Geomchi Level 1 of the Dungeon (0, 0, D:1) a +1 short sword of holy wrath (-12, 2, D:1) a +0 club (-32, 5, D:1) a +0 ring mail (-4, 8, D:1) 17 bolts (-36, 9, D:1) a +0 short sword (-27, 15, D:1) a +0 hunting sling (-12, 15, D:1) a +0 mace (-14, 19, D:1) a +0 ring mail (-13, 23, D:1) a +0 club (-10, 36, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 2, D:2) a cursed -1 dagger (-21, 3, D:2) a +0 hunting sling (-3, 3, D:2) a +0 club (17, 3, D:2) a +0 club (-13, 4, D:2) a +0 club (-9, 6, D:2) a +0 rapier (-12, 7, D:2) a +0 short sword (2, 8, D:2) a +0 short sword (45, 23, D:2) a +0 spear (-11, 24, D:2) a cursed +0 leather armour (23, 31, D:2) a throwing net (29, 32, D:2) a +0 club (-24, 34, D:2) a +0 club (18, 34, D:2) a +0 hunting sling (-24, 39, D:2) a +0 dagger (-22, 43, D:2) a +0 hunting sling (-24, 45, D:2) a +0 club (-23, 46, D:2) a +0 hunting sling (-22, 47, D:2) a +0 short sword (-18, 50, D:2) a cursed +0 club (-24, 52, D:2) a +0 hunting sling (29, 55, D:2) a +0 hunting sling (-23, 57, D:2) a +0 ring mail a cursed -2 club a +0 hunting sling (-17, 57, D:2) 10 poisoned needles (-16, 57, D:2) 19 bolts (-15, 57, D:2) a +0 dagger (-23, 58, D:2) a +0 club (-16, 58, D:2) 28 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (-1, 2, D:3) a +0 hand axe of chopping a +0 ring mail (0, 7, D:3) a +0 mace a +0 leather armour a cursed -1 dagger (27, 15, D:3) a +0 ring mail (5, 18, D:3) a +0 dire flail (25, 30, D:3) 23 sling bullets (-2, 33, D:3) a +0 club a +0 dagger (-4, 35, D:3) a +0 whip (-2, 36, D:3) a +0 whip (1, 36, D:3) 19 arrows (-2, 37, D:3) a +0 scale mail (30, 38, D:3) a +0 dagger (14, 39, D:3) a +0 dagger (11, 40, D:3) 15 poisoned needles (-5, 41, D:3) a +0 dagger (9, 49, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (19, 5, D:4) a +0 short sword a +0 dagger (19, 6, D:4) a cursed -1 club a +0 ring mail a +0 mace a +0 hand axe a +0 leather armour (13, 11, D:4) a +0 dagger a +0 robe (-25, 13, D:4) a +0 quarterstaff (3, 14, D:4) a +0 short sword (15, 17, D:4) 8 bolts (8, 31, D:4) a +0 ring mail (-1, 37, D:4) a +0 whip (-1, 39, D:4) a +0 spear (-13, 40, D:4) a +2 pair of boots (-1, 40, D:4) a +0 spear Level 5 of the Dungeon [Shop] Rupanyoq's Antique Weapon Shop a +0 hand axe (72 gold) a +2 rapier of electrocution (96 gold) a +2 mace of protection (72 gold) a +0 club (24 gold) the +3 trident "Xonootyck" {pierce, rPois rN+ MP+9 Dex-4} (204 gold) It inflicts extra damage upon your enemies. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). a +2 great sword of holy wrath (156 gold) a +0 whip of venom (60 gold) a +0 club (24 gold) the +6 halberd of Lugonu's Whim {distort, Stlth+} (216 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It makes you more stealthy. a +0 dagger (48 gold) [Shop] Jahulaty's Assorted Antiques (Shop contents are unknown) [Shop] Nyaluq's Book Shoppe a book of Debilitation (520 gold) a book of Summonings (910 gold) a book of Battle (520 gold) a book of Flames (455 gold) the Incunabulum of Intoxication (995 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 a Young Poisoner's Handbook (520 gold) a book of the Warp (1170 gold) a book of Necromancy (390 gold) the Catalogue of Terror (995 gold) Spells Type Level a - Repel Missiles Charms/Air 2 b - Airstrike Air 4 c - Poisonous Cloud Conjuration/Poison/Air 6 a book of Enchantments (650 gold) a book of Transfigurations (715 gold) a book of Beasts (715 gold) a book of Annihilations (1435 gold) Wizardry, Part Six (1050 gold) Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 6 b - Darkness Hexes 6 c - Invisibility Hexes 6 d - Mass Confusion Hexes 6 e - Ozocubu's Refrigeration Ice 6 f - Hydra Form Transmutation 6 the Catalogue of Helpful Execration (923 gold) Spells Type Level a - Song of Slaying Charms 2 b - Slow Hexes 2 c - Fulminant Prism Conjuration/Hexes 4 d - Excruciating Wounds Charms/Necromancy 5 e - Darkness Hexes 6 [Shop] Mawuwil's Magic Scroll Shop a scroll of blinking (97 gold) a scroll of recharging (123 gold) a scroll of amnesia (45 gold) a scroll of random uselessness (13 gold) a scroll of immolation (45 gold) a scroll of blinking (97 gold) (0, 0, D:5) a +0 scythe a cursed +0 robe (-41, 10, D:5) a +0 halberd a throwing net (-40, 10, D:5) a +0 halberd (-40, 11, D:5) a +0 flail (-22, 14, D:5) a +0 dagger (-21, 14, D:5) a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe (15, 23, D:5) a +2 quarterstaff of chaos (17, 24, D:5) a cursed -2 mace (8, 38, D:5) a +0 war axe (-19, 55, D:5) a +0 hand axe (-25, 59, D:5) a +0 hand axe (-20, 60, D:5) a wand of random effects (27) a +0 robe 3 potions of poison a +0 flail (-20, 61, D:5) a +0 mace a +0 hand axe a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) an uncursed amulet of inaccuracy a -1 ring mail (-14, 7, D:6) 22 bolts (-21, 13, D:6) a +0 spear (8, 16, D:6) a +0 dagger a +0 robe a cursed -1 dagger a +0 robe (-23, 18, D:6) the +2 glaive of Zumokeruaw {chop, rPois rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It protects you from poison. (29, 19, D:6) a +0 short sword (10, 23, D:6) a +0 plate armour a +0 long sword (-24, 28, D:6) 3 javelins (-3, 29, D:6) 12 arrows of frost (4, 29, D:6) a +0 giant club (-21, 30, D:6) a +0 cloak (-11, 34, D:6) a potion of poison (-17, 36, D:6) a +0 hand axe a cursed +0 ring mail (-24, 40, D:6) 21 bolts Level 7 of the Dungeon [Shop] Sill's Assorted Antiques a +0 hunting sling (48 gold) a scroll of recharging (32 gold) a potion of flight (28 gold) a +0 mace (96 gold) a scroll of blinking (32 gold) the cursed +1 dagger "Pocsat" {drain, rC++ MP-9 Dex+4} (224 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It greatly protects you from cold. It affects your magic capacity (-9). It has a curse placed upon it. a +0 hand axe (96 gold) a +2 pair of boots (144 gold) (0, 0, D:7) an arrow (-2, 1, D:7) 2 arrows (-3, 5, D:7) a +0 shortbow an arrow (-48, 17, D:7) a +0 club (-46, 17, D:7) a +0 short sword a +0 short sword a +0 club (-40, 17, D:7) 18 poisoned needles (-32, 17, D:7) a +0 hand axe a +0 animal skin (-46, 18, D:7) a cursed -1 club a +0 dagger (-14, 21, D:7) a cursed -2 giant club (-12, 22, D:7) a +0 hand axe (-38, 23, D:7) 2 poisoned needles (-33, 23, D:7) a +0 short sword (-9, 23, D:7) 13 sling bullets a +0 quarterstaff a +0 hunting sling (-34, 24, D:7) a +0 dagger a +0 club (-33, 24, D:7) a +0 club a +0 club (-14, 24, D:7) a +1 leather armour of cold resistance (-33, 25, D:7) 3 poisoned needles a +0 blowgun (-32, 25, D:7) a +0 whip (-8, 25, D:7) 5 sling bullets (-33, 29, D:7) an arrow (-33, 30, D:7) an arrow (-54, 32, D:7) a tomahawk (-56, 33, D:7) a tomahawk (-55, 33, D:7) a +0 short sword (-54, 33, D:7) a tomahawk (-33, 33, D:7) 11 arrows a +0 shortbow (-55, 34, D:7) a +0 ring mail (-58, 35, D:7) a +0 whip (-40, 44, D:7) 3 tomahawks (-32, 54, D:7) the +7 long sword "Spiderslayer" {flame, +Fly rElec Int-2 Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It affects your dexterity (-3). It insulates you from electricity. It lets you fly. (-16, 57, D:7) a wand of flame (13) 2 potions of mutation Level 8 of the Dungeon (0, 0, D:8) an uncursed ring of flight (26, 4, D:8) a +0 giant club (-5, 6, D:8) a +0 giant club (10, 8, D:8) a +0 ring mail (-4, 9, D:8) a +2 robe of cold resistance a +4 dagger of chaos (-7, 19, D:8) 19 bolts (1, 22, D:8) a +0 vampiric long sword a +0 chain mail (11, 22, D:8) a +0 chain mail a +0 flail (13, 24, D:8) a +3 chain mail (10, 27, D:8) a +0 chain mail a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (-12, 6, D:9) a +1 scale mail of cold resistance (6, 7, D:9) a +0 robe a +3 mace of freezing (4, 8, D:9) a +0 robe a cursed +0 battleaxe a +0 robe a +0 spear (5, 8, D:9) a +0 robe a cursed -1 spear (6, 8, D:9) a cursed +0 giant club (4, 9, D:9) a +0 robe a +3 flail (-4, 19, D:9) a +0 leather armour (23, 19, D:9) a poisoned needle (25, 19, D:9) a +0 blowgun 14 poisoned needles (33, 26, D:9) a +0 dagger a +0 dagger a +0 ring mail (35, 26, D:9) a +0 hand axe (38, 26, D:9) a +0 hand axe 4 tomahawks of returning (9, 31, D:9) a +2 short sword of electrocution (-11, 32, D:9) a +1 rapier of draining the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 13 sling bullets (17, 6, Lair:1) a +0 arbalest (19, 17, Lair:1) a +1 vampiric trident (-13, 19, Lair:1) an uncursed staff of poison (38, 27, Lair:1) a cursed +0 scale mail (29, 29, Lair:1) a +0 leather armour (29, 30, Lair:1) a +0 scimitar (44, 30, Lair:1) a potion of poison (-12, 33, Lair:1) a +0 long sword (31, 35, Lair:1) a +0 quarterstaff (43, 36, Lair:1) a +0 falchion (24, 38, Lair:1) 18 poisoned needles (31, 40, Lair:1) a cursed -2 dagger (33, 41, Lair:1) an uncursed ring of loudness Level 2 of the Lair of Beasts (-21, 14, Lair:2) 7 poisoned needles