GeoRichter Level 1 of the Dungeon (0, 0, D:1) 5 stones (8, -14, D:1) a +0 robe (9, -7, D:1) a +0 dagger (17, -25, D:1) a +0 whip (17, 13, D:1) a +2 dagger (18, -9, D:1) 5 boomerangs (29, -21, D:1) a +0 plate armour (36, 5, D:1) a +0 leather armour (44, 20, D:1) a +0 mace (49, -1, D:1) a +0 club (50, 20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a stone (6, 5, D:2) a hobgoblin corpse (skeletalised by now) (6, 6, D:2) a +0 dagger (18, 21, D:2) 5 stones (23, 15, D:2) a +0 whip (25, 7, D:2) 7 stones a +0 robe a hobgoblin corpse (skeletalised by now) (37, -5, D:2) a +0 club a kobold corpse (38, 5, D:2) a staff of cold (38, 11, D:2) the +0 dagger of the Walnut {venom, Contam rF++ Int+3 Stlth+} Int: It affects your intelligence (+3). rF: It greatly protects you from fire. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (40, 19, D:2) a jackal corpse (43, 31, D:2) a +0 hand axe (44, 37, D:2) a +0 dagger (50, 35, D:2) a +0 spear (50, 36, D:2) 4 stones (51, 38, D:2) a +0 robe Level 3 of the Dungeon (3, 1, D:3) a +0 hand axe (3, 3, D:3) a +0 robe (10, 29, D:3) 5 gold pieces (14, 5, D:3) a +0 club a goblin corpse (skeletalised by now) (14, 6, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 3 stones (12, -2, D:4) a scroll of identify