Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman of Wetusad {*Corrode rC++ SInv} (still there?) [quill talisman] *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. SInv: It lets you see invisible. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +7 hand axe of flaming (unseen) (60, 20, D) a +0 rapier a +0 robe a +0 buckler (60, 37, D) the Elucidation of Weather and Charms Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Inner Flame Hexes/Fire 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Discord Hexes 8 (unseen) (61, 8, D) a +0 chain mail of fire resistance (61, 16, D) a +1 spear of pain (61, 26, D) a +0 rapier of venom (unseen) (61, 37, D) the +2 morningstar "Globulus" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (62, 1, D) the +7 flail "Stringbean" {pain, Fly MP-11 Int+5 Stlth-} Fly: It grants you flight. MP-11: It affects your magic capacity (-11). Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (62, 2, D) an ugly thing corpse (skeletalised by now) (62, 4, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) a +0 spear of freezing (62, 16, D) a +2 spear of flaming (62, 17, D) a staff of conjuration (62, 26, D) a ring of poison resistance (62, 27, D) the staff of the Exiled Loafs {rF+ rC+ Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (unseen) (62, 37, D) a +1 scale mail of fire resistance (unseen) (63, 8, D) a +1 falchion of draining (63, 16, D) the staff of the Pits of Slime {Str+3 Hexes Earth} [staff of earth] Str+3: It affects your strength (+3). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (63, 17, D) a staff of fire (63, 21, D) a +0 spear a hornet corpse a spriggan corpse (63, 26, D) an amulet of regeneration (63, 27, D) a condenser vane (63, 37, D) a ring of willpower (64, 26, D) the staff "Pendulum" {rC+++ Ice} [staff of cold] rC+++: It renders you almost immune to cold. Ice: It increases the power of your Ice spells. (unseen) (64, 27, D) the +0 dagger of Nuckarri {flame, rElec rC+ Str+4} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). (unseen) (65, 9, D) an acid dragon corpse (skeletalised by now) (65, 19, D) a +0 dagger a +0 robe a spriggan corpse (65, 20, D) a +0 short sword a +0 robe a spriggan corpse (65, 22, D) a black bear corpse (65, 26, D) a +5 arbalest of draining (unseen) (67, 0, D) a +2 great sword of draining (68, 0, D) the +6 longbow "Focasenn" {freeze, Str+3} Str+3: It affects your strength (+3). (69, 0, D) a staff of death (69, 38, D) a hell hound corpse (70, 30, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 8, D) a +0 short sword of draining (71, 12, D) an adder corpse (skeletalised by now) (71, 16, D) a +0 chain mail of willpower (unseen) (71, 26, D) a staff of air (unseen) (71, 27, D) a +4 short sword of speed (71, 31, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 36, D) a staff of earth (71, 37, D) a +0 morningstar of protection (71, 42, D) a hell hound corpse (72, 8, D) a +1 chain mail of fire resistance (72, 16, D) the +12 war axe "Idaon" {pain, rElec Str+2 Int+2 Dex+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (72, 17, D) a +6 dire flail of venom (72, 19, D) a hell hound corpse (skeletalised by now) (72, 22, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +2 long sword of holy wrath (72, 27, D) a +2 arbalest of electrocution (72, 36, D) a staff of fire (unseen) (72, 42, D) a hell hound corpse (73, 1, D) a +2 morningstar of holy wrath (unseen) (73, 16, D) a +4 battleaxe of freezing (unseen) (73, 26, D) a black bear corpse (skeletalised by now) (73, 27, D) a staff of conjuration (73, 37, D) a +1 great sword of holy wrath (74, 3, D) a human corpse (skeletalised by now) (75, 1, D) a +3 broad axe of freezing (unseen) (75, 27, D) a black bear corpse (skeletalised by now)