Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a book of Displacement (50, 37, D) the ring of Wishful Thinking {rElec rC+ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (51, 37, D) a +0 battleaxe of draining (unseen) (52, 37, D) a +3 long sword of protection (unseen) (53, 37, D) the +2 pair of boots of the Mantidfly {Harm rPois Str+4 Dex-4} Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). rPois: It protects you from poison. Harm: It increases damage dealt and taken. (unseen) (59, 31, D) a shapeshifter corpse (59, 36, D) a wand of charming (6) (59, 37, D) a +2 morningstar of holy wrath (unseen) (60, 36, D) a book of Debilitation (60, 37, D) a +0 scale mail of poison resistance (61, 16, D) a maw talisman (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a +2 scale mail of fire resistance (unseen) (61, 37, D) a staff of fire (unseen) (62, 1, D) a +1 falchion of holy wrath (62, 8, D) a +0 dagger a +0 robe (62, 9, D) a +0 scythe a +0 robe (62, 11, D) a +1 scimitar a +0 robe (62, 12, D) a +4 quarterstaff of chaos (62, 16, D) a +1 halberd of freezing (62, 27, D) a +2 robe of fire resistance (unseen) (62, 32, D) a shapeshifter corpse (62, 36, D) a +4 ring of slaying (62, 37, D) the +7 ring mail "Icadd" {rPois} rPois: It protects you from poison. (unseen) (63, 17, D) a +2 hand axe of venom (unseen) (63, 26, D) a staff of cold (63, 30, D) a shapeshifter corpse (63, 32, D) a shapeshifter corpse (63, 36, D) a +2 sling of draining (unseen) (63, 37, D) the Folio of the Dark Tundra Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Haunt Necromancy/Summoning 7 (unseen) (64, 26, D) a +0 short sword of draining (64, 27, D) a +3 whip of electrocution (66, 10, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the ring of Ehey {Fly rPois rF+} [ring of flight] rF+: It protects you from fire. rPois: It protects you from poison. Fly: It grants you flight. (67, 0, D) a staff of conjuration (unseen) (68, 0, D) a storm talisman (68, 40, D) a +0 mace (69, 0, D) a wand of flame (9) (69, 39, D) a +0 hand axe a purple draconian corpse (69, 40, D) a +0 mace a draconian corpse (69, 42, D) a +0 trident (69, 43, D) a +0 dagger (70, 9, D) a staff of alchemy (70, 21, D) a jackal corpse (skeletalised by now) (70, 36, D) a talisman of death (70, 37, D) the +2 shortbow "Kiemuomi" {drain, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (70, 42, D) a +0 dire flail (71, 9, D) a +6 ring of intelligence (71, 16, D) a +1 plate armour of cold resistance (71, 20, D) a bullfrog corpse (skeletalised by now) (71, 26, D) a staff of earth (unseen) (71, 27, D) a book of the Moon (71, 36, D) a +1 robe of resistance (71, 40, D) a +0 hand axe (72, 8, D) a +2 morningstar of venom (72, 16, D) a staff of air (72, 17, D) a +2 quarterstaff of draining (72, 26, D) the +5 morningstar of Dismemberment {spect, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (72, 27, D) a manual of Armour (72, 36, D) a +0 great sword of protection (72, 37, D) a +8 longbow (72, 39, D) a +0 hand axe (73, 1, D) a +2 flail of protection (73, 26, D) a +0 dagger of electrocution (unseen) (73, 27, D) the Guidebook on Heat Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Fireball Conjuration/Fire 5 d - Fire Storm Conjuration/Fire 9 (unseen) (73, 37, D) a +0 falchion the +10 dagger "Toesep Toor" {venom, +Blink rN+} rN+: It protects you from negative energy. +Blink: It lets you blink. a draconian corpse (74, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 16, D) a +0 robe (75, 1, D) a +0 trident 2 boomerangs