Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman of Patterns {*Corrode Int+2 Slay+4} (still there?) [serpent talisman] *Corrode: It may corrode you when you take damage. Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a phantom mirror (49, 37, D) a +1 ring mail of poison resistance (unseen) (50, 36, D) an amulet of magic regeneration (50, 37, D) a staff of cold (unseen) (51, 36, D) a Trismegistus Codex (51, 37, D) a phantom mirror (52, 36, D) an Everburning Encyclopedia (52, 37, D) a +1 halberd of venom (unseen) (53, 36, D) the Excursus on Bleak Transfiguration Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Detonation Catalyst Fire/Alchemy 5 (unseen) (53, 37, D) a staff of air (unseen) (54, 36, D) a +2 arbalest of draining (unseen) (59, 36, D) an amulet of faith (59, 37, D) a phial of floods (inert) (60, 36, D) the +1 halberd "Iklaapt" {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (60, 37, D) the Incunabulum of the Map and the Barrage Spells Type Level a - Apportation Translocation 1 b - Fireball Conjuration/Fire 5 c - Chain Lightning Conjuration/Air 9 (unseen) (61, 0, D) a +2 spectral lajatang (61, 3, D) a +0 dagger (61, 8, D) a +6 hand axe of flaming (unseen) (61, 9, D) an adder corpse (skeletalised by now) (61, 36, D) a phial of floods (inert) (61, 37, D) a staff of fire (unseen) (62, 0, D) a +2 arbalest of freezing (62, 1, D) a staff of fire (62, 4, D) a +0 flail (62, 9, D) a +2 long sword of electrocution (62, 11, D) an adder corpse (skeletalised by now) (62, 16, D) a +0 halberd of flaming (62, 17, D) a +1 battleaxe of flaming (62, 26, D) an amulet of reflection a ring of protection from cold (62, 27, D) a staff of air (62, 36, D) a +0 heavy mace (unseen) (62, 37, D) a ring of fire (63, 0, D) a +2 scale mail of cold resistance (63, 1, D) a +0 flail (63, 4, D) a +0 whip (63, 16, D) the +6 lajatang of Loqoi {heavy, Will+ Str+5 Dex-2} Will+: It increases your willpower. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). (63, 17, D) a staff of air (63, 20, D) a shapeshifter corpse (63, 21, D) a shapeshifter corpse (63, 27, D) the +3 trident "Nelew" {freeze, ^Fragile rCorr Str+5 Stlth+} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (63, 31, D) a +0 falchion a +0 robe (63, 36, D) the staff of the Winnowing Enemy {Str+3 Air Earth} [staff of earth] Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (63, 37, D) a +1 scale mail of fire resistance (unseen) (64, 16, D) a +3 plate armour of willpower (64, 17, D) a +3 sling of freezing (64, 18, D) a shapeshifter corpse (64, 27, D) a +0 great mace of protection (unseen) (67, 0, D) a staff of fire (69, 2, D) a +2 great sword a +0 robe (70, 9, D) a +0 shortbow of draining (unseen) (71, 12, D) a shapeshifter corpse (skeletalised by now) (71, 17, D) a +1 dagger of draining (unseen) (71, 26, D) the +7 morningstar of the Abhorred {speed, rC- Str+2 Dex+3 Stlth+} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (71, 27, D) a +2 broad axe of flaming (71, 38, D) 4 large rocks (71, 40, D) a +0 trident 3 boomerangs (71, 41, D) a +0 trident (72, 8, D) a +1 chain mail of fire resistance (unseen) (72, 9, D) an amulet of reflection (72, 26, D) the +8 mace "Xifov" {antimagic, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (72, 38, D) a +0 trident 2 boomerangs (72, 40, D) a wind drake corpse (72, 41, D) a +0 trident a merfolk corpse (73, 16, D) a +5 scimitar of protection (unseen) (73, 17, D) 5 scrolls of identify a +0 robe (73, 26, D) a staff of conjuration (73, 37, D) a +0 pair of gloves of stealth (73, 40, D) a +0 trident a merfolk corpse (74, 39, D) a +0 trident (74, 40, D) a +0 orcbow (75, 36, D) an amulet of magic regeneration