Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a lightning rod (4/4) (59, 37, D) a book of Dreams (60, 36, D) a scroll of brand weapon (60, 37, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (61, 0, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) a +4 spectral quarterstaff (unseen) (61, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 11, D) a +0 club a +0 leather armour (61, 16, D) the +1 dagger "Mipharie" {flame, rF- rN++ Str+2} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). (61, 36, D) a staff of earth (unseen) (61, 37, D) a staff of alchemy (unseen) (62, 2, D) a +0 flail an orc corpse (skeletalised by now) (62, 9, D) a +0 dagger a +0 leather armour a book of Cryoformation an orc corpse (skeletalised by now) (62, 17, D) a staff of alchemy (62, 36, D) a +0 great sword of holy wrath (unseen) (62, 37, D) a +1 short sword of freezing (unseen) (62, 39, D) a hornet corpse (62, 41, D) a +0 war axe a +0 leather armour (63, 0, D) a +1 chain mail of cold resistance (63, 1, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (63, 2, D) a +0 war axe a +0 ring mail (63, 10, D) a +0 dagger a +0 robe (63, 16, D) a spider talisman (63, 17, D) a +0 shortbow a +1 dagger of holy wrath a +0 leather armour a +1 orcbow of freezing (63, 18, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 20, D) a +0 short sword a +0 ring mail (63, 26, D) a +0 heavy scimitar (unseen) (63, 36, D) a book of Air (63, 37, D) a +3 flail of protection (unseen) (64, 17, D) a staff of earth (64, 22, D) a +0 rapier a +0 robe (64, 26, D) a +3 antimagic triple crossbow (65, 20, D) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (68, 1, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (69, 0, D) a +0 scimitar of flaming (69, 27, D) a +0 arbalest (70, 8, D) a +0 robe (70, 36, D) a +4 plate armour of poison resistance (71, 8, D) a staff of air (71, 16, D) the +0 falchion "Rulom" {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (71, 17, D) the +0 plate armour of the Endless Expanse {rF+ rCorr Int+2 Slay+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (71, 26, D) the +1 falchion "Kuez" {heavy, Will+} Will+: It increases your willpower. (71, 27, D) the staff of the Absolute Madman {rF+ Conj Fire} [staff of fire] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (71, 31, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 32, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 36, D) a +0 robe of cold resistance (72, 16, D) a +1 glaive of venom (unseen) (72, 17, D) the +7 war axe of Goblin Mode {venom, ^Drain rElec rCorr Int+7} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). (unseen) (72, 26, D) a +0 vampiric partisan (72, 27, D) a +4 arbalest the +3 battleaxe "Citiph" {flame, Int+3} Int+3: It affects your intelligence (+3). a yaktaur corpse (skeletalised by now) (72, 28, D) a +0 orcbow of flaming (unseen) (72, 37, D) a staff of air (72, 42, D) a +4 flail a +0 robe (73, 16, D) a staff of conjuration (unseen) (73, 17, D) the ring "Zeapu" {rC+ EV+5} [ring of evasion] rC+: It protects you from cold. EV+5: It affects your evasion (+5). (unseen) (73, 26, D) the staff of Ynasulula {^Contam rF+ rN+ Str+7 Stlth+ Necro} [staff of death] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (73, 37, D) a staff of fire (unseen) (73, 42, D) a +0 dagger a +0 robe (74, 3, D) a ball python corpse (skeletalised by now) (74, 27, D) a ring of willpower (74, 43, D) a +4 morningstar a +0 robe