GeoRichter Level 1 of the Dungeon (10, -15, D:1) a +0 war axe (10, 9, D:1) a +0 club (15, -11, D:1) a +0 dagger Level 2 of the Dungeon (19, -39, D:2) a +0 mace Level 3 of the Dungeon [Shop] Ewkotal's Vocational Training a manual of Invocations (800 gold) (1, 28, D:3) 2 boomerangs (21, -1, D:3) a +0 hand axe a +0 leather armour a +0 club (22, -1, D:3) a +0 dagger a +0 whip a +0 leather armour (57, 24, D:3) a +0 club Level 4 of the Dungeon [Shop] Kydghocw's Book Shoppe a book of Spatial Translocations (198 gold) a book of Minor Magic (198 gold) a book of Armaments (396 gold) a book of Rime (308 gold) a book of Storms (286 gold) a book of Geomancy (198 gold) the Unrestrained Analects (506 gold) Maxwell's Memoranda (418 gold) an Inescapable Atlas (352 gold) a book of the Tundra (352 gold) (8, 17, D:4) a +0 dagger (20, -29, D:4) 8 stones (43, 6, D:4) 5 atropa-tipped darts Level 5 of the Dungeon (0, 0, D:5) a +0 sling Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (6, 34, D:6) a +0 flail a +0 leather armour (8, 39, D:6) a +0 short sword (10, 39, D:6) a +0 short sword a +0 dagger 2 stones a +0 short sword 8 poisoned darts a +0 dagger (17, 17, D:6) a +0 robe (23, 20, D:6) a +0 leather armour (31, 40, D:6) 4 potions of degeneration {!q} (35, 7, D:6) a +3 flail of draining a +0 chain mail (37, 7, D:6) a +1 scythe of protection a +0 robe (38, 41, D:6) 7 stones Level 7 of the Dungeon (0, 0, D:7) a staff of death 5 poisoned darts (3, 5, D:7) a +0 short sword (20, -24, D:7) a +0 quarterstaff Level 8 of the Dungeon (1, 13, D:8) 9 stones (20, 7, D:8) 2 stones Level 9 of the Dungeon [Shop] Bahorih's Assorted Antiques a condenser vane (1240 gold) a potion of brilliance (124 gold) the +4 rapier of Mevvuat {protect, Dex+4} (1246 gold) Dex: It affects your dexterity (+4). a potion of resistance (310 gold) a +0 war axe (108 gold) a potion of resistance (310 gold) [Shop] Duroigau's Fire Supplies a +2 trident of flaming (256 gold) a staff of fire (350 gold) a +1 ring mail of fire resistance (224 gold) Umnub's Parchment of Cinders (448 gold) Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Sticky Flame Conjuration/Fire 4 c - Starburst Conjuration/Fire 6 a staff of fire (350 gold) a +3 scale mail of fire resistance (364 gold) a wand of flame (3) (29 gold) a ring of protection from fire (350 gold) 2 scrolls of immolation (112 gold) Sif Muna's Grimoire of Immolation (364 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Plasma Beam Fire/Air 6 a +1 hand axe of flaming (173 gold) (0, 0, D:9) a +0 dagger a +0 robe (1, -1, D:9) a +0 dagger a +0 robe (1, 0, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (1, 1, D:9) a +0 mace a +0 plate armour (1, 13, D:9) a stone a +0 short sword (1, 14, D:9) a +0 club (2, 5, D:9) a +0 short sword (2, 13, D:9) a +0 club a curare-tipped dart {!f} a +0 dagger (31, 16, D:9) a -3 dagger of freezing Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (2, -26, D:10) a +0 spear (2, -10, D:10) a +0 war axe (12, 4, D:10) the +1 leather armour of Qot Fon {Str+3} Str: It affects your strength (+3). (15, -18, D:10) a +0 scale mail (18, -13, D:10) +0 acid dragon scales Level 11 of the Dungeon (19, -5, D:11) a +0 troll leather armour (23, 5, D:11) a +0 scale mail (25, 4, D:11) 4 large rocks (25, 5, D:11) a +0 dagger a +0 robe a +0 dagger (25, 6, D:11) a +0 mace a +0 mace (26, 6, D:11) a +0 glaive a +0 plate armour (30, 8, D:11) a +0 plate armour (34, -35, D:11) a +0 troll leather armour (38, -45, D:11) a piece from Xom's chessboard (15/15) (45, -11, D:11) a +1 short sword of protection Level 12 of the Dungeon (0, 0, D:12) a +0 troll leather armour (10, -3, D:12) a stone (11, -3, D:12) a scroll of fog (12, -3, D:12) a scroll of enchant weapon (12, 4, D:12) a +1 rapier of venom (39, -29, D:12) a +0 dagger a +1 robe a +0 dire flail a +0 flail a +0 long sword (40, -29, D:12) a +0 trident (53, -30, D:12) 4 large rocks a cyclops corpse (skeletalised by now) (54, 8, D:12) 8 stones (55, -2, D:12) a +0 giant club a +0 giant spiked club (56, 2, D:12) 7 stones Level 13 of the Dungeon (9, -20, D:13) 4 large rocks (9, -13, D:13) a +0 trident (10, -19, D:13) a +0 club Level 14 of the Dungeon [Shop] Puottiw's Antique Weapon Emporium (Shop contents are unknown) [Shop] Nugir's Book Emporium a book of Conjurations (220 gold) a book of Touch (242 gold) a book of the Dragon (506 gold) a There-And-Back Book (330 gold) Great Wizards, Vol. II (418 gold) a book of Touch (242 gold) a Trismegistus Codex (286 gold) a book of Callings (220 gold) [Shop] Byrion's Distillery (Shop contents are unknown) (0, 0, D:14) 4 stones (3, 21, D:14) a +0 dire flail a +0 scimitar a +0 hand axe (5, 13, D:14) a +0 shortbow (27, 22, D:14) 7 stones Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 trident (1, 1, Orc:1) a +0 whip (1, 2, Orc:1) a +0 glaive a +0 arbalest a +0 plate armour (3, 1, Orc:1) a +0 dagger a +0 robe (46, -13, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Ovish's Distillery a potion of haste (120 gold) a potion of lignification (36 gold) a potion of brilliance (48 gold) a potion of mutation (96 gold) a potion of curing (36 gold) a potion of degeneration (12 gold) a potion of brilliance (48 gold) a potion of berserk rage (60 gold) [Shop] Alih's General Store a wand of roots (4) (144 gold) a wand of acid (1) (63 gold) a wand of roots (8) (288 gold) 5 stones (7 gold) a +0 halberd (60 gold) a scroll of immolation (60 gold) 2 potions of might (120 gold) a +5 ring of evasion (540 gold) a +0 robe (10 gold) [Shop] Muri's Book Emporium a book of Lightning (442 gold) a book of Storms (338 gold) a book of Decay (390 gold) a Fen Folio (546 gold) an Inescapable Atlas (416 gold) an Everburning Encyclopedia (468 gold) a book of Alchemy (364 gold) Maxwell's Memoranda (494 gold) [Shop] Teadweg's Antique Armour Emporium a +0 pair of gloves (166 gold) a +0 scale mail (148 gold) the +2 hood of the Assassin {Detect Stab+ Stlth++} (2220 gold) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. a +0 scale mail (148 gold) a +0 buckler (166 gold) a +0 pair of boots (166 gold) a +0 helmet (166 gold) a +2 leather armour of cold resistance (703 gold) a +0 plate armour (851 gold) [Shop] Erisug's Antique Weapon Shoppe a +0 quarterstaff (128 gold) a +0 long sword (112 gold) a +0 rapier (128 gold) a +4 flail (816 gold) the +6 dagger "Woaxako" {venom, Dex+6} (1664 gold) Dex: It affects your dexterity (+6). the +0 halberd of Premature Burial {holy, rC- Will+ Str+3} (611 gold) Str: It affects your strength (+3). rC: It makes you vulnerable to cold. Will: It increases your willpower. a +5 trident (976 gold) a +1 mace of venom (339 gold) a +1 heavy long sword (425 gold) a +0 war axe (112 gold) (19, -30, Orc:2) a +0 hand axe (19, -29, Orc:2) a +0 mace a +0 chain mail a +0 club a +0 flail (19, -28, Orc:2) a +0 short sword a boomerang a +0 plate armour (48, -32, Orc:2) a +0 giant club a +0 robe Level 1 of the Lair of Beasts (33, 42, Lair:1) a +0 trident (63, 21, Lair:1) a scarf of shadows (65, 24, Lair:1) a +0 dagger Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 falchion Level 3 of the Lair of Beasts (0, 0, Lair:3) 16 gold pieces (1, 0, Lair:3) 25 gold pieces (2, 0, Lair:3) a +0 war axe (50, -10, Lair:3) the +0 spear "Lewn" {freeze, Dex+4} Dex: It affects your dexterity (+4). a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) 21 gold pieces Level 5 of the Lair of Beasts (0, 0, Lair:5) the +7 morningstar "Xylaff" {flame, rF+ Will+ Str+3 Dex-2} Str: It affects your strength (+3). Dex: It affects your dexterity (-2). rF: It protects you from fire. Will: It increases your willpower. (5, 26, Lair:5) the staff of earth "Iciok" {MP+9 Str+2} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). MP: It affects your magic capacity (+9). It falls into the 'Staves' category. It is a one-handed weapon. the +5 scimitar "Riwegu" {drain, Fragile rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (21, 45, Lair:5) 4 stones