Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 whip 2 boomerangs a +1 mace of holy wrath an orc corpse (skeletalised by now) (61, 8, D) a +0 scythe a +0 robe a staff of conjuration the human corpse of Sigmund (skeletalised by now) (61, 13, D) a +0 trident a +0 robe (62, 0, D) a +0 flail an orc corpse (skeletalised by now) (62, 1, D) a +0 club a +0 ring mail a +0 plate armour of willpower (62, 3, D) a +0 dagger a +0 robe (62, 8, D) a +0 robe (62, 9, D) a +0 dagger a +0 robe a +4 spear of venom (62, 10, D) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (63, 0, D) a +3 scale mail of cold resistance (63, 8, D) a +0 falchion of holy wrath (67, 0, D) the +4 tower shield of Nutux {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (68, 0, D) the +1 scale mail of Niammy {rF- Str+7} rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). (unseen) (68, 9, D) a +2 rapier of draining a +0 robe a +0 buckler a spriggan corpse (69, 0, D) the +5 scythe "Finisher" {speed, execute} (unseen) (70, 8, D) the +1 chain mail "Xaed" {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (70, 12, D) a +1 short sword of electrocution (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (71, 8, D) the +0 plate armour "Koudeant" {Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. (71, 16, D) a +3 plate armour of poison resistance (unseen) (71, 26, D) a staff of air (unseen) (71, 27, D) a ring of wizardry (72, 8, D) a staff of death (unseen) (72, 11, D) a black bear corpse (72, 20, D) a wolf corpse (72, 26, D) the Essays on the Fettered Familiar Spells Type Level a - Call Imp Summoning 2 b - Dazzling Flash Hexes/Fire 3 c - Summon Seismosaurus Egg Summoning/Earth 4 (unseen) (72, 27, D) the ring "Nebeizaj" {AC+4 Slay+6} [ring of protection] AC+4: It affects your AC (+4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (73, 1, D) the +10 plate armour "Forrioh" {*Corrode rC+ Str+2} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (73, 13, D) a wolf corpse (73, 16, D) a staff of air (73, 17, D) a +1 war axe of distortion (73, 26, D) the ring of Lijeruga {rPois Will- Str+6 Int+2} [ring of strength] rPois: It protects you from poison. Will-: It decreases your willpower. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). (unseen) (73, 27, D) a lightning rod (4/4) (74, 20, D) a wolf corpse (75, 1, D) 4 potions of haste