Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman of the Game of Kings {rElec Int+2} (still there?) [serpent talisman] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a staff of death (61, 16, D) a staff of death (61, 26, D) the +1 scale mail of Virtue {Str+2} Str+2: It affects your strength (+2). (unseen) (62, 0, D) a box of beasts (62, 1, D) a +3 chain mail of poison resistance (unseen) (62, 17, D) a +0 battleaxe a staff of earth a naga corpse (62, 19, D) a +0 battleaxe a naga corpse (62, 26, D) a staff of death (unseen) (62, 27, D) 4 scrolls of enchant weapon (63, 0, D) a +1 arbalest of freezing (unseen) (63, 16, D) a +2 longbow of freezing (63, 17, D) a staff of alchemy (63, 26, D) Omukeis's Encyclopedia of Mechanical Ceraunoscopy Spells Type Level a - Shock Conjuration/Air 1 b - Rending Blade Conjuration/Forgecraft 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Freezing Cloud Conjuration/Ice/Air 5 e - Forge Phalanx Beetle Forgecraft 6 (unseen) (63, 27, D) a +3 morningstar of protection (unseen) (64, 26, D) the Tractate on Roasted Generation Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Sticky Flame Fire/Alchemy 4 c - Forge Monarch Bomb Fire/Forgecraft 6 d - Malign Gateway Summoning/Translocation 7 (unseen) (64, 27, D) a +0 double sword of holy wrath (unseen) (65, 26, D) a phial of floods (67, 0, D) a +2 arbalest of freezing (unseen) (68, 0, D) an amulet of guardian spirit (69, 0, D) a +2 ring mail of fire resistance (unseen) (70, 8, D) the +7 orcbow of the Thieving Messenger {heavy, rF+ rC+ rN+ Int-4} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (unseen) (70, 9, D) the +9 shortbow "Qiviniusah" {heavy, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (71, 8, D) a +0 robe (71, 17, D) a staff of death (71, 27, D) a +0 dagger a +0 robe an orc corpse (71, 29, D) a +0 dagger a +0 robe an orc corpse (72, 8, D) a staff of death (72, 9, D) the blade talisman "Nolyuc" {rN++ Dex-4} [blade talisman] rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). (72, 26, D) a +0 dagger a +0 robe an orc corpse (72, 30, D) a +0 flail (73, 1, D) a +2 lajatang of pain (73, 16, D) a +0 plate armour of willpower (73, 26, D) a +0 hand axe a +0 orcbow of electrocution an orc corpse (73, 27, D) a +0 scimitar a +0 plate armour a staff of air an orc corpse (75, 1, D) the staff of the Tundras {rF- rC+ rCorr Str+4 Ice Earth} [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (75, 19, D) a +2 robe