Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 2, D) a +0 dagger a +0 robe a spriggan corpse (61, 8, D) the +4 orcbow "Byprynem" {freeze, rElec Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. (61, 10, D) a jumping spider corpse (61, 16, D) a +2 pair of boots of rampaging (unseen) (62, 0, D) a +3 falchion of freezing (62, 4, D) a +0 robe a +0 short sword (62, 9, D) the +5 spear of Broken Luck {flame, Dex+5 Stlth+} Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (62, 16, D) a +3 heavy orcbow (unseen) (62, 17, D) a +2 scimitar of holy wrath (unseen) (63, 0, D) a +6 ring of strength (63, 8, D) a +2 robe of positive energy (63, 9, D) a jumping spider corpse (63, 16, D) a staff of conjuration (unseen) (63, 17, D) a staff of conjuration (unseen) (64, 16, D) a potion of might (64, 17, D) a +1 dagger of draining (unseen) (67, 0, D) a book of Weapons (68, 0, D) a ring of wizardry (69, 0, D) a scroll of brand weapon (70, 10, D) a +0 whip a +0 scale mail a +0 whip (70, 21, D) a +0 shortbow (71, 9, D) a +0 trident a +0 leather armour an orc corpse (71, 11, D) a +0 short sword a +0 scale mail (71, 26, D) a wand of paralysis (4) (71, 27, D) 4 potions of heal wounds (72, 8, D) a +1 whip of electrocution (72, 9, D) a +0 dagger (72, 16, D) the +1 flail of the Spinneret {pain, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (72, 26, D) a book of Beasts (72, 27, D) a +6 shortbow (unseen) (73, 22, D) a +0 trident a merfolk corpse (73, 26, D) 4 scrolls of enchant weapon (73, 27, D) the +0 whip of Tefovva {freeze, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (74, 18, D) a +0 shortbow a +0 shortbow a centaur corpse (74, 20, D) a +2 trident of freezing 2 boomerangs (74, 21, D) 5 large rocks (75, 1, D) a +2 bardiche of protection (75, 15, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight