Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a +2 arbalest of flaming (unseen) (50, 37, D) a staff of earth (unseen) (51, 37, D) a +5 ring of evasion (51, 43, D) a +0 long sword a +0 robe an elf corpse (52, 37, D) a +2 whip of venom (unseen) (53, 37, D) a staff of earth (unseen) (59, 36, D) the +4 morningstar "Cumez" {freeze, Dex+7} Dex+7: It affects your dexterity (+7). (unseen) (60, 36, D) a sanguine talisman (60, 37, D) a +4 spectral giant spiked club (60, 42, D) a glowing shapeshifter corpse (60, 43, D) an ugly thing corpse (61, 0, D) a staff of conjuration (61, 2, D) a wolf corpse (skeletalised by now) (61, 8, D) a phial of floods (61, 17, D) a +0 dagger (61, 28, D) a wyvern corpse (skeletalised by now) (61, 36, D) a staff of fire (61, 37, D) a staff of alchemy (61, 42, D) a +3 dagger a +0 robe (61, 43, D) a very ugly thing corpse (62, 1, D) a +2 great mace of protection (62, 3, D) a +1 short sword of holy wrath a +0 robe a spriggan corpse (skeletalised by now) (62, 8, D) a scroll of fog (62, 9, D) Ipupuo's Catalogue of Dusty Fog Spells Type Level a - Static Discharge Conjuration/Air 2 b - Swiftness Air 3 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (62, 16, D) a +0 dagger a +0 robe (62, 17, D) a +0 war axe a +0 chain mail a Grand Grimoire an orc corpse (skeletalised by now) (62, 26, D) a +0 cloak (62, 36, D) a ring of magical power a ring of protection from fire (62, 37, D) a staff of alchemy (62, 42, D) a glowing shapeshifter corpse (62, 43, D) a +2 scimitar of venom (still there?) a +0 robe (still there?) (63, 0, D) a +2 double sword of electrocution (63, 1, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 8, D) a +2 partisan of venom (unseen) (63, 16, D) a +0 dire flail a +0 plate armour (63, 17, D) a +0 long sword a +0 chain mail the +2 hand axe of Entrepreneurial Spirit {flame, *Slow rF+ Will+} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. an orc corpse (skeletalised by now) (63, 22, D) a +0 long sword a +0 plate armour (63, 27, D) a +1 lajatang of distortion (63, 28, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (63, 36, D) a staff of air (unseen) (63, 37, D) an amulet of faith (64, 16, D) a +0 club a +0 chain mail a +0 quarterstaff of distortion an orc corpse (skeletalised by now) (64, 17, D) a +3 heavy arbalest (64, 26, D) a staff of air (64, 32, D) a wyvern corpse (skeletalised by now) (65, 26, D) a +0 spear of freezing (65, 27, D) a rime drake corpse (skeletalised by now) (68, 0, D) an amulet of regeneration (68, 2, D) a +0 hand axe an orc corpse (skeletalised by now) (69, 1, D) a +0 mace a +0 dagger (69, 8, D) a +0 scythe a +0 robe (69, 13, D) a +0 glaive a +0 robe (69, 36, D) a staff of earth (70, 37, D) a +2 ring mail of fire resistance (70, 40, D) a +0 arbalest (71, 8, D) a +0 dagger a +0 robe (71, 10, D) a +4 quarterstaff of chaos (71, 17, D) a staff of death (71, 26, D) a condenser vane (71, 27, D) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). (unseen) (71, 37, D) a +2 vampiric spear (71, 38, D) a +0 dire flail a +0 scale mail (71, 40, D) a +0 battleaxe a +0 chain mail (71, 42, D) a +0 great mace a +0 ring mail a +1 battleaxe a +0 chain mail a +1 broad axe of electrocution a +0 plate armour (72, 9, D) a ring of flight a ring of ice a staff of alchemy (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a staff of death (72, 26, D) a scroll of brand weapon (72, 27, D) a +3 leather armour of fire resistance (unseen) (73, 1, D) the +9 morningstar "Bycionol" {spect, +Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. (unseen) (73, 26, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (73, 27, D) a +1 rapier of freezing (unseen) (73, 37, D) a +0 morningstar of venom (73, 40, D) a +0 dagger a +1 robe of willpower a human corpse (74, 9, D) a +0 robe (74, 35, D) a +6 ring of strength an amulet of the acrobat a +6 ring of intelligence a +6 ring of dexterity an amulet of regeneration an amulet of reflection