Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +2 ring mail of willpower (unseen) (49, 36, D) a +1 flail of protection (49, 37, D) a +1 hand axe of freezing (unseen) (49, 41, D) an adder skeleton (50, 24, D) the +5 great mace "Tirr" {protect, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (50, 25, D) a +7 broad axe of electrocution (unseen) (50, 37, D) the staff "Hellblazer" {+Blink rF++ Int+2 Fire} [staff of fire] +Blink: It lets you blink. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (50, 42, D) a water moccasin skeleton (50, 43, D) a +0 trident a naga skeleton (50, 44, D) a +0 trident a +0 robe (51, 24, D) a +2 leather armour of poison resistance (unseen) (51, 25, D) a +3 chain mail of poison resistance (unseen) (51, 36, D) a staff of cold (52, 24, D) a +2 scale mail of fire resistance (unseen) (52, 25, D) a +2 flail of draining (unseen) (52, 37, D) a +0 glaive of venom (unseen) (52, 39, D) an anaconda skeleton (52, 43, D) a guardian serpent skeleton a black mamba skeleton (53, 24, D) the +5 ring mail of Cocytus {*Slow rN+ Str+3} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (53, 25, D) a +1 long sword of holy wrath (unseen) (53, 36, D) a +4 heavy orcbow (unseen) (54, 24, D) an amulet of reflection (54, 25, D) a +1 rapier of flaming (unseen) (55, 24, D) the Thoughts on Shadows and Doom Spells Type Level a - Grave Claw Necromancy 2 b - Vampiric Draining Necromancy 3 c - Enfeeble Hexes 7 d - Infestation Necromancy 8 (unseen) (57, 36, D) a black mamba corpse (skeletalised by now) (57, 38, D) a komodo dragon corpse (skeletalised by now) (58, 37, D) a komodo dragon corpse (skeletalised by now) (58, 38, D) a +2 scimitar of freezing (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (59, 36, D) a staff of conjuration (59, 37, D) the +0 barding of Mutualism {Harm rPois rF+ rN+} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (59, 40, D) a cane toad corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (60, 36, D) a +0 heavy hand axe (60, 37, D) a +7 giant spiked club (61, 8, D) the +8 morningstar "Dragonslayer" {speed, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (61, 27, D) a +0 whip (61, 37, D) a +3 short sword of draining (62, 0, D) a ball python corpse (skeletalised by now) (62, 12, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) a +0 dire flail of draining (62, 17, D) a +6 ring of dexterity (62, 18, D) a hell hog corpse (skeletalised by now) (62, 27, D) a +0 dagger an orc corpse (skeletalised by now) (62, 28, D) a +0 mace (still there?) a +0 leather armour of fire resistance (still there?) (62, 29, D) a +0 dagger an orc corpse (skeletalised by now) (62, 37, D) a staff of air (63, 0, D) a +1 spectral quarterstaff (63, 2, D) an adder corpse (skeletalised by now) (63, 3, D) an adder corpse (skeletalised by now) (63, 4, D) a water moccasin corpse (skeletalised by now) (63, 8, D) a +2 scale mail of poison resistance (63, 13, D) a shapeshifter corpse (skeletalised by now) (63, 17, D) a +2 scale mail of fire resistance (unseen) (63, 27, D) a +0 dagger a +0 robe the staff of Locus Delicti {*Slow rN+ Dex+2 Necro Fire Alch} [staff of death] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (63, 29, D) a +0 dagger a +0 robe (64, -1, D) an amulet of guardian spirit (64, 16, D) a +3 hand axe of electrocution (64, 17, D) a +0 plate armour of cold resistance (unseen) (64, 21, D) a hell hog corpse (skeletalised by now) (64, 27, D) a +3 spear of venom (64, 30, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (65, 28, D) a +0 club (66, 15, D) an amulet of reflection (67, 0, D) a staff of alchemy (68, 0, D) the +7 glaive "Sasuot" {freeze, *Noise Will+ Str-5 Dex+5 Stlth+} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (68, 3, D) a +0 rapier a +0 robe (69, 0, D) the +11 sling of Xekige {heavy, Will+ Str+4 Dex+2} Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (69, 4, D) a +0 long sword a +0 ring mail (70, 36, D) a staff of air (71, 17, D) a staff of alchemy (unseen) (71, 26, D) a +2 shortbow of electrocution (71, 36, D) a staff of cold (71, 41, D) a +1 scimitar of flaming (unseen) (71, 42, D) a hell hound corpse (skeletalised by now) (72, 8, D) a +2 orcbow of draining (72, 9, D) a +4 chain mail of fire resistance (72, 16, D) a staff of alchemy (72, 26, D) a +1 mace of venom (72, 36, D) a +0 robe (72, 37, D) a staff of cold (73, 16, D) a +2 plate armour of fire resistance (73, 17, D) a +1 whip of pain (73, 23, D) a +3 falchion a +0 robe (73, 27, D) a staff of death (73, 36, D) a +3 chain mail of fire resistance (73, 37, D) a +2 pair of gloves of hurling