Dungeon Crawl Stone Soup version 0.28-a0-57-g271197699b (webtiles) character file. Game seed: 11916053076923862212 24 Geomchi the Magician (level 3, 27/27 HPs) Began as a Djinni Fire Elementalist on July 30, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (1180 turns). Geomchi the Magician (Djinni Fire Elementalist) Turns: 1180, Time: 00:00:29 Health: 27/27 AC: 2 Str: 7 XL: 3 Next: 15% Gold: 28 EV: 12 Int: 17 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +4 ring of slaying Scrolls b - a scroll of vulnerability {unknown} Skills: + Level 1.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Conjure Flame Conj/Fire 12% 6-21 16% 3 c - Inner Flame Hex/Fire 12% N/A 16% 3 d - Sticky Flame Conj/Fire 12% 2d4 47% 4 e - Fireball Conj/Fire 6% 3d5 83% 5 f - Corona Hex 13% N/A 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You feel clever. The power to cast Corona wells up from within. Spell assigned to 'f'. You regained 4 hp, and now have 24/27 hp. You now have 28 gold pieces (gained 8). A frilled lizard comes into view. Health restored: 27 A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! You conjure some foxfire! You take 1 damage, and have 26/27 hp. You conjure some foxfire! The foxfire hits the frilled lizard. You kill the frilled lizard! You take 1 damage, and have 25/27 hp. You conjure some foxfire! You take 1 damage, and have 24/27 hp. You conjure some foxfire! A dart slug comes into view. Health restored: 27 A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! You conjure some foxfire! The foxfire hits the dart slug. x2 You take 1 damage, and have 26/27 hp. You conjure some foxfire! The foxfire hits the dart slug. You kill the dart slug! You take 1 damage, and have 25/27 hp. You conjure some foxfire! c - a +4 ring of slaying Health restored: 27 You conjure some foxfire! You take 1 damage, and have 26/27 hp. A rat comes into view. Health restored: 27 A rat is nearby! A rat is nearby! A rat is nearby! ### #.########### #....@......r #.########### #.# #.# # #.# # #.# # #.#### # #....# ######## #.##.##### You could see a rat (asleep). Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) 2 frilled lizards (D:1) A rat (D:1) 18 creatures vanquished. Vanquished Creatures (others) 89 foxfires (D:1) 89 creatures vanquished. Grand Total: 107 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Geomchi the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 325 | D:1 | Reached skill level 1 in Fighting 325 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 1012 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 1012 | D:1 | Learned a level 1 spell: Corona 1180 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, serial_shops, shop, minivault_23, serial_bayou_pond_e Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.6 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.8 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 60 Armor: Robe || 1 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1180 | 1180 | 0 | 0 | 1032 | 1 | 1180.0 | Dungeon | 1180 | 1180 | 0 | 0 | 1032 | 1 | 1180.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1180 daAuts