Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +2 leather armour of cold resistance (unseen) (59, 37, D) the +2 ring mail of Dithmenos's Approval {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (unseen) (60, 37, D) Geuq's Elucidation of Changing Location Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Maxwell's Portable Piledriver Translocation 3 d - Olgreb's Toxic Radiance Alchemy 4 (unseen) (61, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 26, D) the +1 shortbow of Beogh, Brewing {elec, rC+ Dex+5} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (61, 36, D) a book of Spatial Translocations (61, 37, D) a lupine talisman (62, 0, D) the +0 chain mail "Kyresare" {Harm Regen+} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. (62, 9, D) the +1 robe "Ucwy" {MP+5} MP+5: It affects your magic capacity (+5). (62, 16, D) a staff of cold (62, 31, D) a +0 halberd of venom (62, 36, D) a +4 flail of protection (unseen) (62, 37, D) the +0 robe of the Dropbear {rPois MP-4 Dex+3 Slay+2} rPois: It protects you from poison. MP-4: It affects your magic capacity (-4). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (63, 0, D) a +5 falchion of venom (63, 8, D) a staff of earth (63, 17, D) a +0 orcbow (63, 18, D) a +0 trident (63, 20, D) a +0 orcbow (63, 26, D) a +2 lajatang of electrocution (63, 27, D) a staff of cold (63, 32, D) a +0 dagger a +0 scale mail (63, 36, D) a +5 demon blade (unseen) (63, 37, D) a +4 sling of flaming (unseen) (64, 16, D) a +2 robe of fire resistance (64, 17, D) a +0 shortbow a +0 orcbow a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (64, 27, D) a scarf of harm (64, 28, D) a +0 short sword a +0 scale mail a +0 buckler (64, 29, D) a +0 long sword a +0 scale mail an elf corpse (64, 30, D) a +0 short sword a +0 robe an elf corpse (65, 27, D) a +0 long sword a +0 leather armour (66, 30, D) a +0 dagger a +0 robe (67, 0, D) a staff of alchemy (67, 1, D) a jackal corpse (skeletalised by now) (68, 0, D) a +1 scimitar of holy wrath (68, 2, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a +7 flail of draining (69, 10, D) a +0 hand axe (69, 36, D) a +4 heavy hand axe (unseen) (69, 38, D) a ball python corpse (70, 12, D) a +0 short sword (70, 18, D) a +0 hand axe (70, 37, D) a +1 morningstar of holy wrath (70, 41, D) a water moccasin corpse (71, 12, D) a +0 whip a +0 club a draconian corpse (skeletalised by now) (71, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 26, D) a staff of cold (71, 27, D) the staff "Meungoum" {rN+ Dex+4 Necro} [staff of death] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. (71, 37, D) a lupine talisman (71, 38, D) an adder corpse (71, 40, D) a +0 flail a naga corpse a water moccasin corpse (71, 41, D) a water moccasin corpse (72, 8, D) a staff of alchemy (72, 9, D) a +0 robe of fire resistance (72, 13, D) a +0 club (72, 16, D) a staff of conjuration (unseen) (72, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 19, D) a +0 dagger a +0 leather armour (72, 20, D) a +0 club a +0 chain mail (72, 21, D) a +2 dagger of speed a +0 robe (72, 27, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 28, D) a +0 war axe (72, 29, D) a +0 orcbow a +0 battleaxe a +0 plate armour a +1 dagger of distortion a +0 robe an orc corpse (skeletalised by now) (72, 36, D) a book of Geomancy (73, 16, D) the +1 robe "Umnuekheck" {Harm} Harm: It increases damage dealt and taken. (73, 17, D) a +4 heavy trident (73, 27, D) a +0 club a +3 falchion of electrocution (73, 28, D) a +0 hand axe (75, 1, D) a +0 robe