Gergoth

the Dungeon
(3, 2, D)
  a +5 triple sword (still there?)
  a +5 great sword (still there?)
  a +5 double sword (still there?)
  a +5 demon blade (still there?)
(3, 3, D)
  a +5 lajatang
  (unseen)
(3, 4, D)
  a +5 sling
  a +5 longbow
  a +5 orcbow
  a +5 shortbow
  a +5 triple crossbow
  a +5 arbalest
  a +5 hand cannon
(4, 2, D)
  a +5 quick blade (still there?)
  a +5 rapier (still there?)
  a +5 dagger (still there?)
(4, 3, D)
  a +5 giant spiked club
  a +5 giant club
  a +5 great mace
  a +5 demon whip
(4, 4, D)
  a +5 bardiche
  a +5 demon trident
(4, 5, D)
  a +5 executioner's axe
  a +5 battleaxe
  a +5 broad axe
(4, 7, D)
  an orb of mayhem
  an orb of guile
  a +3 tower shield
  a +3 kite shield
(4, 8, D)
  a +5 crystal plate armour
  +5 golden dragon scales
  +5 shadow dragon scales
  +5 storm dragon scales
  +5 ice dragon scales
  a +5 plate armour
(7, 7, D)
  2 potions of brilliance
  2 potions of invisibility
  5 potions of haste
  4 potions of resistance
  a potion of experience
  5 potions of magic
  5 potions of might
  2 potions of berserk rage
  9 potions of heal wounds
  9 potions of curing
(9, 2, D)
  a +0 dagger
(10, 0, D)
  the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}
    Acc+∞:      It never misses its target.
    SInv:       It lets you see invisible.
  the +10 dark maul {heavy}
  the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr}
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    -Cast:      It prevents spellcasting.
    -Tele:      It prevents most forms of teleportation.
    rCorr:      It protects you from acid and corrosion.
  the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}
    Loud:       It is deafeningly noisy when blocking attacks.
    EV-5:       It affects your evasion (-5).
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
    Mesm:       Its wielder is mesmerised by any visible foes, and it cannot be
    unequipped while any foes are visible.
    SInv:       It lets you see invisible.
    Fly:        It grants you flight.
    ^Drain:     It drains your maximum health when unequipped.
(10, 4, D)
  a serpent talisman
  a blade talisman
  a maw talisman
  a beast talisman
(11, 0, D)
  the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}
    rFlCloud:   It grants immunity to clouds of flame.
    rF++:       It greatly protects you from fire.
  the +6 shillelagh "Devastator" {shatter}
  the +11 plutonium sword {^Contam Stlth-}
    ^Contam:    It causes magical contamination when unequipped.
    Stlth-:     It makes you less stealthy.
  the +9 sword of Zonguldrok {reap}
  the +13 scythe of Curses {drain, curses, ^Drain}
    ^Drain:     It drains your maximum health when unequipped.
  the +9 sword of Power {lifebolt}
  the +7 mace of Variability {chaos, chaos arc}
  the +11 Singing Sword {sonic wave}
  the +8 storm bow {elec, penet}
(11, 7, D)
  a +6 ring of strength
  a +6 ring of strength
  a +6 ring of dexterity
  a +6 ring of dexterity
  a ring of flight
(67, 0, D)
  a book of Air
(68, 0, D)
  a ring of resist corrosion
(69, 0, D)
  the staff of Enuigead {rF+ rN+ Will+ Hexes Fire}
    [staff of fire]
    
    Base accuracy: +5  Base damage: 5  Base attack delay: 1.2
    This weapon's minimum attack delay (0.6) is reached at skill level 12.
    
    rF+:        It protects you from fire.
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
    Hexes:      It increases the power of your Hexes spells.
    Fire:       It increases the power of your Fire spells.
    
    It falls into the 'Staves' category. It is a one-handed weapon.
  (unseen)
(73, 1, D)
  a +0 quick blade of draining
(74, 3, D)
  a +0 dagger
  a +0 robe
  a +0 hand axe
  an orc corpse