GeoRichter Level 1 of the Dungeon [Shop] Leigemi's Distillery a potion of mutation (112 gold) a potion of might (56 gold) a potion of attraction (42 gold) a potion of curing (42 gold) a potion of flight (42 gold) a potion of magic (112 gold) a potion of haste (140 gold) (0, 0, D:1) 4 stones (0, 32, D:1) a +0 club (2, 0, D:1) 6 poisoned darts (4, -9, D:1) a +0 mace (10, 12, D:1) a +0 robe (10, 29, D:1) 7 stones (11, 23, D:1) a +0 dagger (12, -6, D:1) a +0 club (17, 25, D:1) 3 stones (18, -4, D:1) a +0 ring mail (25, 4, D:1) a +0 dagger (28, 4, D:1) a +0 robe (28, 35, D:1) a +0 club (30, 4, D:1) a +1 dagger of speed (32, 23, D:1) 9 stones (49, 1, D:1) 5 stones (52, -3, D:1) a +0 dagger (54, -8, D:1) a scroll of enchant weapon (54, -7, D:1) a potion of curing (54, -6, D:1) a scroll of magic mapping (55, -8, D:1) a book of Burglary (55, -7, D:1) a +0 whip (55, -6, D:1) a +2 vorpal sling (unseen) (56, -8, D:1) a scroll of identify (56, -7, D:1) a scroll of identify (56, -6, D:1) 2 javelins (60, 11, D:1) a +0 spear Level 2 of the Dungeon [Shop] Fibytil's Weapon Shoppe a +0 club (10 gold) a +2 hand axe of electrocution (195 gold) a +0 dagger (20 gold) a +0 war axe (35 gold) the +0 morningstar "Murmur" {vorpal, *Corrode rElec Int+3 SInv} (249 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. the +3 arbalest of Demand {flame, rPois rF- Str+2} (315 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rPois: It protects you from poison. a +1 long sword of holy wrath (133 gold) a +0 quarterstaff (40 gold) (0, 0, D:2) a +0 club (12, -15, D:2) a +0 short sword 4 stones (13, 11, D:2) a +0 dagger (15, -4, D:2) a +0 dagger (15, -3, D:2) a +0 club (25, 1, D:2) a +0 robe (27, 5, D:2) a +0 club 4 stones (46, 17, D:2) a +0 dagger a stone (47, -11, D:2) a +0 club (55, -9, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (21, 4, D:3) a giant cockroach corpse (29, -7, D:3) a +0 dagger a goblin skeleton (32, -2, D:3) a +2 mace of draining a +0 leather armour (38, -7, D:3) a hobgoblin corpse (39, -7, D:3) a worm corpse