Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 8, D) a +0 rapier a +0 leather armour (61, 0, D) a staff of alchemy (unseen) (61, 9, D) a +0 long sword a +0 robe (61, 26, D) the +8 scale mail "Luino" {rF+ MP-9 Stlth+} rF+: It protects you from fire. MP-9: It affects your magic capacity (-9). Stlth+: It makes you more stealthy. (unseen) (62, 3, D) a hell hound corpse (skeletalised by now) (62, 8, D) a staff of alchemy (62, 12, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (62, 17, D) a staff of cold (62, 20, D) a hell hog corpse (62, 21, D) a hell hog corpse (62, 22, D) a +4 scimitar of flaming (62, 26, D) a ring of magical power (62, 27, D) a +0 rapier of draining (unseen) (63, 0, D) a +0 chain mail of poison resistance (63, 8, D) a +3 trident of venom (63, 16, D) the +5 lajatang "Fugaysim" {heavy, ^Fragile Fly rPois Int+3} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (63, 20, D) a hell hog corpse a hell hog corpse (63, 26, D) the +7 trident of the Enemy {vamp, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (63, 27, D) the +3 scale mail of Duale {*Corrode rF+ Int+2 Dex+9} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+9: It affects your dexterity (+9). (unseen) (63, 33, D) the staff of Change {rC+ Forge Ice} [staff of cold] rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (64, 17, D) a staff of conjuration (unseen) (64, 26, D) an amulet of faith (64, 27, D) a box of beasts (65, 26, D) the +2 mace "Wilien" {flame, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (66, 11, D) a +0 robe (68, 0, D) a +0 halberd of flaming (69, 0, D) a book of Winter (70, 8, D) a +3 chain mail of fire resistance (70, 9, D) a +0 dagger a +0 leather armour the +5 glaive of Fortitude {freeze, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). an elf corpse (70, 13, D) a +0 long sword a +0 leather armour (71, 8, D) a +1 short sword of holy wrath (71, 16, D) a +6 ring of dexterity (71, 17, D) a +1 heavy halberd (unseen) (71, 26, D) the +0 dagger of the Keeping Ancients {vamp, rN+ Int-3 Dex+5} rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (72, 8, D) a +0 long sword a +0 robe an elf corpse (72, 9, D) a +3 chain mail of cold resistance (72, 16, D) a staff of conjuration (unseen) (72, 17, D) the +5 shortbow of Neecoub {freeze, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (72, 26, D) 5 scrolls of identify (72, 27, D) a staff of cold (73, 11, D) a +0 long sword a +0 robe an elf corpse (73, 16, D) a +1 ring mail of positive energy (unseen) (73, 17, D) a +1 pair of gloves of infusion (unseen) (75, 1, D) a +0 scimitar a staff of death