe a +0 mace a cursed -3 short sword a +0 ring mail (43, 14, D:8) 20 arrows (45, 19, D:8) the +6 dagger "Beastbane" {vamp, +Rage MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It lets you go berserk. Level 9 of the Dungeon (0, 0, D:9) 19 stones (3, 5, D:9) 17 stones (3, 26, D:9) 2 javelins (4, 4, D:9) a cursed -2 club (7, 10, D:9) a ration (8, 7, D:9) a +0 spear a +0 scale mail (8, 8, D:9) a +0 shortbow 30 arrows (13, 21, D:9) 12 poisoned needles (15, 21, D:9) a +0 hunting sling (16, 19, D:9) a +0 spear (17, 21, D:9) a +0 whip (23, 2, D:9) a +0 long sword (32, -19, D:9) 20 gold pieces