Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 5, D) a human corpse (skeletalised by now) (61, 0, D) a +1 morningstar of protection (61, 26, D) the +4 great sword of Vosuwky {vamp, ^Drain Int+4 Dex+3} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (62, 1, D) a +1 scale mail of cold resistance (unseen) (62, 8, D) the Guide on Desecration and the Snowflakes Spells Type Level a - Sublimation of Blood Necromancy 2 b - Hailstorm Conjuration/Ice 3 c - Anguish Hexes/Necromancy 4 (unseen) (62, 9, D) the Secrets of Decompression Spells Type Level a - Jinxbite Hexes 2 b - Inner Flame Hexes/Fire 3 c - Forge Phalanx Beetle Forgecraft 6 d - Platinum Paragon Forgecraft 9 (unseen) (62, 17, D) a staff of conjuration (62, 18, D) a +0 spear a naga corpse (skeletalised by now) (62, 19, D) a +0 whip a +0 robe (62, 26, D) a jackal corpse (62, 27, D) a +2 spear of venom (62, 28, D) a river rat corpse (63, 2, D) a human corpse (skeletalised by now) (63, 8, D) a +0 orcbow of freezing (unseen) (63, 16, D) an amulet of guardian spirit (63, 26, D) a staff of air (63, 27, D) an iguana corpse (63, 28, D) a basilisk corpse (63, 31, D) a rime drake corpse a komodo dragon corpse (64, -1, D) a +4 ring of protection (64, 16, D) a staff of earth (64, 17, D) a +0 short sword of draining (64, 26, D) the +7 chain mail of the Catfish {*Slow rPois rC+ Will+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. (64, 27, D) a +2 robe (65, 26, D) a +2 short sword of venom (67, 0, D) the +4 war axe of Accord {spect, Int+2} Int+2: It affects your intelligence (+2). (68, 0, D) a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 20, D) 3 large rocks a cyclops corpse (skeletalised by now) (69, 36, D) the +0 plate armour "Iphoblif" {Rampage +Inv Fly} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Fly: It grants you flight. (unseen) (70, 8, D) a +4 falchion of protection (70, 9, D) a +4 flail of protection (70, 10, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (70, 12, D) a +0 long sword a +0 leather armour (70, 36, D) a +4 ring of slaying (70, 37, D) a book of Necromancy (71, 8, D) a +2 falchion of holy wrath (71, 10, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (71, 16, D) a +3 scimitar of venom (71, 20, D) 4 large rocks a cyclops corpse (skeletalised by now) (71, 21, D) 4 large rocks (71, 26, D) the +1 robe "Cacur" {Rampage Will++ Str+3} Rampage: It bestows one free step when moving towards enemies. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). (71, 27, D) the +3 mace of Impatience {freeze, Will+} Will+: It increases your willpower. (71, 31, D) a hell hog corpse (skeletalised by now) (71, 37, D) a book of Debilitation (72, 8, D) a staff of fire (72, 9, D) a +3 war axe of venom (72, 12, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 16, D) a staff of cold (72, 20, D) 5 large rocks (72, 22, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 27, D) a +1 robe of positive energy (72, 31, D) a +1 scimitar of flaming (72, 36, D) a +4 ring mail of willpower (73, 1, D) a +3 scimitar of holy wrath (73, 17, D) a +1 flail of protection (73, 26, D) a +0 flail of venom (73, 27, D) a +2 whip of venom (73, 36, D) the +10 dire flail of Sharkskin {heavy, *Rage rElec rN+ Str+2 Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (73, 37, D) a book of Blasting (74, 16, D) a +0 giant club