Gelerth Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, 37, D:1) 12 bolts (19, 0, D:1) a stone (25, -2, D:1) a +0 short sword (26, 46, D:1) a +0 hand axe (27, 0, D:1) 19 stones (28, 43, D:1) 11 sling bullets (32, 45, D:1) 25 stones (35, -1, D:1) a stone (37, 28, D:1) 18 arrows (38, -10, D:1) a +0 club (38, 1, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 whip (5, 7, D:2) a royal jelly (10, 28, D:2) a +0 club (11, -3, D:2) a meat ration (13, 3, D:2) a +0 hand axe (16, 20, D:2) a +0 short sword 5 stones (19, -12, D:2) a +0 spear (21, 18, D:2) a bread ration (23, -4, D:2) a meat ration (47, 15, D:2) a +0 club (48, 33, D:2) a +0 robe (49, 28, D:2) 8 sling bullets (53, 13, D:2) a royal jelly (55, 30, D:2) a +0 club (59, 16, D:2) 22 bolts (60, -10, D:2) a +0 short sword (62, -3, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) a +0 trident (4, -4, D:3) a cursed +0 dagger a +0 leather armour (6, -8, D:3) a cursed +0 robe (6, -7, D:3) a +0 dagger (6, -5, D:3) a cursed +0 falchion a +0 ring mail (14, 22, D:3) a cursed -3 whip (25, 0, D:3) a meat ration (26, -1, D:3) a +0 club (27, -7, D:3) a +0 halberd (27, 16, D:3) a +0 whip (27, 27, D:3) a +0 flail (28, -10, D:3) a +0 club (35, 6, D:3) a +0 whip of venom 19 sling bullets (36, 11, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 9 sling bullets (1, -8, D:4) 13 poisoned needles (3, 28, D:4) a meat ration (6, -14, D:4) 20 stones (7, -14, D:4) a scroll of magic mapping (7, -12, D:4) a lamp of fire (8, -12, D:4) 19 gold pieces (9, -22, D:4) a +1 pair of boots (10, -12, D:4) 23 arrows (11, -1, D:4) the +1 trident of Glory {vamp, rPois Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from poison. (12, -12, D:4) a book of Maledictions (14, -12, D:4) 9 gold pieces (15, -12, D:4) 15 gold pieces (18, 20, D:4) a +0 ring mail (24, -8, D:4) a bread ration (28, 2, D:4) a +0 short sword a +0 leather armour (32, 18, D:4) a +0 robe a +0 dagger (32, 23, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 18 stones (2, 11, D:5) 16 bolts (3, -3, D:5) 14 bolts (11, 10, D:5) 21 sling bullets (47, 33, D:5) 31 arrows (48, -2, D:5) a +0 falchion (52, 40, D:5) a +0 hand axe a +0 chain mail a +0 whip (55, 40, D:5) a +0 ring mail (56, -10, D:5) a cursed -1 whip Level 6 of the Dungeon [Shop] Zim Fomnif's General Store a wand of polymorph (13/24) (210 gold) a +0 rapier (56 gold) a +6 ring of strength (819 gold) 4 silver tomahawks (84 gold) a +0 hunting sling (21 gold) a bread ration (70 gold) a +0 scale mail (56 gold) a +0 great mace (91 gold) 21 stones (29 gold) 21 sling bullets (147 gold) a +0 ring mail (56 gold) a meat ration (70 gold) a meat ration (70 gold) (2, -1, D:6) a +2 halberd a +0 robe (3, -12, D:6) 2 potions of mutation an uncursed ring of loudness (3, -11, D:6) a bread ration (10, 2, D:6) a cursed +3 battleaxe (11, 1, D:6) a cursed +0 robe (11, 2, D:6) a +1 dagger of draining a +1 dagger a +0 robe (13, -5, D:6) 18 sling bullets (15, -2, D:6) 16 stones (16, -34, D:6) a +0 scale mail (16, -2, D:6) 2 stones (16, 0, D:6) a cursed +2 battleaxe (17, -2, D:6) a cursed +0 robe (18, -4, D:6) a stone (21, -30, D:6) a +0 robe (24, -3, D:6) 5 tomahawks (34, -28, D:6) 22 bolts (39, -36, D:6) a +0 dagger (40, -32, D:6) a +0 mace Level 7 of the Dungeon [Shop] Fugikkou's Antique Weapon Shop a +2 battleaxe of venom (475 gold) the +9 spear of Purpose {vamp, Stlth+} (1531 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you more stealthy. a +3 vampiric long sword (660 gold) a +2 flail of draining (439 gold) a +0 trident (84 gold) a +0 morningstar (96 gold) a +0 quarterstaff (96 gold) a +0 dagger (48 gold) the +7 battleaxe of Somewhere Else {freeze, *Slow rF++ Str+6} (1876 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It greatly protects you from fire. It may slow you when you take damage. (2, -23, D:7) a +0 scythe (13, -32, D:7) 17 arrows (28, 3, D:7) 17 stones (32, 14, D:7) a +0 hand axe (36, 11, D:7) 14 sling bullets (41, -8, D:7) a cursed +3 mace (42, -3, D:7) a +0 robe (43, -5, D:7) a +0 robe (43, -4, D:7) a +2 flail (43, -3, D:7) a +0 robe a cursed +0 mace (43, 5, D:7) a +0 quarterstaff (45, -19, D:7) a +0 ring mail a +0 club (47, -18, D:7) a +0 club a +0 leather armour (49, -18, D:7) a +0 robe Level 8 of the Dungeon (14, -20, D:8) a +0 chain mail (15, -4, D:8) a +0 hand crossbow (17, -9, D:8) a bread ration (24, 8, D:8) a +0 giant spiked club (25, 6, D:8) 4 stones a cursed +0 dagger (25, 8, D:8) a stone (26, 5, D:8) a +0 dagger a +0 dagger (27, 3, D:8) a stone (27, 4, D:8) 2 stones (27, 11, D:8) 2 stones (30, 12, D:8) a +0 whip (35, -33, D:8) a +2 robe (still there?) a +2 robe (still there?) (35, 19, D:8) a +0 dagger a +0 robe a +0 short sword (35, 20, D:8) a +0 war axe of freezing (41, -26, D:8) a cursed -3 dagger a +0 robe (41, -23, D:8) a +0 hand axe (41, -22, D:8) a cursed -3 dagger (42, -18, D:8) a +0 scimitar a +0 chain mail (43, -18, D:8) a +0 trident (44, 0, D:8) a wand of lightning (0/15) (58, 7, D:8) a throwing net Level 9 of the Dungeon [Shop] Suxaq's Weapon Emporium (Shop contents are unknown) (0, 0, D:9) 10 gold pieces (1, 2, D:9) 11 gold pieces (3, -4, D:9) a +0 quarterstaff (4, 2, D:9) 13 gold pieces (6, 2, D:9) 12 gold pieces (7, 0, D:9) a +0 hand axe (7, 1, D:9) a +0 flail (10, 1, D:9) a tomahawk (11, 1, D:9) a +0 leather armour a cursed -2 whip a +1 flail of protection (12, 2, D:9) 3 tomahawks (13, 2, D:9) a +0 hand axe a +0 leather armour a +0 club a +0 scale mail (14, 2, D:9) a +0 leather armour a +0 plate armour (15, 2, D:9) a +0 mace (18, 10, D:9) an uncursed ring of resist corrosion the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 4 javelins (1, 12, Lair:1) a royal jelly (23, -1, Lair:1) a +0 dagger (23, 14, Lair:1) 12 stones (26, 2, Lair:1) a throwing net (27, -1, Lair:1) a throwing net (27, 1, Lair:1) a cursed +0 ring mail (27, 2, Lair:1) a +0 long sword of flaming (34, -20, Lair:1) a +0 long sword (39, -9, Lair:1) a +0 falchion (41, 27, Lair:1) a +0 short sword (45, -22, Lair:1) a +0 scimitar of flaming a +0 robe a potion of mutation (45, 13, Lair:1) 24 bolts (58, -6, Lair:1) a royal jelly Level 2 of the Lair of Beasts (3, 24, Lair:2) a +0 leather armour (15, -14, Lair:2) a +0 quarterstaff of freezing a +1 robe of cold resistance (18, -15, Lair:2) a +0 long sword (19, 42, Lair:2) 10 sling bullets (29, 25, Lair:2) 15 arrows (35, 27, Lair:2) 19 stones (40, -13, Lair:2) a +1 antimagic quarterstaff (42, 37, Lair:2) a +0 shortbow Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (7, 9, Lair:3) an electric eel skeleton (8, 7, Lair:3) a bullfrog skeleton (8, 21, Lair:3) a scroll of identify (11, -14, Lair:3) 7 tomahawks of returning (13, 29, Lair:3) a bread ration (17, 13, Lair:3) a crystal ball of energy (19, 28, Lair:3) 28 stones (22, -5, Lair:3) the +5 great mace of War {flame, rF++ rC+ Str+4 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (-3). It greatly protects you from fire. It protects you from cold. (37, -7, Lair:3) 17 stones (42, 9, Lair:3) 14 gold pieces (43, 9, Lair:3) 22 gold pieces (43, 10, Lair:3) 21 bolts (44, 9, Lair:3) 18 gold pieces